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Thread: Crusader TW

  1. #181
    Member Member KonstantinosXI's Avatar
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    Default Re: Crusader TW

    Ok here the hungarian General...hope you like him, and try to say who is he? i mean his face is teh one of an important easter-european historical ruler








  2. #182
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Crusader TW

    Hmm, he looks like one of the Chuckle Brothers:

    The Generals!


    Chuckle Brother:


    (The Chuckle Brothers are childrens entertainers who have been on TV in the UK since it feels like forever).


    Good stuff though.
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  3. #183
    Hellpuppy unleashed Member Subedei's Avatar
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    Default AW: Crusader TW

    My guess: Vlad Draculae....If so: Is he able to turn himself into a bat & fly around on the battlefield or get extra moving points on the map that way?!?
    “Some may never live, but the crazy never die” (Hunter S. Thompson)

  4. #184
    Member Member KonstantinosXI's Avatar
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    Default Re: AW: Crusader TW

    eh eh..he's not a chuckle brother

    anyway yes he's Vlad Drakulya but he can't turn in a bat and fly

  5. #185

    Default Re: Crusader TW

    I had guessed it was Vlad Tepes as well, the fact that he´s the Hungarian general model and the face give it away clearly.

  6. #186
    Member Member KonstantinosXI's Avatar
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    Default Re: Crusader TW

    New screen sof the map:

    Credits to =pretorian=

    ANATOLIA








  7. #187

    Default Re: Crusader TW

    Your heights are gonna seriously screw up the battle map. All those little bumps every where will map the battle maps have massive cliffs everywhere. THis is something RTR 7.0 ran into and told me to watch out for when I made a map for The Crusades. You should definitly adjust your heights.
    Creator of The Crusades a complete modification for Barbarian Invasion
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  8. #188
    Member Member KonstantinosXI's Avatar
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    Default Re: Crusader TW

    all those small heights make the battlemap with small hills that are very nice to play...not those big mountains you see in rtw vanilla in which the units are quite parallel to the ground...anyway thanks for teh suggestion,we'll test it a lot and see if there will be problems;)

  9. #189

    Default Re: Crusader TW

    So you have or you haven't tested it with the heights you currently have? You can't create rolling hills using the heights from the strategy map. I believe Muizer showed this in a thread on the TWC. If I can find it I will link it for you.
    Last edited by caius britannicus; 07-14-2006 at 16:22.
    Creator of The Crusades a complete modification for Barbarian Invasion
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  10. #190
    Member Member KonstantinosXI's Avatar
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    Default Re: Crusader TW

    I tested it in 3 battles in 3 different places of the map, and with these low mountains, in teh battlemap there aren't problems and there are small hills on which you can wait for an enemy assault, sure that the small rise will tire your enemy.

    Anyway i made a screen



    as you can see in the battlemap even if you fought in the mountains there aren't big slopes but some realistic ones and the big ones are only off the battlemap



    the white stripe would be the slope with the normal mountains of the Vanilla map and of most of the others; as you can see there would be a big slope also in teh battlemap but with the low mountains we've done the big slopes are only out of it( black stripe)...

    hope you understood, even if my english isn't so good

  11. #191
    Member Member KonstantinosXI's Avatar
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    Default Re: Crusader TW

    Here again some screens

    Some Venetians units in game...

    Noble Foot Knights



    "Chiozzotti" crossbowmen



    Scherani


  12. #192
    Member Member KonstantinosXI's Avatar
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    Default Re: Crusader TW

    Crusader TW battlepack will be released on Sunday the 3rd of September.

  13. #193

    Default Re: Crusader TW

    You just made my day
    I look forward to it.

  14. #194
    Member Member KonstantinosXI's Avatar
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    Default Re: Crusader TW


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