Page 9 of 9 FirstFirst ... 56789
Results 241 to 261 of 261

Thread: Citadel:Total War units

  1. #241
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
    Join Date
    Nov 2004
    Location
    The Mountains.
    Posts
    3,868

    Default Re: Citadel:Total War units

    We do have some pictures, all of the units that have been pretty much finished have pictures here:https://forums.totalwar.org/vb/showthread.php?t=38801 It just takes a bit of searching. We are focusing more on making the mod than hype.
    Last edited by Uesugi Kenshin; 04-30-2005 at 16:21.
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  2. #242
    Member Member Narayanese's Avatar
    Join Date
    Mar 2005
    Location
    Stockholm
    Posts
    398

    Default Re: Citadel:Total War units

    Here is a draft for the "pre-marian" kalmar union army:
    Riddere (bodyguard unit)
    Wepnere (heavy lancers)
    Lett rytteri (light shield/falchion cav)
    Armborstrytteri (crossbow cav)
    Bysseskiwder (handgunners)
    Spiwdmaen (spearmen)
    Armborstskiwder (crossbowmen)
    Boghskiwder (archers)
    Wechtere (heavy spearmen)
    Bürger

    I also want high-xp versions of the light units as mercenaries in sweden after ~1430.
    So far I have half of the unitnames are in 15th century danish/swedish, the other half is in 19th century danish/norwegian/swedish.
    Last edited by Narayanese; 05-01-2005 at 02:16.

  3. #243
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
    Join Date
    Nov 2004
    Location
    The Mountains.
    Posts
    3,868

    Default Re: Citadel:Total War units

    Thanks for including the native names.

    Why do you want high xp mercs after 1430?
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  4. #244
    Member Member Narayanese's Avatar
    Join Date
    Mar 2005
    Location
    Stockholm
    Posts
    398

    Default Re: Citadel:Total War units

    Early in the 15th century the army was mostly nobility and landsknecht. There was militia, but it was not used much, and not with good results. Denmark used such an army for a long time but in sweden sometime after 1430 or 1440 it changed to the use of heaps of commoners (but nobility still called to fight as much as earlier). The reason for the change was a rebellion in 1430 which included a lot of militia (landvärn). That rebellion failed, but in the peace negotiations the taxes were lowered to appeae this militia. Spurred by that, people rebelled in sweden very often, sometimes even every year, putting themselves under the command of some nobles that had won them over. The result was often that whatever demands they had were met, that's why it went on so much. After a while the many wars had made them better at fighting and warfare in sweden was very much about convincing the people to fight at your side, unlike in denmark. The umion kings couldn't cruch this habit of fighting, it was crushed first in the 1520s by gustaff vasa, but he's no kalmar union ruler.
    Thus I want light mercs in sweden after 1430 which soon pop up with gradually more xp, and I also want rebellions in sweden to be more likely after 1430.
    Those units I want as swedish mercs as well as buildable would be Lett rytteri, Spiwdmaen, Armborstskiwder, Boghskiwder.


    And I hink it would be better to have to marian reforms in the 1450s or so, otherwise you'd reach it too seldom.

  5. #245
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
    Join Date
    Nov 2004
    Location
    The Mountains.
    Posts
    3,868

    Default Re: Citadel:Total War units

    I agree that 1450's is the way to go, but I am not sure if we can make the mercs get better over time, or get better after a specific time.
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  6. #246
    Member Member Narayanese's Avatar
    Join Date
    Mar 2005
    Location
    Stockholm
    Posts
    398

    Default Re: Citadel:Total War units

    I see, you can't have different mercs at different periods. In that case it is better to leave them (the native swedish) out as the danish kings weren't good at recruiting them anyway. Landsknecht should still be there of course, especially in denmark.

    Trebuchets were used in the 15th century, though not in scandinavia (which introduced cannons in the 14th century).

    An early 16th century swedish book has an illustration where muscovy horsemen use short bows from horseback when galloping (as well as showing russian lancers). What do russian sources say about scandinavian armies?
    Last edited by Narayanese; 05-01-2005 at 19:36.

  7. #247
    Member Member Narayanese's Avatar
    Join Date
    Mar 2005
    Location
    Stockholm
    Posts
    398

    Default Re: Citadel:Total War units

    Kalmar union unitlist

    :Premarian:
    Riddere (bodyguard) = heavy lancers
    Wepnere = heavy lancers
    Lett rytteri = light cavalry
    Landwernrytteri = militia light cavalry
    Armborstrytteri = crossbow cavalry
    Spiwdmaen = light spearmen
    Wechtere = heavy spearmen
    Archers *
    Crossbowmen *
    Bürger *
    Handgunners *

    :Postmarian:
    Riddere (bodyguard)
    Wepnere
    Landrytteri = medium pistol cavalry
    Lett rytteri
    Landwernrytteri
    Armborstrytteri
    Spiudmenn = light spearmen
    Hellebardamaen = light halbardiers
    Wechtere
    Archers *
    Crossbowmen *
    Bürger *
    Handgunners *
    Arquebusiers * (light and heavy)
    Pikemen *
    Musketeers *

    :Warships:
    Ledhungaskip (only in norway, only premarian) = vikingstyle longships
    various generic ships

    :Artillery:
    Same as rest of europe

    :Mercs:
    Landsknecht units
    German mercenary units

    * = generic (ie multifaction)
    Last edited by Narayanese; 06-06-2005 at 11:34. Reason: changes to mercenaries

  8. #248
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
    Join Date
    Nov 2004
    Location
    The Mountains.
    Posts
    3,868

    Default Re: Citadel:Total War units

    What's a Burger with two dots over the u?
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  9. #249
    Altogether quite not there! Member GodsPetMonkey's Avatar
    Join Date
    Aug 2004
    Location
    Australia
    Posts
    839

    Default Re: Citadel:Total War units

    Quote Originally Posted by Uesugi Kenshin
    What's a Burger with two dots over the u?
    Means 2 patties instead of one.

