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Thread: Cavalry for Britons?

  1. #1
    Frustrated would-be modder Member vastator's Avatar
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    Default Cavalry for Britons?

    I've pretty much finished modding RTW to my satisfaction (thanks to a LOT of help from the .org! ), but I'd like to give the Britons some non-chariot cavalry. Adding ballistas to the Seleucids and Carthaginians wasn't hard, as they already have artillery crew skins, but what about the barbarian/noble cavalry? I don't think I have the software or the ability to reskin them myself - is there a downloadable mod?

  2. #2

    Default Re: Cavalry for Britons?

    This is very easy to do yourself.

    Just make a new unit. (copy the textfiles from some barbarian cavalery) change the model-files (cas) to an apropriate british eksisting unit (spear/sword?).

    I'm not sure if you have a horseskin for the britons, but you could comprimize with using the same skin-file as the pontic lighthorses.
    Just see what horses the pontic cavalery uses, and change the mount in the textfile.

    Then give it to the brit's...

    Good luck

    -Skel-
    Last edited by skeletor; 07-21-2005 at 12:56.

    Age of vikings and fanatics: Total War

  3. #3
    Frustrated would-be modder Member vastator's Avatar
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    Default Re: Cavalry for Britons?

    Thanks, I'll give it a try - AFTER backing up my files!

  4. #4

    Default Re: Cavalry for Britons?

    I wouldn't worry about the horses, all the horses will automatically have the right colours for the faction they're recruited by because they're defined for all factions in dmb.

    You will have to create a new entry in dmb for the rider, however, if you're not going to define an existing one for the britons. Copy the existing one for the unit you want to use and change the skeleton to a mounted one, for example:

    fs_spearman, fs_swordsman

    to

    fs_hc_spearman, fs_hc_swordsman
    Last edited by Epistolary Richard; 07-21-2005 at 17:01.
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  5. #5
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Cavalry for Britons?

    for a complete novice at modding Rome,

    what would i have to do to make a suitable medium to light cavalry unit for the britons,
    (using an unarmoured rider)
    (FAST and light, tired of routing troops outrunning me)

    and a suitable medium to heavy cavalry using the heavy charioteer rider (or similar)

    edit which files? (and where are they?)

    thanks
    B.
    Last edited by barocca; 07-21-2005 at 19:29.
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  6. #6
    Frustrated would-be modder Member vastator's Avatar
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    Default Re: Cavalry for Britons?

    I tried it last night, and it worked! All I did was copy the Dacian light cavalry files and substitute "Briton" for "Dacian". The barbarian light cavalry are just spear warbands on horses, and the Britons already have the right horse model, so I now have spear-armed British light cavalry. I've had to use the Pontic light cavalry sprites, and there's no proper unit card, but what the heck? At least the British stables can turn out something besides warhounds!

    As a matter of interest, if I combined the chariot crew skin with the Gothic cavalry skeleton would that result in British noble cavalry, or is it a bit more complicated than that?
    Last edited by vastator; 07-22-2005 at 09:20.

  7. #7
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Cavalry for Britons?


    HERE is your unit card - CLICK the picture and a zip download will start,
    in the zip is the tga file

    MAKE a folder in Rome/Data directory,
    CALL folder ui
    make a subfolder in ui
    CALL folder units
    make a subfolder in unts
    CALL folder BRITONS - in capitals
    put the TGA in that folder,
    as long as you called the unit BARB CAVALRY BRITON it will work

    now,
    please, what files have to be duplicated and renamed,
    what edits in text files have to be made

    cheers,
    B.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  8. #8
    Frustrated would-be modder Member vastator's Avatar
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    Default Re: Cavalry for Britons?

    Wow! Thanks for the unit card!
    Now, I'm not at home at the moment so I'm working from my swiss-cheese memory, but I think it's as follows:

    In export_descr_unit, copy and paste any of the barbarian light cavalry descriptions. Substitute "briton/britons" for original faction name as appropriate.

    In export_descr_unit_enums, copy and paste any barabarian light cavalry description, again substituting "briton" for the original faction.

    In descr_model_battle, find the section relating to barbarian light cavalry, and add a new textures line using the British spear warband details. For the sprites line, copy and paste the line from the Pontic light cavalry.

    Sorry if that's a bit hazy, but it's a lot clearer once you're actually looking at the files. Heck, if I can do it, anyone can!

