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Thread: export_buildings.txt edits

  1. #1
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default export_buildings.txt edits

    Per Kull's request, I am starting this thread to post my edits to the export_buildings.txt file. In all cases I have tried to maintain the author's original intent while providing clarity to the text. The first set is listed below.

    Romani Government Types

    {type1lvl2_seleucid} Administratio Regionvm Italicarvm
    {type1lvl2_seleucid_desc}
    Italian Regional Government\n(requires Homeland Government Resource)\n\nOur governance of Roman Italia shows that it takes time to fully acclimate the peoples of these lands to Roman rule, but patient efforts are often well rewarded. After a period of indirect governance by a Roman magistrate (such as a praefectus or quaestor) we can integrate local economic and military functions with our own. This grants the region a more equal partnership in the federation of Italian states. Full suffrage may not be extended for some time and the quotas of soldiers levied could become exhaustive. However, the slow process of Romanization can only serve to benefit us, and therefore the region itself.
    {type1lvl2_seleucid_desc_short}
    The Italian Regional Government is slow to establish in a Roman Homeland province but boasts all building and troop types.

    {type2lvl2_seleucid} Provincia Romana
    {type2lvl2_seleucid_desc}
    Romanized Province\n(requires Expansion Government Resource)\n\nShould the existing infrastructure be insufficient to handle Roma’s future expectations for the region, or when an entirely new governmental system is necessary to maintain stability, we can initiate a full Provincia Romana in the region. Provincial governors and numerous small coloniae are sent from Italia to defend the province from foreign enemies and internal disturbances. Over time they can establish a Roman provincial government and any other necessities of a fully functioning Provincia.\n\nSlower population growth and some unhappiness from forced acculturation can be foreseen. More efficient methods of taxation could stimulate economic growth, but expect no windfalls for quite some time. Fortunately, the soldiers trained here are more dependable than those from newly conquered areas.
    {type2lvl2_seleucid_desc_short}
    The Romanized Province allows for most building and troop types in a Roman Expansion province.

    {type3_seleucid} Provincia Romaniensis
    {type3_seleucid_desc}
    Lightly Romanized Province\n\nThis province is under Roman control but still retains a large degree of political and cultural autonomy. Most communities in any Roman province possess no real legal guarantee of their status. However, our general practice with more productive and efficient provinces is to entrust a generous measure of local self-government. This especially applies to municipal governments with sufficiently extensive administrative experience.\n\nSubjects in the province are happier when we allow them to maintain most of their local customs and traditions. The benefits of a light Roman hand in local economic policies can be quite productive when coupled with fully Romanized provinces. Unfortunately we may not always rely upon the quality of soldiers from these provinces, for men from provinces with their own concerns have less concern for Roma.
    {type3_seleucid_desc_short}
    The Lightly Romanized Province retains most troop types but offers little building selection.

    {type4_seleucid} Amicvs Popvli Romani
    {type4_seleucid_desc}
    Roman Allied State\n\nEstablishing an Amicus Populi Romani allows for the rapid incorporation of a prosperous region with varying degrees of Roman control. It is a wise decision to enlist them in the provinces of the Tabula Amicorum at Roma with a large population and an advanced level of civic development. Allied states rarely experience the full benefits of Roman technology, culture, or military training. Fortunately the short transition from Roman conquest to Roman allied state improves the chances of immediate financial prosperity. Troops levied from the region are of unproven loyalty to Roma and may only serve in the most basic legionary functions.\n\nSTRATEGY: It is better to establish Roman Allied States in regions with large populations and advanced buildings rather than small towns with limited development.
    {type4_seleucid_desc_short}
    Roman Allied States quickly provide economic benefits but offer minimal troop and building selection.
    Last edited by blacksnail; 01-22-2006 at 04:35.

  2. #2
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: export_buildings.txt edits

    One question I had for those in the know. I haven't encountered the word profectus before. It seemed like it should have been "prefectus" or something similar, but I am by no means a Latin scholar. Is profectus correct? What position in the magistrate does it represent?

  3. #3
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: export_buildings.txt edits

    well I've heard from preafectus...
    well pro is a common prefix just as pre but since I'm not English I can't tell you wich one is used in English.
    Last edited by Moros; 01-21-2006 at 14:32.

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    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: export_buildings.txt edits

    Quote Originally Posted by Gertgregoor
    well I've heard from preafectus...
    well pro is a common prefix just as pre but since I'm not English I can't tell you wich one is used in English.
    Okay, it's looking like the word is praefectus. The American Heritage Dictionary (4th ed) says the origin of the word prefect is thus:

    Middle English, from Old French, from Latin praefectus, from past participle of praeficere, to place at the head of : prae-, pre- + facere, to make

    Definition 1a of prefect is "Any of several high military or civil officials in ancient Rome." Taking a look at Perseus, I'm finding a bunch of references to profectus as "advance, effect, increase, profit, success" - derived from proficio, apparently.

