Originally Posted by
SouthwaterPanda
I had thought that people here would have some grasp of reality; however, all I see are pipe dreams and piping dreamers...
d6veteran: I posted the link to the Stardock postmortem as something I read today which was interesting to me, not because it specifically informs CA's policy or because we take our lead from Stardock. So much for my referring to them on the basis that some people here have liked their games.
Dionysus9: I'm sorry, but your rant about "blame MP" is misguided at best. That quote was from the manager of that project, talking about where he saw resources expended in the project, and about what he would have done differently. To say that he's blaming MP because the game didn't do well is pretty daft, regardless of whether it got a cheap laugh from the crowd. He *knows* that only 1% of the purchasers of the game have tried playing MP. It *turns out* that investing so much time in MP was not profitable. He's not justifying a decision to not invest time in MP; he's regretting making the decision to have invested so much, given the number of people that it's benefited compared to the number of people who would have benefited from the time going somewhere else.
A couple other things:
Everyone keeps banging on about Blizzard as the paradigm for MP success. I think you need to consider that there are plenty, plenty more companies which have attempted to emulate Blizzard and failed. I would expect that CA has no interest in massively failing at MP, especially since we have our own stats about MP usage which suggest that 1% is a pretty good estimate of the size of the market. (We know exactly how many CD keys have been used to log into GameSpy for Medieval, for example. Doesn't tell us the size of the LAN market, but then nothing would.)
In short, everyone keeps saying that we would make a fortune if we "took MP seriously", and wailing that until we believe that there's more than 1% of you out there, we're waving goodbye to a fortune. But it isn't your money and your jobs on the line if you're wrong, is it? CA has made enough money to stay in business making predominantly-SP games. In fact, most games companies stay in business that way, with what you would call mediocre online support, or none at all. The number of *good* MP games is pretty minuscule. On the other hand, I could name you plenty of games which have delivered astoundingly good content, including a viable multiplayer component, which have achieved no great MP impact, and seen the developer go bankrupt regardless. (Who here played Startopia - multiplayer or otherwise? How many MP games of Emperor have I ever seen running? Majesty? Stronghold?)
Come on, be honest. Name all these successful multiplayer games. When you say that, what you mean is the Blizzard line, Counter-Strike, AoE, the Quakes and a few Quake-powered FPSs, UT, and some (nowhere near all) MMORPGs. That's about it.
In other words, FPSs and RTSs. Games you can pick up and play immediately. Genres which have been around for a decade.
Tell me why we should take any risks without a great deal of care and attention and investigation *and some numbers to back it up*.
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