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Thread: Tools: Unit and Building Editors: Caligula & Hadrian

  1. #121

    Default Re: Unit and Building Editors: Caligula & Hadrian

    Awesome work GodsPetMonkey!

    Can you help out out a little with the batch? I can't seem to do a batch on lowering Primary/Sec. Weapon "Hit Strength." I'd like to reduce it.

    What I tried doing was:

    Category: Infantry:
    Search: Type ...... String: Hit Strength
    Attribute: PriWeap Unknown
    Effect: /
    By Amount: 2

    I tried other several combinations but no luck. Can you help?

  2. #122
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Another UI fix to add to the list!

    Ok, the attrib you want (in the batch list) is MinimumDelay, then it should work fine!
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  3. #123

    Default Re: Unit and Building Editors: Caligula & Hadrian

    Quote Originally Posted by GodsPetMonkey
    Another UI fix to add to the list!

    Ok, the attrib you want (in the batch list) is MinimumDelay, then it should work fine!
    Thanks! Somehow I tried to half the value and tried doing / by 2 but didn't work so I did a * by .5 which is the same the result and it worked.

  4. #124
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    hello GPM, thnak you for the continued devellopment of these two tools.

    I have a small Question.

    Would there be a way to Give a faction a Building Contruction Bonus using Hadrian?

    lets say one would like to shorten the time for a buildiing to be constructed on a per faction basis, any Ideas as to how this could be done?

    As it is, if the Construction Time is changed for a specific Building then all the factions able to make that Building will be affected, yet I would like to represent a bit the Architectural prowess of some Factions.

    Is there a way to input some sort of Bonus/Modifier that affects that?

    Thank you!
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  5. #125
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Not to my knowledge, no, the similar effect which you got from the wonder is hardcoded IIRC.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  6. #126

    Default Re: Unit and Building Editors: Caligula & Hadrian

    as for the bonus to building construction time...i have found a file that lists all the available capabilities for buildings it is located in the data/text/strat.txt file

    i have tested it...but,cannot seem to get it to work...the good thing is it doesn't make the game CTD when i put it in the export buildings.txt file....it seems to recognize the bonus...but...it doesn't seem to do anything


    {SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_MILITARY} Military construction cost reduction
    {SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_RELIGIOUS} Religious construction cost reduction
    {SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_DEFENSIVE} Defensive construction cost reduction
    {SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_OTHER} Civil construction cost reduction
    {SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_MILITARY} Military construction time reduction
    {SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_RELIGIOUS} Religious construction time reduction
    {SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_DEFENSIVE} Defensive construction time reduction
    {SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_OTHER} Civil construction time reduction

  7. #127

    Default Re: Unit and Building Editors: Caligula & Hadrian

    can somebody please give me instruction on how to use these two programs to give existing units and buildings to factions that couldn't build them before? because i am a bit stupid and dont know how to use them correctly

  8. #128

    Default Re: Unit and Building Editors: Caligula & Hadrian

    Sweat Tools!
    Hi The Lords Skinner Here


  9. #129
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Ahh, Thank you anyways GPM,

    And OranjeJulius thank you for pointing towards that file, will do some trials and repport back :)
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  10. #130

    Default Re: Unit and Building Editors: Caligula & Hadrian

    Hi , i am Dave from belguim and i gave a question ,
    i have read possible all the treads regarding making/editing units but i can't still figure out how to do it .
    I want to make the chariots and some other units in RTW available in the campaign game to make and train .
    I gave tried it with calgula and hadrian and all of the tips i find here and on other site regarding these topics .
    It works for the custom battles but not in the campaign game , RTW always crashes when i trie to make them availeable
    What am i doing wrong ? since i see images of new/edited units by other people i have followtevery step of the manuals in hadrian and caligula and still i wont work , can somebody help me please and by any chance direct me or tell me iff these manuals also come in dutch , because my english isn't that good

    a big thanks add advance

  11. #131
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Welcome to the forums devlaamseleeuw

    To make them availiable on the campaign map you should be editing the building file... Is this what you've been trying?