    Tasty!
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  10. #250
    Member Member Narayanese's Avatar
    Join Date
    Mar 2005
    Location
    Stockholm
    Posts
    398

    Default Re: Citadel:Total War units

    Maybe gpm's explanation was satisfying on bürger, but here is mine

    Bürger is one of the units in the german faction list, I assume it is urban levy. The nordic cities had up to half of the pop german (visby probably had more, but then visby was controlled by the teutonic order in 1402), so I thought a german urban levy would be correct for kalmar union. The old swedish word for bürger was burghere. I guess the fought with spear or crossbow, in light armour (seldom more than brigandine (or later a cuirass), helmet, aventail/coif and hauberk).

  11. #251

    Default Re: Citadel:Total War units

    Burg in German means town. So a Burgher is a citizen. A town militia unit, but because of the peculiar situation in HRE ( a lot of independant princes, robber knights, weak central authority) they were rather more effective than the usual town militia. There are two Burger units, the standard one (don't know whether to make them spearman or crossbowmen) and a pikemen unit.

  12. #252
    Member Member Narayanese's Avatar
    Join Date
    Mar 2005
    Location
    Stockholm
    Posts
    398

    Default Re: Citadel:Total War units

    For kalmar uinion it would be better for bürger to have crosbow soince I already have a urban unit (wechtere, ie professional guardsmen) with spears.

  13. #253

    Default Re: Citadel:Total War units

    Narayanese
    , I need you to give me a short description of armour and weapons of each unit so I can fit them into existing models.

    Uesugi,
    if you want you can make a list of Irish units for the mod, I know you have volunteered earlier and said you have tons of info from Ranika. I have reserved 1 cavalry slot and 4 infantry slots for Irish units. That doesn't include the Gallowglasses and Kern, I have reserved two slots for them as well (since I already knew about those units). Try to use original names, ie not anglicised forms but real Irish (Gaelic) words.

  14. #254
    Dungalloigh Brehonda Member Ranika's Avatar
    Join Date
    Oct 2004
    Posts
    2,416

    Default Re: Citadel:Total War units

    What dialect of Irish would you prefer to use? Most common in this period would probably be the 'eastern' dialects (Ulaidi and old Laigini). I'd suggest:

    Gallowglass - Galloglaidh (Foreign Soldier; should actually be mercenaries, they worked for the Scots and English as well, the Irish just hired a ton of them)
    Kerns - Kernloiabannal (Troop of lochaberaxe soldiers)
    Archers/Skirmishers - Kernbogbannal (Troop of bow soldiers) or Tuathakinna (Tribesmen, militia with spears and javelins)
    Swordsmen - Clohmtagh (Swordsmen; later Clohmtagh carried a pistol fired before charging)
    Hobilars - Hobaguir ('Knights'; javelins, axes, swords, etc., in chain, on ponies)
    Ní dheachaigh fial ariamh go hIfreann.


  15. #255

    Default Re: Citadel:Total War units

    yo guys whats the status? when will the mod be released cause i'm tired of RTR and SPQR

  16. #256
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
    Join Date
    Nov 2004
    Location
    The Mountains.
    Posts
    3,868

    Default Re: Citadel:Total War units

    Ranika: That looks like a good mix of units to use as Irish mercs. Its good to see that you are still interested.

    Kaya: It will be quite a while, unlike SPQR and RTR we are making a total conversion (or as close as you can come with RTW.). So this will take quite a while longer, however, we are working on a demo which should help hold you over.
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  17. #257

    Default Re: Citadel:Total War units

    So by the looks of it there will be no cavalry units armed with guns right?
    Some people have special talents in life. Mine was wait for people to finish their mods and findout which one is the best.

  18. #258
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
    Join Date
    Nov 2004
    Location
    The Mountains.
    Posts
    3,868

    Default Re: Citadel:Total War units

    I think some of them will fire once before charging, but I have not heard anyone mention cavalry primarily armed with guns.

    Yggdrasill: The soldier that GPM made with the brigandine and JHI style weapon seems like it has too high an armor rating (22), how heavily armed/skilled was this soldier?
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  19. #259
    Altogether quite not there! Member GodsPetMonkey's Avatar
    Join Date
    Aug 2004
    Location
    Australia
    Posts
    839

    Default Re: Citadel:Total War units

    Quote Originally Posted by General of Tokugawa
    So by the looks of it there will be no cavalry units armed with guns right?
    There will be cavalry units with firearms. We don't have the animations for them yet though, so you will have to wait before seeing any.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  20. #260

    Default Re: Citadel:Total War units

    Awesome! For which factions though?
    Some people have special talents in life. Mine was wait for people to finish their mods and findout which one is the best.

  21. #261
    Member Member Narayanese's Avatar
    Join Date
    Mar 2005
    Location
    Stockholm
    Posts
    398

    Default Re: Citadel:Total War units

    @GoTokugawa
    As far as I know
    Kalmar Union, Scotland, England, Saxony, Hapsburg have pistol cavalry,
    Venice, Milan, Muscovy, Saxony, Hapsburg, France, Burgundy, Golden Horde have arquebus cavalry.
    Last edited by Narayanese; 05-13-2005 at 12:00. Reason: I'll have to rewrite all the unitdescriptions for Kalmar Union later

Page 9 of 9 FirstFirst ... 56789

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO