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Thread: Discussion and Announcements

  1. #511

    Default Re: Extended Greek Mod

    Thanks.
    I did manage to install XGM 3 and play a battle, though I wanted to be on the other side, the opposite army, and could not.
    Is there a way one can make all armies playable?

    Also, I could not set up a Quick Battle and got messages about the same team. I should find a Readme, I guess.

  2. #512

    Default Re: Extended Greek Mod

    In custom battles you can play whichever faction you like, but you can't fight against the same faction (i.e. you can't have the Greek Cities vs the Greek Cities).

  3. #513
    Best Laugh on the Seven Seas Member Good Ship Chuckle's Avatar
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    Default Re: Extended Greek Mod

    Why doesn't this mod have its own sub-forum? It's a great mod, it just needs to have its own sub-forum. Couldn't you petition the Org Moderators or something?
    When your mama jokes aren't funny anymore, who ya gonna call?
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    Laughin' out loud since 251 BC.

  4. #514
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Extended Greek Mod

    It was it's own forum over at the twcenter, so I guess they don't bother with one here.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  5. #515

    Default Re: Extended Greek Mod

    hey dime, i installed the latest update of xgm about a mounth ago and it's excellent. before i was playing 4_1_25 and moddified the hell out of it. mostly adding new modles from other mods and various downloads. the best thing i did was give each greek faction a different phalangite unit and i pretty much replaced every vanilla unit.

    but now that i've played 5_6_7 for a while i want to add some new units. but i can't find export_descr_unit_enums. do you need that or is it hiding somewhere? i haven't tried to install anything yet because i can't find this file.
    anyways great work... especialy with weeding out those useless provinces in south africa. and i really like the silver sheild legionaries.

  6. #516
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Extended Greek Mod

    Hi, filthy_peasant,

    your question doesn't need a specific answer regarding XGM - the enums file isn't used in RTW1.5/BI 1.6 which latest versions of this mod run on.
    Therefore you don't need the enums file....
    Not used mods before? Looking for something small and fun?!
    Download the:

  7. #517

    Default Re: Extended Greek Mod

    hell yeah! just one less file to worry about. sometimes i wish tw games came with a sub modding program. that way all you have to do is load up a map and point and click like the old Civ 3 game. since i discoverd how to mod rtw i do alot of this
    thanks

  8. #518

    Default Re: Extended Greek Mod

    i have a problem i clicked the link to download on front page, then i click to download the latest version of the extended greek mod and nothing happens it just stays on the same screen and doesnt do anything, ANY TIPS?

  9. #519
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Extended Greek Mod

    link on http://www.wmwiki.com/hosted/xgm/ works for me - it opens a little menu screen asking if I want to save or open the .zip file

    think that you must have a problem with your browser settings - have you got a particularly aggressive pop up blocker or safety feature?
    Not used mods before? Looking for something small and fun?!
    Download the:

  10. #520

    Default Re: Extended Greek Mod

    some antivirus' and pop up blocker is turned off

  11. #521

    Default Re: Extended Greek Mod

    Hi Guys,

    I am having some problems with XGM! I have gotten to a point where XGM crashes to desktop when I go through a turn. I have turned off Loyality as I thought that was causing it bofore but it is still crashing. I believe it maybe caused by characters moving whilst the turn is going from faction to faction. Anyone know how I can sort this and carry on with showing the world greek culture and steel!

  12. #522
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Extended Greek Mod

    Quote Originally Posted by CazzaM
    Hi Guys,

    I am having some problems with XGM! I have gotten to a point where XGM crashes to desktop when I go through a turn. I have turned off Loyality as I thought that was causing it bofore but it is still crashing. I believe it maybe caused by characters moving whilst the turn is going from faction to faction. Anyone know how I can sort this and carry on with showing the world greek culture and steel!
    I used to have that problem, too.
    Is the CTD occuring in or around the mid 260s?
    Did you make any changes to the descr_disasters file? I had incorrectly disabled plagues and that turned out to be my problem.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  13. #523

    Default Re: Extended Greek Mod

    Version 5.6.8 is available. The only changes are several bug fixes. Saved games back to version 5.6.0 will probably work, but they will still be bugged, so it's best to start a new campaign.

    The most serious bug fixed in this version was a problem with the Eastern Kingdoms that occurs when that faction bribes a settlement. I fixed the problem by removing their diplomats. If you want to continue a saved campaign from an earlier version there are instructions for killing off the Eastern Kingdoms here.

  14. #524

    Default Re: Extended Greek Mod

    XGM version 5.7.5 is available.

    You can take a look at the readme here.
    You can download the the mod here.

