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Thread: Sengoku: the Age of 3D War

  1. #1
    Senior Member Senior Member Duke John's Avatar
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    Arrow Sengoku: the Age of 3D War

    I had a free evening so I started making some Samurai textures. Note that I can only change the skin and not the model, so it might look odd sometimes.

    Samurai Archers


    Heavy Cavalry attacking No Dachi


    No Dachi facing Yari Samurai


    Samurai Archers picking off No Dachi having tea


    The glory of Samurai Horse Archers on the move


    Naginata Cavalry charging No Dachi

    The falling horse animation is incredible

    Looking back at these screenshots I'm suddenly like R:TW alot more If enough S:TW fanatics are interested I can release the textures as a pack together with some unit icons/revised interface and battle flags. Hopefully with the aid of some playtesters we might be able to play S:TW in glorious 3D battles!


    Duke John
    Last edited by Duke John; 10-12-2004 at 19:15.

  2. #2

    Default Re: Sengoku: the Age of 3D War




    That is...totally great news!

    I would LOVE to see a Shogun mod for RTW. If only because I get all nostalgic thinking about STW. Playing a nice big map of Japan using the strategic interface of RTW would be ace (could it be done?) but even having Samurai battles would be cool.

    Only one query with the screenshots-in the picture of the Naginata cavalry, they don't seem to be holding naginatas? (Or am I just going a bit blind?)

    I'd love to play STW in glorious 3D battles. If there is something I can do to help (like the playtesting you mentioned) then count me in. (My e-mail is RFWarlock(at)AOL.com

  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Sengoku: the Age of 3D War

    Awesome ! I wish we can change the terrain too ! and the faces !!! and the colors !

    Brilliant start !
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  4. #4
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Sengoku: the Age of 3D War

    Well, those are uhm.... mini Naginatas. That is one of the things what I meant with things looking odd. But thanks to Vercingetorix we might soon have an importer/exporter (I am looking right now at an imported model... so cool ) and that means much better fitting unit models. The campaignmap is not yet editable. CA still refuses their editor while that might change in the future. Or perhaps Vercingetorix might make another tool. But I think that we have alot of fun awaiting us

    Oh and of course the first thing I did before I tested the units was setting the fog level a tad bit higher.
    Last edited by Duke John; 10-12-2004 at 19:46.

  5. #5
    This comment is witty! Senior Member LittleGrizzly's Avatar
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    Default Re: Sengoku: the Age of 3D War

    that looks amazing i was feeling all sentimental for a game off stw the other day but rtw stw would fill that space much better :) (now i just have to get rtw)
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    Member Member Thoros of Myr's Avatar
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    Talking Re: Sengoku: the Age of 3D War

    Heheh, brilliant DJ!

    An STW mod is exactly what I've been wishing for since I heard RTW would be moddable...

    I've been following the progress of Vercingetorix's importer/exporter aswell, that will really add a lot to this

    I'd love to help with anything I can, I want this mod to see the light of day.

  7. #7
    Protecting the border fort Member Chimpyang's Avatar
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    Default Re: Sengoku: the Age of 3D War

    WOW...that is amazing!

  8. #8

    Default Re: Sengoku: the Age of 3D War

    Great ! a Shogun mod would be terrific !!



  9. #9

    Default Re: Sengoku: the Age of 3D War

    Truly impressive.

  10. #10
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Sengoku: the Age of 3D War

    Wow, they look great DJ! I loved the way those charges look..
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  11. #11
    zzZZZz Member PaolinoPaperino's Avatar
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    Default Re: Sengoku: the Age of 3D War

    that's a good reason to buy Rome!
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  12. #12

    Default Re: Sengoku: the Age of 3D War

    Those are very impressive. That looks better than kessen does! That looks like a very promising mod.
    "Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien

  13. #13
    Member Member ah_dut's Avatar
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    Default Re: Sengoku: the Age of 3D War

    Shoggy mod!!!!! we want it and you know it... amazing btw DJ

  14. #14
    Takeda Kygona-san Member Medieval Assassin's Avatar
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    Default Re: Sengoku: the Age of 3D War

    If only I didnt have 56k *cries*
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  15. #15
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Sengoku: the Age of 3D War

    I see you can still do your magic John

    Did you work on run animations to reduce run speed?


