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Thread: How to change unit banners and faction icons

  1. #31

    Default Re: How to change unit banners and faction icons

    Quote Originally Posted by SubRosa View Post
    You will not have to repak banners or faction symbols with 1.5. At least not if you are using a mod folder.
    I thought so - Amazon TW was one of the mods I was looking at to confirm that repacking wasn't necessary. I'll keep playing around with it to see why it's not doing what it "should" - everything is in a mod folder, so it should work. Any thoughts about the file-size issue I ran into?

  2. #32

    Default Re: How to change unit banners and faction icons

    I have never run across that file size issue. But that does not mean it is not real. My texture files always come out to be 86kb so I would not have encountered it.
    There are never enough hours in the days of a Queen, and her nights have too many...

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  3. #33
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: How to change unit banners and faction icons

    Upload a banner, then. I would suggest that it is strange to not have the same filesize as vanilla. Probably something wrong with it.
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  4. #34
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: How to change unit banners and faction icons

    Sir_Lysander have you selected 'generate all mip-maps' when you save the DDS?
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  5. #35

    Default Re: How to change unit banners and faction icons

    Quote Originally Posted by Dol Guldur View Post
    Upload a banner, then. I would suggest that it is strange to not have the same filesize as vanilla. Probably something wrong with it.
    I'm not entirely sure how to do so; let me look and I will, or send directly to you.

    Quote Originally Posted by Makanyane View Post
    Sir_Lysander have you selected 'generate all mip-maps' when you save the DDS?
    Yes; NVidia settings: DXT1 ARGB 4 bpp | 1 bit alpha, Generate All mip-maps, 2D Texture. These are the same settings I've used to edit unit textures wit no problem.

    I'm putting the files in "mod\Data\models\textures," but it's defaulting to the Vanilla ones.

  6. #36
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: How to change unit banners and faction icons

    I use DXT5 ARGB 8bpp interpolated alpha

    have a go with that

    (if you need to 'upload' something here, normal method is actually to upload it in a zipped folder to somewhere like Megaupload or FileFront and post the link)
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  7. #37

    Default Re: How to change unit banners and faction icons

    Quote Originally Posted by Makanyane View Post
    I use DXT5 ARGB 8bpp interpolated alpha

    have a go with that

    (if you need to 'upload' something here, normal method is actually to upload it in a zipped folder to somewhere like Megaupload or FileFront and post the link)
    I'll try that setting.

    Odd though - the setting I was using works perfectly fine for editing unit skins, but doesn't appear to for faction standards. I wonder what the rationale was behind such a change. I'll let you know if it works.

  8. #38
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: How to change unit banners and faction icons

    Nearly all the tga.dds files in RTW should be saved in the same format (the only ones that differ are not related to units or banners or buildings). You must be doing something wrong. I use Nvidia and have never had a problem. I do not have it installed now so cannot help but if you upload it I'm sure someone else will have a lok at the file information for you.
    "One of the most sophisticated Total War mods ever developed..."

  9. #39

    Default Re: How to change unit banners and faction icons

    Quote Originally Posted by Dol Guldur View Post
    Nearly all the tga.dds files in RTW should be saved in the same format (the only ones that differ are not related to units or banners or buildings). You must be doing something wrong. I use Nvidia and have never had a problem. I do not have it installed now so cannot help but if you upload it I'm sure someone else will have a lok at the file information for you.
    I hadn't had a chance to update here, but - it's working. I'm doing banner skins using the "DXT5 ARGB 8bpp interpolated alpha" (86 kb file size) setting and unit skins at "DXT1 ARGB 4 bpp 1 bit alpha" (43 KB file size). (that and the banners txt file threw me with the "../modfolder/data" directory reference rather than simply "modfolder/data"). I'm not sure why banners are one way and units another, but so long as it works, it works, so why mess with it .

    For the record, I tried a 43 KB/DXT1 tga.dds for the banners and got a pure-white banner (with the proper "../modfolder" setting); when I tried to open the file to save it as a 86 kb/DXT5, Photoshop said the file was corrupt. The original "WIP" file I had "wasn't" corrupt, so I went from there.

  10. #40
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: How to change unit banners and faction icons

    Unit skins should be at DXT5 too - are you sure they are working correctly at DXT1? My own experience is that there are problems if they are nto saved exactly right (sometimes with alpha layers)?
    "One of the most sophisticated Total War mods ever developed..."

  11. #41

    Default Re: How to change unit banners and faction icons

    I have always saved everything like so:

    There are never enough hours in the days of a Queen, and her nights have too many...

    ATW Version 2.5 is now out!

  12. #42

    Default Re: How to change unit banners and faction icons

    Quote Originally Posted by Dol Guldur View Post
    Unit skins should be at DXT5 too - are you sure they are working correctly at DXT1? My own experience is that there are problems if they are nto saved exactly right (sometimes with alpha layers)?
    No problems to report with the DXT1/ARGB for unit skins; I may go back and see if it was simply a text file error that prevented the DXT1 version of the banners from working. Since I deleted the file Photoshop called corrupt, I'm not sure exactly what the nature of that file's problem actually was.

    I originally figured that it was a file saving problem that I ran into - I did that once with a unit card (saved a .tga at 32bits/pixel rather than 24.) That lead me to check the file sizes, and my original post on it.
    Quote Originally Posted by SubRosa View Post
    I have always saved everything like so:

    I just checked my models_unit\textures folder and my file sizes runs from 43 to 171 kb - so the file size, in and of itself, is not a problem as I had earlier thought. All my unit skins are done with the DXT1/ARGB setting, so at least that portion of the game engine can digest those files without too many hiccups.

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