The file Data\export_descr_unit.txt contains details about units. In there you can also edit the attributes of units and this post is meant to gather the game effects of these attributes.
command
This attributes gives surrounding units an increase in the morale level. The possible morale levels are:
Berserk (only when the unit's stat_mental is set to berserker)
Impeteous (only when the unit's stat_mental is set to impeteous)
Eager
Steady
Shaken
Wavering
Broken (no increase)
As soon as a friendly unit comes within a certain radius then the morale level of that unit is increased by one. For example from wavering to shaken. Once the unit moves out of the radius (or the command unit moves) then the morale level drops down again.
I do not know wether the command attribute also increases combat stats.
...uhm that was all I discovered up to now
therother
If this thread is out of place, then please feel free to merge/move/close it. You handled my other threads well too, thank you for that.
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