Page 4 of 10 FirstFirst 12345678 ... LastLast
Results 91 to 120 of 288

Thread: How to Model New 3D Units

  1. #91
    Member Member Moooul's Avatar
    Join Date
    Jun 2005
    Location
    Germany, near Heidelberg (not Bavariae!)
    Posts
    35

    Question Re: How to Model New 3D Units

    well i got the problem solved partially. i had to collapse my uvw modifier. files are larger now but in game i only see weapon/shield. (quite funny)
    "we are our own frontier, cross ist"

  2. #92
    Member Member zjave's Avatar
    Join Date
    Aug 2005
    Location
    Anchorage, Alaska
    Posts
    2

    Default Re: How to Model New 3D Units

    Right... First post! Sorry to bug you with such a basic question:

    I tried to change the left arm of a model so that it resembles a sleeve, and not a bare arm. So far, so good. Now- how do you make the right arm exactly the same as the left? I tried to press the "mirror" button and fiddle around with that but it mirrors the whole body. How do I isolate just the arm so I can mirror that?

    I know you guys have better things to do than help out complete beginners but any help would be greatly appreciated.

  3. #93
    The Dark Knight Member wlesmana's Avatar
    Join Date
    Jan 2005
    Location
    Indonesia
    Posts
    602

    Default Re: How to Model New 3D Units

    Option 1: you have to separate the arm first. Usually it's easier to just select it using Elements in Editable Mesh modifier, then press "Detach" at the option windows bottom right. You mirror that (use Copy), then click on the main mesh again, and use Attach to attach the two arms back together.

    Option 2: just mirror the whole body, then use Elements in Editable Mesh to select everything in the second body but the arm you want to keep. Delete the rest and you get your arm. Just Attach it to the main mesh.

  4. #94
    Member Member zedar's Avatar
    Join Date
    Aug 2005
    Location
    Finland,Hämeenlinna
    Posts
    19

    Default Re: How to Model New 3D Units

    In the beginnig of this tutorial hoggy says that there can only be one texture per vertex. Does this mean that there cant be opacity or bumb maps?
    'Cause i tried bumb map but texture went wrong...so is there any ways to put opacity map?
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  5. #95
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: How to Model New 3D Units

    one texture per model. You can have opacity by using the alpha channel but no bump maps.

  6. #96
    Member Member zjave's Avatar
    Join Date
    Aug 2005
    Location
    Anchorage, Alaska
    Posts
    2

    Default Re: How to Model New 3D Units

    So simple! Thanks, wlesmana.

  7. #97
    Member Member zedar's Avatar
    Join Date
    Aug 2005
    Location
    Finland,Hämeenlinna
    Posts
    19

    Default Re: How to Model New 3D Units

    Ok. Here is my situation:


    I dont have a clue what went wrong
    I know that those men and flags outside of "mumakil" can be fixed in descr_mount, but what is wrong with the model???

    This is rendered image of model:

    it looks fine to me.
    Could it be because of some values in descr_mount? Like value of tusks_z or others?

    Does it matter that i didnt uvmap the whole model cause it had already right uvmap, i just changed it little bit.

    Help wanted, if someone can help me.
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  8. #98
    Member Member zedar's Avatar
    Join Date
    Aug 2005
    Location
    Finland,Hämeenlinna
    Posts
    19

    Default Re: How to Model New 3D Units



    There is zoomed pic of problem part... Those circled men are riders :/
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  9. #99
    Member Member zedar's Avatar
    Join Date
    Aug 2005
    Location
    Finland,Hämeenlinna
    Posts
    19

    Default Re: How to Model New 3D Units

    Im veery sorry about posting this many times but i cant edit :I


    This is the right pic for last post.
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  10. #100
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: How to Model New 3D Units

    it looks like a problem with your scale settings, are you using a normal elephant skeleton but with a scale setting in descr_mount? Scale of the skeleton should be the same in the animation and descr_model_battle I believe.

