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  1. #1
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    Default Guide to Temples

    Thought it might be of use to have a comprehensive list of all the temples for each faction. For me it's highlighted that some factions really get relatively poor temples, the Julii compared to the other two playable Roman factions for example. Plus I found what I think is an errored stat for the Pontus Large Temple of Zeus.

    EDIT: I've added the non-priest ancilliaries that can be gained at the various temples. Any Temple/Sacred Grove level temple will provide the appropriate priest. Some ancilliaries will not be available to the faction/culture that can actually build the temple, but I've included them since the temple could be captured by a faction that can access them.

    JULII

    Ceres (Fertility)
    • Shrine
      Public order bonus due to happiness 5%
      Population growth bonus 0.5%
    • Temple
      Public order bonus due to happiness 10%
      Population growth bonus 1%
    • Large Temple
      Public order bonus due to happiness 15%
      Population growth bonus 1.5%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Population growth bonus 2%
    • Pantheon
      Public order bonus due to happiness 35%
      Population growth bonus 2.5%
      Public order bonus due to law 10%


    Bacchus (Fun)
    • Shrine
      Public order bonus due to happiness 10%
    • Temple
      Public order bonus due to happiness 20%
    • Large Temple
      Public order bonus due to happiness 30%
    • Awesome Temple
      Public order bonus due to happiness 40%
    • Pantheon
      Public order bonus due to happiness 50%
      Population growth bonus 1%
      Public order bonus due to law 10%

    Ancilliaries: Comedian (Temple or greater), Cook, Courtesan (Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus (Awesome Temple or greater)

    Jupiter (Leadership)
    • Shrine
      Public order bonus due to happiness 5%
      Public order bonus due to law 5%
    • Temple
      Public order bonus due to happiness 10%
      Public order bonus due to law 10%
    • Large Temple
      Public order bonus due to happiness 15%
      Public order bonus due to law 15%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Public order bonus due to law 20%
      Arcani
    • Pantheon
      Public order bonus due to happiness 35%
      Public order bonus due to law 10%
      Population growth bonus 1%
      Arcani

    Ancilliaries: Fasces (Temple or greater), Pontifex (Awesome Temple or greater)


    BRUTII

    Juno (Healing)
    • Shrine
      Public order bonus due to happiness 5%
      Population health bonus 5%
    • Temple
      Public order bonus due to happiness 10%
      Population health bonus 10%
    • Large Temple
      Public order bonus due to happiness 15%
      Population health bonus 15%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Population health bonus 20%
    • Pantheon
      Public order bonus due to happiness 25%
      Population health bonus 25%
      Increase in tradeable goods 2
      Experience bonus to troops +2

    Ancilliaries: Druid - healing type, Master Embalmer (Temple or greater), Physician (Temple or greater), Wise Woman, Witch, Nicander (Awesome Temple or greater)

    Mercury (Trade)
    • Shrine
      Public order bonus due to happiness 5%
      Increase in tradeable goods 1
    • Temple
      Public order bonus due to happiness 10%
      Increase in tradeable goods 2
    • Large Temple
      Public order bonus due to happiness 15%
      Increase in tradeable goods 3
    • Awesome Temple
      Public order bonus due to happiness 20%
      Increase in tradeable goods 4
    • Pantheon
      Public order bonus due to happiness 25%
      Increase in tradeable goods 5
      Population health bonus 10%
      Experience bonus to troops +1

    Ancilliaries: Freeman Clerk - trade type (Temple or greater), Idiot Savant (Temple or greater), Numismatist (Large Temple or greater), Procurator (Awesome Temple or greater), Wise Man

    Mars (Violence)
    • Shrine
      Public order bonus due to happiness 5%
    • Temple
      Public order bonus due to happiness 10%
      Experience bonus to troops +1
    • Large Temple
      Public order bonus due to happiness 15%
      Experience bonus to troops +2
    • Awesome Temple
      Public order bonus due to happiness 20%
      Experience bonus to troops +3
      Arcani
    • Pantheon
      Public order bonus due to happiness 25%
      Experience bonus to troops +3
      Morale bonus to troops +1
      Increase in tradeable goods 2
      Population health bonus 10%
      Arcani

    Ancilliaries: Wrestler


    SCIPII

    Vulcan (Forge)
    • Shrine
      Public order bonus due to happiness 5%
      Upgrades light weapons +1
    • Temple
      Public order bonus due to happiness 10%
      Upgrades light weapons +1
      Upgrades heavy weapons +1
    • Large Temple
      Public order bonus due to happiness 15%
      Upgrades light weapons +1
      Upgrades heavy weapons +1
      Upgrades armour +1
    • Awesome Temple
      Public order bonus due to happiness 20%
      Upgrades light weapons +1
      Upgrades heavy weapons +1
      Upgrades armour +1
      Experience bonus to troops +1
    • Pantheon
      Public order bonus due to happiness 25%
      Upgrades light weapons +1
      Upgrades heavy weapons +1
      Upgrades armour +1
      Experience bonus to troops +2
      Public order bonus due to law 10%

    Ancilliaries: Brilliant Inventor (Temple or greater), Geometer (Temple or greater)

    Saturn (Law)
    • Shrine
      Public order bonus due to happiness 5%
      Public order bonus due to law 5%
    • Temple
      Public order bonus due to happiness 10%
      Public order bonus due to law 10%
    • Large Temple
      Public order bonus due to happiness 15%
      Public order bonus due to law 15%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Public order bonus due to law 20%
      Arcani
    • Pantheon
      Public order bonus due to happiness 25%
      Public order bonus due to law 25%
      Upgrades light weapons +1
      Upgrades heavy weapons +1
      Upgrades armour +1
      Arcani

