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Thread: BUG-FIXER, an unofficial patch for Rome: Total War

  1. #31
    Member Member tai4ji2x's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Code:
    Trigger random_birth27
         WhenToTest CharacterComesOfAge
    
         Affects BadTrader 1 Chance 2
         Affects GoodConspirator 1 Chance 2
    this is a trigger which seems to be for family members, but for some reason has goodconspirator, which would likely be useless for him. i assume it's harmless for a family member to get it, but it's probably best also to just comment out the last line, just to be safe.

  2. #32
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Actually, outcommenting it is not really necessary, since even if he gets one point of GoodConspirator, that would still be less then 2 points needed for 1st level of GoodConspirator.

    So effectively, he'll never get the trait, even if you cahnce chaces to 100.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  3. #33
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    By the way, could anyone understand what this trigger is supposed to do:

    Code:
    ;------------------------------------------
    Trigger trigger_poisoner
        WhenToTest SufferAssassinationAttempt
        Condition Trait Paranoia >= 2
              and Trait DeceiverVirtue >= 1
              and AgentType = assassin
    
        AcquireAncillary poisoner chance  10
    This doesn't seem to be working, if you ask me.


    description:

    Code:
    ;------------------------------------------
    Ancillary poisoner
        Image hooded_figure_ancillary.tga
        ExcludeCultures barbarian
        Description poisoner_desc
        EffectsDescription poisoner_effects_desc
        Effect Subterfuge  2
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  4. #34
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    It does seem a little odd. The two traits mentioned in the conditions are for family members, yet Poisoner affect subterfuge, an attribute that is unique to assassins and spies.

    Have you tried assassinating a character with the traits required, and putting the chance up to 100, to see if your assassin gets the ancillary?
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  5. #35
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Tried, neiter victim, nor assassin doesn't seem to get ancillary.
    It's mystery what CA intended with this trait.

    By the way, there is one Egypt spy that starts campaign with it. Also one of the traits required, DeceiverVirtue, is Roman only.

    Weird.



    Also, I've seen some interesting behaviour with agents that fail their mission. Instread of getting 1 point of anti-trait, their trait drops to 0 (exempt if already 0, when you get negative points anyway). Is that a bug, or some hard-coded balancing mechanism (to prevent super-agents)?
    Last edited by player1; 03-17-2005 at 10:03.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  6. #36
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    EDIT:
    Actually, I won't upload new version yet.
    I need to investigate possible balance problems with introducing Conspirator trait to assassins.
    Last edited by player1; 03-17-2005 at 14:16.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  7. #37
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Ok, after some investigation I'm pretty sure that adding Conspirator to assassins is unbalanced.
    There is already more then enough synergy without it to get uber-assassins, and extra possible 1-3 to Subterfuge adds a lot.

    Now, my theory is that sabotage was originally planned to be spy mission, but was later move to assassins.

    So, instead of GoodConspirator, successful sabotage should give GoodAssassin, since that's the trait which governs assassins experience. Also, that way, there will be no dangerous synergy that could make assassins overpowered.

    I suggest only changing triggers agents13 and agents14, since having agents15 and agents16 would make sabotage better in exp gain then assassination.


    In short, replace:

    Code:
    ;------------------------------------------
    Trigger agents13
        WhenToTest SabotageMission
    
        Condition not MissionSucceeded
    
        Affects BadConspirator  1  Chance  100 
    
    ;------------------------------------------
    Trigger agents14
        WhenToTest SabotageMission
    
        Condition MissionSucceeded
    
        Affects GoodConspirator  1  Chance  100

    with this:

    Code:
    ;------------------------------------------
    Trigger agents13
        WhenToTest SabotageMission
    
        Condition not MissionSucceeded
    
        Affects BadAssassin  1  Chance  100 
    
    ;------------------------------------------
    Trigger agents14
        WhenToTest SabotageMission
    
        Condition MissionSucceeded
    
        Affects GoodAssassin  1  Chance  100

    What do others think?
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  8. #38
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Still, that could lead to loss of flavor.
    Like having Murderers that didn't killed anybody
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  9. #39
    Member Member sunsmountain's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Yeah i would prefer the 'all' variable being used for all agents, rather than remove Good & Bad Conspirator all together.

    I dont think its too easy to create ueber-assassins, their subterfuge level is capped at 10 anyway, i think. High star generals and well protected family members will remain hard to kill...
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  10. #40
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    About the poisoner, and this is just a guess, but it seems to me the intent is to make a ancillary for assassins to get rid of well protected and sly Roman generals by poisoning them. So I think it's definitely intended for assassins, just that the trigger is broken. Quite how to fix it, I don't know - I guess that's a matter of choice.
    Nullius addictus iurare in uerba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  11. #41
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    I think whoever wrote that trigger forgot that neither AssassinationMission nor SufferAssassinationAttempt remember both assassins and victims ID. The intent was probaby that assassin who killed (or maybe tried to kill) character with those traits should get Poisoner. Unfotunately it's impossible to implments with these triggers.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  12. #42

    Question Re: BUG-FIXER, an unofficial patch for Rome: Total War

    i got a poisoner ancillary once. Was fairly certain (99%) that it was one of my egyptian assassins

    BTW, is this "patch" compatible with the CVP?
    Last edited by MajorFreak; 04-26-2005 at 19:47.

  13. #43
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Well, that's egyptian starting spy.
    He has it.


    As for CVP, I think it is.
    All trait fixes I implemented are fixed in CVP too, so you won't miss anything.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  14. #44
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Version 1.1 uploaded.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  15. #45
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    What did you change?
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  16. #46

    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    well, i extracted most of your fixes except for the files CVP has

  17. #47
    A Barbarian Mercenary Member unseen11's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    wow so you actually changed the whole Panthon of leadership bug that i mentioned?

  18. #48
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Here is the list:

    -Law bonus for Leadership Pantheon increased from 10% to 25%, in order to fix the problem with Athena and Jupiter Awesome Temples getting their law bonus lowered after upgrade to Pantheon.
    -Fixed the problem with sprites not being generated for following units: Libyan Spearmen, Poeni Infantry, Spartans, Egyptian Slingers, Egyptian Siege Crew, Gallic Swordsmen and German Skirmisher Warband
    -Fixed the issue with Numidian governors not gaining priests as their retinue memebrs
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  19. #49
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Quote Originally Posted by unseen11
    wow so you actually changed the whole Panthon of leadership bug that i mentioned?
    After realising that there are no other temples with similar quirks (lowering bonus after upgrade).
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  20. #50

    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    erm, so can i overwrite the files that CVP changed? How compatible is your's with that?

  21. #51
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    If you want to keep CVP, don't overwrite its files.

    You won't miss anything, since fixes I made in those files are also done in latest version of CVP.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  22. #52

    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    You added the Spanish Onager to the archery_range, which is one level before all the other factions get them. Was that on purpose?

    Bh

  23. #53
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    It's same as for Dacians.

    These are barbarian factions and thus don't have 4th level buildings.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  24. #54

    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Ah, so they don't. Makes sense, I guess.

    Bh

  25. #55
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Version 1.11 uploaded.
    Just small fix to Cretan Archer sprites.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  26. #56
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Some things I'll really like input of other players.

    I've considered fixing values of some traits that seem like typos.


    First there is and Energetic trait. A real mess.
    At first level it has movment bonus of 2 (ok), which gets increased to 4 at 2nd level and drops back to 2 at 3rd level (!!!) Also at 4rd level it loses one point of management (drop from 3 to 2). Nothing in flavor text indicated any negatives about improving this trait. Also it will be common occurance since Energetic can be increased with some temples.

    I guess that fourth level is supposed to give +4management. But how movement bonus is supposed to incrase I have no idea. I'm only sure it was never ment to be higher then +4 at any point.


    Then there is a Berserk trait. Really easy to gain with germans if using proper temples. But nothing is descpritions explains sudden high drop in moral. Is it supposed to be +4bonus, not -4 penalty?


    Then goes IanR trait. Very rare, but gives -10 personal secutiry per level. Somehow I think it is supposed to be -1 per level, since -10/-20/-30 is way to huge value (call it instant assassination).


    RomanHero and Brave are interesting since they both get drop in moral at last level (from 4 to 2). Very weird considering that they have high praises in their descriptions. Maybe bonus is supposed to be 5. Also, it's weird that Brave gets bonus in popular standing since it is non-roman trait. It's interesting to point another minor thing, and that is that no non-roman or barbarian general can gain "The Great" title. Only last level of RomanHero, as well as Warlord give "The Great" title. Somehow I think that last level of Brave, should give "the great" title since brave trait is non-roman replacment of romanhero.

    And there is a Feck trait that gives bonuses/penalties to popular/senate standing, but can be gained by non-romans too.


    Any oppinions about these?
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  27. #57
    Member Member tai4ji2x's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    for energetic, i assume it's rationalized by saying the gen/gov has aged and although still lively in spirit, can never regain his physical vitality from youth

  28. #58
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    For ease of reference here is flavor text for Energetic:

    Lively:
    This man is not one to rest on his laurels, or rest at all.
    +1 Management, +10% to Movement Points (gives armies the ability to forced march), 5% discount on construction costs

    Very Lively:
    This man detests laziness amongst his staff, and cannot abide sloth.
    +2 Management, +20% to Movement Points (gives armies the ability to forced march), 10% discount on construction costs

    Energetic:
    This man rarely stops working, even taking his meals on the move!
    +3 Management, +10% to Movement Points (gives armies the ability to forced march), 15% discount on construction costs

    Blessed With Vitality:
    This man's "get-up-and-go" can only be a gift from the capricious Gods!
    +2 Management, +10% to Movement Points (gives armies the ability to forced march), 20% discount on construction costs
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  29. #59
    A Barbarian Mercenary Member unseen11's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Quote Originally Posted by player1
    For ease of reference here is flavor text for Energetic:

    Lively:
    This man is not one to rest on his laurels, or rest at all.
    +1 Management, +10% to Movement Points (gives armies the ability to forced march), 5% discount on construction costs

    Very Lively:
    This man detests laziness amongst his staff, and cannot abide sloth.
    +2 Management, +20% to Movement Points (gives armies the ability to forced march), 10% discount on construction costs

    Energetic:
    This man rarely stops working, even taking his meals on the move!
    +3 Management, +10% to Movement Points (gives armies the ability to forced march), 15% discount on construction costs

    Blessed With Vitality:
    This man's "get-up-and-go" can only be a gift from the capricious Gods!
    +2 Management, +10% to Movement Points (gives armies the ability to forced march), 20% discount on construction costs
    Hmmm this doesn't make much sense does it. I think the traits should be changed. The Lively trait should probably only give +5% to movement points.
    Very Lively should give +10% movement points. Energetic should give 15% movement points and Blessed with Vitality should give +20% movement points

    Now I say to change the stats to the ones I've just mentioned because if you look at the constuction cost reduction bonus it only goes up by 5s, which is what I think CA intended movement points to do as well.

    Also I think you should make Blessed With Vitality give +4 management.

  30. #60
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    It would be good to point out that no other trait at first level gives just 5% bonus to movement (including lively).

    Although traits that give movment usually have 3 levels so it's 10/15/20.



    P.S.
    Anyway, I'm pretty much concerened about Berserk, and changing heavy penalty (-4 morale) to a heavy bonus (+4 morale). You just need 3 points to get to last level (1/2/3), so it's either heavy penalty quickly or heavy bonus quickly.
    Last edited by player1; 05-23-2005 at 05:56.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

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