If this reply seems late, DBHo, you've probably guessed that I've been playing, re-skinning units, adding units, and otherwise modding slightly and then playing the 4.1.6 version. As a campaign player I try to struggle through 1 to 3 turns a night and commit myself to keeping permanent saves every 2.5 years (in the game).
This brings me to another pet project I'd like to work at: Geography.
I'm sure you've noticed this before, so if this seems a bit anal, try to bear with me. I liked the older arrangement of Dalmatia and Illyria where the former was a long coastal province running up the length of the Adriatic between Epiros and Pantavium (Venice), and the latter was an equally long ponderous land-locked country that was roughly representing the same area as the interior of the former Yugoslav state. I noticed that the remapping of the provinces has altered the way the AI coming from Italy (Gauls or Red Romans mostly) approaches these provinces.
Another oddity is Ambracia, which historically was located exactly where the port for Thermon and Aetolia is located on the strategy map. Where Ambracia now appears is actually where Apollonia was in vanilla RTW. Oddly enough, this is where the Historical Apollonia was too. A bit further north, and it would be Epidamnus (the obscure little colony that touched off the Peloponnesian War). I know that it's pointless to say this, since enlarging the land mass of Korfu island to that of a Rhodes or a Mytilenian Lesbos to accommodate a settlement would look ridiculous on the map, but I'd have favored a settlement that represents ancient Corcyra. Again how this could have been done is beyond my imagination!
One thing I should intend to remedy, (if only because it drives me nuts), is the unusual province with Tomi in it. Drawing on historical geography or whatever, I think the province should be divided in half with the Lower Ister or Danube river forming the dividing frontier between Tomi (south of the Danube) and Istria (north of the river) on the Black Sea.
If it's possible to do this, I'll consult the necessary tutorials on making new provinces out of whole cloth.
I know I sound like a solid Hegemonia fan when I rant about the geographical eccentricities of a huge map like the XGM mundus magnus. (Try finding a place to plunk down a fort on the Island of Lesbos, and yet you can put a fort on the southern tip of Rhodes and it seems smaller)!
Anyway, I'm really pleased that you like the appearance of the names file in the game. I've been saving a few screenshots of things that I've been tweaking in my intallation of XGM, since you pointed out those most excellent skins by Hades and Webbird.
I've tried to impliment some of Webbird's thinking on new units in my copy, and I think the AI in XGM is extremely flexible and supportive of new units. (It surprises me that the Seleucid AI will recruit in massive quantity anything that looks and feels better than thoriphoroi at slightly higher cost than thorikitai or levy phalangites).
Since I respect the these things as the domains of their designers, I won't go into much detail about some of the unintended uses I've found for these things in my own personal copy of XGM, but I could be willing to volunteer all the dirty details in e-mail upon request.
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