I'll probably drop assassin issue, since first, it's not big deal, and second, everytime you train assassin in one of advanced buildings you get a messge that assassin got experience due to recent killings.
I'll probably drop assassin issue, since first, it's not big deal, and second, everytime you train assassin in one of advanced buildings you get a messge that assassin got experience due to recent killings.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
I'd love to see a CA comment on these. This isnt like some complex series of sub-routines that causes protectorates to malfunction. This is just poor coding.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
Version 1.4 uploaded.
New in this version:
-Made Haemophobic line of traits anti-trait to Berserk, to prevent getting Bloody-Handed generals that are terrified by blood
-Added self-perpetuating effects to LenientJustice, Haemophobic and GloriousFool line of traits, so that it is actually possible to get more then just first level of these traits
-In order to make higher levels of MathematicsSkill, PhilosophySkill, NaturalPhilosophySkill and RhetoricSkill line of traits available, several academy triggers introduced
-Added several new triggers, to make it possible that Intelligent and Genius characters can be born
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Wow, nice job. 1.4 already :D
I have plans for version 1.41 to increase unit size of pontic pikemen to 60 (120/240), and reduce their sheids rating to 2.
But, seeing how I made several updates in very short time, maybe I'll just wait a bit to see if there is some other chance to be done too.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
First of all great job player1!
Then i'd like to comment ludus magnum and academy triggers. The problem with this triggers is that it looks like there will be too many philisophers etc. So i don't think it's the best idea. As for this triggers and traits it'll be interesting to know what was the initial thinking in CA.
True, you have the point.
It could be too much.
What about keeping the trigger, but instead requiring to have at least one level of skill?
Something like this:
Code:Trigger academy_vnv_trigger WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= academy and Trait MathematicsSkill >= 1 Affects MathematicsSkill 1 Chance 10 ;------------------------------------------ Trigger academy_vnv_trigger WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= academy and Trait PhilosophySkill >= 1 Affects PhilosophySkill 1 Chance 10 ;------------------------------------------ Trigger ludus_magnus_vnv_trigger WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists = ludus_magnus and Trait NaturalPhilosophySkill >= 1 Affects NaturalPhilosophySkill 1 Chance 10 ;------------------------------------------ Trigger ludus_magnus_vnv_trigger WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists = ludus_magnus and Trait RhetoricSkill >= 1 Affects RhetoricSkill 1 Chance 10
So those talented will have chance to improve thier skills.
It would take on average 15 years to master these skills.
More complicated triggers could be made, like one triger for those without skill and another for those with skill, but I tried to avoid arbitraty modding if possible. Only minimal number of really necessary triggers.
Last edited by player1; 05-30-2005 at 14:25.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
1.4, I havent loaded 1.3! I've been waiting for RTR 6.0 but I may have to start playing again just to see what effects there are.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
Don't worry.
You can use them "on the fly".
It won't corrupt save-game or anything.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
You can exect a hotfix (v1.41) to academy triggers, as well as pontic pikemen tweak at the end of the day, if something else doesn't arrise.
Last edited by player1; 05-30-2005 at 14:45.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Are they incorporating your fixes into RTR? I sure dont want to put em in to RTR by hand.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
Well, RTR for example, doesn't mod ancillary and trait files (as far as I know), so those fixes can be added to the RTR just by replacing original files (which RTR didn't moded).
On the other hand, units and building are heavily moded in RTR so my fixes to these are completly irrelevant for RTR.
Last edited by player1; 05-30-2005 at 15:32.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
i don't think ancillaries are modded much, but RTR DOES mod the traits file significantly
Ok, many more findings.
First, PublicAtheism really needs ReligiousMania and Pious as antitraits.
Also, PublicFaith trait needs Sacriligious as antitrait.
This way weird trait combos will be prevented.
Also, PublicFaith can only be gained at birth never improved. On the other hand many starting general in campaign have multiple levels of PublicFaith. I guess that making it selfperpetuating will do the trick (making then bigger "fanatics" over time).
Good/Bad Siege Attacker/Defender are also not improved in combat. they really need speicific combat triggers.
