In the export_descr_buildings file the entry for level 1 farms has ‘farms+1’ as a tag. Now, if I want to lump all the population growth bonuses onto the first level of farm I just change that farms+1 to farms+4, correct? Following on from that, how exactly do I remove the farm population growth bonus from all the other levels of farms? I guess it is not quite so easy as simply deleting that line of text; formatting must be kept, I assume? What exactly do I want to format it to? Just remove that one line of text entirely, or do I need to do something with the '}' tags too?
So, um basically this is what the section looks like:
Code:
farms requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }
{
capability
{
farming_level 1
}
construction 2
cost 600
settlement_min town
upgrades
{
farms+1
}
What do I want to change it to to remove the bonus?
I just want to see if this helps the AI out any; I play on the largest unit size and I tend to find plenty of very empty cities thanks to the AI recruiting loads of warbands and other large, junky units. Boosting growth might be one part of a solution to this. It's the first of several changes I'm going to try in an effort to make the game more fun; the frog mod.
Thanks.
EDIT: Oh yes, I want to keep the money boosts intact and unaltered on all farm levels if I can. The more I look at the file the more I begin to suspect population growth and monetry bonus are one and the same thing. Not good ...
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