  9. #9

    Default Re: Cavalry for Britons?

    The problem with that is that the britons use different models for their infantry to account for their spikey hair, so you're horsemen won't have the spikes but will have metal 'plaits'. To do it really properly you'll have to define a new model in descr_model_battle. I'm not at my copy of RTW right now, so hopefully someone else can give you the entries.
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  10. #10
    Frustrated would-be modder Member vastator's Avatar
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    Default Re: Cavalry for Britons?

    I'll have to check when I get home, but I'm sure my cavalry were bareheaded with lime-spiked hair. I think I'd have noticed if they had plait like the Gauls.

  11. #11
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Cavalry for Britons?

    how do i get to looksee at the tga.dds files?

    (remember complete noob at rome here)

    and what is the diff between models/textures
    and sprites?

    (and where is the actual model???)

    B.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  12. #12

    Default Re: Cavalry for Britons?

    To view the tga.dds files you need the Nvidia DDS Utilities and Photoshop Plugins from the NVIDIA Official Site.

    The models (which are .cas files, typically in the level above the .tga.dds files) are the frame of the soldier - kind of like a stone statue. The textures (also known as skins) are 2D graphics which are applied to the model like a paint-job.

    Sprites are 2D images which are used in place of the full models when the soldier is a certain distance away, to allow the game to still run at a fair pace when there are a lot of soldiers on screen.

    Some tutorials for basic skinning work are here:
    https://forums.totalwar.org/vb/showthread.php?t=39092

    Sprites can be created through the Sprite Generator included within the game, details here:
    https://forums.totalwar.org/vb/showthread.php?t=44180
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  13. #13
    Frustrated would-be modder Member vastator's Avatar
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    Default Re: Cavalry for Britons?

    Thanks, ER, you can explain it all much better than I can.

    The unit card works fine, and I've just checked the onscreen unit; they're definitely Britons with spiked hair - no steel plaits. Wow, I must have done something right for once!

  14. #14

    Default Re: Cavalry for Britons?

    Oh, okay. Great then.
    Epistolary Richard's modding Rules of Cool
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  15. #15
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Cavalry for Britons?

    got a cav unit for british,
    but i made a mistake and it used gaul spearband

    here's the line from descr_model_battle

    texture briton, data/models_unit/textures/unit_barb_warband_briton.tga

    SO i had a look around the file, and found what i should have been using and changed it
    texture britons, data/models_unit/textures/unit_barb_warband_briton_.tga

    WORKS FINE
    BUT
    they have pigtails???
    ??

    now to track down all the "unlocalised text"
    ??
    B.

    Quote Originally Posted by vastator
    Wow! Thanks for the unit card!
    Now, I'm not at home at the moment so I'm working from my swiss-cheese memory, but I think it's as follows:

    In export_descr_unit, copy and paste any of the barbarian light cavalry descriptions. Substitute "briton/britons" for original faction name as appropriate.

    In export_descr_unit_enums, copy and paste any barabarian light cavalry description, again substituting "briton" for the original faction.

    In descr_model_battle, find the section relating to barbarian light cavalry, and add a new textures line using the British spear warband details. For the sprites line, copy and paste the line from the Pontic light cavalry.

    Sorry if that's a bit hazy, but it's a lot clearer once you're actually looking at the files. Heck, if I can do it, anyone can!
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  16. #16
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Cavalry for Britons?

    oki

    thanks to all for advice and links and such

    here's the next one

    Briton Female Cav


    (thanks to ER's link to skinning tute - most helpfull)

    more to come,
    then i will upload the skins for them

    B.
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    ask them, which leaf on the tree
    will be next to go.

  17. #17
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Cavalry for Britons?

    almost as good as mud wrestling - but not quite...

    B.
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    ask them, which leaf on the tree
    will be next to go.

  18. #18
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Cavalry for Britons?

    here is the maiden skin

    link

    here is the unit card

    download unit card


    now a more difficult question

    if i wanted to duplicate a model, because i want the same model with 2 different skins for the same faction - how would i do that?

    B.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  19. #19

    Default Re: Cavalry for Britons?

    You'll find the unlocalised placement text in the export_unit file within the text folder. The unit description has to be defined for the britons as well as whatever unit you've copied.

    There's two ways of doing that actually, the basic one is just to copy the entry in descr_model_battle and change the name, and change the name of the soldier type in the new edu entry to correspond.

    The second way is to define the merc skin for the unit, but that gets a little more complicated and only allows two different skins on the same model for the same faction. But it's useful if you're hitting the model limit.
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  20. #20
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Cavalry for Britons?

    sadly the model i want to give a second skin to already has a merc skin,

    There's two ways of doing that actually, the basic one is just to copy the entry in descr_model_battle and change the name, and change the name of the soldier type in the new edu entry to correspond.
    tried that - um... "edu entry"??
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  21. #21
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Cavalry for Britons?

    export description unit

    thats one of the files show_err was complaining about
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  22. #22
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Cavalry for Britons?

    here is what i did

    export_descr_unit.txt
    type barb cavalry briton woad
    dictionary barb_cavalry_briton_woad ; Woad Barbarian Cavalry
    category cavalry
    class medium
    voice_type Heavy_1
    soldier barb_cavalry, 27, 0, 1
    mount medium horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hide_improved_forest, hardy, frighten_foot
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 14, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 3, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 400, 150, 40, 60, 600
    ownership britons

    export_descr_unit_enums.txt
    barb_cavalry_briton_woad
    barb_cavalry_briton_woad_descr
    barb_cavalry_briton_woad_descr_short


    descr_model_battle.txt
    type woad_cavalry
    skeleton fs_hc_swordsman ; combat spear
    indiv_range 40
    texture britons, data/models_unit/textures/unit_barb_warband_briton_woad.tga
    model_flexi data/models_unit/unit_woad_warband_cavalry_high.cas, 8
    model_flexi data/models_unit/unit_woad_warband_cavalry_med.cas, 15
    model_flexi data/models_unit/unit_woad_warband_cavalry_low.cas, 30
    model_flexi data/models_unit/unit_woad_warband_cavalry_lowest.cas, max
    model_sprite briton, 60.0, data/sprites/dacia_barb_cavalry_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f



    for that last bit,
    unit_woad_warband_cavalry_lowest.cas
    i duplicated the barb cav cas files

    B.
    Last edited by barocca; 07-23-2005 at 10:37.
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  23. #23
    Frustrated would-be modder Member vastator's Avatar
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    Default Re: Cavalry for Britons?

    Love the British headhunting maidens - sex and violence in one convenient package!
    It looks like I'm going to have to buy Photoshop in the near future - I have some British chosen archers just crying out for a unit card, and I'm really starting to enjoy this modding lark.

  24. #24
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Cavalry for Britons?

    here are the archer unit cards




    download unit cards


    any clues on duplicating a model?
    the model already has two skins for the faction, but i want to give it a third skin and change it from spear to sword,
    so i think i need to duplicate the entire model

    (and then i have another model i want to duplicate too)

    so this is something i need to figure out

    cheers,
    B.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  25. #25
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Cavalry for Britons?

    So basically, you want to use the same model for a different unit using a different skin.

    To do this you need to edit:
    descr_model_battle.txt in Data

    Here is where the "soldier" in export_descr_unit.txt is declared

    So say you wanted to use the barbarian crew, but with a different texture

    Copy the entry here:

    Code:
    type	barb_crew
    skeleton   fs_dagger
    indiv_range   40
    texture	gauls, data/models_unit/textures/unit_barb_infantry_gaul.tga
    texture	britons, data/models_unit/textures/unit_barb_infantry_briton.tga
    texture	germans, data/models_unit/textures/unit_barb_infantry_german.tga
    texture	dacia, data/models_unit/textures/unit_barb_infantry_dacia.tga
    texture	scythia, data/models_unit/textures/unit_barb_infantry_scythia.tga
    model_flexi   data/models_unit/unit_barb_peasant_high.cas, 8
    model_flexi   data/models_unit/unit_barb_peasant_med.cas, 15
    model_flexi   data/models_unit/unit_barb_peasant_low.cas, 30
    model_flexi   data/models_unit/unit_barb_peasant_lowest.cas, max
    model_sprite  scythia, 60.0, data/sprites/scythia_barb_crew_sprite.spr
    model_sprite  dacia, 60.0, data/sprites/dacia_barb_crew_sprite.spr
    model_sprite  britons, 60.0, data/sprites/britons_barb_crew_sprite.spr
    model_sprite  germans, 60.0, data/sprites/germans_barb_crew_sprite.spr
    model_sprite  gauls, 60.0, data/sprites/gauls_barb_crew_sprite.spr
    model_tri   400, 0.5f, 0.5f, 0.5f
    And change it to:
    Code:
    type	barb_crew_new
    skeleton   fs_dagger
    indiv_range   40
    texture	data/models_unit/textures/my_texture.tga
    model_flexi   data/models_unit/unit_barb_peasant_high.cas, 8
    model_flexi   data/models_unit/unit_barb_peasant_med.cas, 15
    model_flexi   data/models_unit/unit_barb_peasant_low.cas, 30
    model_flexi   data/models_unit/unit_barb_peasant_lowest.cas, max
    model_sprite  60.0, data/sprites/my_sprite.spr
    model_tri   400, 0.5f, 0.5f, 0.5f
    As your only going to use this model for the britons, you don't need to specify the faction before the texture and sprite.