And a very big issue:
Most traits that need 2 or more points to get first level, can't really be gained by birth triggers. And that's since most birth triggers only add 1 point, instead of minimal number needed to gain level. Great oversight by developer in my oppinion.
Here is a full list (way to many of them):
BadCommander (rb)
BadAttacker (rb)
BadDefender (rb)
Feck (dad, rb)
Girls (dad, rb)
Sobriety (adoped, married, lesser gen. adopted)
BadAmbusher (rb)
BadDisciplinarian (rb)
BadSiegeAttacker (rb)
BadSiegeDefender (rb)
Xenophobia (dad, rb)
Xenophilia (dad, rb)
PublicAtheism (dad, rb)
GoodAdministrator (rb, 6)
BadAdministrator (rb)
Aesthetic (dad, rb)
Ignorance (rb, 5)
DeceiverVirtue (dad, rb)
NonAuthoritarian (dad, 3)
SmoothTalker (dad, rb)
GoodMiner (rb)
BadMiner (rb, 8)
GoodTrader (rb, 24)
HarshJustice (rb)
LenientJustice (rb)
GamesFanRomanVice (dad, rb)
RacesFanRomanVice (dad)
Generous (dad, rb, 3)
Perverted (dad)
GoodConspirator (agent create)
Talkative (rb)
GoodInfantryGeneral (rb)
BadInfantryGeneral (rb)
GoodCavalryGeneral (rb)
BadCavalryGeneral (rb)
GoodRiskyAttacker (rb)
BadRiskyAttacker (rb, 3)
GoodRiskyDefender (rb)
BadRiskyDefender (rb, 3)
IndecisiveAttacker (rb, 8)
rb - randombirth trigger
dad - dad trigger
no number - needs to be set to value 2
number - needs to be set to higher value then 2
P.S.
Whenever I make new version it would definetly be 1.5, not 1.41
Last edited by player1; 05-31-2005 at 06:57.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
dude player1, you rock. keep em coming. :)
Here are proposed seige triggers:
Code:;------------------------------------------ Trigger V0270_Siege_Battle_Attacker_Victory_VnV_Trigger WhenToTest PostBattle Condition WasAttacker and IsGeneral and WonBattle and I_ConflictType Siege and BattleOdds < 2.25 Affects GoodSiegeAttacker 1 Chance 100 ;------------------------------------------ Trigger V0280_Siege_Battle_Attacker_Loss_VnV_Trigger WhenToTest PostBattle Condition WasAttacker and IsGeneral and not WonBattle and I_ConflictType Siege Affects BadSiegeAttacker 1 Chance 50 ;------------------------------------------ Trigger V0290_Siege_Battle_Defender_Victory_VnV_Trigger WhenToTest PostBattle Condition not WasAttacker and IsGeneral and WonBattle and I_ConflictType Siege and BattleOdds < 1 Affects GoodSiegeDefender 1 Chance 100 ;------------------------------------------ Trigger V0300_Siege_Battle_Defender_Loss_VnV_Trigger WhenToTest PostBattle Condition not WasAttacker and IsGeneral and not WonBattle and I_ConflictType Siege Affects BadSiegeDefender 1 Chance 50
First, type of victory condition is excluded (clear/crushing), since object of battle is conquering or defending the city, not how many casualties are inflicted.
Second, these conditions are supposed to be triggered in equal or weak odds battles (GoodAttacker and RiskyAttacker combined).
That means 0 to 1.5 battle odds range. Since it's seige battle where defender has advantage, I modified odds by 50% (to 0 to 2.25 range for attacker and 0 to 1 range for defender).
.
While making these triggers, I found another interesting thing. You can only get BadAttacker/Defender trait when fighting similar odds (0.5 to 1.5), but not when odds were greatly in your favor (>1.5). While you do gain BadCommander at those odds, it's hardly fair compensation considering that with succesul attack it is possible to gain both GoodCommander and GoodAttacker/Defender.
Last edited by player1; 05-31-2005 at 13:42.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Ok, several more traits that could use 2 points in some triggers.