  12. #132

    Default Re: Unit and Building Editors: Caligula & Hadrian

    yes i tried every thing like the manual discribes with the example of the shoemaker and shoe shop but i can't seem them tho work in the campaign

  13. #133
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    send me your unit and building text file to the.mad.toad@gmail.com, please PM when u've sent them and tell me the name of the unit. I'll have a look.

  14. #134

    Default Re: Unit and Building Editors: Caligula & Hadrian

    GPM I am in dire need of your guides, so I can use those very sweet tools of yours to shape up the Greek unit lineup the way I want it, but apparently they are unavailable (http 404 etc. when I click on the links). Could you please send them to me via e-mail? young_frankie (at) yahoo.com is the address.

    Thank you, thank you, thank you!
    When the going gets tough, the tough shit their pants

  15. #135
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    The links should work fine.....
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  16. #136
    Member Member XXdeftonesXX's Avatar
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    Question Re: Unit and Building Editors: Caligula & Hadrian

    hello, i have a problem with your program i cant figure out. when i open up the caligula program, the first step i cant do, because it does not list anything. its just blank, i cant pick from any units or categories becuz there is nothing there at all. the lil triangle is grey, and i cant pick from a number of units r anything. help me please
    ~XXdeftonesXX
    "We may not be the biggest band in the world, but we are the baddest."
    -Chino Moreno

  17. #137

    Default Re: Unit and Building Editors: Caligula & Hadrian

    ok a few things

    1 i see you figured out what the "unknown" is that is always 25, hit speed. is lower on that higher, or higher higher?

    2 i really don't get the deal with hit strength and attack, ect. they both seem to be the same, but whats the difference? can someone clear that up for me?

    3 how do i change what the name of the unit's name is on the battlefield and in the unit selections?

    sry for the basic questions, im a bit unexpierenced in modding.

  18. #138
    Member Member XXdeftonesXX's Avatar
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    Question Re: Unit and Building Editors: Caligula & Hadrian

    also, my bottons that say "add new unit" "add blank unit" and "remove unit" i cant click, its like there not there ether. i can open a unit's data, and open model data, but those things for sum reason i cant click on at all. theyre jus grey...
    ~XXdeftonesXX
    "We may not be the biggest band in the world, but we are the baddest."
    -Chino Moreno

  19. #139
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Quote Originally Posted by XXdeftonesXX
    also, my bottons that say "add new unit" "add blank unit" and "remove unit" i cant click, its like there not there ether. i can open a unit's data, and open model data, but those things for sum reason i cant click on at all. theyre jus grey...
    ~XXdeftonesXX
    You have to open the file to edit before you can start editing.

    Click "Open Unit Data", select your export_descr_unit.txt, then you can edit away.

    Quote Originally Posted by Etwmodders
    ok a few things

    1 i see you figured out what the "unknown" is that is always 25, hit speed. is lower on that higher, or higher higher?

    2 i really don't get the deal with hit strength and attack, ect. they both seem to be the same, but whats the difference? can someone clear that up for me?

    3 how do i change what the name of the unit's name is on the battlefield and in the unit selections?

    sry for the basic questions, im a bit unexpierenced in modding.
    1. I believe lower is better, but I don't know for sure.

    2. My understanding of hit strength is its likeliness of a successful hit causing the loss of a hit point, 1 being always.

    3. In RTW this is handled in a separate file. Go into the [Enums] tab, and press "Open Descr", select the file (located in RTW/data/text) and then edit the title of the first item in the descriptions box.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  20. #140
    Member Member XXdeftonesXX's Avatar
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    Thumbs down Re: Unit and Building Editors: Caligula & Hadrian

    thank u so much :D
    ~XXdeftonesXX
    "We may not be the biggest band in the world, but we are the baddest."
    -Chino Moreno

  21. #141

    Default Re: Unit and Building Editors: Caligula & Hadrian

    Man I can't even put the files in /windows/system32 because I don't know where it is! Haha . Also, I can't see any unit files or modle files. Hmmm? Help appreciated. Cheers!

