Results 1 to 15 of 15

Thread: Research: Ships

  1. #1
    Savior of Peasant Phill Member Silver Rusher's Avatar
    Join Date
    Aug 2004
    Location
    Get off mah propertay!
    Posts
    2,072

    Default Research: Ships

    I have opened this thread up to discuss how to handle ships. What I want to happen here is that the player will not just go along with the traditional TW style of just bunging every good ship he/she has into a single fleet and using that to anilate every other fleet it comes across. This was OK for RTW, as in that period ships were not nearly as important as they would be in this era. The way I think this should be done is the following: by modifying the ships in such a way that it isn't just a scale, where the worst ships are at the bottom of the tree and the better ones at the top, but where the ships at the bottom have stats quite different to the more advanced levels. What I plan to do is have the lower level ships actually faster (but less militarily capable) than the higher up levels, but the higher levels are far, far superior in their military ability. This is how it will work:

    There will be four levels. Levels 1 and 2 will be what we will know as "Light Ships" whereas 3 and 4 will be "Heavy Ships". As explained earlier, heavy ships will be slower and stronger and light ships will be faster and weaker, and less capable in deeper seas (if that is possible). Note: The levels will coincide with the Military Slide, which I am about to open up a thread for. An example of the Castilian tech tree (if you have any comments or suggestions please tell me so).

    Level 1: Galley

    Level 2: Barque

    Level 3: Galleon

    Level 4: Royal Galleon

    And I must also compose tech trees for all the other factions as well. Please help me in this thread by letting me and the team know of ships that were used by other factions.

    Thanks,
    SR
    THE GODFATHER, PART 2
    The Thread

  2. #2
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
    Join Date
    Nov 2004
    Location
    The Mountains.
    Posts
    3,868

    Angry Re: Research: Ships

    Sounds good, but I am no expert on ships of this time period.....
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  3. #3

    Default Re: Research: Ships

    I think that idea is somewhat flawed. I think that Roundships should have High defense stats and mdeium attack and that Galley-types should have high attack and low defense. I'm too slack to explain now.

    GALLIA SOTIL (Ordinary Galley)
    Spanish
    The most powerful of the 'ordinary galleys' in front on combat due to the large number of soldiers carried. They are rowed alla scaloccio (generally four men to an oar, 3 slaves and 1 freeman), and are the slowest of their type.
    Over long distance, under sail, they are to slowest of the gallia sottil.

    Venetian
    The Venetian galleys were rowed alla sensile (that is one man to an oar (gruoped in three banks), all free oarsmen) and were on the short hual the fastest as a result, it is not unreasonable to expect them to make 7 knots for about two miles. They have a resonable amount of combat power owning to their generally superior gun armament. Under sail the are the second fastest of the gallia sottil.

    Ottoman & North African
    The Musilm galleys are the hardest to place becuase in formal head on fleet engagement they were at a severe disadvatage to the heavier built Christian galleys, but once the battle degenerated a general melee their great mavorability, in comparison to even the Venetians, ment they could cut off and capture their opponents with ease. They are the fastest gallia sotti under sail. For the most part they were rowed alla scaloccio.

    GALIOT
    North African
    North African galoits tended to be the best armed. In fact they were often confused galleys over long distances. They were usually rowed by free oarsmen who could swing a sword or shoot a bow in a boarding action or coastal raid. Most had between sixty and eighty oarsmen along with around fifty soldiers.

    Ottoman/Venetian/Spainsh
    No idea. Will read a bit more on it tonight.

    Will write more later.

  4. #4
    Savior of Peasant Phill Member Silver Rusher's Avatar
    Join Date
    Aug 2004
    Location
    Get off mah propertay!
    Posts
    2,072

    Default Re: Research: Ships

    No, I don't think you really understand the point. The idea is that the lower level ships are not just gotten rid of when the higher ones come, and are instead used in different fleets, making the player think more before he builds his navy.
    THE GODFATHER, PART 2
    The Thread

  5. #5
    Nec Pluribus Impar Member SwordsMaster's Avatar
    Join Date
    Mar 2004
    Location
    Texas
    Posts
    3,519
    Blog Entries
    1

    Default Re: Research: Ships

    What about carracs or caravels? The ships America was discovered on and Africa was circled for the first time in history. The ships that went around the world. Come on!

    My suggestion is you substitute the Barque for the Carrack (portuguese), and caravel (spain). the caravel is slightly lighter and faster than the carrack, but has a little less guns as well.

    The venetians should get a better barque as well, they were "famous" for the resistance of this type of ships.


    BTW, anyone found out if it is possible to make the fleets transport just as many units as there are ships. Its a bit unrealistic if a galley could transport a 1000 men army...... (as it happens)
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  6. #6

    Default Re: Research: Ships

    Quote Originally Posted by SwordsMaster

    BTW, anyone found out if it is possible to make the fleets transport just as many units as there are ships. Its a bit unrealistic if a galley could transport a 1000 men army...... (as it happens)
    I agree. However, the devs might do it themselves in the upcoming patch, they got a lot of flak because of this feature.

    By the way, Silver, is this patch going to present a problem for the mod? Will it be compatible with whatever you've done already?

  7. #7
    Savior of Peasant Phill Member Silver Rusher's Avatar
    Join Date
    Aug 2004
    Location
    Get off mah propertay!
    Posts
    2,072

    Default Re: Research: Ships

    Hopefully it will be compatible Yggdrasill. We will just have to wait and see.
    THE GODFATHER, PART 2
    The Thread

  8. #8

    Default Re: Research: Ships

    I've found some admirals in the time period.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  9. #9

    Default Re: Research: Ships

    I actually saw it as a 1000 man fleet escorted by a single galley.

  10. #10
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
    Join Date
    Nov 2004
    Location
    The Mountains.
    Posts
    3,868

    Angry Re: Research: Ships

    But the 1k m en could still fight back. You do not need the best naval weaponry to fight on the high seas, they could still ram or board an enemy vessel...
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  11. #11
    me :) Member Saranalos's Avatar
    Join Date
    Nov 2004
    Location
    a room with a hole in the side for air and food and a computer on the other side.
    Posts
    246

    Default Re: Research: Ships

    yeah I hate it when I have 1 ship with a full unit card army and about 1200 men attack my 140 men ship and if I included the army id have more men than them and better trained too.
    HELP CITADEL TOTAL WAR USE THE LINK BELOW

    CITADEL TOTAL WAR: A modification for Rome Total War


  12. #12
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
    Join Date
    Nov 2004
    Location
    The Mountains.
    Posts
    3,868

    Angry Re: Research: Ships

    Yeah, it would be especially ironic if that included uber trained and equipped Cretan Archers.
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  13. #13
    me :) Member Saranalos's Avatar
    Join Date
    Nov 2004
    Location
    a room with a hole in the side for air and food and a computer on the other side.
    Posts
    246

    Default Re: Research: Ships

    Yeah it would wouldnt it....
    I tried a battle with gold everything Cretan Archers and they did so much damage....(Not that this is related to anything of course)
    HELP CITADEL TOTAL WAR USE THE LINK BELOW

    CITADEL TOTAL WAR: A modification for Rome Total War


  14. #14

    Default Re: Research: Ships

    And again, i would have seen the transport ships as simple canvas roofed wood tubs with oars. Not very battle worthy :P.

  15. #15
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
    Join Date
    Nov 2004
    Location
    The Mountains.
    Posts
    3,868

    Angry Re: Research: Ships

    Still bows would be able to play a part in the battle in sufficient numbers. 1000 bows fired from all sides will make a dent.
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO