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  1. #1
    Rout Meister Member KyodaiSteeleye's Avatar
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    Default MP help guide

    I notice no one has put up a help guide for players doing MP yet. Maybe someone could make this a sticky?

    I have no advice to give - instead, i'm asking for it! - I am an experienced TWer, but i'm finding MP RTW very hard going - so advice please!

    How do better RTW MPers manouver their armies around the battlefield coherently?

    What tactics can you employ with the new unit types?

    I'm getting panned everytime at the mo', so some ideas would be appreciated - the MTW/STW principles don't seem to uphold anymore, or perhaps are very difficult to implement.
    KyodaiSpan, KyodaiSteeleye, PFJ_Span, Bohemund. Learn to recognise psychopaths

  2. #2
    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: MP help guide

    A few players wrote some guides for MP in MTW; I am one of them.

    My opinion on your idea is:

    In the current state of the game, with all the bugs and problems, either the patch will change a lot of things and you'll have to rewrite the guide after the patch, or it does not, and RTW MP is dead in 3 months. So why bother?

    A second point to consider; I think it takes a couple of hundred games to start to figure out how to play this game. Another couple to really figure out what beats what, and how to use each unit.

    It's too early... and things keep going the way they go, soon there won't be a MP game to write a guide about

    Louis,
    [FF] Louis St Simurgh / The Simurgh



  3. #3
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: MP help guide

    please be a bit more optimistic Louis ...

    ... and start writing your MP guide !!!

    While I agree that it is too early to write about which units beat which, but I think the major problem for both vets and new players is how to move their armies, how to turn, how to make groups run, etc. I think a guide about these basic features would be nice.

    oh, and I will help
    Lional of Cornwall
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    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  4. #4
    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: MP help guide

    I sure hope a patch will change those "basic features" making a 1.1 MP guide obsolete!

    Once we'll get a working game, with adequate feature, then we'll see

    And I'll remember your help proposal

    Louis,
    [FF] Louis St Simurgh / The Simurgh



  5. #5
    Rout Meister Member KyodaiSteeleye's Avatar
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    Default Re: MP help guide

    Yes, i have to admit its the whole moving and manouvering thing that's really getting to me, - including moving my army so my units don't wander casually into decimating arrow storms etc..

    Any work arounds, people?
    KyodaiSpan, KyodaiSteeleye, PFJ_Span, Bohemund. Learn to recognise psychopaths

  6. #6

    Default Re: MP help guide

    The grouping of units is a big problem for those of us used to MTW.

    The small groups in a larger group are no longer possible to have assigned to hot keys.

    The method that I use which is the best I have managed to find so far is to lay out my full army as I want it. Then group this into one large group, this can then be left mouse clicked and dropped where I want it to go. If I drag it and I don't like the look of its position before leaving go of the left button I press right mouse button to cancel the move. If I am satisified where the highlighted area is I release the left button and they move in formation to that point.

    Making them move quickly to that point is tricky as the whole army will not run while in formation. To make them run as one army I press ctrl+i+r, this makes the infantry run, then ctrl+m+r, this makes the missile units run and finally ctrl+c+r, this makes the cavalry run. It sounds difficult and slow but it is the best way to guarantee that your army gets its skates on.

    Now with the army in one large group, number I,problems occur when splitting units off it. If you just split a couple of say infantry units off and make them into another group say II, when you move group I the infantry units will go back to their places in group I. To avoid this, and it isn't 100%, you need to ungroup the whole army, create group II and then put back the rest into group I. This is a ridiculous way of grouping units but it's the only way that stops units reverting back to previous groups.

  7. #7

    Default Re: MP help guide

    Hi people!


    I just joined this forum for a silly question regarding multiplayer online...

    Do I need to register at GameSpy just to play multiplayer? I had already keyed in my cd keys and downloaded the latest v1.1 patch...but I couldn't get online...


    please help this dummy in his desperate attempt to play aganist a human oponent

  8. #8
    Rout Meister Member KyodaiSteeleye's Avatar
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    Default Re: MP help guide

    sorry, can't remember what i did to get online now - don't you have to register with gamespy when putting in your cd-keys etc?

    You need to be registered, as gamespy run the server.
    KyodaiSpan, KyodaiSteeleye, PFJ_Span, Bohemund. Learn to recognise psychopaths

  9. #9
    Member Member Kanamori's Avatar
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    Default Re: MP help guide

    I am pretty sure that the names are not account specific (this was one of the things in the petition?). Yeah, friendly fire issues make the fast armies harder . Control and the game in general just seems a lot more chaotic. How do you guys hold order w/ the battle?

  10. #10
    Member Member Oswald's Avatar
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    Default Re: MP help guide

    Well I just reinstalled Rome after HD died , no u dont need to join gamespy to get in MP; try these steps:

    1> Get CD key correctly: o(letter),0(number),- caps etc.
    2> Turn off firewall for a minute. (Once logged in I can turn it back on, wierd I know...)
    3> Hit multiplayer, sometimes it only works 2nd time.

