First, before I get a bomb blast of angry protests from single players, this is a post for mutli-players. If you are a single player, as you post at least say so, so multi players can 'credit' you properly...
Ive noticed a vast array of differences if openion in the game; some hate it some love it....Its easy to see its the multi-player vets that are disatisified. And those who are pleased are the with the results are those who are rather only superfically involved with the game. The "vets" are the ones that spent a year or more discovering the undocumented game command/control features in STW/MTW, and thus I understand their displeasue as they discover these features gone in RTW. The superficially involved knew not the existance of these features, thus have no cause to be dissatisifed. When STW can out it was the greastest achievement in a tactical war game ever created. The ability to control an army or its units was the most complete, and most realistic ever created. Brilliant looking it was not, brilliant campain it was not......while MTW introduced problems it was a big improvement in all the realism of the battle mode. The campain and graphics improved but there were still better options out in the gaming world if one wanted graphics or campains. One can conclude then that to the "hard-core" 'die-hard" fans (Multi) battle realism in the form of commands/controls is what was the motivating factor in owning the game. Graphics and campain game experience less important.
Yet in the world of game makers the driving force is not battle command/control, but rather graphics. Reguardless of the game type better than 90% plus of users are only superficially involved in the game and 90% plus of them demand graphics to be #1. Thus while STW/MTW had battle C&C in position #1 of importance it has now dropped to #3. The 90% plus who were unaware of the extent of the C&C cant be displeased at its loss. Its the "hard-core" people who put C&C above graphics who have lost out.
The really sad thing is I really dont see why the C&C features were left out. My only thought is that the game, being built from a new engine was time consuming, and time ran out on the developers. With the fantastic graphics finished (and #1 in importance) the C&C (in spot #3) may have bee considered "good enough".
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