well i got the problem solved partially. i had to collapse my uvw modifier. files are larger now but in game i only see weapon/shield. (quite funny)
well i got the problem solved partially. i had to collapse my uvw modifier. files are larger now but in game i only see weapon/shield. (quite funny)
"we are our own frontier, cross ist"
Right... First post! Sorry to bug you with such a basic question:
I tried to change the left arm of a model so that it resembles a sleeve, and not a bare arm. So far, so good. Now- how do you make the right arm exactly the same as the left? I tried to press the "mirror" button and fiddle around with that but it mirrors the whole body. How do I isolate just the arm so I can mirror that?
I know you guys have better things to do than help out complete beginners but any help would be greatly appreciated.
Option 1: you have to separate the arm first. Usually it's easier to just select it using Elements in Editable Mesh modifier, then press "Detach" at the option windows bottom right. You mirror that (use Copy), then click on the main mesh again, and use Attach to attach the two arms back together.
Option 2: just mirror the whole body, then use Elements in Editable Mesh to select everything in the second body but the arm you want to keep. Delete the rest and you get your arm. Just Attach it to the main mesh.
In the beginnig of this tutorial hoggy says that there can only be one texture per vertex. Does this mean that there cant be opacity or bumb maps?
'Cause i tried bumb map but texture went wrong...so is there any ways to put opacity map?
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
one texture per model. You can have opacity by using the alpha channel but no bump maps.
So simple! Thanks, wlesmana.
Ok. Here is my situation:
I dont have a clue what went wrong
I know that those men and flags outside of "mumakil" can be fixed in descr_mount, but what is wrong with the model???
This is rendered image of model:
it looks fine to me.
Could it be because of some values in descr_mount? Like value of tusks_z or others?
Does it matter that i didnt uvmap the whole model cause it had already right uvmap, i just changed it little bit.
Help wanted, if someone can help me.
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
There is zoomed pic of problem part... Those circled men are riders :/
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
Im veery sorry about posting this many times but i cant edit :I
This is the right pic for last post.
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
it looks like a problem with your scale settings, are you using a normal elephant skeleton but with a scale setting in descr_mount? Scale of the skeleton should be the same in the animation and descr_model_battle I believe.
hmm... Does it matter if i scaled the whole model(modle and bones and all) in 3ds max?Originally Posted by hoggy
Where i can check the scale of animation? I changed that scale at descr_mount or in there descr_model_battle, but how do i know scale of animation?Originally Posted by hoggy
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
you shouldn't scale anything in max. You need to use Vercingetorix's animation tool to scale animations.
OOHH!!!Originally Posted by hoggy
That is probably the problem then. I must do the skinnig phase again :(
Well... i send next problem/finished pic to here :)
Thanks very much hoggy!
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
Ok!! Now it works!!! Weeh!
https://img.photobucket.com/albums/v...r_1/toimii.jpg
Only one thing bothers me still: Texture of box/tower/thing which is above mumakil changes, there should be only that brown texture, not those whiter parts. But its not big problem cause it fine now too.
hoggy: where can i scale that thing if not max? I tried in descr_mount---> radius, i added more that but its not changing. Where is that scaling part then?
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
i made it.
it had all to do with my 3dsm version i had 5.0 needed 6.0 what a ******.
i tried for month to get it and it was that bad bad bad wrong version.
anyway thanks to all ur effords espacially to u hoggy
"we are our own frontier, cross ist"
You need to use Vercingetorix's animation editor tool (i think it's available in the downloads section). It's very simple to use. If you run it a nd hit h for help it lists it's functions. Create a new skeleton using the existing elephant anims. Then scale that skeleton. Then asign that skeleton to the unit in descr_model_battle and apply the same factor of scale (see notes at top of descr_model_battle. This should scale your model and the rider offsets but you may have to tweak rider offsets in descr_mount. good luck.Originally Posted by zedar
I´ve got myself gmax just recently and started some fooling around with that, and boy, my respect for all of you who know this has really shot up.
Is it because of gmax that I can´t see the textures of the model in the program? I set the correct texture path, even converted them from tga.dds to a couple of other formats, but they won´t show
I'm not sure what that is. try doing a render (greeny blue teapot at top right to see if it shows up.
Spirit_of_Rob - I can't reply to your PM because your inbox is full. It looks like you've only weighted one bone on your model, that's why they appear stiff as a board. You need to skin all the bones to get the correct result.
All right, I found out what I was doing wrong, it had to do with material.
Okay... so heres the lowdown, I've just got 3ds max 7 and I know completely nothing about it... could you make a dummies guide for it? Im trying anyway but ill probably fail, MISERABLY. Im hoping to becomse a little more advanced eventually... eventually.
erm... i just tried but it cant seem to open .cas files... only .max and .chrOriginally Posted by dctanker
If you look around the forum a bit there are a number of postings providing links for Max tutorials. It is a huge package so don't expect to be up and building m,odels for a while. You need Vercingetorix's Cas exporter tool to import cas files (see tools list in the root of the scriptorium)
Try doing tutorials in max. Go throught them from the beginning and as long as you want and skip boring things (means unnecessary).
It takes awhile to learn model...
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
You can narrow down the search a little bit by getting a bit more specific with your 'googling'.
Look for tutorials on:
Mesh Modelling
Low Poly Modelling
UV Mapping
Mapping Textures
Keyframe Animation
Skin Modifier
That sort of thing. MAx is designed to do really high end modelling, and very compley animation tasks. To model for RTW, you will be barely touching the very tiniest tip of what it can do...trouble is, if you let the real Genie out ofthe Max bottle, you will end up with models WAY too complex for the game engine, and will probably blow a fuse or two trying to get to grips with all teh words and terms in the tutorials. In short..3DS Max is like a Formula 1 car....and you are just working out which pedal makes it go
Track down a good book ( assuming you...er...cough..don't have the manual ) My 3ds Max 6 Bible is invaluable. It's a lot less 'dry' than the manula, and came with a handy disc of samples and example vids. The Max manual tended to make more sense AFTER I had worked it out, and knew what the hell they were trying to say anyway.... Even then...the book is 1200 pages long!!! ( and...thank the gods..came with an electronic version on the disc! )
Careless Orc Costs Lives!
can I model with GMax? and If I can't where can I get 3DS Max 5?
Need help!
Here is what I do:
-import mount_horse_light_XXX.CAS
-select Mesh -> Skin -> Envelope
-open Weight Table
-give all Vertices from 'bone_H_Saddle' to 'bone_H_Lower back'
-export CAS
Every time I try to load this saved CAS it comes up with an error.
The same when I give only one Vertex to the other bone.
Any suggestion?
Thanks in advance!
Kaiser of Blitz
from Aemilius Paulus for EB Unit List Reloaded
from soup_alex for EB Unit List Reloaded
With 'load' I mean: to import the saved CAS File in 3DSMax.
(Why can't I edit my posts?)
Kaiser of Blitz
from Aemilius Paulus for EB Unit List Reloaded
from soup_alex for EB Unit List Reloaded
Strange. I'm not sure what's causing your problem. You get no error when you export? Have you had any problems exporting/importing before or is this the first time? Does the new CAS work in game?
ps. for some reason this forum only gives post edit rights to members and above. still not entirely sure how you become a member.
what does that error say?Originally Posted by SirRethcir
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
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