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Thread: Sprite Generator... CA ?

  1. #91

    Default Re: Sprite Generator... CA ?

    no error message...

  2. #92
    EB Member... sort of Member Proper Gander's Avatar
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    Default Re: Sprite Generator... CA ?

    hi, i just stumbled across this thread and i thought i would give the sprite generator a try. at first i had a couple of problems, but it works fine now.
    i DO have a problem though, the sprites for a cavalry unit only show the men, as if dismounted. i DID include the mount in the sprite_script.txt. but it is not in the sprite it seems. do i have to make a separate sprite for the horses?

    and what about the TGAs, what do i do with them. they don't seem to be of any use. i only assign the spr file in the descr_model_battle.txt file.
    can i just delete them without any worries?

  3. #93
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    Default Re: Sprite Generator... CA ?

    right, forget the first question. i used a different descreption and it worked out fine now.

    but the question about the TGA's remains.

  4. #94

    Default Re: Sprite Generator... CA ?

    this is what i have done :
    -i made a shortcut and on the command line i have -sprite_generator
    -made in the data folder a text file called sprite_script
    -and in that txt file have i : roman_archer romans_julii
    -and made in the data folder a new folder called sprites
    -copiet the preferentcis in my preferencis
    when i run the shortcut , i see a spash screen and then the program crash

    but the sprite folder is still a empty map

  5. #95

    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by Martinaz
    this is what i have done :
    -i made a shortcut and on the command line i have -sprite_generator
    -made in the data folder a text file called sprite_script
    -and in that txt file have i : roman_archer romans_julii
    -and made in the data folder a new folder called sprites
    -copiet the preferentcis in my preferencis
    when i run the shortcut , i see a spash screen and then the program crash

    but the sprite folder is still a empty map
    It's supposed to be -sprite_script on the command line

  6. #96
    CA CA JeromeGrasdyke's Avatar
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    Default Re: Sprite Generator... CA ?

    It's probably worth mentioning that the sprite generator does not work on 100% of all graphics cards able to run Rome, because some cards don't support the (slightly more advanced) features it uses. That was one of several reasons why we decided to pregenerate the sprites rather than generating them on the fly at load time.

    Almost all NVidia AGP cards do work, and so do most ATI cards after the Radeon 8500. Quite a few of the built-in graphics solutions don't cut the mustard, as they say, and the lesser graphics manufacturers are a mixed bag.
    "All our words are but crumbs that fall down from the feast of the mind."
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  7. #97

    Default Re: Sprite Generator... CA ?

    i think that will be the problem

  8. #98
    Member Member Stuie's Avatar
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    Default Re: Sprite Generator... CA ?

    Did anyone ever get shields working properly on their sprites?

  9. #99

    Default Re: Sprite Generator... CA ?

    Some sprites from the game do not have shields I did notice, so we may be out of luck. Also, I would like to to ask Jerome or anyone else why some chariot sprites seem to put the riders higher in the air when they are "accessed" as you zoom out.
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  10. #100
    Frustrated would-be modder Member vastator's Avatar
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    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by JeromeGrasdyke
    It's probably worth mentioning that the sprite generator does not work on 100% of all graphics cards able to run Rome, because some cards don't support the (slightly more advanced) features it uses. That was one of several reasons why we decided to pregenerate the sprites rather than generating them on the fly at load time.

    Almost all NVidia AGP cards do work, and so do most ATI cards after the Radeon 8500. Quite a few of the built-in graphics solutions don't cut the mustard, as they say, and the lesser graphics manufacturers are a mixed bag.
    I have an ATI Radeon 9600 Pro Atlantis - is that the problem? I just can't get the sprite generator to work. I've completely reinstalled RTW with the 1.2 patch. I have -sprite_script and -show_err in my command line, I've copied and pasted Adherbal's preferences, and created a data\sprites folder. Every time I start the game it crashes immediately after the credits screen, with no error message displayed. What am I doing wrong? What's so annoying is that I only want a sprite for British barbarian light cavalry!
    Last edited by vastator; 07-24-2005 at 14:08.

  11. #101
    Member Member Stuie's Avatar
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    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by vastator
    Every time I start the game it crashes immediately after the credits screen, with no error message displayed. What am I doing wrong? What's so annoying is that I only want a sprite for British barbarian light cavalry!
    That's what happens when you generate sprites - it hangs a minute or so per sprite on the credits screen, then sends you back to the desktop.

    Look in the data\sprites folder and your sprite should be there.

  12. #102
    Frustrated would-be modder Member vastator's Avatar
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    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by Stuie
    That's what happens when you generate sprites - it hangs a minute or so per sprite on the credits screen, then sends you back to the desktop.

    Look in the data\sprites folder and your sprite should be there.
    The game's crashing without even opening the sprite generator. Any suggestions?

  13. #103

    Default Re: Sprite Generator... CA ?

    Hi there. I've tried this sprite generator and it doesn't work.

    I get an error message like this:

    DATABASE_TABLE error found : unrecognised record id r requested

    or this

    DATABASE_TABLE error found : unrecognised record id m requested

    I created the sprite_script.txt. If i open the file and write "barb_female_peasant" (without the ""), i get the first error message. If i write "camel numidia", i get the second error message.

    It doesn't create any sprite files (i've created the sprites folder though).

    The command line is:

    ...\Rome - Total War\RomeTW.exe" -sprite_script -show_err

    I use a fresh installation of RTW with the 1.2 patch. I copied the preferences posted in this thread but it still doesn't work.