    Now use barb_crew_new for your new model.
    Note: Just in case you didn't know, the sprites are like the 2D units in MTW, but they are only used for model in the distance. There is a sprite generator by CA at the top of the General forum.

    On the other hand, if you want to give this unit a spear, you have to edit the model itself using 3ds max or Gmax. Then you would use:

    Code:
    type	barb_crew_new
    skeleton   fs_dagger
    indiv_range   40
    texture	data/models_unit/textures/my_texture.tga
    model_flexi   data/models_unit/my_model_high.cas, 8
    model_flexi   data/models_unit/my_model_med.cas, 15
    model_flexi   data/models_unit/my_model_low.cas, 30
    model_flexi   data/models_unit/my_model_lowest.cas, max
    model_sprite  60.0, data/sprites/my_sprite.spr
    model_tri   400, 0.5f, 0.5f, 0.5f

  26. #26
    Frustrated would-be modder Member vastator's Avatar
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    Default Re: Cavalry for Britons?

    Barocca - thanks again for the unit cards. I only wish I knew enough about modding to help you out.

    Quote Originally Posted by Myrddraal
    On the other hand, if you want to give this unit a spear, you have to edit the model itself using 3ds max or Gmax.
    I take it you'd need the same software to replace the British chariot archer's bow with (historically accurate) javelins?

  27. #27
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Cavalry for Britons?

    heh, this has gone a lot further than just adding a couple of cavalry units,

    here is the replacement standard bearer


    download the skin link..
    you will need to rename it,
    to keep track i add a suffix, simply delete the _barocca bit

    this one has been really bugging me - why do all the barb factions have the same standard?
    anyways, i got a headache from trying to duoplicate models,
    so i took a break and made this

    now to go back and try find what i am doing wrong

    B.
    Last edited by barocca; 07-24-2005 at 02:42.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  28. #28

    Default Re: Cavalry for Britons?

    Since you guys have already diverted off topic; i figured why not toss in some more skins?

    I'm gonna make a small mod that'll just add some units to the world. Basicly, it'll add a few "Unique" units, scattered across the world. These units will be locked to a certain province, rather than a faction, like some units were in Medieval: Total War. I think that will make armies more diverse, and it'll be more fun to expand and conquer, since your armies will contain different units, depending on where you're fighting.

    I came up with these today.



    A hoplite for all those scattered greek city states! I mean, there's greek settlements in Gaul, Iberia, Scythia, Africa, Asia Minor, yet when you conquer them you can't hire any hoplites! I want to change that. :p



    Iberian Tribesmen. Not much to look at really, or fight with. But hey.

    Any other ideas? I was thinking a sarmatian mercenary or so, and Syrian Archers. But other than that, i can't really come up with much.

  29. #29
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Cavalry for Britons?

    sarmatians and syrians sound good,
    it is something missing from Rome,
    the ability to recruit locals who have their own fighting style


    here's the latest for the Britons

    Naked Fanatics (and i would refrain from calling them "painted ladies", they get kinda aggro)


    download the skin here
    link...

    B.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  30. #30
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Cavalry for Britons?

    after starting out wanting to add an extra officer to a chariot (which i am still going to do )

    i found all these great Briton skins that CA went to all the trouble of making, but not actually using,

    so if i can assign the skins to other units

    coming eventually for Briton faction,
    horse archers, more cavalry types, 3 archer types and a couple of extra infantry units (hopefully axemen too)

    B.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

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