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Thread: NEW LEVEL FOR DEMO ENGLISH 100 year war

  1. #1

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    Hi

    I've been modding the demo for the last few days and have made a new level. It pits french against english in the 100 years war. It includes new units ie longbows gothic knights, men at arms and feudal sergeants. It uses the jaffa map but with new terrain (it looks very different).

    If you want it email me on viper_goddard@hotmail.com. If the moderators read this could you put it up on the site for download (I tried to email dan but my message got sent back saying it wasn't a valid address)
    The stickyest situation since sticky the stick insect got stuck on a sticky bun!

  2. #2
    This comment is witty! Senior Member LittleGrizzly's Avatar
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    sounds cool u got msn ?????
    In remembrance of our great Admin Tosa Inu, A tireless worker with the patience of a saint. As long as I live I will not forget you. Thank you for everything!

  3. #3

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    yup
    The stickyest situation since sticky the stick insect got stuck on a sticky bun!

  4. #4

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    who should i send the an email to if i want the level put on the site like i say I mailed the staff from the link on the front page but the links are broken
    The stickyest situation since sticky the stick insect got stuck on a sticky bun!

  5. #5

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    you can mail it to me and I'll put it on my site...

    also you can mail it to .org :
    terazawa@hotmail.com or something like that,

    my email is elflands@hotmail.com
    Abandon all hope.

  6. #6
    Member Member BarryNoDachi's Avatar
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    terazawa@totalwar.org is the address you want i will also tell him personally

    ------------------
    Clan Kenchikuka

  7. #7
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    terazawa@totalwar.org is unavailable since my PC is currently at repairs...



    ------------------
    Clan Kenchikuka.
    evil is within us...

  8. #8
    Member Member w00tage's Avatar
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    how can you post then?

    ------------------
    "A warriors death in battle should be bloody"
    ohh ill have some of THAT thank you very much

  9. #9

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    well drop me an email when you are back up and i'll send you the level for the site.
    The stickyest situation since sticky the stick insect got stuck on a sticky bun!

  10. #10

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    I dont have the demo so I couldnt test it or whatever, but you may download the file Here!

    [This message has been edited by Mithrandir (edited 06-20-2002).]
    Abandon all hope.

  11. #11

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    any comments welcome specially on balancing the level and what else you'rd like me to make (within reason)?
    The stickyest situation since sticky the stick insect got stuck on a sticky bun!

  12. #12
    Senior Member Senior Member Sir Kuma of The Org's Avatar
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    This is very interesting and Thank you for your work 96mgb, but got to transfer this in the editing forum. Please continue your posting there for this topic.

    ------------------
    La vie est un don.
    What doesn't kill you, makes you stronger

  13. #13
    warning- plot loss in progress Senior Member barocca's Avatar
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    Tosa Inu's email works - try mailing to Tosa!

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    DoragonBarocca of Clan Doragon
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  14. #14
    Member Member DrNo's Avatar
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    96mgb, Just played your battle and it's pretty good. I lost first time around, but on second I managed to just about swing it my way and won.
    Then I switched sides and that was all too easy. The AI ran from side to side of the castle trying to decide what to do.
    The 2 units of 200 Archers were pretty effective.
    I killed of all the units apart from 2 Longbow units and the ChivalricKnights that were both in hiding. Found them round the sides of the castle hoping that I wouldn't find them.
    Half the Knights were on one side of the castle and the other half on the other trying to dig through the walls to get back to form a complete unit.

    Did some checking of unit stats after playing it to see which units were best. The Seargents are actually suprisingly very poor fighters but are good against cavalry with their spears. I thought Sergeants would be superior MenAtArms but seems they are more like YariSamurai from STW.
    Maybe this will be one of the first units to get some tweaking on the stats!
    Might go try the battle again now I know this, from the English side of course.

    Thanks to Mithrandir for hosting and posting.

  15. #15
    Member Member DrNo's Avatar
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    Oh yes that's better, this time around as the English I won convincingly.
    Knowing that Sergeants are Spearman made all the difference. It was still touch and go at one point in the battle though.

    96mgb, On a first attempt I would have to say that you produced something extremly playable and challenging.
    Maybe giving the French some MenAtArms might even it a bit, and give the AI more tatics to try.