    Any ideas? Thanks in advance!

  14. #104
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    Default Re: Sprite Generator... CA ?

    i had a wierd problem.

    some units sprites, sort of, sank into the ground as i zoomed out.
    could anybody enlighten me what the reason for that could be?

    the same units would work for some factions, but for others i had this rather weird phenomanon.

    also, the DDS files weren't accepted recently, only the tga's.
    has this got to do with the mod itself? (i installed the latest version of the mod, that is work in progress. i am sure that i didn't have that problem before i did that)

  15. #105
    Member Member ~Hadès~'s Avatar
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    Default Re: Sprite Generator... CA ?

    ola all

    for my first message I need help
    it's not a good thing

    I read all post of this tuto and I have a problem

    - I have patch 1.2
    - -sprite_script in shortcut
    - sprite_script is created
    - in that txt file have I : greek_hoplite greek_cities
    - repertory sprites in data\ is cerated
    - copie preferences in my preferences (with erase all)
    and when I run the shortcut , I see activision and then rtw crash (ok it's normal) I don't have sprites in the data\sprites

    I don't understand
    a little help for it please

    I'm french, english it's difficult for me, sorry for my bad langage

  16. #106

    Default Re: Sprite Generator... CA ?

    Quick Tutorial Guys:

    http://www.freewebs.com/nateswebportal/sprite.html

    Post any non working lines in the text file and I will post the correction if I can get it to work.

    barb_female_peasant =works
    camel numidia =works
    Last edited by SirNateofWessex; 09-07-2005 at 00:54.
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  17. #107
    Member Member ~Hadès~'s Avatar
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    Default Re: Sprite Generator... CA ?

    thanks for answer

    I'll look it at home but I think my files are good



    in the first time I have tested with greek_hoplite greek_cities


  18. #108
    Member Member ~Hadès~'s Avatar
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    Default Re: Sprite Generator... CA ?

    oki it work now many thanks

    my problem : I create sprite_script.txt in data\
    now it's ok

    exellent

  19. #109

    Default Re: Sprite Generator... CA ?

    Glad I could help.
    Please Note: I do not work for Creative Assembly or Sega.

    https://www.youtube.com/user/itsmymillertime
    Latest Video: #224 2v2 MP Siege Shogun 2 Commentary
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  20. #110
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    Default Re: Sprite Generator... CA ?

    could SOMEBDY PLEASE help me here. it is driving me round the bend and i have NO idea how to solev this.

    this is what happens:



    i once deployed a unit that had this problem alone, 1 unit vs 1 unit. and it didn't happen then.

    ANY help would be welcome. PLEASE i am desperate here, and NOBODY has even tried helping me out yet.

  21. #111

    Default Re: Sprite Generator... CA ?

    Send me the files to useraron (at) hotmail.com. Though with my computer down, I can reply mid week, if I cannot solve the problem without going into the game.

    SNoW
    Please Note: I do not work for Creative Assembly or Sega.

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  22. #112
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    Default Re: Sprite Generator... CA ?

    errrrm. still waiting for a reply mate....

    do you people not know how to solve this or can't you just be bothered to answer?

  23. #113
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: Sprite Generator... CA ?

    Wonderfull!!

    Thanks CA!
    Duke Surak'nar
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  24. #114
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: Sprite Generator... CA ?

    Can everyone who is continuing to have sprite problems and or questions please post them here or PM me at the .com. A sprite guide / FAQ is on offer from CA.

    Cheers
    PSYCHO V



    "Ask not for whom the bell tolls, it tolls for THEE!" - (John Donne, Meditation 17)

  25. #115

    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by Stuie
    Did anyone ever get shields working properly on their sprites?
    People would like to know.

  26. #116

    Default Re: Sprite Generator... CA ?

    Could someone do a step by step visual tutorial of this please?

    Like Epistolary Richard's 'adding a new model tutorial'?
    https://forums.totalwar.org/vb/showthread.php?t=51750

    I have a model of a spartan released by CA that doesn't have a sprite file and I am very confused reading this thread. Plus I suck at this sort of thing.

    And from reading this I am worried I could damage my game :O , yes I am that newbish at this sort of stuff...

    Please haaaaalpp!!!!!!!!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Check out Shogun : Total War Mod for RTW in development! >>> http://www.stratcommandcenter.com/fo...p?showforum=97

  27. #117

    Default Re: Sprite Generator... CA ?

    Ahhh thankyou SirNateofWessex Great work!
    The link wasn't working the other day.

    I'm Code-aphobic. I admit it. Plus this whole thread has me worried about damaging the game... lol!

    Could someone maybe write a little prog that does sprite generation for any particular model that is chosen to do?

    Please.

    I for one would be a very grateful newbie.
    Last edited by SomeNick; 11-08-2005 at 16:37.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Check out Shogun : Total War Mod for RTW in development! >>> http://www.stratcommandcenter.com/fo...p?showforum=97

  28. #118

    Default Re: Sprite Generator... CA ?

    I am wondering if this works with ver1.3 or it's a v1.2 only.
    I can not even put "-sprite_script" on the command line of RomeTW.exe v1.3.

  29. #119
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Sprite Generator... CA ?

    I tried this and got this error:

    DATABASE_TABLE error found : unrecognised record id c requested

    so I'm guessing this is not a video card problem but something else. I followed the instruction to the letter so I have no idea why this happened.

  30. #120

    Default Re: Sprite Generator... CA ?

    does this work with 1.3

    all i'm getting are black tga files that don't have alpha chanels

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