    CBR

  16. #16

    Default Re: Sengoku: the Age of 3D War

    That's great Duke Jordan! There is no way I'm playing Rome MP the way it is currently. Might as well just play RTW within a group of players willing to use a mod.

    BTW, there was most likely no such thing as naginata cavalry. As far as I am aware, there is only one historical picture which shows the naginata being used from horseback. It's a two-handed weapon. That unit was made up along with battlefield ninja and kensai for the Mongol Invasion add-on to STW.

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  17. #17
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Sengoku: the Age of 3D War

    Thanks for all the responses

    There is no way I'm playing Rome MP the way it is currently. Might as well just play RTW within a group of players willing to use a mod.
    My idea too. I don't really like the ancient period that much and I only played a few days before I started modding. I didn't exactly know which period to choose but after looking through some books of Stephen Turnbull I knew it for use: Shogun!

    Since that game is still so much loved I hope that this mod will generate enough interest to generate a small community, a bit like the N:TW one. We don't need to depend on CA to fix unbalances as we can do themselves. There is no problem with distributing balance mods (as would be with original R:TW) as you already need a mod to play it.

    Did you work on run animations to reduce run speed?
    Not yet possible, but that is certainly one issue that needs to be thought off and playtested.

    Although I can work with graphic programs I am not that knowledgable about the Sengoku period (I am reading though!) and I would really appreciate it if some historians could join the mod to make it authentic and historical. I will shortly make a thread in the R:TW Mod development forum, so if you are interested in helping (history, names, graphics, playtesting) then join up!

    Cheers,
    DJ

  18. #18
    Member Member Thoros of Myr's Avatar
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    Default Re: Sengoku: the Age of 3D War

    Quote Originally Posted by Puzz3D
    BTW, there was most likely no such thing as naginata cavalry. As far as I am aware, there is only one historical picture which shows the naginata being used from horseback. It's a two-handed weapon.
    Yes...It was primarily for infantry, quite useful to cut at the legs of horse. As a counter to mass archers and eventually firearms many mounted samurai switched to spears. Some of the spears they used look very close to a naginata. It's a possibility that some might have prefered a naginata style weapon, obviously not used two-handed though. Although I think your right in that naginata cav was never a core unit

  19. #19

    Default Re: Sengoku: the Age of 3D War

    First Samurai get the 3D treatment, then we find the campaign map is editable!

    I think an STW mod is just crying out to be created.

  20. #20
    A very, very Senior Member Adrian II's Avatar
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    Default Re: Sengoku: the Age of 3D War

    Quote Originally Posted by HicRic
    First Samurai get the 3D treatment, then we find the campaign map is editable!
    I have to admit your reskins got me drivelling, Duke. This looks too good to be true. I wonder if it's possible to make a mod that takes care of the worst RTW bugs. I certainly can't, but you bet I'll be lurking here to see what comes of it.
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  21. #21
    AKA Leif 3000 TURBO Senior Member Leet Eriksson's Avatar
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    Default Re: Sengoku: the Age of 3D War

    Great job DJ

    Btw i think the desert infantry skin works pretty well for warrior monks.. as of now.

    i'm looking forward to this mod
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  22. #22

    Default Re: Sengoku: the Age of 3D War

    i'd be happy to see this mod in action - in due time - now that i've seen those impressive screenshots.
    the skins are suprisingly convincing, given the fact that they are just that: skins. i, too am looking forward to seeing remodeled units and such (although i've seen a picture of a short naginata somewhere .. possibly being a more recent design though).

  23. #23
    ..fears no adversary Senior Member Jochi Khan's Avatar
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    Default Re: Sengoku: the Age of 3D War

    Absolutely brilliant DJ.