  16. #16

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    I din't design it to be played as the french. I found that unless the saladin unit from the origional is present on the 'french side' the ai won't attack as its scripting doesn't work and you can't change the troop type of saldins unti. therefore I had to make it so you played the english as the ai works. I'm not sure how to edit the ai at present.

    In regard to the sergeants i can't change them to men at arms for some reason the game crashes if i do must be a limitation of the french? I will try to change them to gothic men at arms. On sun i will make som e changes and release it i will lower number of royal knights and add more units for each side so the battles even bigger :-)
    The stickyest situation since sticky the stick insect got stuck on a sticky bun!

  17. #17
    For England and St.George Senior Member ShadesWolf's Avatar
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    OK this is a long one - and it is also draft version one - I am looking at making it more realistic - number of unit/ soldiers per side, also reinforcements and 2v1

    So this is what I have so far - Cut and past these lines in, and enjoy

    ********
    //
    // battle description file.
    //


    //MapName::"flatinland01"
    MapName::"agincourt"
    Architecture::AT_WESTERN_EUROPEAN
    // Terrain::ARID
    Terrain::LUSH
    //BattleType::BATTLE_TYPE_TUTORIAL
    BattleType::BATTLE_TYPE_HISTORICAL
    Deployement::true
    //Season::SUMMER
    Season::WINTER
    WeatherSequenceId::0

    //InitialCameraPos:: 35750 20395 270 15 1000
    // x y dir(degress) up(degrees) distance
    InitialCameraPos:: 30000 20000 270 15 1000

    Player::"King Henry V" 5 5 LOCAL "sicily_practice_0" 5 true
    // PlayerName Player_id allies_id player_type army file list, Koku limit, attacker.
    // Note player_id==allies_id if has no allies.
    0 0 270 CATHOLIC_CULTURE
    // x y (Home point) home dir(degress).

    Player::"Dauphin" 6 6 ARTIFICIAL "sicily_practice_1" 6 false
    0 0 90 CATHOLIC_CULTURE


    //TerminatingTrigger::"BATTLE_PLAYER_WON" 1 0
    //TerminatingTrigger::"BATTLE_PLAYER_LOST" 2 0
    //
    //TerminatingTriggerGroup::1 1 SUCCESS_FINISHED_SEQUENCE ATTACKER ""
    //TerminatingTriggerGroup::2 1 FAILURE_FINISHED_SEQUENCE ATTACKER ""

    //triggers
    Trigger::1, BT_INCAPACITATE, factions 5
    Trigger::2, BT_INCAPACITATE, factions 6

    //results
    Result::1, alliances 5, style DEFEAT
    Result::2, alliances 5, style VICTORY

    //groups
    Group::1, PRIMARY triggers 1 result_ids 1
    Group::2, PRIMARY triggers 2 result_ids 2

    **********

    //
    // Army description file.
    //
    // PLAYER

    UnitStart::"knights"


    InitialLeaderName::"King Henry V"
    IsGeneral::true
    Position:: 33260 20395
    Direction::270
    GeneralRank::2
    LeaderHonour::20 //?????
    UnitMon::1 //?????
    TroopType::ChivalricKnights
    //TroopType::FeudalKnights
    TroopNum::50
    TroopHonour::1
    Columns::8
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"knights1"


    InitialLeaderName::"King Henry V1"
    IsGeneral::false
    Position:: 35260 22395
    Direction::270
    GeneralRank::2
    LeaderHonour::20 //?????
    UnitMon::1 //?????
    TroopType::ChivalricKnights
    //TroopType::FeudalKnights
    TroopNum::50
    TroopHonour::1
    Columns::8
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"archers1"

    InitialLeaderName::"Louis de Brienne"
    IsGeneral::true
    Position:: 32000 23000
    Direction::270
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::Longbows
    TroopNum::60
    TroopHonour::2
    Columns::20
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::

    UnitStart::"archers2"

    InitialLeaderName::"Louis de Brienne2"
    IsGeneral::true
    Position:: 32000 23800
    Direction::270
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::Longbows
    TroopNum::60
    TroopHonour::2
    Columns::20
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"archers3"