They all related to tiggers that are very rare, which means that it's unlikely that characters would gain levels of trait by just triggering them mutiple times. Also, they are most often introductionary triggers after which selfperpetuating effects would take over.
Sobriety (marries15, become father)
Girls (marries15, become father, suffer assasination, brother adopted)
Gambling (assasination, brother adopted)
Xenophobia (assasination)
PublicAtheism (suffer assasination) (sp?)
IanR (brother adopted) (sp?)
Here are also several traits that would really need selfperpetuating effects, since without them it would be almost impossible to gain higher levels (almost, since some can get a few points with some very rare triggers).
BadDisciplinarian
PublicAtheism
IanR
Upright
Loyal
ReligiousMania
Pious
Sacrilegious
Last edited by player1; 05-31-2005 at 16:07.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Version 1.5 released.
New in this version:
-Pontic Phalanx Pikemen get its unit size increased from 40 to 60 and shield bonus reduced from 5 to 2, in order to make them consistent with other phalanx units
-Removed "BattleOdds < 1.5", from triggers for BadAttacker/Defender line of traits, so it's possible to gain them, when losing battle while highly outnumbering the enemy
-Made PublicAtheism line of traits an anti-trait to ReligiousMania and Pious, as well as PublicFaith an anti-trait to Sacrilegious, to prevent some weird combinations
-Increased values awarded to many traits in birth triggers, so it's actually possible to gain those traits by birth (mostly traits that need more then one point to get first level)
-Added self-perpetuating effects to several personality traits that normally never improved after birth, or improved so rarely that it's virtually impossible to gain higher levels of those traits (new traits added in v1.5)
-In order to make higher levels of MathematicsSkill, PhilosophySkill, NaturalPhilosophySkill and RhetoricSkill line of traits available, several academy triggers introduced (trigger reworked in v1.5)
-Introduced several siege triggers so that SiegeAttack/Defense line of traits could be improved
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Wow, that's cool! Great progress player1!
As for siege there is a slight problem with BadSiege defender trigger. It's virtually impossible to get it. Because once you loose the siege, well... your general will be dead
Few thoughts regarding selfperpetuating triggers...
BadDisciplinarian looking at the Disciplinarian trigger I think there should be other way then selfperpetulence.
IanR it's ok to have selfperpetulence but this trait can be gained only through brotheradopted trigger not through other birth triggers.
As for Loyal(Disloyal), Upright, Religious, Sacrilegious, ReligiousMania probably it was design desicion not to add selfperpetulence. Since there are ways to get this traits.
But we do have issue with PublicFaith(Atheism) there is slight chance to get PA increased but there is no chance to increase PF.
Last edited by Oracle; 06-01-2005 at 19:23.
Many thanks for all the hard work. One slight snag - after downloading 3 revs in the past week, I never seem to have time to play the game!
Good catch!Originally Posted by Oracle
I added few not impossible, but almost impossible triggers to have selfperpetuating effects.
Loyal and Upright:
Highly difficult to gain higher levels. Exempt if having to refuse 5-6 bribes is realistic.
Pious, Sacrilegious, ReligiousMania:
There are few triggers, but are very rare (disaster, assassination), and with low probablities (5% or less). Those triggers seem more like starting points to get first level (and then have selfperpetuating to take over), since on their own they could hardy lead to higher levels.
BadDisciplinarian.
No chance to increase is main concern here. Also similar to some other perpetuating triggers. Now when I think about it, I think Disciplinarian should be included into list too, since its triggers are also very rare (having same governor time after time in revolting and riouting cities is unrealistic), and Authoritarian is selfperpetuating too.
Last edited by player1; 06-02-2005 at 09:48.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Now when we were with Disciplinarian, I can't believe I forgot Rabblerouser. Similar to disciplinarian in tiggers, but even more difficuly to get.
I also think to changing Smoothtalker to diplomat trait.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
By the way anybody notived badtaxmen:
That's either buggy or unfair trigger, since in case of having low or normal taxes, but yellow unrest it's pretty much impossible to increase taxes any more since it would couse unrest or relvots. That's good not bad manageement.Code:Trigger governing19 WhenToTest GovernorBuildingCompleted Condition GovernorLoyaltyLevel > loyalty_disillusioned and GovernorTaxLevel < tax_high Affects BadTaxman 1 Chance 15
It should've probably been something like this:
So in cases when you population is green, but taxes aren't maxed out, you'll get bad taxmen.Code:Trigger governing19 WhenToTest GovernorBuildingCompleted Condition GovernorLoyaltyLevel > loyalty_content and GovernorTaxLevel < = tax_high Affects BadTaxman 1 Chance 15
And this one would not case unrest on its own.
Even with 105 green low taxes, you can increase to 75 blue normal taxes and prevent to revolts.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
OK, I realised that I started to lose some focus, since my main idea with bug-fixer was bug-fixer the unofficial patch, not bug-fixer the mod.
So folowing traits will lose selfperpetuating triggers I added:
Upright
Loyal
ReligiousMania
Pious
Sacrilegious
As well as these two I planned before to add:
Rabblerouser
Disciplinarian
With all these traits it is possible to gain higher levels anyway, although very difficult to gain the highest ones.
So traits that are left with selfperpetuating are:
BadDisciplinarian
PublicFaith
LenientJustice
Haemophobic
GloriousFool
no triggers whatsoever (exmpt birth ones)
PublicAtheism (birth, assassination, plus monsterous threshold)
IanR (brother adopt only, relatively high threashold)
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Also, the things that are definetly in:
-BadTaxmen fix
-Smoothtalker changed to diplomat trait
-removed IndecisiveAttacker bonus in birth trigger (since it cripples military career due to haing GoodCommander as antitrait)
P.S.
Also I'm open to suggestions about some other way to resolve Academy triggers (mathematics, philosphy...) if possible.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Player_1, I just downloaded RTR 5.4
Does that Mod also need Bug-Fixer or not?
Thanx and keep up the good work!
No...
.........
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Ok, I redesigned Academy trigger for skills that don't improve.
It's now just one simple trigger. No need to "reinvent the wheel".
4% chance of improvement is big enough to be noticed, but not too big to get too much experts in philosophy or mathemathics.Code:Trigger academy_vnv_trigger WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= academy Affects MathematicsSkill 1 Chance 4 Affects NaturalPhilosophySkill 1 Chance 4 Affects PhilosophySkill 1 Chance 4 Affects RhetoricSkill 1 Chance 4
Few more things:
I'll remove crushing prerequisite for risky win triggers, since clear wins when combating similar odds give levels of GoodAttacker/Defender, there is no reason why GoodstRiskyAttacker/Defender should be limited to crushing victories only.
Also, I forgot to increase award for Politics trait in marriage trigger (so new husbands could have Political Animal trait).
I also reworked Intelligent trigers chances for more natural distibution. It will be 67%/22%/11% now. Similar to chances used for agents which also have 3 levels of natural skill.
This, together with changes mentioned in last few posts are things that will probably be in next version.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
i have a question about this patch
i'm currently using it, and it does all it says it does
but
in the 3 campaigns i've played since then, my faction has died out every single time. my family is just not having children! its the first time thats ever happened to me...
my faction leader had 3 children, they had bunches of grandchildren, most of them pre-exisitng at the start of the game, but the grandchildren hardly reproduced. i went from 9 grandchildren to only 3 great grandchildren, and only 1 great great...
and it was the same in all 3 post patch games...
i've looked through the coding in the original and patch files, and i can't think of a single thing that could cause this.
it is interesting to note that most of the grandchildren had the fruitful or fertile trait, which i'd not seen before.
but this surely can't be producing opposite results, and looking at the trait in the file doesn't suggest that it is.
is this just a major coincidence or what??? help please!
Head Moderator of TotalRome
Refugee of the Total War Centre
Weird...
I don't think that bug-fixer could casue this.
On the other hand, I did heard rumor once (not confirmed by myself), that generals that are always on the move (not settled in some city) won't have children.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
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