This is the fourth, and possibly the most ambitious of my Interactive Histories. Because of the wealth of information we have, yet not always easily accessable it might contain several odd cases of divisions and commanders. Also certain people might not behave as they did, but I will try my best. And last, the initial scene is being played out as a hypothetical case, not a historical case.
In essence, this installment is more of a game and much less of a true "What if" than the others given the complexity of the situation.
Having followed Vykka's very good, and easy to follow Alternate History I have opted to change the rules a little. I had actually wanted to do that for a long time but I didn't know what to do. Now I do.
From now on it will be played out like Vykka's thread. First three with a tiebreaker in the first. This should correct the overhasty decisions a bit as now it isn't paramount to be first.
We start out as von Manstein at the end of his counteroffensive in 1943.
Chapter 1: The Decision
22 March 1943
Sitting in the plane towards Rastenburg you can't help but feel that you should leave the front just yet. The fighting hasn't eased up, nor has the advance stopped, your men needs you. Yet you know that within a few days the mud will finally bring a complete halt to your counteroffensive... What a splendid performance. You smile at your achievements, and this time because Hitler let you have total freedom to sucker in the Russians. Yes, it is certainly something to smile about. But you still think what would happen if the rain suddenly stopped and you were all the way back in Rastenburg, well then Hoth would show his initiative again. You put the thoughts away and begin to think of the discussion ahead.
For hours you sit and deliberate the next course of action, but there is little choice really. Two options are clear for you, you opt to call them the 'Forehand Stroke' and 'Backhand Stroke'. The 'Forehand Stroke', the less attractive in your mind, involves an attack on the base of the Kursk salient, jutting into your front. The 'Backhand Stroke' on the other hand is a deliberate version of the counteroffensive now winding down, one that very much is in your favour, but obviously will be hard to convince Hitler of.
You finally enter the waitingroom in the Wolf's Lair. It seems that Hitler is holding court today. Matters of importance is obviously stuffed into a sinlge great day for the Führer. Typical of him.
Anyway, you look around the room and notice Sper sitting with his small crowd of technicians and experts at a table, clearly confident and cooly intelligent he is a most effective 'Führer Persuader' as he is being dubbed. Further in the room you notice your old comrade and opponent, Heinz Guderian. Recently given the position of General-Inspector of Armoured Troops he is now in a postion of power, one effectively at the hight of OKW and OKH.
Sitting alone at small table with some cookies you see General der Infanterie Kurt Zeitzler, the Chief of Staff to Hitler. Also known as General Fireball for his vicious temper, something that meant he was anything but timid in front of Hitler.
The last personr of interest you see is Field Marshall Keitel Chief of OKW, whatever his position you are certain that this man is close to Hitler, so close that you wonder what he is doing out here, and talking with him is Colonel-General Jodl, Chief of Staff OKW. Those two are an interestingly close pair when it comes to Hitler.
As Hitler is occupied for the moment you all have to wait and you have some more time to think up what to say and do. Quickly you realize that having an allied with you when you are to persuade Hitler would be perfect. Assaulting Hitler from two sides often had the effect of Hitler becoming disorientated and backing down, while he was most resilient to individuals. But who should you choose to persuade? And further, you haven't made up your mind about which 'Stroke' to present to Hitler. What to do?
A1: Persuade Speer. You know him, and you like him, not as a friend but as a professional. He is intelligent and on a very good footing with Hitler. Often his very presence calms the Führer. His position as Minister of Armaments is very strong. Hitler likes statistics and Speer can present them in ample amounts, you could gain a lot of advantage from that. Too bad that the man is not of the military and has little knowledge of battles, but perhaps that is a strength as Hitler has lost a lot of trust in the generals.
A2: Persuade Guderian. His new position brings him much closer to Hitler than you, he only has to report to him. He is a sort of wildcard at the Wolf's Lair now, as he will often bring the whole place into a flying battle of words. His tactical and strategic insight would be helpful, but he is not your most staunch supporter and you have several times clashed previously, in fact you sighed with relief when he was removed from his position in 41.
A3: Persuade Zeitzler. Now here we have a kindred spirit. He will, like you, talk back to the Führer if he feels like it. He has an aggressive spirit on the field so he will most certainly be in favour of your 'Forehand Stroke'. Sadly the man has a tendency to lose himself if he is met with opposition and he laso tent to push people towards a much more staunch view of their own. Expect trench warfare in the conferenceroom with Zeitzler.
A4: Persuade Keitel and Jodl. They are intimates of Hitler, they meet with him daily and both are of the Prussian tradition. So they have managed to get clear of Hitler's opposition to that cliche. The fact that there are two of might strengthen your position much more, but you also dislike both for their lack of spine in front of Hitler. Further, both are attached to OKW the staff resposible for everything but the East Front, Hitler might jump at it if he dislikes it.
B1: Try to use the 'Forehand Stroke' as your operational agenda. By choosing it you will try to force Hitler to grant you a few weeks of rest, replacements and reinforcements, especially in tanks. Then attack somewhere in early April, at the latest in late April. True the ground will be boggy but the Russians will be equally hampered and they will be weakened from the counteroffensive.
B2: Go with the 'Backhand Stroke', where you will leave a section of the front weak for the Russians to attack. It allows you to use the entire rasputitsa as a buildup and should end up with an easy maneuvered battle, the strength of the German army. The large salient in the south, created by Army Group South is very tempting.
Take into account that all four 'allies' might have a preference to operational behaviour, so think it over.
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