    Ancilliaries: Astrologer, Crooked Judge (Temple or greater), Magician (Temple or greater)

    Neptune (Naval)
    • Shrine Requires a Port to build
      Public order bonus due to happiness 5%
    • Temple
      Public order bonus due to happiness 10%
    • Large Temple
      Public order bonus due to happiness 15%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Corvus Quinquireme
    • Pantheon
      Public order bonus due to happiness 25%
      Public order bonus due to law 10%
      Upgrades light weapons +1
      Upgrades heavy weapons +1
      Upgrades armour +1
      Corvus Quinquireme
      Decere



    SENATE

    None


    MACEDON

    Demeter (Farming)
    • Shrine
      Public order bonus due to happiness 5%
      Improved farms and food production 1
    • Temple
      Public order bonus due to happiness 10%
      Improved farms and food production 2
    • Large Temple
      Public order bonus due to happiness 15%
      Improved farms and food production 3
    • Awesome Temple
      Public order bonus due to happiness 20%
      Improved farms and food production 4
    • Pantheon
      Public order bonus due to happiness 25%
      Improved farms and food production 5
      Public order bonus due to law 10%
      Experience bonus to troops +2

    Ancilliaries: Agriculturalist (Temple or greater), Herbalist (Temple or greater)

    Zeus (Governors)
    • Shrine
      Public order bonus due to happiness 5%
      Public order bonus due to law 5%
    • Temple
      Public order bonus due to happiness 10%
      Public order bonus due to law 10%
    • Large Temple
      Public order bonus due to happiness 15%
      Public order bonus due to law 10%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Public order bonus due to law 20%
    • Pantheon
      Public order bonus due to happiness 25%
      Public order bonus due to law 25%
      Improved farms and food production 2
      Experience bonus to troops +2
      Upgrades missile weapons +2

    Ancilliaries: Freeman Clerk - tax type (Temple or greater)

    Artemis (Hunting)
    • Shrine
      Public order bonus due to happiness 5%
      Upgrades missile weapons +1
    • Temple
      Public order bonus due to happiness 10%
      Upgrades missile weapons +2
    • Large Temple
      Public order bonus due to happiness 15%
      Upgrades missile weapons +3
    • Awesome Temple
      Public order bonus due to happiness 20%
      Upgrades missile weapons +4
    • Pantheon
      Public order bonus due to happiness 25%
      Upgrades missile weapons +5
      Public order bonus due to law 10%
      Improved farms and food production 2

    Ancilliaries: Beastmaster (Temple or greater), Pet Hunting Dog (Temple or greater)

    Ares (Violence)
    • Shrine
      Public order bonus due to happiness 5%
    • Temple
      Public order bonus due to happiness 10%
      Experience bonus to troops +1
    • Large Temple
      Public order bonus due to happiness 15%
      Experience bonus to troops +2
    • Awesome Temple
      Public order bonus due to happiness 20%
      Experience bonus to troops +3
    • Pantheon
      Public order bonus due to happiness 25%
      Experience bonus to troops +3
      Morale bonus to troops +1
      Increase in tradeable goods 2
      Population health bonus 10%

    Ancilliaries: Wrestler


    EGYPTIANS

    Isis (Fertility)
    • Shrine
      Public order bonus due to happiness 5%
      Population growth bonus 0.5%
    • Temple
      Public order bonus due to happiness 10%
      Population growth bonus 1%
    • Large Temple
      Public order bonus due to happiness 15%
      Population growth bonus 1.5%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Population growth bonus 2%
    • Temple City
      Public order bonus due to happiness 35%
      Population growth bonus 2.5%
      Public order bonus due to law 10%


    Osiris (Fun)
    • Shrine
      Public order bonus due to happiness 10%
    • Temple
      Public order bonus due to happiness 20%
    • Large Temple
      Public order bonus due to happiness 30%
    • Awesome Temple
      Public order bonus due to happiness 40%
    • Temple City
      Public order bonus due to happiness 50%
      Population growth bonus 1%
      Public order bonus due to law 10%

    Ancilliaries: Comedian (Temple or greater), Cook, Courtesan (Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus (Awesome Temple or greater)

    Imhotep (Healing)
    • Shrine
      Public order bonus due to happiness 5%
      Population health bonus 5%
    • Temple
      Public order bonus due to happiness 10%
      Population health bonus 10%
    • Large Temple
      Public order bonus due to happiness 15%
      Population health bonus 15%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Population health bonus 20%
    • Temple City
      Public order bonus due to happiness 25%
      Population health bonus 25%
      Increase in tradeable goods 2
      Experience bonus to troops +2

    Ancilliaries: Druid - healing type, Master Embalmer (Temple or greater), Physician (Temple or greater), Wise Woman, Witch, Nicander (Awesome Temple or greater)

    Set (Justice)
    • Shrine
      Public order bonus due to happiness 5%
      Public order bonus due to law 5%
    • Temple
      Public order bonus due to happiness 10%
      Public order bonus due to law 10%
    • Large Temple
      Public order bonus due to happiness 15%
      Public order bonus due to law 15%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Public order bonus due to law 20%
    • Temple City
      Public order bonus due to happiness 35%
      Public order bonus due to law 25%
      Population growth bonus 1%
      Population health bonus 10%

    Ancilliaries: Crooked Judge (Temple or greater), Judge (Temple or greater), Pet White Cat (Awesome Temple or greater)

