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Thread: Ancillaries and Character Traits

  1. #31
    Member Member soibean's Avatar
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    Default Re: Ancillaries and Character Traits

    influence because....
    well besides the fact that you're following clan law I couldnt say why...
    I guess morale would make a better effect here and I cant really think of any other effects to give that

  2. #32
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    No, I agree it's hard to find something that really fits... Anway, here's some traits and anc, tell me if you find something to be chnaged... And please tell me what I should make of the different military ranks. Also, tell me if I forgot any king.
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:14. Reason: Info taken away - Andreas
    Supporter and retired teammember of the Wheel of Time mod.

  3. #33
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Ancillaries and Character Traits

    Good stuff

  4. #34
    Member Member soibean's Avatar
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    Default Re: Ancillaries and Character Traits

    very nice
    for the Domani maybe there could be the seductress trait
    this could add to influence or whatever else you decide

  5. #35
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Yes, maybe not a bad idea. Construct it then:P

    About that list, I just used that name page linked in the Names thread, and took titles from it:) Neat, indeed.

    I will do the former aiel soceity tomorrow. I felt I needed a break from unit creation...
    Supporter and retired teammember of the Wheel of Time mod.

  6. #36
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Ok, one last massive post for the weekend. No I will go bakc to do units, but see this as a final present:P
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:15. Reason: Info taken away - Andreas
    Supporter and retired teammember of the Wheel of Time mod.

  7. #37

    Default Re: Ancillaries and Character Traits

    So are you guys going to keep any anc from rome right now? There are fitting ones such as various turncoats, jewelers, hereos etc. Same for some of the charachter traits?

  8. #38

    Default Re: Ancillaries and Character Traits

    All the traits will probably not be replaced, think of all the extra work it would take .

    But some that are totaly strange to the Wheel of Time world, such as priests, magicans and such things will probably be altered. And replaced with more fitting, as well as throw in some of our own goodies that are good.

  9. #39
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Ancillaries and Character Traits

    We will be keeping all the ordinary traits, and maybe some ancilliaries, but anything specific to Rome, like Barbarian Turncoat, will of course be gotten rid of.

  10. #40

    Default Re: Ancillaries and Character Traits

    I could sift through files and find ancillaries and traits that you might want to save. Do you want me to?

  11. #41
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Ancillaries and Character Traits

    Sure Khan, if your willing, that would be a great help..

  12. #42
    Member Member Narayanese's Avatar
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    Default Re: Ancillaries and Character Traits

    trait suggestions:
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:16. Reason: Info taken away - Andreas

  13. #43

    Default Re: Ancillaries and Character Traits

    Looks good.

    If you have anymore, please post them too

  14. #44
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Quote Originally Posted by Narayanese

    Has read [that whitecloak propaganda book, forgot the name]
    That you have read a book does not mean you agree... It coulkd even give a + effect against WC's, since you would know what they stand for and so on.

    And it would be app. if you said what benefits you would have, since I have a lot to do. The name isn't the most important part, but what it give... and to who.
    Supporter and retired teammember of the Wheel of Time mod.

  15. #45

    Default Re: Ancillaries and Character Traits

    Myrddral- whats is your email? Also do you want me to keep all the ancillaries trigger info on the document or do you want me to delete the unnecessary ones?

  16. #46
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Ancillaries and Character Traits

    Check out my new email: myrddraal@wot-tw.co.uk

    It only redirects to my old one, but it looks cool

    Do you mean delete the triggers for the ancilliaries to be deleted? You might as well delete them too. Thanks for this help Khan.

  17. #47
    Member Member Narayanese's Avatar
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    Default Re: Ancillaries and Character Traits

    Gone
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:18. Reason: Info taken away - Andreas

  18. #48

    Default Re: Ancillaries and Character Traits

    I agree that Amadicia should not have a big possibility to get anti-Whitecloak traits. Even if it would be quite intressting to see a king of Amadice that hates Whitecloaks and wants to hunt down every last one of them

    And that still sitts on the throne...

  19. #49
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Welll we could make it a very low chance...

