Playing as the Ptolemaio, I've noticed that the Brigands around Memphis have the vanilla body guard design.
Playing as the Ptolemaio, I've noticed that the Brigands around Memphis have the vanilla body guard design.
As the Iberians when I conquered Arse I could recruit Libyan spearmen there.
Also Rebel Family Members in Iberia have so far all been the Iberian Javelin Cavalry.
Last edited by Callum Murray; 01-03-2006 at 17:39.
I believe that they could make a shieldwall or something if they had defence on? then if you attack they would draw spears and later switch back to swords or something like that. I can't remember correctly.Originally Posted by Ludens
I did not switch on or off guard-mode, if that is what you mean (or aren't you responding to my last post?). I merely ordered my Hypaspistai to charge the Rycalware. Both Rycalware and Hypaspistai had swords except when charging or when apparently fighting in close-combat (that is, in the fight the rear ranks did hold swords, but the fighting soldiers not). This last observation may be wrong, however, as it only struck me when reviewing the screenshots of the battle. I will test it straight away.Originally Posted by Gertgregoor
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Just a minor thing I don't think I saw in your list: when zoomed out on the campaign map, the Spanish banner over cities reverts to the vanilla RTW banner rather than remaining as the new EB one.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
I was wrong. The soldiers used swords as well as spears in close combat. However, after some time fighting most of the fighting soldiers would switch to spears, especially when guard mode was on (it was off by default for the Hypaspistai). This was benificial, as it allowed the second rank to fight as well. The rear ranks (those not participating in the fight) would hold swords.Originally Posted by Ludens
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I'm just thinking that maybe they switch to the weapon that allows for more frequent attacks...
Managing perceptions goes hand in hand with managing expectations - Masamune
Pie is merely the power of the state intruding into the private lives of the working class. - Beirut
Not sure if this is intentional, but Rome (the city not the faction) is unable to built Camillian Reform Soldiers. I built the highest setting barracks available, which is the 20,000 (20 turn) barrack.
In addition to not being able to build Polybian troops in Rome after the Romani Reforms event, I can't seem to recruit Velites or Equites anywhere. Old style Equites are still available in Rome.
Great mod so far, BTW.
Many rebel generals have normal troops as bodyguards and even placeholders.
Rebel general - Sinope
Rebel general - the city north-east of Marakanda(Seleukid)(forgot the name of the city)
Rebel general - Kyrene(Numidian Cavalry Placeholder as bodyguards)
No CTD's so far,it's occuring well for me.
Ja mata, TosaInu. You will forever be remembered.
Proud
Been to:
Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
bug or beta, that is the question ?
in my Swebos campain when I sieged the habukoz and heruskos my general´s unit couldn´t drop the ram (there was no icon button for it)
he only dropped it when he was attacked in the process of defending himself
there are no buttons for changing formations
there is only warcry for special unit ability
maybe some cosmetic correction to the borders should be done : e.g. between Skanzaz and Kimbroz... the border goes around the edge of the island
Last edited by Teutobod II; 01-04-2006 at 16:47.
Rome CTD,
playing as rome, everytime i want to do a turn (with scripting off or turned on)
in the year 254bc, i get this ctd. I have a saved file, wich i will upload.
roman
This is probably unfixable. RTW wasn't designed to have infantry generals. One way to work around the problem is to hit withdraw and then immediately cancel.Originally Posted by Teutobod II
What do you mean? Post a screenshot.Originally Posted by Teutobod II
You mean the general's?Originally Posted by Teutobod II
I'll add it to the list.Originally Posted by Teutobod II
Okay, we'll look into it.Originally Posted by Kampfduck
[I]Simetrical Quote:
Originally Posted by Teutobod II
in my Swebos campain when I sieged the habukoz and heruskos my general´s unit couldn´t drop the ram (there was no icon button for it)
he only dropped it when he was attacked in the process of defending himself
This is probably unfixable. RTW wasn't designed to have infantry generals. One way to work around the problem is to hit withdraw and then immediately cancel.[/QUOTE]
by default the general always gets the ram
[I]Quote:
Originally Posted by Teutobod II
there are no buttons for changing formations
What do you mean? Post a screenshot.[/QUOTE]
in RTW on the lower right hand side of the battle screen there was a golden button where you could choose from different army formations - it is faded out in EB
[I]Quote:
Originally Posted by Teutobod II
there is only warcry for special unit ability
You mean the general's?.[/QUOTE]
no no, the general has the rallying function, some have warcries but others have nothing, sorry I havent listed it, must do so later
Last edited by Teutobod II; 01-05-2006 at 13:33.
That sounds like the Group Formation button, it's working for me in EB although I do not use it. Are you sure you selected some Grouped units?in RTW on the lower right hand side of the battle screen there was a golden button where you could choose from different army formations - it is faded out in EB
Antagonist
"Society is going down the drain, and it's everybody's fault but ours."
Arthurian Total War Developer
Originally Posted by Antagonist
thats what I mean, I have a German game so I have to guess about the translation
I am sure I did, but I better check again
Arabia is full of bugs.
Playing as Seleukid, 262BC, no CTD's so far, going excellent.
-Bab El Mandeb description missing
-Rebel General in Carna has Numidian Javelinmen as bodyguards
-Rebel General in Maryab has Numidian Cavalry Placeholder as bodyguards
-Rebel General in Tamane has Numidian Javelinmen as bodyguards
Ja mata, TosaInu. You will forever be remembered.
Proud
Been to:
Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Not sure if this is supposed to be a bug or a feature, but ...
The Seleukid starting province of Astauene (that is, the sttlement Asaak, in the NNE of the faction's territory) starts off with two basic farm buildings (those that give +1 to food output).
Just thought I'd point in case it's not a planned feature.
A timely correction Keba. Thanks, I was just looking for some of those.Originally Posted by Keba
Elephants still cause soldiers to fly all over the place.
I suddenly recalled it again. The stone circle I visited was at Avebury and is the greatest in the world. However, whereas Stongehenge actually has been constructed to some extent, Avebury is just a number of stones put in a circle. Also, there isn't much left of it when compared to Stonehenge.Stonehenge description contains typo: romanitems instead of Roman items. Incidentally, I distinctly recall visiting a larger stone circle in England, so that part of the description may need to be adjusted too.
Looking for a good read? Visit the Library!
After several hours of playing ... I noticed that you seem to have mixed up the stratmap models for mount and lumber resources.
I have a camel model on the map that says (actually all of them say it, I checked) Timber - valuable trade resource, and a log model that says Mounts - allows the recruitment of horse and camel mounted units.
Don't know if this happened to anyone else, it could just be a defective install or something.
It's a known bug. Don't worry.
Playing as the Romans, they keep on calling themselves Hellenic.
examples:
- If you have the most armies, a message will come saying that 'Hellenic' armies are the strongest of the world
- If you lost a gate building in a siege, a message will come saying that it is an insult for 'Hellenic' courage
- If you kill an enemy general, it says you killed an enemy of the Hellenes
- If one of your cities is bribed, it says that the Gods are ashamed of such honourless Hellenes
etc. etc.
I guess it's a leftover from giving the Romans the Seleucid slot. There are also similar problems; like the Eastern Hellenic factions having Roman walls, and Rome having Greek walls etc.
Nothing game-breaking, though. Just thought I'd mention it.
Je ne vois qu'infini par toutes les fenêtres.
Charles Baudelaire, Les Fleurs du Mal
Nevermind, Delete
Last edited by Three63; 01-06-2006 at 07:51.
Perhaps the 'Atheist' and the 'Pious' trait should be mutually exclusive.
Je ne vois qu'infini par toutes les fenêtres.
Charles Baudelaire, Les Fleurs du Mal
There were athiest back then? I thought every one at least paid lip service to the Gods, in fear they might kill them or something.
Hence the +2 to unrest, I presume.
Je ne vois qu'infini par toutes les fenêtres.
Charles Baudelaire, Les Fleurs du Mal
They are mutually exclusive. This is something I've seen caused by making a change to a traits file and loading a saved game. Then you can get all sorts of weird results.Originally Posted by Jebus
Another possibility is that the files from the installation aren't the files I turned in. If you check your Data\export_descr_character_traits.txt, and do a search for Pious and PublicAtheism, you should see this:
and this:Code:Trait Pious Characters family NoGoingBackLevel 4 AntiTraits Sacrilegious, PublicAtheism, Pragmatic
The two traits are antitraits to each other, so you can't have both of them at once.Code:Trait PublicAtheism Characters family ExcludeCultures barbarian NoGoingBackLevel 5 AntiTraits PublicFaith, ReligiousMania, Pious, Superstitious
If your files don't have the above code, and you didn't change them, it could explain a lot of things...
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