    Horus (Law)
    • Shrine
      Public order bonus due to happiness 5%
      Public order bonus due to law 5%
    • Temple
      Public order bonus due to happiness 10%
      Public order bonus due to law 10%
    • Large Temple
      Public order bonus due to happiness 15%
      Public order bonus due to law 15%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Public order bonus due to law 20%
    • Temple City
      Public order bonus due to happiness 25%
      Public order bonus due to law 25%
      Upgrades light weapons +1
      Upgrades heavy weapons +1
      Upgrades armour +1

    Ancilliaries: Astrologer, Crooked Judge (Temple or greater), Magician (Temple or greater)


    SELEUCIDS

    Hephaestus (Forge)
    • Shrine
      Public order bonus due to happiness 5%
      Upgrades light weapons +1
    • Temple
      Public order bonus due to happiness 10%
      Upgrades light weapons +1
      Upgrades heavy weapons +1
    • Large Temple
      Public order bonus due to happiness 15%
      Upgrades light weapons +1
      Upgrades heavy weapons +1
      Upgrades armour +1
    • Awesome Temple
      Public order bonus due to happiness 20%
      Upgrades light weapons +1
      Upgrades heavy weapons +1
      Upgrades armour +1
      Experience bonus to troops +1
    • Pantheon
      Public order bonus due to happiness 25%
      Upgrades light weapons +1
      Upgrades heavy weapons +1
      Upgrades armour +1
      Experience bonus to troops +2
      Public order bonus due to law 10%

    Ancilliaries: Brilliant Inventor (Temple or greater), Geometer (Temple or greater)

    Dionysus (Fun)
    • Shrine
      Public order bonus due to happiness 10%
    • Temple
      Public order bonus due to happiness 20%
    • Large Temple
      Public order bonus due to happiness 30%
    • Awesome Temple
      Public order bonus due to happiness 40%
    • Pantheon
      Public order bonus due to happiness 50%
      Population growth bonus 1%
      Public order bonus due to law 10%

    Ancilliaries: Comedian (Temple or greater), Cook, Courtesan (Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus (Awesome Temple or greater)

    Asklepios (Healing)
    • Shrine
      Public order bonus due to happiness 5%
      Population health bonus 5%
    • Temple
      Public order bonus due to happiness 10%
      Population health bonus 10%
    • Large Temple
      Public order bonus due to happiness 15%
      Population health bonus 15%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Population health bonus 20%
    • Pantheon
      Public order bonus due to happiness 25%
      Population health bonus 25%
      Increase in tradeable goods 2
      Experience bonus to troops +2

    Ancilliaries: Druid - healing type, Master Embalmer (Temple or greater), Physician (Temple or greater), Wise Woman, Witch, Nicander (Awesome Temple or greater)


    CARTHAGINIANS

    Tanit (Farming)
    • Shrine
      Public order bonus due to happiness 5%
      Improved farms and food production 1
    • Temple
      Public order bonus due to happiness 10%
      Improved farms and food production 2
    • Large Temple
      Public order bonus due to happiness 15%
      Improved farms and food production 3
    • Awesome Temple
      Public order bonus due to happiness 20%
      Improved farms and food production 4

    Ancilliaries: Agriculturalist (Temple or greater), Herbalist (Temple or greater)

    Baal (Justice)
    • Shrine
      Public order bonus due to happiness 5%
      Public order bonus due to law 5%
    • Temple
      Public order bonus due to happiness 10%
      Public order bonus due to law 10%
    • Large Temple
      Public order bonus due to happiness 15%
      Public order bonus due to law 15%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Public order bonus due to law 20%
      Sacred Band

    Ancilliaries: Crooked Judge (Temple or greater), Judge (Temple or greater), Pet White Cat (Awesome Temple only)

    Milqart (Trade)
    • Shrine
      Public order bonus due to happiness 5%
      Increase in tradeable goods 1
    • Temple
      Public order bonus due to happiness 10%
      Increase in tradeable goods 2
    • Large Temple
      Public order bonus due to happiness 15%
      Increase in tradeable goods 3
    • Awesome Temple
      Public order bonus due to happiness 20%
      Increase in tradeable goods 4

    Ancilliaries: Freeman Clerk - trade type (Temple or greater), Idiot Savant (Temple or greater), Numismatist (Large Temple or greater), Procurator (Awesome Temple only), Wise Man


    PARTHIANS

    Zoroastra (One God)
    • Shrine
      Public order bonus due to happiness 5%
      Public order bonus due to law 5%
    • Temple
      Public order bonus due to happiness 10%
      Public order bonus due to law 10%
    • Large Temple
      Public order bonus due to happiness 15%
      Public order bonus due to law 15%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Public order bonus due to law 20%
    • Temple Complex
      Public order bonus due to happiness 25%
      Public order bonus due to law 25%



    PONTUS

    Zeus (Governors)
    • Shrine
      Public order bonus due to happiness 5%
      Public order bonus due to law 5%
    • Temple
      Public order bonus due to happiness 10%
      Public order bonus due to law 10%
    • Large Temple
      Public order bonus due to happiness 15%
      Public order bonus due to law 10% (Should be 15%?)
    • Awesome Temple
      Public order bonus due to happiness 20%
      Public order bonus due to law 20%

    Ancilliaries: Freeman Clerk - tax type (Temple or greater)

    Aphrodite (Love)
    • Shrine
      Public order bonus due to happiness 5%
      Population growth bonus 0.5%
    • Temple
      Public order bonus due to happiness 10%
      Population growth bonus 1%
    • Large Temple
      Public order bonus due to happiness 15%
      Population growth bonus 1.5%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Population growth bonus 2%