    Just wanted to say that I have started slowly with this... I have no assignment ATM, so i do this... Just Got the grip of how to do it, did a list of different attributes and all that.
    Supporter and retired teammember of the Wheel of Time mod.

  20. #50

    Default Re: Ancillaries and Character Traits

    Hm, I'm new to these forums but I love the idea of a mod for WoT.
    Thought I'd give you some of my ideas for traits. I took most of these from character traits in the books.

    Mean (unless this is already used to mean they're stingy): Character likes to use others and keep them in their place.
    +command
    -happiness
    -morale

    Cruel: Character is known for beating servants and using unnecessary force.
    ++command
    -happiness
    --morale

    Evil: Character has been known to sentence loyal servants to death to prove a point
    +++command
    --happiness
    +morale (fear)

    Depraved: Stories are told about this characters actions that make children afraid to sleep at night.
    ++++command
    ---happiness
    +++morale (fear)

    Hard: This character is ready to do whatever it takes to accomplish his/her goals.
    ++ command
    -happiness
    -morale
    +law

    Old Blood: "The Old Blood comes again"
    ++hit points
    +command

    Can't Kill a Woman: This character has difficulties in dealing out punishments to women even those who could potentially kill him.
    -command
    -law
    +morale

    Dirty Mouth(Uno, heh, gotta love that guy): "Bloody flaming son of a spavined GOAT!"
    ++command
    -influence
    -morale

  21. #51
    Member Member Renly's Avatar
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    Default Re: Ancillaries and Character Traits

    Maybe think of a little more creative names. Instead of Mean, maybe Raging Lightening or something....

  22. #52

    Default Re: Ancillaries and Character Traits

    Lol, well, I was just giving a general idea. I'm sure you guys could find better names that give the same effect.

  23. #53
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Quote Originally Posted by RedPanther1
    Hm, I'm new to these forums but I love the idea of a mod for WoT.
    Thought I'd give you some of my ideas for traits. I took most of these from character traits in the books.
    I'm sorry to say this, but some of these aren't very good... you took the names but not the correct attributes for the name.... I will show you.
    Quote Originally Posted by RedPanther1
    Mean (unless this is already used to mean they're stingy): Character likes to use others and keep them in their place.
    +command
    -happiness
    -morale
    To be mean do not mean that you are better at commanding... A person that is mean often has problems to imagine other position, and that means he is a bad commander. Also, morale do not have to be worse under a commander that's controlling. Someone says in the books "a liked commander is a bad commander" or something like that. A soldier shall have respect for the commander to be a good soldier.
    Quote Originally Posted by RedPanther1
    Cruel: Character is known for beating servants and using unnecessary force.
    ++command
    -happiness
    --morale
    Again, the same thing... why command? And even if he beats servants, the common soldier will not be affected by that.
    Quote Originally Posted by RedPanther1
    Evil: Character has been known to sentence loyal servants to death to prove a point
    +++command
    --happiness
    +morale (fear)
    The same thing here, and when the one commanding you scares you, you do not perform good... You will hypocontric (do you say that in english? Afraid of almost everything anyway)
    Quote Originally Posted by RedPanther1
    Depraved: Stories are told about this characters actions that make children afraid to sleep at night.
    ++++command
    ---happiness
    +++morale (fear)
    Same thing again...
    Quote Originally Posted by RedPanther1
    Hard: This character is ready to do whatever it takes to accomplish his/her goals.
    ++ command
    -happiness
    -morale
    +law
    Again, hard means trust from soldier.
    Quote Originally Posted by RedPanther1
    Old Blood: "The Old Blood comes again"
    ++hit points
    +command
    This one is pretty ok;)
    Quote Originally Posted by RedPanther1
    Can't Kill a Woman: This character has difficulties in dealing out punishments to women even those who could potentially kill him.
    -command
    -law
    +morale
    Why command? And why morale. This is a goof trait, but not a war trait. Better making him fertile, -law + happiness.
    Quote Originally Posted by RedPanther1
    Dirty Mouth(Uno, heh, gotta love that guy): "Bloody flaming son of a spavined GOAT!"
    ++command
    -influence
    -morale
    Again, if you look at the shienarans they trust more in uno then in anyone else, kinda. To be harsh can be good.

