Poll: Do you still want to play vi?

Be advised that this is a public poll: other users can see the choice(s) you selected.

Page 1 of 2 12 LastLast
Results 1 to 30 of 51

Thread: Your views on vi mp.

  1. #1

    Default Your views on vi mp.

    As vi lobby numbers seem to be at an all time low I would like to hear your opinions as to why this is and whether we can get a substantial turnout at least 1 night a week/fortnight.

  2. #2
    Clan Takiyama Senior Member CBR's Avatar
    Join Date
    Aug 2002
    Location
    Denmark
    Posts
    4,408

    Default Re: Your views on vi mp.

    Have thought about it recently. At least some Samurai Wars


    CBR

  3. #3
    ..fears no adversary Senior Member Jochi Khan's Avatar
    Join Date
    May 2002
    Location
    South Wales UK
    Posts
    1,213

    Default Re: Your views on vi mp.

    Hi Sid

    I have dropped into VI lobby on a number of occasions and noticed how 'empty' it is now.
    Max 43 people online and only two people that I knew from pre-RTW days.

    To be honest, I don't think you will get players back to MTW/VI, even for Samurai Wars CBR.

    Seems very strange that the strong community that we had, should, after their disappointment with the release of RTW and the v1.2 patch, totally leave.
    If RTW was so bad for them, why did they not return to playing MTW/VI?

    Edit: Correction:-A number of clans from MTW/VI are still playing RTW

    Even with it's faults, MTW/VI has given them so much pleasure. Many clans actively playing each other on a regular basis (CWC and CWB spring to mind) as well as the fun games played at random.

    Jochi
    Last edited by Jochi Khan; 06-04-2005 at 17:16.
    R.I.P Great Warrior Ja mata TosaInu


    sat at the..Nomad Alliance..campfire



    Do your best and do it according to your own inner standard
    --call it conscience--
    not just according to society's knowledge and judgement of your deeds.

  4. #4

    Default Re: Your views on vi mp.

    Im not suprised people play RTW in mp,
    after all most of the major bugs that made me stop playing would not affect MP
    Like the moronic ai or the load/save bug,
    So as i said it does not come as a suprise that rome will have a MP following,
    After all,
    It really has Great potential.
    And with decent players and modding these can possibly be achived.
    In multi player

    However I Like MTW VI for its campaign mode,
    And play It for campaign only,
    I enjoy the managment of taxes and things of that nature and do not let the computer do these things for me,
    And although the AI can be a little dence at times , and just stands in 1 place whilst I throw Huge bolders at them, The battles v's the AI are more than bareable,

    But for multi player I Must always go to My beloved Shogun,
    I cannot Leave my shogun to wither and die.
    SO i am humbly at its service as some of you may have relized.
    And any other total war game can go whistle if it thinks i will leave the shogun comunity for a new and improoved modde,
    So there you have it,

    But thats me

    ShambleS
    Last edited by Shambles; 06-04-2005 at 17:02.

  5. #5
    Senior Member Senior Member Elrich of Gaul's Avatar
    Join Date
    Mar 2002
    Location
    Gatineau, Quebec
    Posts
    244

    Default Re: Your views on vi mp.

    Vi... or MTW for some, was but a stepping stone in an ongoing journey in the TW community. I too started off with Shogun, and continue to have both strong memories as well as continued friends from that era.

    People generally do not rub well with change. It's human nature. If it isnt broke, why fix it.? well, with the movement forward to Warlord Edition... Medieval.. Vikings.. and now Rome, they are but steps in our journey. Most have complaints when new games come out... some legit, some simply because it's "not like the old game".. well, the old game is gone... the new one is here... and this one also will be put aside when the new one arrives etc..etc..

    Things change, we have two options.... to embrace them, or live in the past. There is nothing wrong with either option, just that one will eventually die.
    "Wake from death and return to life..."

  6. #6

    Default Re: Your views on vi mp.

    First off its a little dissappointing that 75 ppl have viewed this thread but only 6 have bothered to vote,so if you do read this thread plz just click a button to register an opinion.


    Jochi: "Max 43 people online "

    And I assume this deters you from logging on on an ad hoc basis.Im pretty sure this is the case for other ppl and the essence of this thread is to guage how many want to be active in vi and maybe find a regular night that suits most.

    Shambles: "But for multi player I Must always go to My beloved Shogun"

    Ive got your server software and logged on once,maybe you can post popular times in the soggy forum and Ill take a look.

    Elrich: "the old game is gone"

    I recognise that a lot of ppl were looking to move on as rome came nearer and eventually arrived,thats fine(I play rome a little myself),but I still see vi as a viable and fun game.