    Hercules (Violence)
    • Shrine
      Public order bonus due to happiness 5%
    • Temple
      Public order bonus due to happiness 10%
      Experience bonus to troops +1
    • Large Temple
      Public order bonus due to happiness 15%
      Experience bonus to troops +2
    • Awesome Temple
      Public order bonus due to happiness 20%
      Experience bonus to troops +3

    Ancilliaries: Wrestler


    GAULS

    Teutatis (Battleforge)
    • Shrine
      Public order bonus due to happiness 5%
      Experience bonus to troops +1
    • Sacred Grove
      Public order bonus due to happiness 10%
      Upgrades light weapons +1
      Experience bonus to troops +1
      Naked Fanatics
    • Sacred Circle
      Public order bonus due to happiness 15%
      Upgrades light weapons +1
      Experience bonus to troops +2
      Naked Fanatics (Experience 1)


    Epona (Horse)
    • Shrine
      Public order bonus due to happiness 5%
      Experience bonus to troops +1
    • Sacred Grove
      Public order bonus due to happiness 10%
      Experience bonus to troops +2
    • Sacred Circle
      Public order bonus due to happiness 15%
      Experience bonus to troops +3


    Abnoba (Hunting)
    • Shrine
      Public order bonus due to happiness 5%
      Upgrades missile weapons +1
    • Sacred Grove
      Public order bonus due to happiness 10%
      Upgrades missile weapons +2
    • Sacred Circle
      Public order bonus due to happiness 15%
      Upgrades missile weapons +3

    Ancilliaries: Beastmaster (Sacred Grove or greater), Pet Hunting Dog (Sacred Grove or greater)

    Esus (Justice)
    • Shrine
      Public order bonus due to happiness 5%
      Public order bonus due to law 5%
    • Sacred Grove
      Public order bonus due to happiness 10%
      Public order bonus due to law 10%
    • Sacred Circle
      Public order bonus due to happiness 15%
      Public order bonus due to law 15%
      Druids

    Ancilliaries: Crooked Judge (Sacred Grove or greater), Judge (Sacred Grove or greater)

    GERMANS

    Freyja (Fertility)
    • Shrine
      Public order bonus due to happiness 5%
      Population growth bonus 0.5%
      Screeching Women
    • Sacred Grove
      Public order bonus due to happiness 10%
      Population growth bonus 1%
      Screeching Women
    • Sacred Circle
      Public order bonus due to happiness 15%
      Population growth bonus 1.5%
      Screeching Women


    Donar (Violence)
    • Shrine
      Public order bonus due to happiness 5%
    • Sacred Grove
      Public order bonus due to happiness 10%
      Experience bonus to troops +1
    • Sacred Circle
      Public order bonus due to happiness 15%
      Experience bonus to troops +2
      Berserker

    Ancilliaries: Wrestler

    Woden (Viking)
    • Shrine
      Public order bonus due to happiness 5%
      Experience bonus to troops +1
    • Sacred Grove
      Public order bonus due to happiness 10%
      Experience bonus to troops +2
      Naked Fanatics
    • Sacred Circle
      Public order bonus due to happiness 15%
      Experience bonus to troops +3
      Naked Fanatics
      Gothic Cavalry



    BRITONS

    Brigantia (Healing)
    • Shrine
      Public order bonus due to happiness 5%
      Population health bonus 5%
    • Sacred Grove
      Public order bonus due to happiness 10%
      Population health bonus 10%
    • Sacred Circle
      Public order bonus due to happiness 15%
      Population health bonus 15%
      Druids

    Ancilliaries: Druid - healing type, Master Embalmer (Sacred Grove or greater), Physician (Sacred Grove or greater), Wise Woman, Witch

    Britannia (Trade)
    • Shrine
      Public order bonus due to happiness 5%
      Increase in tradeable goods 1
    • Sacred Grove
      Public order bonus due to happiness 10%
      Increase in tradeable goods 2
    • Sacred Circle
      Public order bonus due to happiness 15%
      Increase in tradeable goods 3

    Ancilliaries: Freeman Clerk - trade type (Sacred Grove or greater), Idiot Savant (Sacred Grove or greater), Numismatist (Sacred Circle only), Wise Man

    Andrasta (Victory)
    • Shrine
      Public order bonus due to happiness 5%
      Woad Warriors
    • Sacred Grove
      Public order bonus due to happiness 10%
      Experience bonus to troops +1
      Woad Warriors
      Head Hurlers
    • Sacred Circle
      Public order bonus due to happiness 15%
      Experience bonus to troops +2
      Woad Warriors (Experience 1)[/b]
      Head Hurlers (Experience 1)[/b]



    ARMENIA

    Vahagan (Battleforge)
    • Shrine
      Public order bonus due to happiness 5%
      Experience bonus to troops +1
    • Temple
      Public order bonus due to happiness 10%
      Upgrades light weapons +1
      Experience bonus to troops +1
    • Large Temple
      Public order bonus due to happiness 15%
      Upgrades light weapons +1
      Experience bonus to troops +2
    • Awesome Temple
      Public order bonus due to happiness 20%
      Upgrades light weapons +1
      Experience bonus to troops +2
      Upgrades armour +1


    Anahit (Fun)
    • Shrine
      Public order bonus due to happiness 10%
    • Temple
      Public order bonus due to happiness 20%
    • Large Temple
      Public order bonus due to happiness 30%
    • Awesome Temple
      Public order bonus due to happiness 40%

    Ancilliaries: Comedian (Temple or greater), Cook, Courtesan (Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus (Awesome Temple only)

    Armazd (Leadership)
    • Shrine
      Public order bonus due to happiness 5%
      Public order bonus due to law 5%
    • Temple
      Public order bonus due to happiness 10%
      Public order bonus due to law 10%
    • Large Temple
      Public order bonus due to happiness 15%
      Public order bonus due to law 15%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Public order bonus due to law 20%