    I think I'm going to change it to praefectus for the time being unless there's a definitive answer otherwise.

  5. #5
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: export_buildings.txt edits

    Quote Originally Posted by blacksnail
    Okay, it's looking like the word is praefectus. The American Heritage Dictionary (4th ed) says the origin of the word prefect is thus:

    Middle English, from Old French, from Latin praefectus, from past participle of praeficere, to place at the head of : prae-, pre- + facere, to make

    Definition 1a of prefect is "Any of several high military or civil officials in ancient Rome." Taking a look at Perseus, I'm finding a bunch of references to profectus as "advance, effect, increase, profit, success" - derived from proficio, apparently.

    I think I'm going to change it to praefectus for the time being unless there's a definitive answer otherwise.

  6. #6

    Default Re: export_buildings.txt edits

    Latin titles use the 'v' instead of 'u' (building names, character and unit names), but when they aren't used as the title, and instead are used inside english paragraphs we switch back to the 'u' to make it easier to read. The point is that if you're reading an english sentence it's not a good idea to force latin orthography in it. But if it's the title up at the top all by itself we don't mind using the more direct transcription. So in the type4 govt description (inside the paragraph) just say "Amicus Populi Romani". Thanks.

  7. #7
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: export_buildings.txt edits

    Quote Originally Posted by Teleklos Archelaou
    So in the type4 govt description (inside the paragraph) just say "Amicus Populi Romani". Thanks.
    Interesting! Change made. Thanks for the catch.

  8. #8
    EBII Council Senior Member Kull's Avatar
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    Default Re: export_buildings.txt edits

    Quote Originally Posted by blacksnail
    (wait on Roma faction lead for clarification)
    Here ya go:

    Quote Originally Posted by VandalCarthage
    Roman Allied State\n\nAn Amicus Populi Romani may come under varying degrees of Roman control, and it is a wise decision to enlist them in the provinces of the Tabula Amicorum at Roma with a large population and an advanced level of civic development.
    And below is some interesting info on the Type 4 Government. If you could synopsize it and include it at the bottom of all T4 government descriptions, that would help players make the correct choice:

    Quote Originally Posted by Teleklos Archelaou
    It's best not to use a type4 govt on a small town. Usually it's best to use it on one that's already huge and has a lot of advanced buildings (since no one can build advanced or even high level buildings once they install a type4).
    "Numidia Delenda Est!"

  9. #9
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: export_buildings.txt edits

    Quote Originally Posted by Kull
    And below is some interesting info on the Type 4 Government. If you could synopsize it and include it at the bottom of all T4 government descriptions, that would help players make the correct choice:
    Fixed and added. Check out the format, let me know if it works as is or if I should remove the part that explicitly says "Strategy:"

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    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Pontic Government Types

    Pontic Government Types

    {type1lvl2_carthage} Nomos Basilikos Pontikos
    {type1lvl2_carthage_desc}
    Royal Pontic Territory\n(requires Homeland Government Resource)\n\nThe homelands of Pontos are themselves a conglomeration of different peoples. Centuries of trading with one another has developed a rather harmonious relationship. Their leadership has invested much time and effort in extending the benefits of Persian rule to the Hellenic subjects of these lands. The subjects were more accustomed to the Iranian culture of preceding kings but now many Hellenic cultural advances can be found in their midst.\n\nThe considerable natural resources of these lands, both material and human, provides great strength for a king who would choose to make use of the contributing cultures’ best elements. The region’s growth may be slow, but its peoples’ loyalty is not suspect. Patient leaders can cultivate long-term military and economic benefits. The great variety of Pontic troops trained here are known for their courage upon the field of battle.
    {type1lvl2_carthage_desc_short}
    Royal Pontic Territory is slow to establish in a Pontic Homeland province but boasts all building and troop types.

    {type2lvl2_carthage} Satrapeia Persike
    {type2lvl2_carthage_desc}
    Pontic Persian Satrapy\n(requires Expansion Government Resource)\n\nThe traditional Persian satrapies were well-remembered and revered by their descendants, among whose number is the Megas Basileus of Pontos. This type of government is well-suited for new territorial acquisitions and provides a sound method of exporting the benefits of Pontic culture. These satrapies can eventually experience the quality of cultural benefits and martial training found in Pontos, but it is not a fast process.\n\nIf this newly acquired region is to serve the king in the best way possible, its peoples must be well instructed in the intricacies of true Pontic rule. The king need not doubt the loyalty of these regions, and troops trained here exhibit pride in their Pontic roots.
    {type2lvl2_carthage_desc_short}
    A Pontic Persian Satrapy allows for most building and troop types in a Pontic Expansion province.