    I think this will get a good response from the community.
    There are still people who love STW.
    Don't think you will have much trouble getting ppl to help test.

    Jochi
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  24. #24
    Member Member Yoshitsune's Avatar
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    Default Re: Sengoku: the Age of 3D War

    I can't deny that this is REALLY what I'd love to see come out of RTW Ancient warfare isn't really of great interest to me but I still love playing the new game (and I'm blissfully ignorant of any innaccuracies too )

    All the new features of the RTW strategic map - internal province modelling, mountains, roads etc - these were things that I wished had been included in the original STW. Now the possibility??

    Must admit my own knowledge and interest is the 'way of horse and bow' era (Genpei, Mongol Invasions, War Between the Courts etc 10th-14th) but the sengoku-jidia would be fantastic!

    Well done Duke John, Vercingetorix and all the other modders out there

  25. #25
    Member Member Yoshitsune's Avatar
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    Default Re: Sengoku: the Age of 3D War

    Quote Originally Posted by Puzz3D
    BTW, there was most likely no such thing as naginata cavalry. As far as I am aware, there is only one historical picture which shows the naginata being used from horseback. It's a two-handed weapon. That unit was made up along with battlefield ninja and kensai for the Mongol Invasion add-on to STW.
    Probably true in that their weren't whole cavalry units so armed - perhaps individuals? Not sure of the Sengoku-jidia era but the naginata on horseback isn't mentioned in the war chronicles or picture scrolls of the Genpei/Mongol Invasion era. The 'Illustrated Scrolls of the Taiheiki' shows a couple of naginata-horsemen in the 14th century but even they have arrow quivers suggesting they are individuals temporarily swopping weapons with a foot retainer...

  26. #26

    Default Re: Sengoku: the Age of 3D War

    Wow DJ thats a great job! My only commend is that those samurais looks more like an armie from the Spring Autuums period ( 770-475 BC ) to the period of Warring States of China (475-221 BC ).

    Maybe we can look into this area?

    Some info of that period from the internet.

    http://www.chinaknowledge.de/History/Zhou/zhou.html
    Last edited by Lechev; 10-14-2004 at 09:34.
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  27. #27

    Default Re: Sengoku: the Age of 3D War

    Some similarities of armour and weapon used in those periods ( for modding reference )


    http://chinese-armour.freewebspace.com/photo.html


    http://militaryhistory.about.com/gi/...f%2Fmuseum.htm
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  28. #28
    Member Member Yoshitsune's Avatar
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    Default Re: Sengoku: the Age of 3D War

    This is slightly disturbing, Duke John:




    Can horse archers fire 360 dgrees in RTW? Or even to the right at all?? This really isn't very convincing even for an unarmoured horseman capable of the 'Parthian shot' backwards. The following is a diagram of the maximum fire arc for an armoured samurai from one of Turnbull's books:



    Some stylised japanese picture scrolls etc show a greater arc including an *almost* Parthian shot but firing to the right is just a physical impossibility even without armour...

  29. #29

    Default Re: Sengoku: the Age of 3D War

    Well, that's the fault of the game engine and not Duke John.

    Lechev, I don't understand. Samurai are from Japan, so why to you talk about Chinese armour and the like? They aren't supposed to be Chinese warriors from the warring states period of china 475-221 BC but samurai from Japan in the Sengoku Jidai period (the game covers around about 1550-1600 AD ish, if I remember correctly?)

    About 2000 years between them. I apologise if you were meaning something different, however. I intend no disrespect.

  30. #30
    Member Member Yoshitsune's Avatar
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    Default Re: Sengoku: the Age of 3D War

    Quote Originally Posted by HicRic
    Well, that's the fault of the game engine and not Duke John.
    Absolutely! Just commenting on it as I hadn't come across horse archers in RTW yet... Perhaps this is something that can't be modded??
    Last edited by Yoshitsune; 10-14-2004 at 23:43.

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