  11. #101
    Member Member zedar's Avatar
    Join Date
    Aug 2005
    Location
    Finland,Hämeenlinna
    Posts
    19

    Default Re: How to Model New 3D Units

    Quote Originally Posted by hoggy
    it looks like a problem with your scale settings, are you using a normal elephant skeleton but with a scale setting in descr_mount? Scale of the skeleton should be the same in the animation and descr_model_battle I believe.
    hmm... Does it matter if i scaled the whole model(modle and bones and all) in 3ds max?

    Quote Originally Posted by hoggy
    Scale of the skeleton should be the same in the animation and descr_model_battle I believe.
    Where i can check the scale of animation? I changed that scale at descr_mount or in there descr_model_battle, but how do i know scale of animation?
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  12. #102
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: How to Model New 3D Units

    you shouldn't scale anything in max. You need to use Vercingetorix's animation tool to scale animations.

  13. #103
    Member Member zedar's Avatar
    Join Date
    Aug 2005
    Location
    Finland,Hämeenlinna
    Posts
    19

    Default Re: How to Model New 3D Units

    Quote Originally Posted by hoggy
    you shouldn't scale anything in max. You need to use Vercingetorix's animation tool to scale animations.
    OOHH!!!
    That is probably the problem then. I must do the skinnig phase again :(
    Well... i send next problem/finished pic to here :)

    Thanks very much hoggy!
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  14. #104
    Member Member zedar's Avatar
    Join Date
    Aug 2005
    Location
    Finland,Hämeenlinna
    Posts
    19

    Default Re: How to Model New 3D Units

    Ok!! Now it works!!! Weeh!
    https://img.photobucket.com/albums/v...r_1/toimii.jpg

    Only one thing bothers me still: Texture of box/tower/thing which is above mumakil changes, there should be only that brown texture, not those whiter parts. But its not big problem cause it fine now too.

    hoggy: where can i scale that thing if not max? I tried in descr_mount---> radius, i added more that but its not changing. Where is that scaling part then?
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  15. #105
    Member Member Moooul's Avatar
    Join Date
    Jun 2005
    Location
    Germany, near Heidelberg (not Bavariae!)
    Posts
    35

    Default Re: How to Model New 3D Units

    i made it.

    it had all to do with my 3dsm version i had 5.0 needed 6.0 what a ******.
    i tried for month to get it and it was that bad bad bad wrong version.
    anyway thanks to all ur effords espacially to u hoggy
    "we are our own frontier, cross ist"

  16. #106
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: How to Model New 3D Units

    Quote Originally Posted by zedar

    hoggy: where can i scale that thing if not max? I tried in descr_mount---> radius, i added more that but its not changing. Where is that scaling part then?
    You need to use Vercingetorix's animation editor tool (i think it's available in the downloads section). It's very simple to use. If you run it a nd hit h for help it lists it's functions. Create a new skeleton using the existing elephant anims. Then scale that skeleton. Then asign that skeleton to the unit in descr_model_battle and apply the same factor of scale (see notes at top of descr_model_battle. This should scale your model and the rider offsets but you may have to tweak rider offsets in descr_mount. good luck.

  17. #107

    Default Re: How to Model New 3D Units

    I´ve got myself gmax just recently and started some fooling around with that, and boy, my respect for all of you who know this has really shot up.

    Is it because of gmax that I can´t see the textures of the model in the program? I set the correct texture path, even converted them from tga.dds to a couple of other formats, but they won´t show

  18. #108
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: How to Model New 3D Units

    I'm not sure what that is. try doing a render (greeny blue teapot at top right to see if it shows up.

    Spirit_of_Rob - I can't reply to your PM because your inbox is full. It looks like you've only weighted one bone on your model, that's why they appear stiff as a board. You need to skin all the bones to get the correct result.

  19. #109

    Default Re: How to Model New 3D Units

    All right, I found out what I was doing wrong, it had to do with material.

  20. #110

    Default Re: How to Model New 3D Units

    Okay... so heres the lowdown, I've just got 3ds max 7 and I know completely nothing about it... could you make a dummies guide for it? Im trying anyway but ill probably fail, MISERABLY. Im hoping to becomse a little more advanced eventually... eventually.

