Good news mates
But what about the main topic subject? Just a rememberence...
Q. Will the battle model be :Fast battles, flat grounds, high kill rates, close armies, small map(with red line-Current RTW style) or: Long battles, non-flat grounds, slow kill rates, far armies, bigger map (without red line-old TW series style).
A.The basic battle game won't change that much; this is an expansion, not a re-imagining of RTW."After the Intrepid Sidekick's comments i was waiting for new information about battles. Sidekick's comments were very optimistic and promising. I'm keeping my hope alive. Please if a CA staff comes here again please fellas give an answer to us that, your answers are still "no" to first two question?"Q. Do you plan on having an option of making the battlefields bigger for campaign battles? The option is already available for large custom and historical battles. Quite apart from that, the bits surrounding the current battlefield edge are rendered anyway, so why not let us use them?
A. No.
Blurry but promising or promising and blurry ... What about mechanics and what about non-mechanics? It was the grey area which is stand between white and black. Which points will be mainly "tightening" and "polishing" besides from 80 new units and night battles?Originally Posted by Intrepid Sidekick
I hope the big changes were directly battlefield sizesOriginally Posted by Intrepid Sidekick
or selectable battlefield sizes
and longer battles
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