Satisfaction
You look on for a few minutes, noting with a good deal of pleasure that the gunners of Baden and Bayern are quite accurate. By now they hit the last ship in the line, Orion, repeatedly. Meanwhile the battlecruiers have spread out their fire with Hindenburg dealing with the battlecruiser, identified with Australia, and the others firing at the enemy ships in succession with both Seydlitz and Von der Tann dealing with the first battleship, Neptune.
But you have that tingling feeling that it is time to pull back, the enemy might have more forces on station than you know of, and with the large formation to the north, plowing at you, you are certain: It is time to end this.
You order a 16 point (180 degrees) tack to starboard, meaning each ship will turn at the point you began to turn thus keeping the formation intact, if somewhat slow.
You order the zeppelieners near the convoy to attempt bombing, perhaps it will throw off the British, perhaps even sinking a few ships. You also inform the Admiralty that three or four enemy heavy ships are wounded, heading for Scapa Flow. If there are any U-Boats nearby they would present a favourable target.
In between your forces the light forces of both sides play their deadly game. The enemy destroyers attempt at laying down a smokescreen while your topedoboats and light cruisers attempt to stop them. The last two enemy light cruisers try to cover the destroyers but your light cruisers are overwhelming them.
As you tack to starboard you get to fire with all guns in succession, Orion taking the brunt of the punishment, meanwhile your secondary guns target the enemy detroyers and light cruisers. Next Bayern completes her turn also ripping into Orion and the light forces. As the fourth ship, Grosser Kurfürst completes her turn and Markgraf fires off a broadside you see Orion suffer a serious explosion in her rear turrets.
Meanwhile the battlecruisers have also turned to give broadsides for as long as possible. Australia turning with them, protecting the battleships suffer a succession of hits, and eventually her rear superstructure is burning seriously, corditefire perhaps and she has a list. But her own broadsides hit Von der Tann several times with plenty damage as a result.
Neptune having suffered greatly in the first contact with your main force begin a lazy turn, but then she is obscured by smoke. And the fire is directed at Monarch.
At 10:22 you finally break off contact and behind you the two British light cruisers are flaming wrecks along with two destroyers in a slowly sinking state, but one of your light cruisers, Pillau has been seriously damaged, as she took three hits from a big ship, and she can't keep up. You station three somewhat damaged torpedoboats with her as they move to the east.
Just then your rearmost ship, Moltke, reports that she has spotted two ships from the northwest and others coming down from the north. The enemy is here.
At 10:45 Pillau reports being taken under fire from enemy ships coming at her rapidly. She has ordered the torpedoboats to run while she lays down smoke and expects to get sunk.
For minutes you follow this action to the rear of you and it seems fo a while that Pillau will make it, as her smoke obscures her. But then after 15 mintes she suffers a long succession of hits which brings her to a halt.
At 10:54 you meet up with Derfflinger and her destroyers coming to meet you.
Feeling the enemy might chase you to the world's end you call up the reserve force and order them to meet you, but it will take some time before they will be able to help you.
For an hour the chase is kept up, but the enemy comes closer rapidly. You don't know how many they are, but it is obvious that they are battlecruisers.
Trying to keep damage to the least you position your own battlecruisers in the front while you expect Kaiserin and König Albert to take the fight up with their three available turrets facing rearwards.
At 11:29 you get a report from Z22 and V86 that they have begun to bomb the convoy. It is responding as if it is under attack from heavy ships, the destroyers fanning out to findthe hidden assailant, but they have only struck a small merchant.
At 11:41 the lead enemy ship opens up, but her shots are falling short, and at 11:56 Kaiserin finally responds with König Albert following suit three minutes later. The fight is equal enough when the second British ship opens up and the first hit is scored on Kaiserin at 12:13 followed quickly but a rapid succession of hits on the lead British ship. This goes on for half an hour, with more ships joining in.
At 12:15 Derfflinger observes smoke to the southeast, and at 12:45 it is clear that another three battleships are coming at you. Derfflinger and Hindenburg open up on them and they respond in kind, but your ships can let at them with their broadsides while they can only present their forward guns.
Instead of turning to follow you they charge at your line for many minutes, enduring accurate fire. Finally at 13:02 they turn onto your course, by then they are supported by an airship, spotting for them.
You curse this, and order the nearest zeppeliner to head for you at once, even if it is low on fuel. You tell it you will tow it should it run out. But it will still take a considerable time before it can reach you, and meanwhile you observe as Derfflinger, Hindenburg and Moltke are straddled.
You order everything not engaging the British battlecruisers to open up on these three ships at once. The staggered splashes indicate some confusion, but sadly has no impact on the British firing as the airship still spots for them, negating the need for a clear sight to the targets.
At 13:20 they hit Moltke several times, knocking out the forward turret. And not untill 13:27 comes the first hit on them. The middle ship is struck by three 15 inch shells, and now you have the range perfectly and straddle them. For several minutes the the three battleships are struck time and again by several ships, until they finally break off. Meanwhile the British coming up from the rear break off too, tacking to starboard.
You take this chance to turn towards the reserve force, meanwhile you count the enemy force. 8 ships... And then you wonder if perhaps not they have the weakest ships to the rear. Perhaps it is possible to damage them?
The tally is good, Dreadnought sunk along with four light cruisers and six destroyers. Serious damage is estimated on five battleships and a battlecruiser while less damage is estimated on a battleship and three battlecruisers.
Your losses is the light cruiser Pillau, serious damage to two battlecruisers and lighter damage to three battleships and a battlecruiser.
What will you do?
A)
1: Reengage the force that is obviously smaller and has been recieving serious damage (you hope) to the frist three ships.
2: Turn to engage the smaller threeship force. Send the battlecruisers (less Derfflinger) to tie and perhaps slow them down so the main force can deal with them. The enemy battlecruisers have obviously become aware that you are much stronger andwill not likely engage you.
3: Go home and lick your wounds. A few ships have suffered quite a bit of damage.
4: Send home the most damaged ships, Hindenburg, Derfflinger, Von der Tann and Kaiserin. The rest will keep their distance and let the British run. Then they will head for the convoy with a lead of three light cruisers and four torpedoboats.
B)
1: Recall the zeppeliners in full.
2: Recall them but keep an eye on the convoy, the smaller force and the battlecruisers.
3: Keep the screen out in place, follow potential targets.
(mind you the weather is slowly clearing up, so they zeppeliners might not be able to stay hidden).
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