A few people over at the Com and TWC have brought to light a HUGE bug which affects mounted bow equipped units (chariots included). Apparently mounted archer units cannot properly fire their missiles while galloping ('running') towards or away from an enemy!
http://p223.ezboard.com/fshoguntotal...ID=20725.topic
http://www.twcenter.net/forums/index...howtopic=20731
Some choice quotes...
I just discovered something real strange in custom battles after patch 1.2 is applied. Missile cav can not shoot on the move now. Instead there's animation of the archer getting ready to aim and fire but no arrow comes out. even though the unit card says they are firing, animation is moving, but no arrow is being shot out. they are only shoot while stationary or in cantabrian circle.I have the exact same problem. I was in the middle of a Scythian campaign and could take down pretty much any infantry army of any size with just a couple of horse archers. After the patch they get chased around for ages by the enemy and never get a shot off. Sometimes they do shoot but no arrows fly, just the sound. During a siege the enemy would sally out of the front gate and would have to get within javelin range before they would start getting killed. It seems like maybe they messed with the range. As it stands, they're about as useless as HA in MTW--they run before they get a shot off.Even after they halt, the arrows fail for one cycle.I've verified this bug myself in a few custom battles.Well, it's not entirely gone.
Just tested a battle of scythian horse arches vs peasants -
They do fire as they used to while in Canterbarian circle
they also shoot while riding at slow speed, although firerate seemed very slow
they do NOT fire while running, and therefore not while moving away in "skirmish mode"
CA may have a two patch deal with Activision but this is a big bug. We'd better start screaming our heads off now and demand a fix otherwise it'll be a looooong wait until the expansion comes out.
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