    {type3_carthage} Satrapeia Philellenike
    {type3_carthage_desc}
    Pontic Philhellenic Satrapy\n\n This territory is satrapy in name but Pontos allows some degree of political autonomy. Philhellenic satrapies are best suited for well-established and developed provinces, primarily those of Hellenic origin. This is primarily due to the large number of wealthy Hellenic territories surrounding Pontos. Even when Hellenic citizens are not native to the area, the Hellenic citizens of Pontos draw heavily from their ranks when sending traders and colonists to the region.\n\nThese territories quickly yield great economic benefits due to their loosely controlled governments. The dearth of Pontic interference with local trade produces happier subjects, and a moderate variety of troops skilled in their traditional fighting techniques. Unfortunately these subjects will never experience the true benefits of Pontic culture and may hold two masters in their hearts.
    {type3_carthage_desc_short}
    Pontic Philhellenic Satrapies retain most troop types but offer little building selection.

    {type4_carthage} Nomos Symmachos
    {type4_carthage_desc}
    Pontic Allied State\n\nIn some cases a large and well-developed state brought under Pontic control may be well-suited for an alliance or client-state system than one of full satrapal inclusion. The region benefits from free trade instituted by grateful, though not particularly loyal inhabitants.\n\nThe limited local troops are well-trained in their own fighting styles. Though considered superior to auxiliaries from regions where native training has been curtailed, their loyalty is often split between their home province and Pontos.\n\nSTRATEGY: It is better to establish Pontic Allied States in regions with large populations and advanced buildings rather than small towns with limited development.
    {type4_carthage_desc_short}
    Pontic Allied States quickly provide economic benefits but offer minimal troop and building selection.
    Last edited by blacksnail; 01-25-2006 at 08:45.

  11. #11
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Carthaginian Government Types

    Carthaginian Government Types

    {type1lvl2_egyptian} Moledet haPonnim
    {type1lvl2_egyptian_desc}
    Phoenician Homeland Province\n(requires Homeland Government Resource)\n\nThe major trading and agricultural centers of the Carthaginian Empire have a rich Phoenician heritage, with most soldiers composed of Phoenician citizens. This province is dominated by agriculture and cottage industry, producing considerable amounts of grain and manufactured goods that buttress Carthage’s vast wealth. Though the region’s inhabitants will never grow as quickly as the crops that sustain Carthage’s might, their loyalty is firm. Troops trained here will fight fiercely for Carthage in foreign lands or at home.\n\nHISTORICAL NOTES: Phoenician provinces were the basic building block of Carthaginian power. They encompassed cities such as Carthage itself, Hadramout, and Lepki. Carthage is ruled by a Shophet, the Hundred, and the Senate, in descending order of importance. The Shophet is elected and confirmed by the people and the Hundred respectively. The power of the Shophetim is based here, and any aspiring Shophet of Carthage would do well to remember this.
    {type1lvl2_egyptian_desc_short}
    The Moledet haPonnim is slow to establish in a Carthaginian Homeland province but boasts all building and troop types.

    {type2lvl2_egyptian} Mosaba Ponnit
    {type2lvl2_egyptian_desc}
    Phoenician Colony\n(requires Expansion Government Resource)\n\nThis region has great agricultural potential, but its lands are not nearly as rich as homeland provinces. A military governor rules the colony with broad autonomy. Some have been known to amass enough local power to rival the Shophet in Carthage, but all share their wealth with the Phoenician homeland! These colonies draw Carthaginians, Liby-Phoenicians, and Libyans who immigrate to establish industries and coax the harvest from the earth. While not as heavily geared toward trading as an Emporion governmental structure, the colony’s versatile approach and metropolitan composition allows for considerable variety in troops and structures.
    {type2lvl2_egyptian_desc_short}
    A Phoenician Colony allows for most building and troop types in a Carthaginian Expansion province.

    {type3_egyptian} "Emporion" (TRANSLATE ME PLEASE!)
    {type3_egyptian_desc}
    Tsorim Emporion\n\nThe trading colony is the most common type of administration within the Carthaginian hegemony. The native people remain masters of their own property and trade with an enclave of Phoenicians. The Carthaginian military governor relies upon the province to comprise his military forces, but enough Libyan troops fill the garrisons to back his words with iron. The incredible trade potential of the colony must be balanced with courteous recognition of regional culture. Prominent Carthaginian civil structures would offend local sensibilities, so our people must strive carefully to cultivate goodwill.
    {type3_egyptian_desc_short}
    The Tsorim Emporion retains most troop types but offers little building selection.