    Don't wanna scare you away, but I'm the one doing the traits and anc. and I have to explain why I will not add them in the form. I like it when you submit, but remember that: All traits don't have to do with battle.
    Supporter and retired teammember of the Wheel of Time mod.

  24. #54

    Default Re: Ancillaries and Character Traits

    Heh, I can take criticism, but I did think about these before I posted them. The reason I used command for the whole evil series is because I figure the people under them will not be as prone to disobeying orders for fear of the general. Of course that doesn't have to affect command, it could just affect morale. To give an example, Jaichim Carridan being commanded by the Myrdraal to kill Rand, he does it to the best of his ability because he knows the Myrdraal is cruel enough to kill him in a very painful way. Another thing I was thinking about at the time was of Trollocs and how the only reason they fight effectively is because they are under the command of something more cruel than they are, be it a myrdraal, a Dreadlord, the Forsaken, or the Dark One himself. Maybe it could only give command when commanding Trollocs? I don't know. Anyway, of course you don't have to use these stats, but I think there should be traits by these names seeing as some of RJs bad guy characters truly are evil.

    As for can't kill a woman, command in itself is probably a bad one now that I think of it, but it should affect command against Aiel (Far Dareis Mai) and Aes Sedai as the leader would be reluctant to kill them. I don't know why I put morale..... .

    The Shienarans might look up to Uno, but that would be command I think. Someone who constantly spits out harsh words would probably be a small detriment to morale, but it probably wouldn't be that big so it wouldn't have to be part of the trait. As for influence, I don't think most people besides soldiers would put up with that for long. Doing it in front of a ruler would lower his position in their eyes, you just don't go around spitting obscenities in front of kings.

    Those are my arguments, but you are the person in charge of traits so it's up to you. Well, good luck, I hope you guys manage to finish this mod and I hope it doesn't die like so many do. I'm really looking forward to playing this one.

  25. #55
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    You have mixed up things, IMO... If somethiing affect the soldiers in a good way, that means that the morale gets higher... Command is when they have a head for the battle it self, and that is a state of the persons mind, not the soldiers. You see what I mean?

    and command against aiel, aes sedai and seanchan is a good idea, I will buy that;P But I will add fertility, if only just for a simple joke:)

    And with the Uno trait, that same thing as with the evil traits... Uno boosts the soldiers morale, forcing them to do good stuff just to not have to hear the bad words... And I agreed on influence:)

    And why goodbye? It is good to have someone who gives input... Mostly, the first version might not be perfect, but if reworked most stuff can be used:)
    Supporter and retired teammember of the Wheel of Time mod.

  26. #56

    Default Re: Ancillaries and Character Traits

    EDIT: compiled into one list
    Last edited by SMZ; 07-12-2005 at 17:56.
    Drink water.

  27. #57

    Default Re: Ancillaries and Character Traits

    edited
    Last edited by SMZ; 07-11-2005 at 10:57.
    Drink water.

  28. #58
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Ancillaries and Character Traits

    Windfinder should also give speed to the fleet.

    I like those ideas SMZ, I really do. Thinking of Bela, I think a good ancillary would be something like:
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:21. Reason: Info taken away

  29. #59

    Default Re: Ancillaries and Character Traits

    My opinion is that the five Seanchan ranks you have listed would work best as traits. Since your family members make up the Generals of a TW army, it would seem that it would fit better to say they obtained the rank than to say that they commanded a vassal who did. Also there are either unlimited or a great number of trait slots... ancillary slots are precious.
    Last edited by SMZ; 07-12-2005 at 17:58.
    Drink water.

  30. #60
    Member Member soibean's Avatar
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    Default Re: Ancillaries and Character Traits

    My god SMZ, not only did you go post crazy in this forum but this post... at first I thought it was Myrddraal going over all the ones we had already. It seems you really put a lot of work into all those, great work.

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