    Ancilliaries: Fasces (Temple or greater), Pontifex (Awesome Temple only)


    DACIANS

    Hebeleysis (Battle)
    • Shrine
      Public order bonus due to happiness 5%
    • Sacred Grove
      Public order bonus due to happiness 10%
      Morale bonus to troops +1
      Naked Fanatics
    • Sacred Circle
      Public order bonus due to happiness 15%
      Morale bonus to troops +2
      Naked Fanatics (Experience 1)[/b]

    Ancilliaries: Druid - militant type, Menhir Carver (Sacred Grove or greater)

    Bendis (Farming)
    • Shrine
      Public order bonus due to happiness 5%
      Improved farms and food production 1
    • Sacred Grove
      Public order bonus due to happiness 10%
      Improved farms and food production 2
    • Sacred Circle
      Public order bonus due to happiness 15%
      Improved farms and food production 3

    Ancilliaries: Agriculturalist (Sacred Grove or greater), Herbalist (Sacred Grove or greater)

    Zalmoxis (Forge)
    • Shrine
      Public order bonus due to happiness 5%
      Upgrades light weapons +1
    • Sacred Grove
      Public order bonus due to happiness 10%
      Upgrades light weapons +1
      Upgrades heavy weapons +1
    • Sacred Circle
      Public order bonus due to happiness 15%
      Upgrades light weapons +1
      Upgrades heavy weapons +1
      Upgrades armour +1

    Ancilliaries: Brilliant Inventor (Sacred Grove or greater), Geometer (Sacred Grove or greater)


    GREEKS

    Athena (Leadership)
    • Shrine
      Public order bonus due to happiness 5%
      Public order bonus due to law 5%
    • Temple
      Public order bonus due to happiness 10%
      Public order bonus due to law 10%
    • Large Temple
      Public order bonus due to happiness 15%
      Public order bonus due to law 15%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Public order bonus due to law 20%
    • Pantheon
      Public order bonus due to happiness 35%
      Public order bonus due to law 10%
      Population growth bonus 1%

    Ancilliaries: Fasces (Temple or greater), Pontifex (Awesome Temple or greater)

    Aphrodite (Love)
    • Shrine
      Public order bonus due to happiness 5%
      Population growth bonus 0.5%
    • Temple
      Public order bonus due to happiness 10%
      Population growth bonus 1%
    • Large Temple
      Public order bonus due to happiness 15%
      Population growth bonus 1.5%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Population growth bonus 2%
    • Pantheon
      Public order bonus due to happiness 25%
      Population growth bonus 2.5%
      Public order bonus due to law 10%
      Increase in tradeable goods 2
      Experience bonus to troops +1


    Hermes (Trade)
    • Shrine
      Public order bonus due to happiness 5%
      Increase in tradeable goods 1
    • Temple
      Public order bonus due to happiness 10%
      Increase in tradeable goods 2
    • Large Temple
      Public order bonus due to happiness 15%
      Increase in tradeable goods 3
    • Awesome Temple
      Public order bonus due to happiness 20%
      Increase in tradeable goods 4
    • Pantheon
      Public order bonus due to happiness 25%
      Increase in tradeable goods 5
      Population health bonus 10%
      Experience bonus to troops +1

    Ancilliaries: Freeman Clerk - trade type (Temple or greater), Idiot Savant (Temple or greater), Numismatist (Large Temple or greater), Procurator (Awesome Temple or greater), Wise Man

    Nike (Victory)
    • Shrine
      Public order bonus due to happiness 5%
    • Temple
      Public order bonus due to happiness 10%
      Experience bonus to troops +1
    • Large Temple
      Public order bonus due to happiness 15%
      Experience bonus to troops +2
    • Awesome Temple
      Public order bonus due to happiness 20%
      Experience bonus to troops +3
    • Pantheon
      Public order bonus due to happiness 25%
      Experience bonus to troops +3
      Population growth bonus 1%
      Public order bonus due to law 10%
      Increase in tradeable goods 2



    NUMDIANS

    Tanit (Farming)
    • Shrine
      Public order bonus due to happiness 5%
      Improved farms and food production 1
    • Temple
      Public order bonus due to happiness 10%
      Improved farms and food production 2
    • Large Temple
      Public order bonus due to happiness 15%
      Improved farms and food production 3
    • Awesome Temple
      Public order bonus due to happiness 20%
      Improved farms and food production 4

    Ancilliaries: Agriculturalist (Temple or greater), Herbalist (Temple or greater)

    Baal (Justice)
    • Shrine
      Public order bonus due to happiness 5%
      Public order bonus due to law 5%
    • Temple
      Public order bonus due to happiness 10%
      Public order bonus due to law 10%
    • Large Temple
      Public order bonus due to happiness 15%
      Public order bonus due to law 15%
    • Awesome Temple
      Public order bonus due to happiness 20%
      Public order bonus due to law 20%

    Ancilliaries: Crooked Judge (Temple or greater), Judge (Temple or greater), Pet White Cat (Awesome Temple or greater)

    Milqart (Trade)
    • Shrine
      Public order bonus due to happiness 5%
      Increase in tradeable goods 1
    • Temple
      Public order bonus due to happiness 10%
      Increase in tradeable goods 2
    • Large Temple
      Public order bonus due to happiness 15%
      Increase in tradeable goods 3
    • Awesome Temple
      Public order bonus due to happiness 20%
      Increase in tradeable goods 4

    Ancilliaries: Freeman Clerk - trade type (Temple or greater), Idiot Savant (Temple or greater), Numismatist (Large Temple or greater), Procurator (Awesome Temple only), Wise Man


