Ok, after some investigation I'm pretty sure that adding Conspirator to assassins is unbalanced.
There is already more then enough synergy without it to get uber-assassins, and extra possible 1-3 to Subterfuge adds a lot.
Now, my theory is that sabotage was originally planned to be spy mission, but was later move to assassins.
So, instead of GoodConspirator, successful sabotage should give GoodAssassin, since that's the trait which governs assassins experience. Also, that way, there will be no dangerous synergy that could make assassins overpowered.
I suggest only changing triggers agents13 and agents14, since having agents15 and agents16 would make sabotage better in exp gain then assassination.
In short, replace:
Code:
;------------------------------------------
Trigger agents13
WhenToTest SabotageMission
Condition not MissionSucceeded
Affects BadConspirator 1 Chance 100
;------------------------------------------
Trigger agents14
WhenToTest SabotageMission
Condition MissionSucceeded
Affects GoodConspirator 1 Chance 100
with this:
Code:
;------------------------------------------
Trigger agents13
WhenToTest SabotageMission
Condition not MissionSucceeded
Affects BadAssassin 1 Chance 100
;------------------------------------------
Trigger agents14
WhenToTest SabotageMission
Condition MissionSucceeded
Affects GoodAssassin 1 Chance 100
What do others think?
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