    XGM Version 5.7.5

    -Added Athenian Hoplites, recruitable by the GCS in Athens
    -Added Thracian Noble Falxmen

    XGM Version 5.7.4

    -Added AOR Cappodocian Cavalry, recruitable by Rome, Macedon, GCS, Egypt
    -Added Chant ability to Sabaean Temple Guards
    -Tweaked archery settings
    -Vanilla movement rates used if fatigue is enabled

    XGM Version 5.7.3

    -Converted Macedonian Light Lancers to Thessalian Cavalry
    -Converted Athenian Marine Archers to Greek Marines
    -Converted Greek Armoured Cavalry to Noble Cavalry
    -Reduced accuracy of all ranged attacks
    -Tweaked AI cavalry and missile unit recruitment

    XGM Version 5.7.2

    -Replaced Greek strat map lesser generals
    -Minor bug fixes

    XGM Version 5.7.1

    -Re-skinned Marine Archers
    -Minor improvements and bug fixes

    XGM Version 5.7.0

    -Revised and re-skinned Ptolemaic Roster
    -Revised starting regions for Gallic factions
    -Added three unique academic buildings
    -Added numerous unique temples
    -Added AOR Tarantine Cavalry
    -Added AOR Nubian Archers
    -Re-skinned Numidian Archers
    -Re-skinned Iberian Archers

  15. #525

    Default Re: Extended Greek Mod

    XGM version 5.7.11 is now available for download.

    You can get it here.
    You can see the readme here.

    The major changes are:

    XGM Version 5.7.11

    -Added Bosporan Kingdom campaign
    -Added AOR Celto-Hellenic Hoplites, recruitable in Massalia
    -Added AOR Scythian Noble Horse Archers (Bosporan campaign only)
    -Added Servile War script

    XGM Version 5.7.10

    -Added six unique temples
    -Moved Greek Marines up to Dockyard level
    -Minor bug fixes

    XGM Version 5.7.9

    -Minor bug fixes

    XGM Version 5.7.8

    -Added Massalia Campaign
    -Revised unit stats

    XGM Version 5.7.6-7

    -Minor bug fixes

    Notes: (1) The GCS can recruit Celto-Hellenic Hoplites anywhere, with a City Auxiliary Barracks, in the Massalia campaign. In the main campaign they are only available in Massilia itself. The model is the same one used for the Carthaginian Hoplite units. In some future version I'll probably revise this unit with a more distinctive model and possibly different equippment. (2) The GCS can recruit Scythian Noble Horse Archers anywhere on the western steppes in the Bosporan campaign. They are not available in the main campaign. In some future version I'll probably replace this unit with a Scytho-Hellenic unit. (3) Servile Wars won't occur in the early campaign, but after that there will be a 1% chance per turn of a Servile War breaking out, with up to three rebel stacks being spawned.
    Last edited by DimeBagHo; 07-02-2008 at 23:52.

  16. #526

    Default Re: Extended Greek Mod



    Can someone PLEASE help me!
    How big is this mod? I have to know before I can download it!
    HOW MANY GB WILL THIS TAKE UP!?
    thankyou.
    (Md looks F****ING AWESOME btw)

    Someone plzzzz help me.

  17. #527

    Default Re: Extended Greek Mod

    Around 54mb to download and 400mb installed.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  18. #528

    Talking Re: Extended Greek Mod


    Thankyou SOOOO much!
    Now I can get this mod!
    I wil destroy (and become king of) all the known world! And kill all in my way!!!!!!




    ...They will all die...

  19. #529

    Default Re: Extended Greek Mod


    cool looking units, especially the Spartans

  20. #530

    Default Re: Extended Greek Mod

    Looks nice.

  21. #531

    Default Re: Extended Greek Mod

    XGM version 5.8.0 is now available for download.

    You can get it here.
    You can see the readme here.

    The major changes are:

    XGM Version 5.8.0

    -Added Suppanut's Ethnic Traits
    -Saved games from older versions will not work

    XGM Version 5.7.22

    -Minor bug fixes

    XGM Version 5.7.21

    -Revised GCS campaign

    XGM Version 5.7.20

    -Minor bug fixes

    XGM Version 5.7.19

    -Added 'Minimal Borders' install option
    -Added 'No Red Line' install option
    -Added ML Roman unit cards
    -Added ML Scipii skins
    -Added Attica and Sicily custom battle locations
    -Minor bug fixes

    XGM Version 5.7.18

    -Added new models and skins for Greek phalangites
    -Minor changes to skins for Macedonian phalangites
    -Added Garrison scripts for Alexandria and Antioch
    -Added Syracusan Hoplites

    XGM Version 5.7.17

    -Added Galatians campaign
    -Minor bug fixes

    XGM Version 5.7.16

    -Added Pergamon campaign by CaesarVincens
    -Minor bug fixes

    XGM Version 5.7.15

    -Added Epirus campaign by CaesarVincens
    -Revised Large Stone Walls
    -Revised Epic Stone Walls

    XGM Version 5.7.14

    -Added garrison script for Rome
    -Added garrison script for Carthage

    XGM Version 5.7.13

    -Removed Italy-Sicily landbridge in Syracuse campaign

    XGM Version 5.7.12

    -Added Syracuse campaign
    -Added Cyrenaica campaign
    -Revised Massalia campaign
    -Revised unique building bonuses
    -Added Maccabean Revolt script

  22. #532

    Default Re: Extended Greek Mod

    I need some help installing this, i've never been able to make it work. I have 1.5 and BI1.6 and it works for other mods such as RTR,EB, but when i am installing this game, i get several errors during installation such as "this copy is not patched to 1.5,1.6"(when it is) and other problems such as "patch.pat file missing" and such error messages. I would like to know how to install it correctly. (this was the latest XGM version 5.8.1
    Son of the Glorious Empire of Croatia
    traits: Distrusts Hairy Middle-Easteners, Reverant, Austere, True Roman.