    {type4_egyptian} Ba'alei Brit
    {type4_egyptian_desc}
    Phoenician Client State\n\nThe Ba'alei Brit is among the most beneficial Carthaginian form of administration for recruiting auxiliary troops. The local governor is a glorified diplomat and mercenary recruiter, but his talents provide access to hardened soldiers. This style of governance results in healthy trade flowing to Carthaginian coffers but a somewhat over-inflated sense of independence amongst the region’s people. Still, the troops levied here may be of extreme utility in a variety of theaters.\n\nSTRATEGY: It is better to establish Phoenician Client States in regions with large populations and advanced buildings rather than small towns with limited development.
    {type4_egyptian_desc_short}
    Phoenician Client States quickly provide economic benefits but offer minimal troop and building selection.
    Last edited by blacksnail; 01-25-2006 at 08:45.

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    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Getic Government Types

    Could someone who is in the know please explain the difference between "Getian" and "Getic?" I understand that "Getia" refers to the region and "Getai" refers to people from the region, but the source text tossed Getic and Getian around without any real sense of context.

    Thanks!

    Getian Government Types

    {type1lvl2_dacia} Getike Phyle
    {type1lvl2_dacia_desc}
    Getic Tribe\n(requires Homeland Government Resource)\n\nMuch benefit awaits us should the basileos unite our divided tribes under one banner. Such a lengthy process begins by occupying the central dava of this region with a powerful and loyal garrison. Over time the region's tribes grow to respect the basileos and look upon his strength with pride. Tribes send their young warriors to the dava where they are taught the Getic ways of war, but more importantly they learn loyalty to the basileos and return to their tribes with a sense of one people. This helps foster a sense of order, which in turn improves trade. There are few limits to Getic innovation with such surroundings.\n\nHISTORICAL NOTES: Though difficult to accurately depict Getic tribal society, this government represents the faction's historically inhabited territory. Due to influences from southern Thrace and the East, Getic royalty was much more despotic than their Gallic or Germanic counterparts.
    {type1lvl2_dacia_desc_short}
    A Getic Tribe is slow to establish in a Thracian Homeland province but boasts all building and troop types.

    {type2lvl2_dacia} Phyle Symmache
    {type2lvl2_dacia_desc}
    Getic Allied Tribe\n(requires Expansion Government Resource)\n\nThe differences between Getai and southern Thracians are not insurmountable, but significant enough to allow a feeling of separate identities. The basileos' garrisons in this region are seen as “Getai” by local tribes, who view themselves as an occupied people. This stifles the expansion of local tribes, but the central authority of the basileos is respected, if grudgingly. The occupied tribes also have a greater degree of autonomy in their military affairs. The long Thracian tradition of mercenary service provides no shortage of battle-hardened men throughout the region who the basileos may elect to call to war.
    {type2lvl2_dacia_desc_short}
    The Getic Allied Tribe allows for most building and troop types in a Thracian Expansion province.

    {type3_dacia} Phyle Xenike Pelatike
    {type3_dacia_desc}
    Getic Foreign Client Tribe\n\nThe basileos places conquered tribes or states under the authority of loyal Tarabostes. Their status grants the locals a relatively independent approach to economic and military policy, even though they must bring their affairs before a Getai foreign noble for approval. Consequently the populace resists attempts to bring Getic ways of life to the region, but troops fielded here are culled from men already blooded in the fighting arts.
    {type3_dacia_desc_short}
    A Getic Foreign Client Tribe retains most troop types but offers little building selection.

    {type4_dacia} Nomos Symmachos Autonomos
    {type4_dacia_desc}
    Getic Allied Free Region\n\nThis region contains peoples conquered by the Getai and are placed under the authority of indigenous nobles who swear loyalty to the distant basileos. Their autonomy allows engagement in local conflicts or mercenary work, and an independent trading policy with regions not engaged in conflicts with the Getai. The tribute they pay for these privileges is higher, fostering resentment in their attitudes towards the basileos' true authority.\n\nSTRATEGY: It is better to establish Getic Allied Free Regions in provinces with large populations and advanced buildings rather than small towns with limited development.
    {type4_dacia_desc_short}
    Getic Allied Free Regions quickly provide economic benefits but offer minimal troop and building selection.
    Last edited by blacksnail; 01-25-2006 at 08:45.