  22. #142
    Member Member XXdeftonesXX's Avatar
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    Talking Re: Unit and Building Editors: Caligula & Hadrian

    yeah i also cant find where my file is that i made. i made a unit of spartan hoplites with spears and bows instead of pikes and swords, except i cant seem to find it... i jus flat out dont know where it is...lol where do the files go???

    also, for the guy above:
    i had the same trouble, go to:
    1my computer
    2local disk
    3windows files
    4look around on the bottom files, there will be a folder entitles "system32"
    5copy and paste the files that u downloaded into this folder
    6fool around with programs

    ~XXdeftonesXX
    "We may not be the biggest band in the world, but we are the baddest."
    -Chino Moreno

  23. #143

    Default Re: Unit and Building Editors: Caligula & Hadrian

    Man I still can't see the files. I'll open the Data/models_unit or whatever it is and its totally blank. So is EVERY other folder! I'm sure I'm not the only one that think thats up.

  24. #144
    Member Member XXdeftonesXX's Avatar
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    Question Re: Unit and Building Editors: Caligula & Hadrian

    and i made a text file of my units n building, but it dusnt appear in the game..can i have help on that?? pleasE??
    ~xxdeftonesxx
    "We may not be the biggest band in the world, but we are the baddest."
    -Chino Moreno

  25. #145

    Question Re: Unit and Building Editors: Caligula & Hadrian

    I changed the legion barracks so that I can build it when my settlement is a large town. The option showed up in the game but it refused to build. My building time is 0 turns.What have I done wrong?Any help given is appreciated.
    "Cry 'Havoc'! Let loose the dogs of war!" Shakepeare-Juilus Caesar

  26. #146
    Member Member XXdeftonesXX's Avatar
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    Exclamation Re: Unit and Building Editors: Caligula & Hadrian

    my god!!! i get it all now!! thank u for making this program :D
    ~XXdeftonesXX
    "We may not be the biggest band in the world, but we are the baddest."
    -Chino Moreno

  27. #147

    Default Re: Unit and Building Editors: Caligula & Hadrian

    Please!!!!!!!!! Anyone,help!!!!!
    "Cry 'Havoc'! Let loose the dogs of war!" Shakepeare-Juilus Caesar

  28. #148
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Quote Originally Posted by PotatoChip
    Man I still can't see the files. I'll open the Data/models_unit or whatever it is and its totally blank. So is EVERY other folder! I'm sure I'm not the only one that think thats up.
    I'm not sure on what your problem is... this editor does deal with anything in the unit_models directory.

    Quote Originally Posted by rome
    I changed the legion barracks so that I can build it when my settlement is a large town. The option showed up in the game but it refused to build. My building time is 0 turns.What have I done wrong?Any help given is appreciated.
    Refused to build? If its in the build menu, then it should build fine.
    Last edited by GodsPetMonkey; 04-29-2005 at 11:26.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  29. #149

    Default Re: Unit and Building Editors: Caligula & Hadrian

    Quote Originally Posted by GodsPetMonkey
    I'm not sure on what your problem is... this editor does deal with anything in the unit_models directory.



    Refused to build? If its in the build menu, then it should build fine.



    But it does nothing, It just stays in the queue. The construction report did not show the barracks
    "Cry 'Havoc'! Let loose the dogs of war!" Shakepeare-Juilus Caesar

  30. #150

    Default Re: Unit and Building Editors: Caligula & Hadrian

    one time, i made my enums for a unit, and saved and quit. the next time i opened my data, and the enums were not there when i oppenend them. did i do something wrong, or is this supposed to happen?

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