  7. #7
    Chief Sniffer Senior Member ichi's Avatar
    Join Date
    Jan 2003
    Posts
    3,132

    Default Re: Your views on vi mp.

    That's odd, I thought we were having a bit of revival this last week (I think I saw Elrich in the lobby, and a few others)

    Of course, you gotta remember that out of 6 billion potential players the most I ever saw online was around 200, and I've been alone in the lobby with chatty (quite scary really).

    So going back up from 35 to 45 isn't a big deal, but I can usually get a good game with some old friends most nights.

    Even see a few newbies.

    ichi
    Stay Calm, Be Alert, Think Clearly, Act Decisively

    CoH

  8. #8

    Default Re: Your views on vi mp.

    Tiger clan is active on MTW and VI. Most of us play everyday, especially on weekend.

    I have seen new players play MTW for the first time almost everyday. This is a good sign. Therefore, we spend much of our time in MTW showing them how to play this game. I hope the new generation of players will be as good as old one.

    Do not brand all MTW players as noob, I know many of MTW players who are good players. So, if you see no one play VI in the lobby, switch to MTW, you will find many friends there :)

    Tiger_Taiko
    www.tigerclan.com

  9. #9

    Default Re: Your views on vi mp.

    R:TW is a disappointment because many old friends refuse to play them.

    M:TW/VI is a no return because it is already stale by the time R:TW came out. We were waiting for R:TW already 6 months before R:TW was released.

    Looking back at what we called "balanced" in M:TW, it is only a compromise, and since M:TW is simpler, a compromise was easily reached (game mechanics is better understood as well).

    Oh so much potential for R:TW, but oh so much waste.

    Annie

  10. #10

    Default Re: Your views on vi mp.

    Good to hear again from you Sid. Been a month or two I guess (my usual internet/PC probs heh).

    Well, now that I'm back after quite a long period of inaction, I started playing a bit of VI mp, only to remember that most of the time I 'm trying to fight off boredom:). Otoh I always yearn to log on in order to get my VI "fix", if solely for a quick game every other day. This reveals the greatest appeal of the 2d-sprites TW era, at least according to me: there isn't anything similar out there, combining so much positive elements, extensively analysed over the years, while having serious negatives ones that could be partly fixed, but by no means in a RTW scale. In a few words...it was playable and highly addictive.

    But it is also a product and nowdays...(enter naive and endlessly repeated comments on consumer society and trends).
    After all some had played it for about 3 years- hmm, I guess that's why I continue playing it, 1.5 years to go:)

    And I don't think it's simpler than RTW, nor was it "balance" that forced many a poor sod to change sleeping habits, among other things heh
    (plus I haven't played yet extensively any VI mod mp, always a good option when you get bored of v4 woodsmen:P)
    [VDM]Alexandros
    -------------------------------------------
    DUX: a VI MP enhancement mod
    -Version 0.4 is out
    -Comments/Technical Problems are welcome here
    -New forum on upcoming DUX tourney and new site (under construction).

  11. #11

    Default Re: Your views on vi mp.

    Quote Originally Posted by ff_ladyan
    M:TW/VI is a no return because it is already stale by the time R:TW came out. We were waiting for R:TW already 6 months before R:TW was released.

    Looking back at what we called "balanced" in M:TW, it is only a compromise, and since M:TW is simpler, a compromise was easily reached (game mechanics is better understood as well).
    I was on the RTW v1.2 beta team, and I could see by the way things were going that RTW v1.2 was not going to offer a multiplayer gameplay which came anywhere near the potential of the engine. This is why CBR, Mitch, Krypta and I made the Samurai Wars stat for barocca's STWmod for MTW/VI. We took lots of feedback from veteran STW players, and tried to recapture the feel of original STW. There is 15 years total playing experience with the STW/MTW game engine just in the four core people who worked on the unit stats. The mod is there for anyone interested in playbalance over other aspects. The balance and pacing of Samurai Wars is better than either MTW or VI. You can easily play 3 or 4 satifying battles in an hour. However, we've seen with mods before where, despite the rhetoric about the desire for good playbalance, most players jump to the new game whether it's better or not.

    I'd be glad to play some Samurai Wars battles, but I can't afford to go and hang around the MTW/VI lobby for hours hoping some players with the mod will show up. After playing Samurai Wars, I can't go back to either MTW or VI. The team battles I played with Samurai Wars back in February were tactically richer than any version of Total War I've ever played. I see no point in trying to master or continue playing the inferior MTW or VI who's faults have been pointed out numerous times.
    Last edited by Puzz3D; 06-07-2005 at 19:41.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  12. #12

    Default Re: Your views on vi mp.

