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Thread: Interactive History IV: Manstein's Woes

  1. #301
    Humanist Senior Member Franconicus's Avatar
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    Default Re: Interactive History IV: Manstein's Woes

    Didn`t you say you were 112? I am a bit confused

  2. #302

    Default Re: Interactive History IV: Manstein's Woes

    Could password-guarded subforums be created, like there are for the mod teams?

  3. #303
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Interactive History IV: Manstein's Woes

    Quote Originally Posted by Franconicus
    Didn`t you say you were 112? I am a bit confused


    My friend... A joke. But you already know that, you are merely baiting me to explain what you already know.

    NeonGod, that is my idea at the moment... My current problem is how to make the events fit. Would the choices of one team have a direct impact right away on the other team or would it be going on with a one round delay?
    You may not care about war, but war cares about you!


  4. #304
    Humanist Senior Member Franconicus's Avatar
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    Default Re: Interactive History IV: Manstein's Woes

    If you look at my Serialized Novel you find that several topics alternate. So in fact there are several stories tied together. This gives you enough time to react.

  5. #305

    Default Re: Interactive History IV: Manstein's Woes

    Quote Originally Posted by Kraxis
    NeonGod, that is my idea at the moment... My current problem is how to make the events fit. Would the choices of one team have a direct impact right away on the other team or would it be going on with a one round delay?
    Well, it depends. Are the two (or more?!) groups in direct competition? Indirect competition? Do they oppose each other, or are they both simply trying to achieve the same goal faster/better than the other team (s)? Would you prefer to run the simulation head-to-head (both teams act simultaneously), or causally? If a causal approach is taken, one team will have to start, which leaves the other team with the last decision (possibly).

    Think of these two approaches as the difference between live play and penalty shots. The Simultaneous approach is like live play, where both teams struggle at the same time to gain the upper hand. The Causal approach is like penalty shots, where teams alternate actions in a much more controlled environment.

    One call tell I play Dungeons and Dragons, eh?

  6. #306
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Interactive History IV: Manstein's Woes

    The idea was for two teams to control their side, in this case the British and German navies. Then I would present them with their options and only post when both sides have made up their mind (so one side could be waiting for the other for a while).

    So I'm thinking should the choices impact the other team right away or should it be delayed (as perhaps a similation of bad communication)... Bah, it will likely end up as a combination of both.
    You may not care about war, but war cares about you!


  7. #307

    Default Re: Interactive History IV: Manstein's Woes

    I think whether the impact is immediate or delayed should be decided on a case-by-case basis.

  8. #308
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Interactive History IV: Manstein's Woes

    I have given this a lot of thoughts by now and I think I have come to a workable solution that wouldn't leave the 'game' closed to a lot of potential players.

    One team would be here, and another be from another forum. I have two potential candidates for this. One is very much a naval grognard forum, the other is not too different from here. I will of course not mention them to you until it is over.

    This way everybody here can chime in, and the same for the other team.

    Also it is far too rigid to lay down rules on how chapters are done. Thinking over the options after various selections (I have already thought up a number of options and results) I have come to the realization that at time one team would need more chapters (and thus more options) than the other.
    You may not care about war, but war cares about you!


  9. #309
    Humanist Senior Member Franconicus's Avatar
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    Default Re: Interactive History IV: Manstein's Woes

    Another forum (I am the org, your forum! You shall not have other forii!)

    Jokes aside! Sounds good! You think another forum can compete with this military focused one?

    What will be the topic?

  10. #310
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Interactive History IV: Manstein's Woes

    Quote Originally Posted by Franconicus
    Another forum (I am the org, your forum! You shall not have other forii!)

    Jokes aside! Sounds good! You think another forum can compete with this military focused one?

    What will be the topic?
    Hehe... I'm uncertain about one, but they are not untested in the ways of war, in fact they pride themselves on tactics and strategy as well. They might, though, be a bit odd and have a tedency for jokes and wierds plays. I'm not certain they would be serious enough.

    The other forum would be more than a match for you guys.
    Since I have already made the setting Naval early 1918 (I have already desided that the org will be Germany), they would in the form of beign naval buffs have a good chance of putting up a very strong defense (or offense for that matter).
    You may not care about war, but war cares about you!


  11. #311
    Humanist Senior Member Franconicus's Avatar
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    Default Re: Interactive History IV: Manstein's Woes

    So we are German Navy in 1918? Sounds fair to me

  12. #312
    Old Town Road Senior Member Strike For The South's Avatar
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    Default Re: Interactive History IV: Manstein's Woes

    BRING EM ON KRAXIS TEXAN POWER
    There, but for the grace of God, goes John Bradford

    My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.

    I am tired and sick of war. Its glory is all moonshine. It is only those who have neither fired a shot nor heard the shrieks and groans of the wounded who cry aloud for blood, for vengeance, for desolation.

  13. #313
    Evil Sadist Member discovery1's Avatar
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    Default Re: Interactive History IV: Manstein's Woes

    Quote Originally Posted by strike for the south
    BRING EM ON KRAXIS TEXAN POWER
    We'll need it. Germany navy 1918 vs. the Royal navy. NEVER MIND THE USN!


    GoreBag: Oh, Prole, you're a nerd's wet dream.

  14. #314

    Default Re: Interactive History IV: Manstein's Woes

    Sounds great!
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

  15. #315
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Interactive History IV: Manstein's Woes

    Argh... The USN... Had almost forgot about it.

    Ok will need to make some early comments on why it will not be a player in the North Sea. Thanks for the heads up, I would have felt rather embarassed if I had started the story but not mentioned the USN and then somebody did...

    The official challenge has been posted. Let's see if they will accept it.
    Last edited by Kraxis; 01-02-2006 at 16:47.
    You may not care about war, but war cares about you!


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