    InitialLeaderName::"Louis de Brienne3"
    IsGeneral::true
    Position:: 32000 24600
    Direction::270
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::Longbows
    TroopNum::60
    TroopHonour::2
    Columns::20
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::

    UnitStart::"archers4"

    InitialLeaderName::"Louis de Brienne4"
    IsGeneral::true
    Position:: 33000 25600
    Direction::270
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::Longbows
    TroopNum::60
    TroopHonour::2
    Columns::20
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"Man at arms"

    InitialLeaderName::"men1"
    IsGeneral::true
    Position:: 33000 25600
    Direction::270
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::chivalricfootknights
    TroopNum::150
    TroopHonour::2
    Columns::20
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"Man at arms"

    InitialLeaderName::"men2"
    IsGeneral::true
    Position:: 33000 25600
    Direction::270
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::chivalricfootknights
    TroopNum::150
    TroopHonour::2
    Columns::20
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"archers5"

    InitialLeaderName::"Louis de Brienne5"
    IsGeneral::true
    Position:: 33000 26600
    Direction::270
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::Longbows
    TroopNum::60
    TroopHonour::2
    Columns::20
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::

    UnitStart::"archers6"

    InitialLeaderName::"Louis de Brienne6"
    IsGeneral::true
    Position:: 33000 27600
    Direction::270
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::Longbows
    TroopNum::60
    TroopHonour::2
    Columns::20
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::

    UnitStart::"archers7"

    InitialLeaderName::"Louis de Brienne7"
    IsGeneral::true
    Position:: 33000 28600
    Direction::270
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::Longbows
    TroopNum::60
    TroopHonour::2
    Columns::20
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::

    UnitStart::"archers8"

    InitialLeaderName::"Louis de Brienne8"
    IsGeneral::true
    Position:: 33000 29600
    Direction::270
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::Longbows
    TroopNum::60
    TroopHonour::2
    Columns::20
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::

    UnitStart::"archers9"

    InitialLeaderName::"Louis de Brienne9"
    IsGeneral::true
    Position:: 33000 30600
    Direction::270
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::Longbows
    TroopNum::60
    TroopHonour::2
    Columns::20
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::

    UnitStart::"archers10"

    InitialLeaderName::"Louis de Brienne10"
    IsGeneral::true
    Position:: 33000 31600
    Direction::270
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::Longbows
    TroopNum::60
    TroopHonour::2
    Columns::20
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::

    UnitStart::"Billmen"

    InitialLeaderName::"Louis de Brienne1"
    IsGeneral::true
    Position:: 33000 32600
    Direction::270
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::billmen
    TroopNum::60
    TroopHonour::2
    Columns::20
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"crossbowmen"

    InitialLeaderName::"Louis de Brienne1"
    IsGeneral::true
    Position:: 33000 31600
    Direction::270
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::crossbows
    TroopNum::60
    TroopHonour::2
    Columns::20
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::

    ************

    //
    // Army description file.
    //
    // ENEMY


    UnitStart::"knights1"


    InitialLeaderName::"Comte de Crecy"
    IsGeneral::true
    Position:: 20145 29710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::ChivalricKnights
    TroopNum::200
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"knights2"


    InitialLeaderName::"Duc de Bologne"
    IsGeneral::false
    Position:: 20145 30710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::ChivalricKnights
    TroopNum::200
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::

    UnitStart::"knights3"


    InitialLeaderName::"Duc de Bologne"
    IsGeneral::false
    Position:: 21145 30710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::ChivalricKnights
    TroopNum::200
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"knights4"


    InitialLeaderName::"Duc de Bologne"
    IsGeneral::false
    Position:: 22145 30710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::ChivalricKnights
    TroopNum::200
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::

    UnitStart::"knights5"


    InitialLeaderName::"Duc de Bologne"
    IsGeneral::false
    Position:: 23145 30710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::ChivalricKnights
    TroopNum::200
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::

    UnitStart::"crossbowmen1"


    InitialLeaderName::"crossbowmen1"
    IsGeneral::false
    Position:: 21145 30710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::Crossbows
    TroopNum::100
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"crossbowmen2"


    InitialLeaderName::"crossbowmen2"
    IsGeneral::false
    Position:: 22145 30710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::Crossbows
    TroopNum::100
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"crossbowmen3"


    InitialLeaderName::"crossbowmen3"
    IsGeneral::false
    Position:: 26145 30710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::Crossbows
    TroopNum::100
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"crossbowmen4"


    InitialLeaderName::"crossbowmen4"
    IsGeneral::false
    Position:: 26145 31710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::Crossbows
    TroopNum::100
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"feudalmanatarms1"

    InitialLeaderName::"feudalmanatarms1"
    IsGeneral::false
    Position:: 26145 30710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::feudalmanatarms
    TroopNum::120
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"feudalmanatarms2"

    InitialLeaderName::"feudalmanatarms2"
    IsGeneral::false
    Position:: 25145 30710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::feudalmanatarms
    TroopNum::120
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"feudalmanatarms3"

    InitialLeaderName::"feudalmanatarms3"
    IsGeneral::false
    Position:: 24145 30710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::feudalmanatarms
    TroopNum::120
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::

    UnitStart::"feudalmanatarms4"

    InitialLeaderName::"feudalmanatarms4"
    IsGeneral::false
    Position:: 24145 31710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::feudalmanatarms
    TroopNum::120
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"feudalmanatarms5"

    InitialLeaderName::"feudalmanatarms5"
    IsGeneral::false
    Position:: 24145 32710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::feudalmanatarms
    TroopNum::120
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::

    UnitStart::"genoesesailors1"


    InitialLeaderName::"genoesesailors2"
    IsGeneral::false
    Position:: 22145 30710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::genoesesailors
    TroopNum::100
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::


    UnitStart::"genoesesailors2"


    InitialLeaderName::"genoesesailors2"
    IsGeneral::false
    Position:: 26145 30710
    Direction::0
    GeneralRank::1
    LeaderHonour::10 //?????
    UnitMon::1 //?????
    TroopType::genoesesailors
    TroopNum::100
    TroopHonour::1
    Columns::10
    CurveRadius::0
    FormationType::FORMATION_CLOSE
    //MeleeMode::ENGAGE_AT_WILL
    //FatigueLevel::FRESH //?????
    HoldPosition::true //????
    UnitEnd::
    ShadesWolf
    The Original HHHHHOWLLLLLLLLLLLLER

    Im a Wolves fan, get me out of here......


  18. #18
    Member Member DrNo's Avatar
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    96mgb, Wasn't implying that you should balance it so playing as French against English was an option.
    It's impossible to make a battle that is good from both sides as the AI would then have to be as good as a human player.

    Did some checking and can't see why you managed to get Gothic knights but not MenAtArms on Saladin army. I noticed the Gothic Knights are limited to German and Italian only and when the battle starts the graphic on them is incorrect on the unit icons at the bottom. Try playing as Saladin and you will see what I mean.
    So it may be that the graphic isn't there for French MenAtArms in demo when it's expected, but as French GothicKnights are not expected it probably dosn't check for the graphic.

    Will do some further checking/testing and see what I can find.

    Looking forward to your next version.

    Something fun I tried was changing the missile type for the Genose Sailors to Trebuchet. This I was hoping would mean 60 Sailors firing Trebuchet rounds.
    However I found I had a 60 man unit of GenoseSailors with a single Trebuchet for them to man. The range was equal to their bow range though making it useless.

  19. #19
    Member Member DrNo's Avatar
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    96mgb I managed to get the Battle to work with French MenAtArms.
    I changed the 2 FeudalSergeants with 4 honour to FeudalMenAtArms and with unit size 120. Dropped LateRoyalKnights down to 60 man unit too.

    Battle worked fine. I did find if you have a file open still, that MTW uses, then it crashes so this may have been your problem.

    Once I had the unit stats file open and forgot as I launched MTW and it caused an error with launching the game. Thought I had done something seriously wrong until I noticed.

    Where did you get the numbers for the factions from?


  20. #20
    Member Member DrNo's Avatar
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    ShadesWolf, Couldn't get your battle to work, get texture load errors. Think it must be to do with the Agincourt map.

    Anyway changed bdf to this and used the Jaffa battle as setup area. So Henry army is Richard and Dauphin is Saladin.
    Works great.
    Won the battle but not sure how. Seeing all those French Knights would have made me run, but my army held strong.