    Hope this helps..
    Die Fast

  11. #11

    Default Re: MP help guide

    Question.
    How do i chat during an online game to my enemies and allies?

  12. #12

    Default Re: MP help guide

    hey i've played medieval totalwar alot and now i have rome totalwar.

    but being new to rome totalwar i don't know how to get to an online game.
    if you judge an enemy by their size,
    you'll never be great.


    the gods made the mercenaries fearless, so use them to your advantage and the gods will turn to watch your fight-as a young boy watches the gladiators fight to becomes the crowds brutal hero.

  13. #13
    Member Member romeo_longsword's Avatar
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    Default Re: MP help guide

    Hi there,

    I have been playing R: TW since the end of January, 2005. I am mainly interested in playing R:TW online and I think its a great idea to express a few tips and personal experience here, but to make a full guide, it would require some work I think, especially paper warfare is always lacking of something, due to many things are situational :)

    Although I don’t think I have the time to produce a full guide, I like to share my personal experience as follow:

    Against Onagers and their cheesy fireballs

    It is a well known method that some players would pick a number of onagers and throw fireballs towards to your army, a successful hit could take out half of your troop of unit, and this usually make people feeling insecure and broken their formation or plan that they had in mind.

    Relax.

    It is true that it seems a big massive deal while watching half of your troop turned into black pieces of things, but from my personal experience, I have only lost one game that against with cheesy fireballs user, and that was the first time I ever seen them online (or in the game, as I started to play online before single player).

    As long as you don’t stand there eating the shots, you should be fine, if you decide to attack, just relax and move towards to them, there will be a range where they can not attack you if close enough, try not to rush into them, as they usually have a defensive formation, such as placing a large pack of spearmen surrounding it.

    There was one time somebody taken a high advantage in placing about three of his onagers at the top of a very tall hill, in fact, it’s a mountain, he typically had his spearmen surrounded the onagers and some horses were ready to charge me. By the time I got up there, 50% of my units have already been lost due to his fireballs, but I still managed to beat this player.

    The more onagers they have, the lesser money they had in spending on other units.

    Another effective method is to use your archers and their fire arrows to shoot at the ongers, it will set it on fire and disable its usage.


    Fighting against phalanx

    In my view, Phalanx is one of the most powerful feature/unit in the game, don’t be fooled by the lower number in their attack and defence which shows while you studying the units, its long range could stop its oppositions getting in range to contact, not to mention against horses no matter what quality, it is extremely effective. Horses falls to phalanx’s feet is expected, but they can even hold their ground to the Urban Cohort face to face.
    They can even take a lot of arrows in their faces, so shooting at them from the front, or, even sometimes in the back takes ages to really damage them. Their weakness it’s of course the sides and the behind from melee or the good old charge from the horses.

    Cheesy phalanx box

    The phalanx box is an also another common formation for phalanx lovers. Basically, they will create a formation as follow

    Ppppppppppppppppp
    Ppp {space} pppp
    Ppp {space} pppp
    Ppp {space} pppp
    Ppppppppppppppppp

    With that, they would place whatever required protecting in the middle of this box, such as archers and ongers for example.

    Some might think it’s a nightmare, but its actually really easy to break this box. I usually would surround this box, and using my archers or missile units to shoot at the backs of these units, until they are weaken, then, attack with whatever method you have in mind.

    Added: You can charge the phalanx's sides with your horses, usually this will bring a rout impact to them, since they are only about average in their morale. However, when you are fighting a phalanx box, you are usually only left with a very small gap, so I usually would not charge my horses into the box until it breaks.

    To charge into a very small gap in a better formation, the quick way to do it is drag the formation into a long and thin shape for each of your units (you are do it for more than one unit at one time by selecting all of them) then group them by pressing G, and press shift-8 (I think), this will make them line up into a very thin line.

    However, using cavs charging at a box its very risky unless you know its a now or never type of situation.

    There are also talk about how a horse unit can "jump the line", meaning that (I think) a few of your horses could get behind the phalanx formation, but since most of them will die or stopped at the front of it, from my experiments, I would not employ it. [end]

    Another version of the box I have saw once was that they made a phalanx box as the one above, but this one, it has no space in the middle at all, just a solid box of spikes sticking out in all of the four directions. But its can be broken with the same sort of method.

    Phalanx vs. horses

    It can be a hard game if all you have left are your horses and the oppositions are left with a large number of phalanxes. Under a reasonable condition, such as that you are not overly out numbered, you can defeat them.

    They can only target one of your unit at a time, most of all, you have speed, you can surround them in all directions and flank the target’s back and the sides. Of course this would be that you are better to target one unit at a time with enough number of units to post as a target and the flanker.

    I have two replays that show how I was able to defeat 3 players, 1(me) vs. 3 (them) with the condition that they almost had two full armies worth of spearman and horseman, against me who was having an army with 95% horses. The other one was saved just today. I was lucky enough to defeat almost two full armies (some random online players who was my team mate at the time managed to get beaten and lose all of his units at the start of the game), two players with also full armies with plenty of phalanx spearman as well.