  21. #111

    Default Re: How to Model New 3D Units

    Quote Originally Posted by dctanker
    Okay... so heres the lowdown, I've just got 3ds max 7 and I know completely nothing about it... could you make a dummies guide for it? Im trying anyway but ill probably fail, MISERABLY. Im hoping to becomse a little more advanced eventually... eventually.
    erm... i just tried but it cant seem to open .cas files... only .max and .chr

  22. #112
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: How to Model New 3D Units

    If you look around the forum a bit there are a number of postings providing links for Max tutorials. It is a huge package so don't expect to be up and building m,odels for a while. You need Vercingetorix's Cas exporter tool to import cas files (see tools list in the root of the scriptorium)

  23. #113
    Member Member zedar's Avatar
    Join Date
    Aug 2005
    Location
    Finland,Hämeenlinna
    Posts
    19

    Default Re: How to Model New 3D Units

    Try doing tutorials in max. Go throught them from the beginning and as long as you want and skip boring things (means unnecessary).
    It takes awhile to learn model...
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  24. #114

    Default Re: How to Model New 3D Units

    You can narrow down the search a little bit by getting a bit more specific with your 'googling'.

    Look for tutorials on:

    Mesh Modelling
    Low Poly Modelling
    UV Mapping
    Mapping Textures
    Keyframe Animation
    Skin Modifier

    That sort of thing. MAx is designed to do really high end modelling, and very compley animation tasks. To model for RTW, you will be barely touching the very tiniest tip of what it can do...trouble is, if you let the real Genie out ofthe Max bottle, you will end up with models WAY too complex for the game engine, and will probably blow a fuse or two trying to get to grips with all teh words and terms in the tutorials. In short..3DS Max is like a Formula 1 car....and you are just working out which pedal makes it go

    Track down a good book ( assuming you...er...cough..don't have the manual ) My 3ds Max 6 Bible is invaluable. It's a lot less 'dry' than the manula, and came with a handy disc of samples and example vids. The Max manual tended to make more sense AFTER I had worked it out, and knew what the hell they were trying to say anyway.... Even then...the book is 1200 pages long!!! ( and...thank the gods..came with an electronic version on the disc! )
    Careless Orc Costs Lives!

  25. #115

    Default Re: How to Model New 3D Units

    can I model with GMax? and If I can't where can I get 3DS Max 5?

  26. #116
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: How to Model New 3D Units

    You can model in it but you can't export with it. You can buy 3ds max5 from the discreet website.

  27. #117
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
    Join Date
    Aug 2005
    Location
    Germany
    Posts
    132

    Default Re: How to Model New 3D Units

    Need help!

    Here is what I do:
    -import mount_horse_light_XXX.CAS
    -select Mesh -> Skin -> Envelope
    -open Weight Table
    -give all Vertices from 'bone_H_Saddle' to 'bone_H_Lower back'
    -export CAS

    Every time I try to load this saved CAS it comes up with an error.
    The same when I give only one Vertex to the other bone.

    Any suggestion?

    Thanks in advance!


    Kaiser of Blitz
    from Aemilius Paulus for EB Unit List Reloaded
    from soup_alex for EB Unit List Reloaded



  28. #118
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
    Join Date
    Aug 2005
    Location
    Germany
    Posts
    132

    Default Re: How to Model New 3D Units

    With 'load' I mean: to import the saved CAS File in 3DSMax.

    (Why can't I edit my posts?)


    Kaiser of Blitz
    from Aemilius Paulus for EB Unit List Reloaded
    from soup_alex for EB Unit List Reloaded



  29. #119
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: How to Model New 3D Units

    Strange. I'm not sure what's causing your problem. You get no error when you export? Have you had any problems exporting/importing before or is this the first time? Does the new CAS work in game?



    ps. for some reason this forum only gives post edit rights to members and above. still not entirely sure how you become a member.

  30. #120
    Member Member zedar's Avatar
    Join Date
    Aug 2005
    Location
    Finland,Hämeenlinna
    Posts
    19

    Default Re: How to Model New 3D Units

    Quote Originally Posted by SirRethcir
    With 'load' I mean: to import the saved CAS File in 3DSMax.

    (Why can't I edit my posts?)
    what does that error say?
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

Page 4 of 10 FirstFirst 12345678 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO