Thanks Severous!
Your experience resonates with me as to what I've seen in my own games. I love Man-of-the-Hour promos! I have this psychological quirk of compassion for the orphan outsider-whose-given-an-opportunity-by-a-patron to make it in the established family.
EZ - (on rescuing drunken faction members)
Yeah, I had this Julii youngster posted in Patavium where there was a Bacchus temple. He started out as a social drinker and just went down hill like a meteor shot. I moved him to Mediolanum, but the temple was the same. (Back in my early days with RTW I was always taking Victoria's advice on what temples to build. Now I'm more chosey. I will still build the Bacchus line of temples but usually only in cities that I don't intend to assign a governor on a permanent basis, opting for Jupiter instead.) Finally, I sent the youngster to Caralis where there was a Jupiter temple. I guess because he was a youngster, he had time to reform. Aesculapius has talked about that in one of his posts, I believe. I was greatly relieved. I also gave him some combat experiences to get him out of a city and on the move. Whatever, . . . it worked.
On money corruption, I believe it was Aesculapius that explained how money starts its serious corruption process after you reach a balance of 50,000 denarii. The AI tests for applying corruption at increasing higher pecentages of probability for every 50,000+ denarii threshold you pass in your cash balance. So, if your balance stays below the 50,000 denarii you reduce the likelihood of corruption. If you pass the 150,000 or 200,000 mark, the chances of corruption 'treble'. I've heard that temples that produce public order due to law benefits are supposed to have a reducing impact on the money corruption issue. Don't know if that's true or not. If you have bug fixer or you made the code change manually, your academies will also produce public order due to law benefits, which would further this positive affect.
On diplomats - it might be that some of your diplomats' lack of success are due to the laurel wreath influence of the AI faction member you're talking to. Hence, your eloquent/tactful 5 laurel wreath diplomat is still going to have a problem convincing an intransigent 7 laurel wreath governor. But, again, I don't have any experience playing RTW under the early releases. Just 1.4 and 1.5. Definitely, the diplomacy part of RTW is one of the weaker, 'less sophisticated' aspects of the game. :) I love that bizarre diplomatic exchange I get occasionally where the AI diplomat offers me "Accept or we will attack" and demands "Please do not attack." So, I press the counter offer "cease fire." And the AI responds, "We see no reason to stop the war." Say, what? Yes, RTW diplomacy is farcical at times. Still, I love this game!!
I am very stingy about producing diplomats in the early going. I usually recruit only three. One to go east, one to go west and one to stay close to home. When I start accummulating empire and cash I will recruit more. In my just completed Carthage game, in the last 5-6 turns, my diplomat bribed two huge Egyptian armies out of existance, two Egyptian faction members into my fold, and bribed away Siwa. (I was making huge profits in sea trade, so I had lots of cash. Ba'al be praised.) :) Made taking Memphis, Alexandria and Thebes a whole lot easier. In my early RTW games, I used to sell map information all the time. Now I only sell map information when the AI faction won't trade me straight up or unless I'm hard pressed for cash.
regards, guyus
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