    If anyone would like to see them, please message me, however I am going to Hong Kong tomorrow, so I will not be able to do that for you guys for three weeks.

    But of course I have got beaten many times in this sort of condition also.

    Elephants

    Against horses, elephants are very effective, they could make the horses run away even the horses are much larger in number.

    Whenever you see these elephant units, call up your archers and shoot fire arrows at them, even though they provide fear to their opponents, but they can get scared easily as well. So try to make them go amok and keep the horses away form them .

    Sometimes some players think they are very clever by combining their horses and elephants together and charge at you. This is a situational thing, but if you could shoot fire arrows at the elephants enough to make it go amok, it actually because a disadvantage for the horses that was accompany them.

    Grouping up

    I thought it’s a great advantage to have your units grouped up in a certain formation and moving around the field in the desire shape.

    But when it comes to a mobile units/group, very oftern I find that after your command, some of the units would go to a completely irrelevant location, which on the battlefield is highly, umm… not good. The full detail I would not explain here, but when you are commanding a selected units without grouping, this problem does not exists, so I would advice people not to group up their units, since its easy enough without it anyhow.

    Don’t talk/respond to the immature players

    Some players would mouth you down, taunt you and very oftern they world ask you to play in a certain way, such as, “com chage me yo9 chicken, n00b!”

    You could leave the game, or kick them out, but of course you want to pay respect to the game for your sportsmanship, so you continue to play, which is understandable.

    I used to be immature back to them! But from my experience, its totally waste of time, as they usually would develop the “conversation” and spoil the game. I see this aspect of the game also a test of discipline, it is especially important on the battlefield!
    Last edited by romeo_longsword; 03-04-2005 at 13:11.
    "Woof! Woof! Woof! (I came, I saw, I conquered)" - Pupu - Lead War Dog.

  14. #14

    Lightbulb Re: MP help guide

    Ifind that splitting your army in half, attacking with the main army, taking the other half of the army behind the enemy without them noticing, and attacking them from the back is the best way to gain an advantage in the battle.
    The bigger the weapon the harder it is to pick up.-Shadow
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  15. #15
    Member Member bogeys18's Avatar
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    Default Re: MP help guide

    I am very interested in a MP guide. I read a MTW MP guide and found that to be very helpful. Even got some comments from others saying they were glad to hear I had read it.
    "Worry not about the arrow with your name on it, for there is but one. Instead, concern yourself with the arrows addressed 'To Whom it May Concern,' for there are many."

  16. #16

    Default Re: MP help guide

    Quote Originally Posted by bogeys18
    I am very interested in a MP guide. I read a MTW MP guide and found that to be very helpful. Even got some comments from others saying they were glad to hear I had read it.
    Go take a look at the Academy in the Forum in my Sig.
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  17. #17

    Default Re: MP help guide

    Sorry, problem solved. I can play RTW MP now.
    Last edited by Craterus; 04-07-2005 at 11:20.

  18. #18

    Default Re: MP help guide

    I've got an unusual tactic that I want to share, but every upload link I go to gives me all sorts of failed link problems. Can anyone help me out?

  19. #19

    Default Re: MP help guide

    ok, i have been writing a MP guide for a while now, a lot of content has been written but the polishing off (spelling/grammer) and editing (to explain things clearly and entertaining) is taking a long time as i am not very good at English, even though its my first and only language!

    is there still an interest in a Guide? or has the game been out for to long?

    i know people need to read it, i've played them and make many errors that they might of avoided if they had read it.

    if there is an interest then i will work out something for your enlightment and enjoyment
    Last edited by Lord Preston; 07-25-2005 at 02:56.

  20. #20

    Default Re: MP help guide

    Wow, excellent post Romeo Longsword.

    I was wondering if those who were discussing the grouping formation movement could post a summary of all the grouping movement/(re)formation tips please as I am having a lot of trouble myself too.

    Control +A seems to be a bag of dice for me. The army will either retain it's overall formation at end of movement or be all over the place.

    Thanks in advance

    Last edited by SomeNick; 10-30-2005 at 06:01.
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  21. #21
    Rout Meister Member KyodaiSteeleye's Avatar
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    Default Re: MP help guide

    Well thanks to all who have answered this thread. As for me - i don't play RTW anymore, not for 6 months or more, especially not in multiplayer. I started out as an enthusiast with Shogun TW, an amazing game that realised many dreams about online battlefields, which was added too in Medieval TW. However, RTW, although a fun single player game is sadly lacking in MP and, indeed lacks the intracacies of the single player game in the previous versions, bizzarly enough.

    So for me, TW is dead, long live its successor!
    KyodaiSpan, KyodaiSteeleye, PFJ_Span, Bohemund. Learn to recognise psychopaths

  22. #22

    Default Re: MP help guide

    Is this the right thread for a little tech help?

    I finally d/ld the 1.6 patch for BI so I could play multiplayer today. Had a good two battles, but then after the second it spat me back at after the completion of the game to the mp menu 'online battles, lan battles, change cd key'. When i click online battles it just says 'failed to log in'. Help please.

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