On request of Simetrical, this thread investigates the factors influencing the size of general bodyguard units.
On request of Simetrical, this thread investigates the factors influencing the size of general bodyguard units.
Obviously the faction leader and his heir have enlarged guards, now since those two have a special trait then perhaps it could be generated in the traits. That fits somewhat effectively with the common feeling that the bodyguard of a good commander is often larger than a poor governor.
You may not care about war, but war cares about you!
I've seen three types of bodyguards:
Faction leaders,
Faction heirs, and
Governors (neither leader nor heir)
From observation so far (not checked): The base bodyguard (on Huge), for leaders is 80 cavalry men, heirs is 60, normal governors 40. To this number is added a certain amount based on age, as far as i can tell. Retinues and ancillaries should expand bodyguard size as well, but i am not sure.
It's clear however, this time around, that bodyguard sizes are also scaled to unit scale, as opposed to MTW. (Where playing Denmark meant playing on a lower unit scale to make your princes fight better)
in montem soli non loquitur
(\_/) (>.<) That's what happens with bunnies
(x.X)(_)(_) who want to achieve world domination!
becoming is for people who do not will to be
I checked all my family members in my current Germanic campagne. Hard/hard, large units. I only noted ancilliaries and traits that seemed possibly relevant.
[table 1 2 2]
=#Men|=Command|=Valour|=ancilliaries|=traits
=26|=2|=1|=Fam.Warrior, Vet.Warrior, Shieldbearer|=InthePink Berserker
=36|=1|=0|= |=BeeninWars, FactionHeir
=24|=2|=0|= |=BeeninWars
=24|=0|=0|= |
=24|=0|=0|= |
=24|=2|=1|=Shieldbearer|
=48|=6|=5|=Bodyguard, Fam.Warrior|=FactionLeader
=38|=6|=4|=Shieldbearer|=BeeninWars, Disinherited
=26|=0|=0|=PriestofWoden|
=26|=2|=1|=PriestofDonar|=UntouchedbyFear
[/table]
Any ideas?
Let's change that slightly. Assuming you're using vanilla:
[table 1 2 2]
=#Men|=Command|=Valour|=Personal Security|=HP|=Faction
=26|=2|=1|=+1|=+2|
=36|=1|=0|=+2|=+2|=Heir
=24|=2|=0|=+0|=+2|
=24|=0|=0|=+0|=+0|
=24|=0|=0|=+0|=+0|
=24|=2|=1|=+0|=+0|
=48|=6|=5|=+5|=+0|=Leader
=38|=6|=4|=+0|=+2|=Disinherited
=26|=0|=0|=+0|=+0|
=26|=2|=1|=+0|=+0|
[/table]
Let me formulate a hypothesis. My guess is that the variable of primary importance is the state of being a) a faction leader, b) a faction heir or former faction heir, or c) a regular family member; and of secondary importance is a random factor. Organizing the table by the primary factor first, then by bodyguard size, we get:
[table 1 2 2]
=ID#|=#Men|=Command|=Valour|=Personal Security|=HP|=Faction
=1|=48|=6|=5|=+5|=+0|=Leader
=2|=38|=6|=4|=+0|=+2|=Disinherited
=3|=36|=1|=0|=+2|=+2|=Heir
=4|=26|=2|=1|=+1|=+2|
=5|=26|=0|=0|=+0|=+0|
=6|=26|=2|=1|=+0|=+0|
=7|=24|=2|=0|=+0|=+2|
=8|=24|=0|=0|=+0|=+0|
=9|=24|=0|=0|=+0|=+0|
=10|=24|=2|=1|=+0|=+0|
[/table]
I see no correlation between the two-man differences in unit size and any other factor I've charted. Any of the four factors should put #5 as less than or equal to #7-9, but it has more guards. Two uncharted possibilities are Influence and age. I'll do some more research into this when I get the chance, but I don't expect that to be for a while.
-Simetrical
Regarding the above:
Wrong data gathered = wrong conclusion drawn.
I think it has more to do with influnce... something like X*influence + base size modified to bonus faction leaders and maybe heirs.
Last edited by Dearmad; 05-17-2005 at 20:55.
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