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Thread: Unique Units for the Romans

  1. #1
    (Insert innuendo here) Member Balloon Bomber Champion DemonArchangel's Avatar
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    Default Unique Units for the Romans

    This is an issue that seems to be troubling me somewhat.
    I mean, so far, the mighty legions of Rome seem downright well... boring?
    This has to be remedied, otherwise the central focus of Rome: Total War (which is the Roman Empire) will be turned boring.

    Here are some unit suggestions:

    Equites Sagitarii (Post Marian): Roman Horse Archers. Historically used against the Parthians and Sassanids.

    Equites Contaraiorum (Post Marian): Roman Cavalry wielding long lances and wearing heavy armor.

    Palestinian Clubmen (Post Marian): Aurelian used these guys outside the timespan of RTW, but there's no WAY these guys should be left out, they look far too cool.

    http://aandaminiatures.com/details.a...nian%20Clubmen

    Auxiliary Slingers (Post Marian): A good complement for the auxiliary archers. Give them staff slings to make them different.

    Heavy Sword Auxilia (Post Marian): Heavy sword Auxilia. Do as you will with them.

    Anti Elephant War Wagons: Basically mobile spiked barricades drawn into place by soldiers.

    Property Free Legions (Pre Marius Only): In cases of desperation, men without property or slaves were recruited. Because they were used only in an emergency, they were probably alot worse than regular legions.

    Arsonists (Fun unit): In a city where buildings are flammable...

    Rioters (angry mob): Another "Fun" unit, good for plebian rebellions.
    Quote Originally Posted by Louis VI the Fat View Post
    China is not a world power. China is the world, and it's surrounded by a ring of tiny and short-lived civilisations like the Americas, Europeans, Mongols, Moghuls, Indians, Franks, Romans, Japanese, Koreans.

  2. #2
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unique Units for the Romans

    I was thinking of separate 'sappers' unit. It's a real shame sometimes to need to waste your precious legions or phalanx to go underground...

    Oh, and the war wagons were as silly as burning pigs - they were used once and didn't work :)
    Last edited by eadingas; 12-01-2004 at 23:49.
    I'm still not here

  3. #3
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unique Units for the Romans

    Quote Originally Posted by DemonArchangel
    Palestinian Clubmen (Post Marian): Aurelian used these guys outside the timespan of RTW, but there's no WAY these guys should be left out, they look far too cool.

    Arsonists (Fun unit): In a city where buildings are flammable...

    Rioters (angry mob): Another "Fun" unit, good for plebian rebellions.
    Coolness or fun has nothing to do with the EB project. We thank you for your imput, but no one-time surrealistic units will be incorporated in the MOD.

  4. #4

    Default Re: Unique Units for the Romans

    Who'd of thunk that a game wasn't meant to be fun

  5. #5
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: Unique Units for the Romans

    "Palestinian Clubmen" !? WTF? ...
    Last edited by PSYCHO V; 12-02-2004 at 00:11.
    PSYCHO V



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    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unique Units for the Romans

    Aymar didn't mean it was not meant to be fun. I believe he meant, fun alone does not warrant the addition of a unit. Units are to be historically correct. Historically correct units can be plenty fun. However, fun alone (coupled with laziness on the barbarians) is what made so much of the game historically inaccurate.
    Ní dheachaigh fial ariamh go hIfreann.


  7. #7
    Member Member chemchok's Avatar
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    Default Re: Unique Units for the Romans

    I still think we should add an Atlantis faction.

  8. #8
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unique Units for the Romans

    Quote Originally Posted by alman7272
    Who'd of thunk that a game wasn't meant to be fun
    I meant it in a pejorative way and you know that.

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    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unique Units for the Romans

    Quote Originally Posted by Ranika
    Aymar didn't mean it was not meant to be fun. I believe he meant, fun alone does not warrant the addition of a unit. Units are to be historically correct. Historically correct units can be plenty fun. However, fun alone (coupled with laziness on the barbarians) is what made so much of the game historically inaccurate.
    Preciselly that, but I'm too tired of explaining it to so many other people so many times...