    //
    // battle description file.
    //

    Predefined::true
    Title::"Jaffa_Title"
    Author::"Tim Ansell"
    Rating::"Jaffa_Rating"
    Description::"Jaffa_Description"
    Conditions::"Jaffa_Conditions"

    IntroFMV::""
    OutroFMV::""

    MapName::"HillyInland06"
    Architecture::AT_WESTERN_EUROPEAN
    Terrain::LUSH
    BattleType::BATTLE_TYPE_HISTORICAL
    Deployement::true
    Season::SUMMER
    WeatherSequenceId::0

    Player::"King Henry V" 5 5 LOCAL "richard" 5 true 0 0 270 CATHOLIC_CULTURE
    Player::"Dauphin" 6 6 ARTIFICIAL "saladin" 6 false 0 0 90 CATHOLIC_CULTURE

    // PlayerName Player_id allies_id player_type army file list, Koku limit, attacker.
    // Note player_id==allies_id if has no allies.
    // x y (Home point) home dir(degress).


    //triggers
    Trigger::1, BT_INCAPACITATE, factions 5
    Trigger::2, BT_INCAPACITATE, factions 6

    //results
    Result::1, alliances 5, style DEFEAT
    Result::2, alliances 5, style VICTORY

    //groups
    Group::1, PRIMARY triggers 1 result_ids 1
    Group::2, PRIMARY triggers 2 result_ids 2

  21. #21
    Member Member DrNo's Avatar
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    Shadeswolf, just worked out why I was able to defeat those 1000 French Knights.

    The Longbows carry an armour piercing weapon i.e. an axe which means when I sent them all into melee they actaully did much better than expected.
    Also the ChivalricFootKnights get a cavalry attack bonus of 3. So in this battle they dominate against all enemy troops.


  22. #22

    Default

    Got a new version of the levl added two units of 120 menatarms to french side and two units of chiv knights to english (i love a cavalary charge :-). Not sure if its to easy or not. if you want it email me on viper_goddard@hotmail.com

    Mithrandir will you ber able to host the new version of the levl as before?
    The stickyest situation since sticky the stick insect got stuck on a sticky bun!

  23. #23

    Default

    96mgb,

    I played the first version of your mod, and it's very nice. I lost the first time and won the second time after pulling back onto the higher ground just in front of the castle. I was interested in seeing the longbows in action. I ranged between 33 and 68 kills with them the second time around.

    Nice job!

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  24. #24
    Member Member UglyJun's Avatar
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    fun battle that was got those french ..... the first time hehehe
    ps:love to try the new one out
    my email is Jun@mullum.com.au

    ------------------
    never born never died
    UglyJun
    never born never died 黒い山

  25. #25

    Default

    is mith hosting 96 mgb's new mod?
    Hirosito Mori

    Hirosito the Baptist of the Babbiest Babe Thread.

    Gentile or Jew
    O you who turn the wheel and look to windward,
    Consider Phlebas, who was once handsome and tall as you.

  26. #26
    Member Member Emp. Conralius's Avatar
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    Whew! I underestimated those Gothic Cavalry!
    WORMS

  27. #27
    Hatamoto, Clan Shinkage Senior Member ShinKamiizumi's Avatar
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    I'll keep it at Clan Shinkage also and update as it develops
    Jaffa Mod as of 6/20/02
    I'll add it to my downloads page as well. Great mod!
    A foolish passing thought makes one an ordinary man, while an enlightened second thought makes one a Buddha.

  28. #28
    Member Member Choco's Avatar
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    WOW guys great MOD!! Congrats!!

    The MOD crashed my computer 50% of the time but the other 50% sure it looked very nice.

    I was thinking on buying the game but now I think I could be happy with the demo and the Mods

  29. #29

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    glad people like the mod never made a mod for anything before!!! I will try and make a new level but for a bit i have to much other stuff to do. End of july perhaps i'll release another as i will be on summer holidays.
    The stickyest situation since sticky the stick insect got stuck on a sticky bun!

  30. #30
    Member Member Emp. Conralius's Avatar
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    96mgb, can you make on with Byzantines?
    WORMS

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