    SCYTHIANS

    Papay (Law)
    • Shrine
      Public order bonus due to happiness 5%
      Public order bonus due to law 5%
    • Sacred Grove
      Public order bonus due to happiness 10%
      Public order bonus due to law 10%
    • Sacred Circle
      Public order bonus due to happiness 15%
      Public order bonus due to law 15%

    Ancilliaries: Astrologer, Crooked Judge (Sacred Grove or greater), Magician (Sacred Grove or greater)

    Api (Love)
    • Shrine
      Public order bonus due to happiness 5%
      Population growth bonus 0.5%
    • Sacred Grove
      Public order bonus due to happiness 10%
      Population growth bonus 1%
      Head Hunting Maidens
    • Sacred Circle
      Public order bonus due to happiness 15%
      Population growth bonus 1.5%
      Head Hunting Maidens
      Scythian Noble Women


    Kolaksay (Horse II)
    • Shrine
      Public order bonus due to happiness 5%
      Experience bonus to troops +1
    • Sacred Grove
      Public order bonus due to happiness 10%
      Experience bonus to troops +2
    • Sacred Circle
      Public order bonus due to happiness 15%
      Experience bonus to troops +3



    SPANISH

    Teutatis (Battleforge)
    • Shrine
      Public order bonus due to happiness 5%
      Experience bonus to troops +1
    • Sacred Grove
      Public order bonus due to happiness 10%
      Upgrades light weapons +1
      Experience bonus to troops +1
    • Sacred Circle
      Public order bonus due to happiness 15%
      Upgrades light weapons +1
      Experience bonus to troops +2


    Epona (Horse)
    • Shrine
      Public order bonus due to happiness 5%
      Experience bonus to troops +1
    • Sacred Grove
      Public order bonus due to happiness 10%
      Experience bonus to troops +2
    • Sacred Circle
      Public order bonus due to happiness 15%
      Experience bonus to troops +3


    Abnoba (Hunting)
    • Shrine
      Public order bonus due to happiness 5%
      Upgrades missile weapons +1
    • Sacred Grove
      Public order bonus due to happiness 10%
      Upgrades missile weapons +2
    • Sacred Circle
      Public order bonus due to happiness 15%
      Upgrades missile weapons +3

    Ancilliaries: Beastmaster (Sacred Grove or greater), Pet Hunting Dog (Sacred Grove or greater)

    Esus (Justice)
    • Shrine
      Public order bonus due to happiness 5%
      Public order bonus due to law 5%
    • Sacred Grove
      Public order bonus due to happiness 10%
      Public order bonus due to law 10%
      Naked Fanatics
    • Sacred Circle
      Public order bonus due to happiness 15%
      Public order bonus due to law 15%
      Naked Fanatics
      Bull Warriors
    Ancilliaries: Crooked Judge (Sacred Grove or greater), Judge (Sacred Grove or greater)

    THRACIANS

    Ares (Battle)
    • Shrine
      Public order bonus due to happiness 5%
    • Temple
      Public order bonus due to happiness 10%
      Morale bonus to troops +1
    • Large Temple
      Public order bonus due to happiness 15%
      Morale bonus to troops +2
    • Awesome Temple
      Public order bonus due to happiness 20%
      Morale bonus to troops +3
    • Pantheon
      Public order bonus due to happiness 35%
      Morale bonus to troops +4

    Ancilliaries: Druid - militant type, Menhir Carver (Temple or greater)

    Dionysus (Fun)
    • Shrine
      Public order bonus due to happiness 10%
    • Temple
      Public order bonus due to happiness 20%
    • Large Temple
      Public order bonus due to happiness 30%
    • Awesome Temple
      Public order bonus due to happiness 40%
    • Pantheon
      Public order bonus due to happiness 50%
      Population growth bonus 1%
      Public order bonus due to law 10%

    Ancilliaries: Comedian (Temple or greater), Cook, Courtesan (Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus (Awesome Temple or greater)
    Last edited by Sinner; 10-13-2004 at 23:27.

  2. #2
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: Guide to Temples

    this is really nice, especially the non roman factions. thanks sinner.

  3. #3

    Default Re: Guide to Temples

    Excellent, very handy. Can I borrow this as an appendix for my beginner's guide, just a direct quote with the work credited to you?
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.


  4. #4
    Member Member Noong's Avatar
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    Default Re: Guide to Temples

    Check out the Panatheon to Jupiter for the Julii. 10% less of a bonus to law than the previous temple. Maybe that should be 25% bonus to law?
    i like star wars

  5. #5

    Default Re: Guide to Temples

    really nice info mate

    what would be a good idea is if we started to add vices/virtues received from different types of temples too :)

  6. #6
    Member Member Spartiate's Avatar
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    Default Re: Guide to Temples

    That +4 bonus for trade with the Awesome Temple of Milqart........is that an extra 4 items for trade,a 4% trade increase or a fourfold increase in trade(here's hoping).
    Excellent guide by the way.
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

  7. #7
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Guide to Temples

    Quote Originally Posted by crushinator
    what would be a good idea is if we started to add vices/virtues received from different types of temples too :)
    Good idea, plus the ancilliaries too. I'll start digging.

    Quote Originally Posted by Spartiate
    That +4 bonus for trade with the Awesome Temple of Milqart........is that an extra 4 items for trade,a 4% trade increase or a fourfold increase in trade(here's hoping).
    I'm not sure, to be honest. The in-game temple descriptions just say "Increase in tradeable goods" whether the bonus is 1 or 4.

  8. #8
    Member Member Spartiate's Avatar
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    Default Re: Guide to Temples

    I'll just have to build one then.I keep building the one for Baal to keep my Sacred Band production going.
    Cheers sir.
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

  9. #9
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Guide to Temples

    Quote Originally Posted by Sinner
    'm not sure, to be honest. The in-game temple descriptions just say "Increase in tradeable goods" whether the bonus is 1 or 4.
    Usually 1 corresponds to a 5% change. So +4 to trade should result in a 20% increase of the base trading value (bonuses are generally not compounded). This is something I'm looking into at the moment though.

    Excellent guide, BTW.
    Last edited by therother; 10-13-2004 at 18:17.
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  10. #10
    Member Member Spartiate's Avatar
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    Default Re: Guide to Temples

    Very good.Thank you therother.
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

  11. #11
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Guide to Temples

    Quote Originally Posted by frogbeastegg
    Excellent, very handy. Can I borrow this as an appendix for my beginner's guide, just a direct quote with the work credited to you?
    Sure, go ahead. I have the original file if you'd prefer to use that.

    Quote Originally Posted by Noong
    Check out the Panatheon to Jupiter for the Julii. 10% less of a bonus to law than the previous temple. Maybe that should be 25% bonus to law?
    Yah, another of the oddities, it effects the Panatheon of Athena for the Greeks as well - I think it's a case of somebody at CA cut'n'pasting the stats from another Panatheon and then not thinking through the consequences, there's signs elsewhere of that with units only buildable by factions that can't even build that temple.

    As I said in ym first post, in my opinion, overall the Julii get shafted on temples compared with the Brutii & Scipii. The value of the Bacchus temples is reduced by the tendancy for leaders in the city to generate bad vices - and the Scipii can match it's order bonuses until Panatheon level with Saturn - and they're the only playable Roman faction without temple bonuses to weapons, armour and/or experience. I know some players like the Brutii for the military benefits of their temples, but I think overall they're edged out by the Scipii with Vulcan and Neptune, with Saturn in non-troop producing cities for the greater order bonuses.

  12. #12

    Default Re: Guide to Temples

    Quote Originally Posted by Sinner
    Sure, go ahead. I have the original file if you'd prefer to use that.
    Thanks. I've sent you a PM.
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.


  13. #13
    Just an Oldfart Member Basileus's Avatar
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    Default Re: Guide to Temples

    Well done mate, cheers

  14. #14
    Pelekyphoros Barbaros Member Rurik the Chieftain's Avatar
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    Default Re: Guide to Temples

    Thanks, Sinner. Great format and everything. Now I know what benefits those dastardly foreigners reap from their evil gods.

    Never leave your governor in a city with a temple of Bacchus too long!
    Bad, bad things happen.

  15. #15
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Guide to Temples

    Updating this with traits and priests the temples give would be very useful. Are you still there, Sinner? If not, maybe someone else can continue his work.

    Quote Originally Posted by Spartiate
    That +4 bonus for trade with the Awesome Temple of Milqart........is that an extra 4 items for trade,a 4% trade increase or a fourfold increase in trade(here's hoping).
    therother determined that +1 to tradeable goods results in a +10% increase in land trade and sea exports. See post #4 here. This works at least up until 50%, but it may have a limit at or beyond that point.

    -Simetrical
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  16. #16
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Guide to Temples

    I have partially completed a version with traits added, Simetrical, but I haven't worked on it for a long while and currently have no real tplans to do so.

    As for the priests, as noted in the first post you get them at the second level for each temple, ie.Temple/Sacred Grove. That doesn't tell you their benefits, but then again I didn't include those for the other ancillaries.


    Regarding Temples of Bacchus, the way I've found to use them is to build just one in a settlement near my capital, governing that settlement with an otherwise useless family member, building very little else in the settlement to reduce the number of other ancillaries gained by him just sitting around in a city. Every time I get a new family member who I intend to mainly use as a governor he goes and takes the priest before heading off do his duty for the House of Julii. Meanwhile, my degenerate governor sits around waiting for a new Priest to arrive; if all his retinue slots get filled with other ancillaries I transfer any decent ones to my active leaders and bad ones to any other rejects. At no point do I allow my active leaders to stay in the settlement.

    I do the same with a Temple of Ceres, although I'm less worried about passing leaders ending the turn in that settlement.

    Between those two priests, my governors get a +2 to both Influence and Management plus a farming bonus which adds nicely to the +1 to Command, Influence and Management they get from my more common Priest of Jupiter. My generals usually only get the latter priest since I prefer to free up the retinue slots for ancillaries better suited to armies than cities.


    Overall, the Julii do perhaps get the best combination of priests from their temples compared to the other Roman factions, at least as far as governing cities is concerned, but I still don't believe that compensates for the overall inferiority of the temples themselves. A particular family member may not have each priest, so the potential bonus is wasted, and in any case he can only be in one city at a time, assuming he's not commanding an army, whereas temples can be built in every city, benefiting each one.
    Last edited by Sinner; 01-05-2005 at 16:22.

  17. #17
    Member Member soibean's Avatar
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    Default Re: Guide to Temples

    I wish some of the other factions temples besides Rome should have better traits added
    most of them have a severe lack of traits which, if you're like myself and enjoy getting those awesome retinues and great traits from your temples, is disappointing

    Right now Im hooked on playing as the Julii because of the fertile trait from Ceres and the other traits that you gain from the other temples. I love when they start popping out kids from the "increase in the chance to have children" from the fertile trait

  18. #18
    Member Member sunsmountain's Avatar
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    Default Re: Guide to Temples

    Then you'll also love the Epona Pantheons they can build. I added 'how to' to the Julii guides and also in a reply to the Temple Guide by

    Soulflame

    over at the twcenter.net. He hasnt updated his temple guide yet, but will do so soon im sure.

    as a sidenote:

    Trade goods +1 adds 10% to trade income, not to farm income, not to tax income.

    Trade goods +10 (trade pantheon, level 5 market) adds 100%. (lots and lots in Greece).

    Law +1 adds 5% to public order. It also reduces the total corruption by 3%. So Law +100% could eliminate 60% corruption all together.
    Last edited by sunsmountain; 04-15-2005 at 15:27. Reason: changed 5 to 3% corruption reduction
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  19. #19
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Guide to Temples

    I'm willing to say that the Priest of Vulcan is perhaps the best individual priest (especially in Hispania and other great mining areas), and he makes a good combination with the priest of Saturn. It would be unfair to the other factions if the Scipii had another normal temple that could grant another priest to governors.
    You may not care about war, but war cares about you!


  20. #20
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Guide to Temples

    Quote Originally Posted by sunsmountain
    It also reduces the total corruption by 5%. Law +100% eliminates corruption all together.
    You have still failed to substantiate that statement, or even present your methodology, in the other thread. zhuge has. Since zhuge also has a history of scientific contributions to the Ludus Magna, I am quite confident that each point (5%) of law actually reduces corruption by an amount equal to three percent of the city's gross income (minus administrative income). As such, corruption will be eliminated at completely different amounts of law for different distances from the capital—you may indeed need as much as twenty points of law to eliminate corruption a hundred squares from your capital, if you can even get that much law, but a single point will suffice for a city only sixteen squares away (any less than that, and there's no corruption at all).

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  21. #21

    Cool Re: Guide to Temples

    Quote Originally Posted by Sinner
    BRITONS

    Brigantia (Healing)
    • Shrine
      Public order bonus due to happiness 5%
      Population health bonus 5%
    • Sacred Grove
      Public order bonus due to happiness 10%
      Population health bonus 10%
    • Sacred Circle
      Public order bonus due to happiness 15%
      Population health bonus 15%
      Druids

    Ancilliaries: Druid - healing type, Master Embalmer (Sacred Grove or greater), Physician (Sacred Grove or greater), Wise Woman, Witch

    Britannia (Trade)
    • Shrine
      Public order bonus due to happiness 5%
      Increase in tradeable goods 1
    • Sacred Grove
      Public order bonus due to happiness 10%
      Increase in tradeable goods 2
    • Sacred Circle
      Public order bonus due to happiness 15%
      Increase in tradeable goods 3

    Ancilliaries: Freeman Clerk - trade type (Sacred Grove or greater), Idiot Savant (Sacred Grove or greater), Numismatist (Sacred Circle only), Wise Man

    Andrasta (Victory)
    • Shrine
      Public order bonus due to happiness 5%
      Woad Warriors
    • Sacred Grove
      Public order bonus due to happiness 10%
      Experience bonus to troops +1
      Woad Warriors
      Head Hurlers
    • Sacred Circle
      Public order bonus due to happiness 15%
      Experience bonus to troops +2
      Woad Warriors (Experience 1)[/b]
      Head Hurlers (Experience 1)[/b]
    i love playing britons (chariot archers) so i'll see about nailing down the various chances to get ancilliaries, since i've noticed it's VERY hard to get the druid once you're up and running with "small cities" (never seen this "master embalmer" - typo?)
    • physician? wtf?
    ...and i've never actually gotten the wiseman more than once during a campaign and never seen the advanced britannia ancilliaries.

    BTW, thanks for this! I was wondering why i was getting silly beastmasters/dogs at a certain city.

    FYI, i swear to god i got a "non-healing" druid during my first briton campaign. will attempt to repro.
    Last edited by MajorFreak; 04-07-2005 at 08:37.

  22. #22
    Member Member sunsmountain's Avatar
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    Default Re: Guide to Temples

    You have still failed to substantiate that statement, or even present your methodology, in the other thread.
    It was never my intention to substantiate or research in a proper scientific manner. This is a game, and i am deducting rules of thumb, not doing a indepth study. If it turns out to be 3% instead 5%, i dont care, the point is that it's linear, and the only thing you can do about it (ie corruption), is law. Period.

    I assumed corruption would be eliminated by 100% law. It's probably capped/slightly different. For a gamer, simplicity of 'rules' make the game more enjoyable, in my experience.

    I made a suggestion in the "Research suggestions and discussion". After all, dus Ludus not mean a place to play? Let us make the fruits of science more acessible for all to see...
    Last edited by sunsmountain; 04-15-2005 at 15:31.
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  23. #23

    Default Re: Guide to Temples

    I'm interested in the impact and effect of the barbarian invasion temples (especially churches), does anyone have a good referance point?
    Roma locuta est. Causa finita est

  24. #24

    Default Re: Guide to Temples

    Something i forgot to put down. in regards to fun shrines i found that putting them somewhere really far off helps, I tended to place a sponge head (completly useless) family memeber to pick up all those nice retinue fun shrine guys to transfer to your more usefull members.
    Roma locuta est. Causa finita est

  25. #25

    Default Re: Guide to Temples

    Quote Originally Posted by Mithras
    I'm interested in the impact and effect of the barbarian invasion temples (especially churches), does anyone have a good referance point?
    The whole temple guide in a spreadsheet.
    http://www.twcenter.net/downloads/db/?mod=466

  26. #26

    Default Re: Guide to Temples

    Which is the best temple for each of the three roman factions? The Selucids? Egyptians?

    I can't figure out which ones to build everywhere.
    I support Israel

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