Originally Posted by
paullus
The odd thing is this: the thorakitai showed up just fine, but pantodapoi phalangitai and the cav unit I was using did not. So I switched up the pantodapoi for taxeis phalangitai, and the cav unit for hippeis...perhaps that will fix it all up.
As Epistolary Richard was saying not all units have a texture defined for the rebel faction as can be seen here in EB's descr_model_battle.txt from the Data directory.
Code:
; Hellenistic infantry - Pantodapoi Phalangitai / Machimoi Phalangitai
type hellenistic_infantry_pantodapoi_machimoiphalangitai
skeleton fs_thp_f_spearman_p, fs_swordsman_barb ; combat spear
indiv_range 40
texture carthage, data/models_unit/textures/ebunit_SPW_greek_phalangitai_Pontic.tga
texture romans_julii, data/models_unit/textures/ebunit_SPW_greek_phalangitai_Seleucid.tga
texture romans_brutii, data/models_unit/textures/ebunit_SPW_greek_phalangitai_Bactria.tga
texture numidia, data/models_unit/textures/ebunit_SPW_greek_phalangitai_Bactria.tga
texture thrace, data/models_unit/textures/ebunit_SPW_greek_phalangitai_Bactria.tga
texture macedon, data/models_unit/textures/ebunit_SPW_greek_phalangitai_Bactria.tga
texture parthia, data/models_unit/textures/ebunit_SPW_greek_phalangitai_Bactria.tga
texture merc, data/models_unit/textures/ebunit_SPW_greek_phalangitai_Ptolemaic.tga
model_flexi data/models_unit/ebunit_SPW_unit_greek_phalangitai_high.cas, 15
model_flexi data/models_unit/ebunit_SPW_unit_greek_phalangitai_med.cas, 30
model_flexi data/models_unit/ebunit_SPW_unit_greek_phalangitai_low.cas, 40
model_flexi data/models_unit/ebunit_SPW_unit_greek_phalangitai_lowest.cas, max
model_sprite numidia, 60.0, data/sprites/seleucid_greek_pike_phalanx_sprite.spr
model_sprite romans_brutii, 60.0, data/sprites/seleucid_greek_pike_phalanx_sprite.spr
model_sprite romans_julii, 60.0, data/sprites/seleucid_greek_pike_phalanx_sprite.spr
model_sprite carthage, 60.0, data/sprites/seleucid_greek_pike_phalanx_sprite.spr
model_sprite thrace, 60.0, data/sprites/seleucid_greek_pike_phalanx_sprite.spr
model_sprite macedon, 60.0, data/sprites/seleucid_greek_pike_phalanx_sprite.spr
model_sprite parthia, 60.0, data/sprites/seleucid_greek_pike_phalanx_sprite.spr
model_sprite merc, 60.0, data/sprites/seleucid_greek_pike_phalanx_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
Something like this would have to be added
Code:
texture slave, data/models_unit/textures/ebunit_SPW_greek_phalangitai_Bactria.tga
Along with an appropriate sprite.
Code:
model_sprite slave, 60.0, data/sprites/seleucid_greek_pike_phalanx_sprite.spr
Update:
I made the changes and here is the end result a battle just outside Damaskos
What where the other units you where having trouble with Paullus?
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