  23. #533

    Default Re: Extended Greek Mod

    The error i get when i click the desktop icon is "cannot find skeleton:fast swordsman1:" something like that.
    Son of the Glorious Empire of Croatia
    traits: Distrusts Hairy Middle-Easteners, Reverant, Austere, True Roman.





  24. #534
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Extended Greek Mod

    Quote Originally Posted by Titus Magnus
    I need some help installing this, i've never been able to make it work. I have 1.5 and BI1.6 and it works for other mods such as RTR,EB, but when i am installing this game, i get several errors during installation such as "this copy is not patched to 1.5,1.6"(when it is) and other problems such as "patch.pat file missing" and such error messages. I would like to know how to install it correctly. (this was the latest XGM version 5.8.1
    Try reinstalling the 1.5 patch. Sometimes installing BI reverts RTW back to 1.3.

    As for the skeleton problem, DBH will have to answer that. Sorry.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  25. #535

    Default Re: Extended Greek Mod

    Titus Magnus: Sounds like your original game files have been messed up by one or more of those other mods. You will need to re-install RTW so that you have a clean (unmodified) data folder.

  26. #536
    Member Member Pelop's Avatar
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    Default Re: Extended Greek Mod

    I have the last version of xgm and i'm having trouble with a unit(Spartan Phalangites) .I see the unit in custom battle but in the campaign it doesn't appear.Sorry for my english .

  27. #537
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Extended Greek Mod

    Quote Originally Posted by Pelop View Post
    I have the last version of xgm and i'm having trouble with a unit(Spartan Phalangites) .I see the unit in custom battle but in the campaign it doesn't appear.Sorry for my english .
    The Marian Reforms trigger the availability of the Periokoi Phalangites. Once they hit, the Periokoi Hoplites are replaced by them.

    Marian Reforms are triggered when any Roman city in Italy (with the exception of Rome itself) reaches huge level.

    And your English is great. In fact, you speak it better than most Americans do.
    Last edited by Spartan198; 10-31-2008 at 19:38.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  28. #538

    Default Re: Extended Greek Mod

    Bump...

    I'm known as dirty_M at the twcenter. If any XGM folks see this, post some screens or ideas and war stories like we did at the center. I miss you guys.

  29. #539

    Default Re: Extended Greek Mod

    After the last TWC downtime we might expand our home here... Stay tuned for more news!
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  30. #540

    Default Re: Discussion and Announcements

    XGM version 5.8.15 is available.

    You can take a look at the readme here.
    You can download the the mod here.

    The major changes are:

    XGM Version 5.8.15

    -Added Companions to Armenia
    -Added Axemen to Armenia and Pontus
    -Converted Hillmen to Skirmishers
    -Removed Peltasts from Armenia and Pontus
    -Added numerous minor settlements
    -Reduced Hoplite radius
    -Minor bug fixes

    XGM Version 5.8.14

    -Added improved pathfinding by RedFox
    -Minor bug fixes

    XGM Version 5.8.13

    -Minor changes to Scythia campaign
    -Installer revised

    XGM Version 5.8.12

    -Installer revised

    XGM Version 5.8.11

    -Added provincial campaign for Parthia and Scythia
    -AI horse faction units remain large, but recruitment area is limited
    -Player horse faction units are reduced to normal size

    XGM Version 5.8.10

    -Minor bug fixes

    XGM Version 5.8.9

    -Installer revised

    XGM Version 5.8.8

    -Added Gallic Heavy Swordsmen, post-Marius unit to replace Gaesatae
    -Added new model and skin for Chosen Swordsmen
    -Added revised text files by Balikedes
    -Installer revised to handle Steam installs

    XGM Version 5.8.7

    -Bug fix for missing massalia resource

    XGM Version 5.8.6

    -Added revised Ancillary and Traits files by Suppanut
    -Added revised custom battle costs by Atraps
    -Added new model for Galatian Swordsmen by Maraxus
    -Minor bug fixes

    XGM Version 5.8.5

    -Minor bug fixes

    XGM Version 5.8.4

    -Added revised Ancillary and Traits files by Suppanut
    -Added new Celto-Hellenic model and skin (made by Prometheus, for Res Gestae)
    -Minor bug fixes

    XGM Version 5.8.3

    -Minor Bug fixes
    -Toned down special walls

    XGM Version 5.8.2

    -Removed skirmish ability from all heavy peltast units
    -Revised formations for most factions

    XGM Version 5.8.1

    -Fixed Prometheus Cities option

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