  10. #10
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: Unique Units for the Romans

    Quote Originally Posted by chemchok
    I still think we should add an Atlantis faction.
    ..don't forget the Greek pantheon...and the ...
    PSYCHO V



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    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Unique Units for the Romans

    Romans are boring. That why they are boring in the game.


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    Member Member sharrukin's Avatar
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    Default Re: Unique Units for the Romans

    Quote Originally Posted by Steppe Merc
    Romans are boring. That why they are boring in the game.

    Romans are not boring, it's just that you have cavalry on the brain and the idea of a people relying on infantry alone strikes you as heresy.

    Most of the units in the original post come from later in Roman history, not the period we are working on.
    "War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse. The person who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."
    -- John Stewart Mills

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  13. #13

    Default Re: Unique Units for the Romans

    Sorry :(

  14. #14

    Default Re: Unique Units for the Romans

    I wonder whether the Rome factions should be allowed to 'train' allied troops rather than auxillaries. The post-Marian troops in the game look more Early-Imperial than Late-Republican, while pre-Marian Allied-Italian troops are missed altogether.

    I imagine this may have already been discussed somewhere. But should the Romans be restricted to raising Legions at their capitals PreMarian, and in the Italian Peninsula PostMarian, while allowing local allied troops (such as Gallic Cavalry or Allied Hastati) to be trained in their respective cultural centres once under Roman occupation? And indeed should this idea be extended to other factions such as the Successors and Carthagians?
    Don't shoot me - I'm just the texture artist.

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    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unique Units for the Romans

    'sappers' unit
    no

    Romans had this ability and where trained to do this , I would instead remove it from other non romans units since they didn't had such a training.....

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    (Insert innuendo here) Member Balloon Bomber Champion DemonArchangel's Avatar
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    Default Re: Unique Units for the Romans

    I would suggest heavy auxiliary sword, and auxiliary slingers to be utilized as they seem historically feasible in this time period.

    Also Property Free legions in the Pre-Marian era sound good too.

    Arsonists/Rioters should appear as rebel and brigand units for the Romans.
    Quote Originally Posted by Louis VI the Fat View Post
    China is not a world power. China is the world, and it's surrounded by a ring of tiny and short-lived civilisations like the Americas, Europeans, Mongols, Moghuls, Indians, Franks, Romans, Japanese, Koreans.

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    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Unique Units for the Romans

    Romans are not boring, it's just that you have cavalry on the brain and the idea of a people relying on infantry alone strikes you as heresy.
    Exactally.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  18. #18
    EB Unit Dictator/Administrator Member Urnamma's Avatar
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    Default Re: Unique Units for the Romans

    We'll work on some new Roman units when the other factions are done. This started as a barbarian mod, dammit.
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    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: Unique Units for the Romans

    Here here... and I for one won't be too happy if we start including ahistorical "Palestinian Clubmen", "Hamas Suicidals", "Al Qaeda Fanatics" or any such tripe.
    PSYCHO V



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    (Insert innuendo here) Member Balloon Bomber Champion DemonArchangel's Avatar
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    Default Re: Unique Units for the Romans

    The clubmen are historical, as are fanatics in the area now known as palestine.

    Ever heard of the Sicarii?
    Quote Originally Posted by Louis VI the Fat View Post
    China is not a world power. China is the world, and it's surrounded by a ring of tiny and short-lived civilisations like the Americas, Europeans, Mongols, Moghuls, Indians, Franks, Romans, Japanese, Koreans.

  21. #21
    Member Member Mr Frost's Avatar
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    Default Re: Unique Units for the Romans

    Quote Originally Posted by DemonArchangel
    The clubmen are historical, as are fanatics in the area now known as palestine.
    Yup , it's true ; they could be found in nightclubs throughout Palistine during the period tanked up on lager and chemicals of dubious origin spoiling for a barney !