  13. #13

    Default Re: export_buildings.txt edits

    They are the same. Just adjectival forms of the faction's name. I'd go with Getic (a tad closer to our in-game adjective of Getikos) and not worry about Getian.

  14. #14
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: export_buildings.txt edits

    Quote Originally Posted by Teleklos Archelaou
    They are the same. Just adjectival forms of the faction's name. I'd go with Getic (a tad closer to our in-game adjective of Getikos) and not worry about Getian.
    Thanks, I'll make the edits.

  15. #15
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Epeirote Government Types

    Epeirote Government Types

    {type1lvl2_thrace} Patris Epeirotike
    {type1lvl2_thrace_desc}
    Epeirote Homeland\n(requires Homeland Government Resource)\n\nThis province exemplifies the chief strength of the Epeirote army and serves as source for its elite soldiers. Our homelands are well-wooded and mountainous, the home of hardy soldiers and hillside farmers. Such harsh conditions make for a good source of men who spend their lives enduring the cold mountain winters, and fighting Illyrians of Makedonians from the east. They are fiercely loyal to Epeiros and are given a large say in choosing the government's path; Dodona is the most important religious shrine to them. Men who are free to vote their opinions in a well-constructed meeting hall or bouleterion are formidable foes and not likely to flee the field of battle in harsh conditions. Such a system of worthy men produces a populace that culls the weakest from its numbers, but ultimately the harsh conditions do not limit Epeirote innovation.
    {type1lvl2_thrace_desc_short}
    The Patris Epeirotike is slow to establish in an Epeirote Homeland province but boasts all building and troop types.

    {type2lvl2_thrace} Nomos Stratiotikos Kathektos
    {type2lvl2_thrace_desc}
    Epeirote Military Controlled Territory\n(requires Expansion Government Resource)\n\nEpeirote expansion is not as well prepared to handle provincial long-term rule as some Hellenic peoples. The most common method is to garrison troops in a local stronghold and charge local rulers with day-to-day functions. The heavy hand of the oligarchs rarely makes for a contented populace, but it does bring great wealth to Ambrakia's coffers. Continual training, coupled with the constant effort to put down minor rebellions, ensures that local soldiers are already quite familiar with the field of battle. Unfortunately the constant fighting and regional enmities reduces the availability of fighting men, but those levied serve many roles in Epeirote armies.
    {type2lvl2_thrace_desc_short}
    An Epeirote Military Controlled Territory allows for most building and troop types in an Epeirote Expansion province.

    {type3_thrace} Nomos Barbarikos Kathektos
    {type3_thrace_desc}
    Epeirote Barbarian Controlled Territory\n\nIn some places it is more expedient to allow barbarian troops to remain in control after Epeirote armies move to other locales. It takes time to install trusted leadership in the region - perhaps even an experienced Hellenic general who can ensure the locals' willingness to fight for Epeirote forces. This tactic brings in more money to the imperial treasury, but the sight of Celtic or Illyrian troops situating themselves in the wealthiest locations of the province (such as palaces and wealthy homes) certainly causes resentment amongst the locals. The flood of barbarian kin expected to move into the province produces a surge in population. Unfortunately the benefits of Hellenic culture are not as easy to promote, and any Hellenized locals tend to dismiss Epeirote innovations as quaint and backward compared to local custom.
    {type3_thrace_desc_short}
    Epeirote Barbarian-Controlled Territories retain most troop types but offer little building selection.

    {type4_thrace} Nomos Symmachos
    {type4_thrace_desc}
    Epeirote Allied Territory\n\nWhether Hellenic or barbarian, it is common for freshly conquered provinces to enlist as client or allied states. Local rulers answer directly to an Epeirote general, but some degree of autonomy remains. Depending upon the previous type of government there may still be public assemblies held, or at least public debate on some issues, but the outcome is ultimately subject to Epeirote military decisions. A relatively light hand prevents interruption of trade and returns local wealth to the treasury. Such an environment fosters a population boom if able-bodied men aren't exhaustively levied. Although never obtaining the benefits bestowed by Epeirote Hellenic culture, these troops already have training in local tactics. They whet their appetite for battle in constant clashes with rebels, for discontentment with Epeirote ideals can run rampant through the province.\n\nSTRATEGY: It is better to establish Epeirote Allied Territories in regions with large populations and advanced buildings rather than small towns with limited development.
    {type4_thrace_desc_short}
    Epeirote Allied Territories quickly provide economic benefits but offer minimal troop and building selection.
    Last edited by blacksnail; 02-12-2006 at 06:32.

