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Thread: v0.72 Collected Bug List

  1. #151
    Bearer of Vilya, Editing Slave Member LordElrond's Avatar
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    Default Re: Collected Bug List

    Edit: Referring to desert warrior trait...

    Is there an easy fix that we can do before the patch that you posted somewhere and I missed it? Or will we have to wait for the patch for that trait to work right?

    Edit 2: Thanks, I figured I looked it over in all these 100s of threads..... should of checked the obvious spot.
    Last edited by LordElrond; 01-30-2006 at 20:12.
    Quote Originally Posted by khelvan
    Oh. My. God.

  2. #152
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    Yeah, I posted it in the Traits FAQ. Just replace "Condition AridRegion" with "Condition Trait AridRegion" everywhere you find it in export_descr_character_traits.txt

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  3. #153

    Default Re: Collected Bug List

    Quote Originally Posted by BozosLiveHere
    Found a couple of bugs in the germanic uniter trait for the Sweboz leader. The trigger conditions in export_descr_character_traits.txt have typos in the settlement names, gawjam_hattox (should be hattoz) and gawjam_kimbrioz (should be kimbroz). There is also a problem that after correcting the typos the description of the trait lists your leader as conqueror of the romans instead of uniter of the german tribes.

    I have changed these and after wanting to restart a new campain I get a CTD when the "load bar" is complete
    It works again after I reloaded a fresh Beta-EB

  4. #154
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Collected Bug List

    Adopted Roman generals are adopted as Equites Singulares units, and to make things worse, they appear with an over-100-strong escort, while the Equites Consulares faction leader is only 86-strong at most when I saw him. Seriously bugged/imbalanced? That singulares unit can take out almost any 5 units singlehandedly, i think, short of an enemy general's cavalry unit.


    EB DEVOTEE SINCE 2004

  5. #155
    Member Member Tricon's Avatar
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    Default Re: Collected Bug List

    This concernes the merging stack ctd.
    Ok, I played through about a hundred and fifty years (600 turns) . Most as baktria, but also the germanic tribes and rome. And I started five other campaigns but only playing for maybe 20 turns each (as part of this bug check)

    Could it be that this CTD has its cause in the trait or ancillary system?

    - I've noticed that stacks merge just fine within the first 15 turns or so (as long as they have not fought).
    - I've noticed that the CTD only occurs when at least one stack has fought in sone of the previous turns.
    - The "stepping back" is oddly similar to the fleet merging problem of admirals once they have ancilars or traits.

    To put it bluntly: is the EB awarding traits or ancilaries to captains, who then cannot merge and a ctd happens?
    When I said Death before Dishonour, I meant alphabetically.

  6. #156
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    I wish we could award traits to captains.


    We could have done some amazing stuff then.




    edit:
    Fleets with admirals just can't merge, right? They don't CTD when you try to merge them. And if you manually merge the armies, there's no problem. I never saw any traits on these captains.
    Last edited by Malrubius; 02-01-2006 at 18:21.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  7. #157
    Bopa Member Incongruous's Avatar
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    Default Re: Collected Bug List

    Script Error in data/descr_event_images.txt, at line 623, column 1.

    Unknown event string faction_defeated_by_player

    Happens every time I try to start the game.

    This is probably my fault, but I'm not sure.
    Sorry if I have wasted you're time.
    Last edited by Incongruous; 02-02-2006 at 14:52.

    Sig by Durango

    Now that the House of Commons is trying to become useful, it does a great deal of harm.
    -Oscar Wilde

  8. #158
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    That comes from a corrupted install. There's a few threads started by Vae Victus about this error message around here.

    Here's one:
    https://forums.totalwar.org/vb/showthread.php?t=60552

    Seems reinstalling RTW and manually installing the 1.2 patch will resolve this.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  9. #159

    Default Re: Collected Bug List

    A couple bugs I've noticed (unsure if they've been addressed yet):

    ~The Seleukids display Roman banners in battle and above ungarrisoned cities, and the Romans display Seleukid banners above ungarrisoned cities.

    ~Playing as Baktria, when a Seleukid city rebels nearly all of their military units display an incorrect picture.