    The team battles I played with Samurai Wars back in February were tactically richer than any version of Total War I've ever played. I see no point in trying to master or continue playing the inferior MTW or VI who's faults have been pointed out numerous times.
    Agreed (although I think that guns in VI are an annoying feature , I get the feeling they aren't as balanced as in STW and work in a somewhat strange way), but VI is as good or bad as you want to make it. 6k works very nice, multiplying the range of useful units, maybe not as successfully as a mod with a very limited unit selection, still it offers a quite strong r/p/s.
    I have to admit tho that when re-installing VI, I never fail to get the Com Mod reinstalled , had some very good games on it as well and I didn't have to put up with very small maps and the same large ones - something that was a weird obsession with some SamMod players heh. Ofcourse I realise getting nowdays any players at all for any type of game in VI is more than hard, so mods are out of the question.
    [VDM]Alexandros
    -------------------------------------------
    DUX: a VI MP enhancement mod
    -Version 0.4 is out
    -Comments/Technical Problems are welcome here
    -New forum on upcoming DUX tourney and new site (under construction).

  13. #13

    Default Re: Your views on vi mp.

    It's disappointing but the remakes of the original STW maps for Samurai Wars do not provide the same gameplay because the red zone border was increased in MTW from 2 tiles to 3 tiles, and you can't go into the red zone in MTW the way you could in STW. As a result, the strategies used on those original maps don't work as well, and the playable area is smaller. The most successful remake was of Obake's Horselands custom map. Also, his excellent Rivercrossings map won't work because water is not fordable in MTW where is was in STW. A lot of Samurai Wars games were played with these small original maps in an attempt to capture STW's original feel, but it only really works with 1v1 or 2v2 battles. If people would rather play CBR's Community mod, I'd be up for that.
    Last edited by Puzz3D; 06-07-2005 at 19:56.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  14. #14

    Default Re: Your views on vi mp.

    well, I chose the 3rd option, even though that may seem lame; but since I can't make games, I can't afford the time to wait around 30 minutes to play for less than 10...
    However, I'm not much of an MP player anyway; I played little MP even way before RTW was officially announced - and I had the same problem, not being to create games.

    Another possibility is that the MP community didn't just "desert" to the other side, but it's simply a temporary recoil... but of course I'm just guessing now.
    Therapy helps, but screaming obscenities is cheaper.

  15. #15

    Default Re: Your views on vi mp.

    Quote Originally Posted by Blodrast
    since I can't make games, I can't afford the time to wait around 30 minutes to play for less than 10...
    -----------------
    However, I'm not much of an MP player anyway; I played little MP even way before RTW was officially announced - and I had the same problem, not being to create games.


    Have a look in the how to host shogun mp games, in the Sword do jo,
    https://forums.totalwar.org/vb/showthread.php?t=48438
    I wrote it for shogun, But its the same for every game Apart from the port numbers,
    Any way it should help you configure pc to Host games,
    ShambleS
    Last edited by Shambles; 06-09-2005 at 11:42.

  16. #16

    Default Re: Your views on vi mp.

    well haven't played VI for 18 months now
    but coz i've been playing mtw from xmas 2002 and then stopped about feb 2004 as i just had to much of it!!!

    its a brilliant game BUT it gets a little boring after near 2 years, i honestly can't see the point of it anymore!!!

    I did pin my hopes on RTW like many others, BUT then i realized CA stop being Creative Assembly "Group" and start to be Cash Assemblers PLC!!!

    as RTW will be avilable very soon for the button bashing box.

    lol remember CA saying it wasnt button bashing-box game

    CA can't expect similar type of sales for their rtw add-on as they did for warlord\Vi as you kinda need a good game to start with.

    on a slightly different matter here: has anyone played call of duty?
    i realize its a totlly different game BUT if you look up on the history of the company behind it, then it gives hope that it might happen on our type of game.

    (i'm sure there was similar treads ages ago about Stw and its add-ons)
    Last edited by Pitt_Slayer; 06-10-2005 at 07:11.

  17. #17

    Default Re: Your views on vi mp.

    Quote Originally Posted by Pitt_Slayer
    lol remember CA saying it wasnt button bashing-box game
    RTW = whack-a-mole

    If you like WWII multiplayer games, take a look at Red Orchestra for UT2004.
    Last edited by Puzz3D; 06-10-2005 at 13:30.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  18. #18

    Default Re: Your views on vi mp.

    i played a few games last night and had fun. the 7bears and hunters still seem pretty active.

    lookin for ichi-san, when are you gonna be online again?