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    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Armenian Government Types

    Armenian Government Types

    {type1lvl2_romans_scipii} Hayots Aznvakan Ashxar
    {type1lvl2_romans_scipii_desc}
    Haikakan Royal Province\n(requires Homeland Government Resource)\n\nThe homeland of Hayasdan is ruled directly by the king and his immediate subordinates. This region falls under his strict control and serves as the backbone of his armies. The king's influence encourages the most complex and traditionally Haikakan structures to be built in this provinces. It is a slow and costly process to firmly establish royal rule, but it is unquestionably in the best interest of the Hayasdan to do so. The king's strict rule enforces loyalty at spear point, but such precise control fosters trade that more directly benefits Hayasdan coffers. The troops trained here are neither especially eager to fight for their king nor defend their homeland, but the all types of Haikakan methods of warfare can be impressed upon them.
    {type1lvl2_romans_scipii_desc_short}
    The Haikakan Royal Province is slow to establish in a Hayasdan Homeland region but boasts all building and troop types.

    {type2lvl2_romans_scipii} Ishkhanutyun
    {type2lvl2_romans_scipii_desc}
    Haikakan Principality\n(requires Expansion Government Resource)\n\nIt is Armenian royalty and not the king who directly governs this region, which is considered to be outside of the king's central domains. Still, this province can be made sufficiently Armenian when we invest enough time and effort in establishing royal rule. Though located at the fringe of what is traditionally considered Hayasdan lands, enough of our influence exists for the populace to tolerate traditionally Haikakan structures. This province can levy most Haikakan troops, and the constant need for soldiers in this Armenian buffer state drives down training costs. Though taxes bleed more from the local populace, a relatively lighter rule encourages immigration from the Haikakan homeland.\n\nHISTORICAL NOTES: The Ishkhan, or “prince,” ruled over an Ishxanutyun. Armenian princely houses, or clans, were headed by either a prince or a “lord of the clan,” who was known as a Tanater (“house lord”). The Ishkhan lived in a hereditary estate known as a Hayreniq with a dastakert (“residence caste”).
    {type2lvl2_romans_scipii_desc_short}
    The Haikakan Principality allows for most building and troop types in a Hayasdan Expansion province.

    {type3_romans_scipii} Bdeshkhutyun
    {type3_romans_scipii_desc}
    Bdeshkh Controlled Province\n\nThe king installs a Bdeshkh to protect the borders of this remote Armenian state, whether from Anatolian hill tribes raiding from the highlands, Aghvank tribes of the North, or nomads of the East. The lord's other responsibilities include maintenance of the royal herds. Traditionally the heavy horse were pastured in rich mountain pastures in summer and warm valleys in winter. The Bdeshkh ensures troops are vigorously trained in proper Haikakan fighting techniques, but he can also recruit experienced regional auxiliaries to fight in his armies. A discontented populace already resentful of the Bdeshkh's rule will reject outright any traditionally Haikakan structures they believe will supplant the prominence of their inferior culture. Thankfully the lack of rigid regional control encourages a prosperous trade.\n\nHISTORICAL NOTES: A Bdeshkh was the powerful ruler of an Armenian borderland province with special authority and autonomy from the rest of the kingdom. The king granted these de facto viceroys tremendous independence and authority in militarized regions famed for the fielding of Armenian cataphracts. A Bdeshkh's regional authority was analogous to that of the king, for they raised their own armies, managed taxation and duties, and could even mint their own coin. Almost all the centralized functions of state fell exclusively to the administration of the Bdeshkh.
    {type3_romans_scipii_desc_short}
    A Bdeshkh Controlled Province is a militarized region capable of producing quality auxiliary troops, but lacking the building selection of royal regions.

    {type4_romans_scipii} Inknavar Marz
    {type4_romans_scipii_desc}
    Allied Autonomous Region\n\nUpon the region's conquest, the Hai king either installs a local ruler or allows a sufficiently pliable ruler to remain in power. The encouragement of local rule with little direct oversight allows for extensive trade as long as enough wealth of goods reach the king as tribute. It is quite possible to find an Armenian military presence here but we must typically rely upon battle-hardened local troops to serve the king's interests. The great distance from centralized Haikakan rule does not encourage particular loyalty to the king or Armenian culture.\n\nSTRATEGY: It is better to establish Allied Autonomous Regions in provinces with large populations and advanced buildings rather than small towns with limited development.
    {type4_romans_scipii_desc_short}
    Allied Autonomous Regions quickly provide economic benefits but offer minimal troop and building selection.
    Last edited by blacksnail; 01-25-2006 at 08:45.