    ~As Baktria or Epeirus (I don't know if any other civs do this), in the construction browser only the first two rows of buildings can be selected. When you try to view the third row it scrolls back to the top.

    ~The Baktrians all have Roman voices.

    ~If you minimize and restore the game during a battle, the minimap background zooms out but not the units on it.

    ~Epeirite generals, diplomats, spies and assassins display the same uniforms as vanilla Thracia.

    ~As Baktria you can still see the Seleukid and Armenian LOS even after you declare war on them. Bug or feature?

    ~Every faction I've played starts out losing thousands of credits. Dubyu-tee-eff.


    That's all for now. Vae victus.

  10. #160

    Post Re: Collected Bug List

    When playing as carthage whenever I attack a rebel army, in the battle their flags are white even if they aren't routing. The flag in the centre of the city is also white. Any way to fix this?


  11. #161
    Member Member Spartiate's Avatar
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    Default Re: Collected Bug List

    This one is weird.

    While playing as Pontos in the year 249 bc.I hit the end turn button and all of a sudden hit serious lag.When it eventually cycles through all the AI turns it is now the year 14 A.D. Again i have massive lag for any and all actions but i decide to act as if nought is wrong and play on. When i hit end turn again i get the message telling me i have lost the game.I decide to click on the continue playing button and all of a sudden it is 248 B.C as if nothing is wrong...........no more lag and 3 turns remaining in the year.
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

  12. #162

    Default Re: Collected Bug List

    This gem popped up playing as the KH while sieging Korinthos:


  13. #163

    Default Re: Collected Bug List

    Quote Originally Posted by kkjbk
    When playing as carthage whenever I attack a rebel army, in the battle their flags are white even if they aren't routing. The flag in the centre of the city is also white. Any way to fix this?

    We've no idea what causes this one. It only occurs in some places, and on some cpu's and on some video cards. We have brand new rebel banners now though, so maybe it won't happen any more (but I doubt that it totally stops).

  14. #164

    Post Re: Collected Bug List

    While playing as Pontos in the year 249 bc.I hit the end turn button and all of a sudden hit serious lag.When it eventually cycles through all the AI turns it is now the year 14 A.D. Again i have massive lag for any and all actions but i decide to act as if nought is wrong and play on. When i hit end turn again i get the message telling me i have lost the game.I decide to click on the continue playing button and all of a sudden it is 248 B.C as if nothing is wrong...........no more lag and 3 turns remaining in the year.
    This happened to me too, but I was playing as Casse, extactly the same year as well! I think this is a recurring problem, I've read about it somewhere else already, but I don't know if there is a fix, but hopefully it will be fixed in the patch.

  15. #165
    Bearer of Vilya, Editing Slave Member LordElrond's Avatar
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    Default Re: Collected Bug List

    Spartiate and kkjbk:
    Yes that bug is well-known. It is the "apocalypse" bug, where the game fast forwards temporarily. There is a fix for it as well.
    It can be found here:
    https://forums.totalwar.org/vb/showt...ght=apocalypse

    Scroll down to near the bottom of the thread.

    Edit 2: A thread with all these little fixes show be put up so people who don't have the time or discipline can find them easy. Unless of course the patch is coming out really soon (puppy eyes).

    Edit: You could just not have the time Spartiate ^^. You appear to have been around and know whats up, so thats what I'm assuming.
    Last edited by LordElrond; 02-06-2006 at 17:20.
    Quote Originally Posted by khelvan
    Oh. My. God.

  16. #166
    Member Member Spartiate's Avatar
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    Default Re: Collected Bug List

    I apologise.I didn't spot the timewarp bug 14A.D in the Gameplay section of the Collected Bugs List.That must be the lack of discipline to which you are referring..........

    This is a fantastic mod and it has re-ignited my interest in the game.Well done to you all.
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

  17. #167
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Possible Parthian gov type 4 error

    I spotted this in the e_d_b.txt file at lines 18279 and 18280:

    law_bonus bonus -1 requires factions { parthia, }
    population_loyalty_bonus bonus -1 requires factions { parthia, }

    Normally this wouldn't be a problem, but they're listed in the Seleukid section of the type 4 governments. They may need to be moved to join the Parthian stuff (and I need to do some editing!). If they're supposed to be Seleukid, the first needs to be changed to { romans_julii, } and the second removed, as the Seleukid already have a -1 loyalty bonus.

  18. #168
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default e_d_b.txt - potential bonus error

    I think there are some fairly universal errors in e_d_b regarding bonuses and penalties. Each number is typically supposed to represent 5 percentage points, correct? IE 1 = 5%, 2 = 10%, etc? Unfortunately some bonus tags exist where 1 = 1%, 2 = 2%, etc. For example, Ptolemaic gov type 3 gets a farm level bonus of +1 and a tax bonus of +2 - which is 2% - as opposed to 10%, which I presume it was supposed to be. This also applies to certain unit or building costs that provide discounts. I say "potential error" because it seems to break form with the rest of the game, as all VNVs I've encountered always use 5% increments.

    Here are the specific tags that may or may not need to be altered to 1:1 instead of 1:5 per my verification of e_d_b--

    taxable_income_bonus
    construction_cost_bonus_religious
    construction_cost_bonus_defensive
    construction_cost_bonus_other

    The following are also potentially incorrect, but as far as I know don't actually work regardless of what numbers you use, so you may want to replace them entirely with something that does--

    construction_cost_bonus_military
    construction_time_bonus_military

    The good news is that this is an easy search/replace task if they do need to be changed.

  19. #169

    Default Re: e_d_b.txt - potential bonus error

    Yeah, you are correct. They should be 5% bonuses. I think qwerty is doing some overhauling of the govt bonuses though, so it might be best for us to let him know this and incoporate it into his new bonuses. thanks!

  20. #170

    Default Re: Collected Bug List

    Playing Pontus, i've had a CTD in 250 5-6 times, with two different games. Not really sure why it happens, or if it has already been posted, but wanted to get it off my chest.

    Apart from that, this mod rocketh. I just found it a little while ago, and it makes everything better. The amount of background on unit types is ridiculous, and makes the game awesome
    "Forward, the Light Brigade!"
    Was there a man dismay'd?
    Not tho' the soldier knew
    Someone had blunder'd:
    Their's not to make reply,
    Their's not to reason why,
    Their's but to do and die:
    Into the valley of Death
    Rode the six hundred.

  21. #171
    Lurking since the Dawn of Time Member SpawnOfEbil's Avatar
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    Default Re: Collected Bug List

    When you find a spy as Karthadastim, the scroll shows something pertaining to the Pharoah.

  22. #172
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Collected Bug List

    Playing as the Romans I adopted a garrison commander into my family and noticed that his bodyguard was of equites singulares, instead of equites consulares.

    Given that I have not encountered the Polybian Reforms yet I assume this is a bug, not some kind of feature (extremely forward-thinking general maybe? :)).
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  23. #173

    Question Re: Collected Bug List

    New guy here - hoping to be helpful.

    Been playing Iberia. Encountered issues...


    General (Faction Leader) has contrary traits e.g. "likes easy battles" AND "clearly victorious"

    Currently CTD when I press END TURN summer 257 BC.

    Will start a new game and hunt for more. Am loving this game. You guys rock
    Finished Campaigns
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    Long may the barbarians continue, I pray, if not to love us, at least to hate one another,seeing that, as fate bears remorselessly on the empire, fortune can offer no greater boon now than discord amoung our enemies - Tacitus

  24. #174
    Bearer of Vilya, Editing Slave Member LordElrond's Avatar
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    Default Re: Collected Bug List

    The "likes easy battles" trait refers to the ratio of forces that pops up before battle. This trait is obtained from fighting battles that are sided towards you heavily. I believe its been taken out in the patch. The "clearly victorious" trait refers to the amount of battles that general has won/lost. Anyways, both of those can coexist without conflicting as far as I know.

    LE
    Quote Originally Posted by khelvan
    Oh. My. God.

  25. #175
    Lurking since the Dawn of Time Member SpawnOfEbil's Avatar
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    Default Re: Collected Bug List

    If you're gonna use pinyin (diacritics which tell the tone of a word) in the name of Yuezhi, can you put pinyin on both bits of the word and not just the yue section?

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