    He has a good point about the slingers . Try getting them like the Archer Auxillia only using ordinary slings {making staff slings and trying to somehow doctor a way for the skeleton animation to fit would be a huge undertaking I think} . Both an early slinger {like the RTR mods created with the Funditores} and a late one are needed and should both preceed the Roman Archer types in the tech tree and build faster {the Roman archer typres should take twice as long to simulate the limited use Rome made of non-mercenary archery during the period of the game} ; perhaps be cheaper too .
    Last edited by Mr Frost; 12-05-2004 at 11:08.
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    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unique Units for the Romans

    I think we should adda faction for Hebrews too , they had some special units not included ingame like....

    Sicarii

    Herodian guards

    mounted Nabatean camelrider...

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    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unique Units for the Romans

    Quote Originally Posted by Mr Frost
    He has a good point about the slingers . Try getting them like the Archer Auxillia only using ordinary slings {making staff slings and trying to somehow doctor a way for the skeleton animation to fit would be a huge undertaking I think} . Both an early slinger {like the RTR mods created with the Funditores} and a late one are needed and should both preceed the Roman Archer types in the tech tree and build faster {the Roman archer typres should take twice as long to simulate the limited use Rome made of non-mercenary archery during the period of the game} ; perhaps be cheaper too .
    Roman Archers are not in the EB MOD anymore. Rome never used archers in any significant way until later in the Imperial period. And then they were always auxilia hired from eastern provinces.

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    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unique Units for the Romans

    Quote Originally Posted by DemonArchangel
    The clubmen are historical, as are fanatics in the area now known as palestine.
    Show me excerpts from historians of that age, like Polybius or Livy, and I'll consider it.

  25. #25
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unique Units for the Romans

    Quote Originally Posted by PROMETHEUS
    I think we should adda faction for Hebrews too , they had some special units not included ingame like....

    Sicarii

    Herodian guards

    mounted Nabatean camelrider...
    Does this post has pics? I'm unable to see them...

  26. #26
    (Insert innuendo here) Member Balloon Bomber Champion DemonArchangel's Avatar
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    Default Re: Unique Units for the Romans

    Sicarii=Those dudes with the itty-bitty knives.
    Oh, if you're talking about being totally in period, get rid of the legionaries wearing the Lorica Segmentata.
    Quote Originally Posted by Louis VI the Fat View Post
    China is not a world power. China is the world, and it's surrounded by a ring of tiny and short-lived civilisations like the Americas, Europeans, Mongols, Moghuls, Indians, Franks, Romans, Japanese, Koreans.

  27. #27
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: Unique Units for the Romans

    Quote Originally Posted by DemonArchangel
    The clubmen are historical, as are fanatics in the area now known as palestine.

    Ever heard of the Sicarii?
    Yes, heard of the Sicarii..but NOT Palestinian clubmen. Palestine didn't exist in this period. If you want to call something Palestinian, you may as well add Austrian , Dutch, Turkish, Jordanian, Algerian, Moroccan, Iraqi, United Arab Emirates ...etc etc ad infinitum to unit titles.


    Prom: found a pic of Republican Centurion, he's the guy in red. So you going to redo all the Republican tunics in white?

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  28. #28
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unique Units for the Romans

    That states what I supposed , Centurions used in the early time the same armour but had the greaves and the coloured shoulder pads.... But was looking better with the cuirass tough wich in some cases could be dressed even.....

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  29. #29
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unique Units for the Romans

    Quote Originally Posted by PROMETHEUS
    That states what I supposed , Centurions used in the early time the same armour but had the greaves and the coloured shoulder pads.... But was looking better with the cuirass tough wich in some cases could be dressed even.....
    Make them exactly like they were. Later Centurions can get the metal cuirass treatmement.
    Last edited by Aymar de Bois Mauri; 12-14-2004 at 17:53.

  30. #30
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unique Units for the Romans

    Make them exactly like they were. Later Centurions can get the metal cuirass treatmement.
    later centurions used lorica plumata , some mail , but mainly the the first...

    Creator of Ran no Jidai mod
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