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Thread: Perfect_spy script help.

  1. #1

    Default Perfect_spy script help.

    I've deleted the semicolon from the script file, looked up every resource I can but I still can't get it to work after toggle_fow. I have a game ending Ptolemy crash and I need to figure it out.

    Any help will be appretiated.

  2. #2
    EB insanity coordinator Senior Member khelvan's Avatar
    Join Date
    Sep 2002
    Location
    Oakland, CA
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    8,449

    Default Re: Perfect_spy script help.

    All perfect spy does is show you what you would see if you had a spy look at every city and stack on the map. So once you turn off FOW you should be able to click on an army, and instead of ????? you should see unit names and strengths, and so on.

    Removing the ; from the perfect_spy call in the campaign script should do this for you. What I don't know is if you have to start a new campaign to get the effect of the campaign script.
    Cogita tute


  3. #3

    Default Re: Perfect_spy script help.

    Alright, it does require a new campaign restart.

  4. #4
    Spends his time on TWC Member Simetrical's Avatar
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    Dec 2004
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    1,358

    Default Re: Perfect_spy script help.

    I've given you the appropriate instructions at TWC (go here, for those interested).
    TWC Administrator

    MediaWiki Developer

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