  19. #19
    Clan Takiyama Senior Member CBR's Avatar
    Join Date
    Aug 2002
    Location
    Denmark
    Posts
    4,408

    Default Re: Your views on vi mp.

    Hm time to saddle up me thinks!


    CBR

  20. #20

    Default Re: Your views on vi mp.

    Shingen has been secretly plotting/hoping for the day for when Mizu heads will role again. There is no better spectacle than a Shingen charge running down fleeing Mizu.
    ..::Noobs don't own themselves!::..

  21. #21
    Clan Takiyama Senior Member CBR's Avatar
    Join Date
    Aug 2002
    Location
    Denmark
    Posts
    4,408

    Default Re: Your views on vi mp.

    In your dreams stinking Shingen!


    CBR

  22. #22

    Default Re: Your views on vi mp.

    Oh CB, I see you have crawled out from under the Mizu rock. If it is war you want it is war you will get! Time for me to muster fiance whipped Mitch...Shingen Rides!!!
    ..::Noobs don't own themselves!::..

  23. #23

    Default Re: Your views on vi mp.

    Quote Originally Posted by CBR
    Hm time to saddle up me thinks!


    CBR

    ..well, while your at it, get the ComMod proj stats to work with their little VI and Samwars brothers

    ..although I don't believe you heh
    [VDM]Alexandros
    -------------------------------------------
    DUX: a VI MP enhancement mod
    -Version 0.4 is out
    -Comments/Technical Problems are welcome here
    -New forum on upcoming DUX tourney and new site (under construction).

  24. #24
    Clan Takiyama Senior Member CBR's Avatar
    Join Date
    Aug 2002
    Location
    Denmark
    Posts
    4,408

    Default Re: Your views on vi mp.

    Hm ComMod used default projectile stats. I actually did think about doing a ComMod 1.1 and make projectile stats to work with SamWars (faster reloads on xbows to cut down lenght of missile phase as well fixing fatigue problem with spears etc) so I didnt have to swap stats between these two wonderful mods


    CBR
    Last edited by CBR; 06-10-2005 at 18:13.

  25. #25

    Default Re: Your views on vi mp.

    Quote Originally Posted by Pitt_Slayer
    its a brilliant game BUT it gets a little boring after near 2 years, i honestly can't see the point of it anymore!!!
    Unlike you, I was less than impressed with anything other than a modded version but I do agree that it is not worth the effort

    ........Orda

  26. #26

    Default Re: Your views on vi mp.

    Yes, I know you used the default, but I do remember your wanting to produce a new set of em, it would definately enhance the mod.

    Oh yes, these two wonderful mods = the only way I can win a battle without using cheats;) ...and if you lose, hey, you can always just provide a new mod version hehe
    [VDM]Alexandros
    -------------------------------------------
    DUX: a VI MP enhancement mod
    -Version 0.4 is out
    -Comments/Technical Problems are welcome here
    -New forum on upcoming DUX tourney and new site (under construction).

  27. #27
    Clan Takiyama Senior Member CBR's Avatar
    Join Date
    Aug 2002
    Location
    Denmark
    Posts
    4,408

    Default Re: Your views on vi mp.

    hmm yes maybe I should...

    Would be a horrible waste of time with so few players but that has not stopped me before!


    CBR

  28. #28
    ..fears no adversary Senior Member Jochi Khan's Avatar
    Join Date
    May 2002
    Location
    South Wales UK
    Posts
    1,213

    Default Re: Your views on vi mp.

    I see Shingen still has horrible nightmares

    Still can't get used to running from Mizus

    How you been Krypta?

    Jochi
    R.I.P Great Warrior Ja mata TosaInu


    sat at the..Nomad Alliance..campfire



    Do your best and do it according to your own inner standard
    --call it conscience--
    not just according to society's knowledge and judgement of your deeds.

  29. #29

    Default Re: Your views on vi mp.

    Ah Jochi, the only Mizu worthy enough to ride with Shingen, cept for maybe Tosa but I have doubts with his skill after seeing him play Enemy Territory!

    Doing good though M8. I think CB has some plans in the works for combining SW and MTW/VI, will have to see how it pans out though. Hopefully his skills are better at that, then they are at manning a u-boat.
    ..::Noobs don't own themselves!::..

  30. #30

    Default Re: Your views on vi mp.

    good to see you mizus and shingen last night :) i had two fun games, felt just like old times, especially the game you crushed us in!

    i also saw ichi there but he was gone when i got out of my first game

    i'll have to search out the shogun mod and install it on this pc, what projectile stat are you guys using now?


Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO