It's export desc units (or something with those words).
It's export desc units (or something with those words).
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
Sorry, wouldn't work. The change is probably in RTW.exe, and we can do very little to modify that (at least, those of us who aren't good at assembly). You could try using the 1.1 RTW.exe, but that would eliminate all the important changes that the patch made. If the problem isn't in the EXE, it might possibly be in the animations, which would be fairly easy to edit, but I really kinda doubt it.Originally Posted by {Pharaoh}Anubis{Pha}
-Simetrical
To beat a dead horse: I was intrigued by the argument about whether or not horse archers actually fired on the move, and I discovered two things during the past half hour on the Web:
1. It seems that at least some horse archers, Mongols in particular, use a caracol technique whereby they would run up into range of the enemy, fire, then wheel around and reload while galloping away, rinse and repeat. I read about some Middle-Eastern horse archers that would run up with three arrows knocked on their bows, fire all three, turn and reload three more arrows while turning, and then fire three more while heading away from the enemy. This would in effect cause each horseman to rush into range and fire six arrows, then quickly be out of range again. I have no idea how accurate any of this information is or how widely it applies to different cultures of this era, but I thought it was interesting. (And I only looked at sites that appeared to be of academic standards. I ignored gamer sites altogether.)
2. I found this really fascinating discussion of the Parthians: http://www.iranchamber.com/history/p...thian_army.php
This was quite interesting as well: http://www.au.af.mil/au/awc/awcgate/...trategikon.htm
Last edited by Orvis Tertia; 02-10-2005 at 05:16.
thanks QwertyMIDX i'm going to test this,and what about the egyption chariot archers and the britsh archer chariots? do the same for them?Originally Posted by QwertyMIDX
and what of the elephant archers?
http://pharaoh-clan.com slaves are made to be beaten!
I know it works for the chariots, I havent tried it on the Elephants, one day I will get around to it.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
It worked like a charm QwertyMIDX all the HA factions and the archer chariots and the "Elephants" all worked very good
i tried a test for mp but none of the games were compatible :(
you gotta get your fix for the HA chariots and elephants to the attention of the rtw ppl somehow so they can maybe use it for a patch.
cheers QwertyMIDX and very good work!
http://pharaoh-clan.com slaves are made to be beaten!
I've finally been able to build a unit that would be effected by this problem and found none. I built carthaginian war elephants. I told them to attack a rebel unit (the sword icon was showing when over the enemy unit- which is odd) and they moved forward while firing (when in range). They only inflicted 3 casualties on skirmishers before the battle ended but arrows continued to fly through the air. Its unclear how many flights of arrows caused the casualties i.e. it may have looked like the war elephants were firing but the casualty calcs may not have been done. I find it hard to imagine how so few casualties could have been inflicted.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
Is the list completed ? Alt + attack doesn't work with war elephants.Originally Posted by Red Harvest
uh ?
I haven't been able to make elephants work right with or without "thrown." I even changed a war elephant to class "missile" last night (to see if it would get the "skirmish" trait) but it didn't.
With the elephants it is really odd because the animation of the archers freezes until a new order is issued or until they come to a stop, enter combat etc. It looks really strange...
Rome Total War, it's not a game, it's a do-it-yourself project.
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