  17. #17
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Germanic Government Types

    Germanic Government Types

    {type1lvl2_germans} Swêborêikjám
    {type1lvl2_germans_desc}
    Realm of the Swêboz\n(requires Homeland Government Resource)\n\nMultiple tribes in this region form a coalition to create a single larger tribe with intense loyalty to the Germanic Kuningaz, for they feel a strong kinship through culture and confederation alike. The pooling of resources provides a number of benefits: a prevalence of trade, Germanic solidarity, more efficient use of resources, and less expensive troops with proven loyalty to the king.
    \n\nHISTORICAL NOTES: Blood relationships were very important in Germanic society. The Kuningaz did not possess absolute power, for had to respect the wishes of the mighty Thêngáz. He was often advised by a council of wise men who heeded the will of their people.
    {type1lvl2_germans_desc_short}
    The Realm of the Swêboz is slow to establish in a Germanic Homeland province but boasts all building and troop types.

    {type2lvl2_germans} Tráustáfulkám
    {type2lvl2_germans_desc}
    Swêboz Allied Nation\n(requires Expansion Government Resource)\n\nThe differences between Germanics and Celts are not insurmountable, but significant enough to allow a feeling of separate identities. The chieftains in this region are united by treaties and royal hostages to ensure their rule falls in line with the will of the Kuningaz. The warriors of these occupied tribes have a great degree of martial autonomy, which improves the morale of the region’s troops. Though the people are happier retaining a sense of their own identity, the benefits of trade are stifled somewhat by local chieftains who see no need to share wealth acquired by their might with the Swêboz as a whole.
    {type2lvl2_germans_desc_short}
    The Swêboz Allied Nation allows for most building and troop types in a Germanic Expansion province.

    {type3_germans} Háftáfulkám
    {type3_germans_desc}
    Swêboz Semiautonomous Allied Tribe\n\n This region contains peoples conquered by the Swêboz and placed under the authority of indigenous nobles who are more actively influenced by the distant Kuningaz. Their autonomy allows engagement in local conflicts or mercenary work. The tribute they pay for these privileges is higher, but the inclusion of local forces in Germanic armies improves their attitudes toward the king.
    {type3_germans_desc_short}
    A Swêboz Semiautonomous Allied Tribe retains most troop types but offers little building selection.

    {type4_germans} Lêtáfulkám
    {type4_germans_desc}
    Swêboz Locally Ruled Client State\n\nThis region contains peoples conquered by the Swêboz and is placed under the authority of indigenous nobles who swear loyalty to the remote Kuningaz. Their autonomy allows engagement in local conflicts or mercenary work, and an independent trading policy with regions not engaged in conflicts with the Swêboz. The true authority of the king is a distant thing that fosters resentment in the attitudes of the local populace, who resist the all but the most basic of traditional tribal structures as hopelessly backwards.\n\nSTRATEGY: It is better to establish Swêboz Locally Ruled Client States in regions with large populations and advanced buildings rather than small towns with limited development.
    {type4_germans_desc_short}
    Swêboz Locally Ruled Client States quickly provide economic benefits but offer minimal troop and building selection.

  18. #18
    EBII Council Senior Member Kull's Avatar
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    Default Re: export_buildings.txt edits

    Nice work!

    {type1lvl2_macedon} Patris Makedonike
    {type1lvl2_macedon_desc}
    Makedonian Homeland\n\nRestricted to a relatively small area, these provinces remained the chief strength and the source of the most elite soldiers for the Makedonian army. The plains of lower Makedonia and the hinterlands that rise into the mountains to the north both supplied troops for the Makedonian kings and their great conquests. They are well trained and are unlikely to flee the field of battle in harsh conditions.
    {type1lvl2_thrace_desc_short}
    The Patris Makedonike is slow to establish in a Makedonian Homeland province but boasts all building and troop types.

    {type2lvl2_macedon} Satrapeia Makedonike
    {type2lvl2_macedon_desc}
    Makedonian Satrapy\n\nThe basic form of Makedonian government across their empire is a Satrapeia. It provides training for most Makedonian troop types and most advances in buildings as well. It is not a quick form of government to establish in new provinces, and requires some new inhabitants be brought in while some others are driven out, but it is a sound choice of government where it is available. The citizens are loyal and more effective regional land exploitation is instituted. It is possible some local troops may be trained here, but so many changes have taken place by the time they are able to be recruited that the only ones different from our own troops will be relatively simple.
    {type2lvl2_macedon_desc_short}
    A Makedonian Satrapy allows for most building and troop types in a Makedonian Expansion province.

    {type3_macedon} Nomos Symmachos Emphrouros
    {type3_macedon_desc}
    Makedonian Garrisoned Allied State\n\nA type of Makedonian controlled state that is not so much colonized as grasped tightly within their hand is a Garrisoned Allied State. In the long run these did not seem to be an especially successful experiement for the Makedones, as the tight control that they required often encouraged great resistance and resentment by the local populations. But it can be an effective type of government in the short term and may be required if the lands are too far away from the core Makedonian heartlands and satrapies. The famous "fetters of Hellas" were cities garrisoned by the Makedones across Hellas in order to keep it under tight control while the Makedones were away in Asia.
    {type3_macedon_desc_short}
    A Makedonian Garrisoned Allied State retains most local troop types but offers little building selection.

    {type4_macedon} Nomos Symmachos Autonomos
    {type4_macedon_desc}
    Makedonian Allied Territory\n\nIf a province that has come under Makedonian influence or control is deemed to be advanced or efficient enough, it could be a good candidate for a strong alliance instead of a wholesale governmental change. Minimal interruption in daily activities and trade bring large increases in the amount of money for the imperial Makedonian treasury and trade flows through the region more easily when restrictions brought about by new military control are relaxed. The local troops that are brought into the Makedonian army are already well-trained and have a degree of experience from their use in the local military, but there should be no expectation that the province could ever benefit from the largest part of Makedonian and Hellenic culture in its building programmes.
    {type4_macedon_desc_short}
    Makedonian Allied Territories quickly provide economic benefits but offer minimal troop and building selection.

    NOTE to blacksnail: I added a varaition of your short descriptions to Dave's descripts (see above)
    Last edited by Kull; 02-08-2006 at 05:57.
    "Numidia Delenda Est!"

  19. #19
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Hellenic Government Types

    Hellenic Government Types

    {type1lvl2_greek_cities} Klerouchia Agogike Spartiatike
    {type1lvl2_greek_cities_desc}
    Spartan Agoge Klerouchy\n(requires Homeland Government Resource)\n\nNow that the subjugation of helots is a discontinued practice, it is no trivial matter to institute a klerouchy (colony) modeled upon Spartan tradition. While military benefits are tempting, other provinces must toil keep such a system financed. Heavily restrictive trade penalties make these places unattractive for foreign merchants. A similarly restrictive culture culls the weak from the region's fighting stock while ensuring people's allegiance. The soldiers trained here are traditional and therefore have little variation in fighting techniques, but they are assuredly loyal. Living under such harsh conditions allows troops to be levied much faster and at much less cost.\n\nHISTORICAL NOTES: Unlike the classical Spartan state, this style of province requires a city-center. The populace is part of a growing empire of the Hellenes and not individual entities. The Syssitia, or large dining-halls, were the most easily recognized structures related directly to the governance of these provinces. Much of the training and daily life occurred out of doors.
    {type1lvl2_greek_cities_desc_short}
    The Spartan Agoge Klerouchy is slow to establish in an Hellenic Homeland province. It boasts few buildings and troop types, but provides superb and less expensive élite units.

    {type2lvl2_greek_cities} Klerouchia Hellenike
    {type2lvl2_greek_cities_desc}
    Hellenic Klerouchy\n(requires Expansion Government Resource)\n\nSettlers receive an allotment of land (a kleros) and can eventually increase the ranks of citizen armies with their own and future generations. The benefits of colonization include higher loyalty and an expectation that the region retains the culture, technology, and benefits of the metropolis. With only citizen settlers participating, the growth rate slows after the initial settlement and organized trade suffers. Keeping the local fighting men well-reinforced and ready for use by the local strategos (or settlers voting at the bouleterion) is very important for the success of the colony.\n\nHISTORICAL NOTES: Hellenic klerouchies (colonies) were usually created by sending settlers from the metropolis (mother-city), possibly alongside other allied settlers. The new poleis were not entirely independent, but still maintained citizenship with the metropolis. The slow process was most commonly found in lands already considered Hellenic, but klerouchies could be established in more remote locales provided lines of communication were kept with the metropolis.
    {type2lvl2_greek_cities_desc_short}
    The Hellenic Klerouchy allows for most building and troop types in an Hellenic Expansion province.

    {type3_greek_cities} Tyrranos Enchorios
    {type3_greek_cities_desc}
    Hellenic Local Tyrant\n\nEstablishing a well-known and influential local man as tyrannos, whether in a palace, citadel, or local akropolis, allows for the least dramatic changes in the immediate governance of the province. Some trade benefits result in this choice, as there is relatively little upheaval in the agoras and ports of the province. Such a province would not be able to achieve the highest benefits of Hellenic culture, but its citizens would flourish and express no small amount of loyalty for the tyrannos' permission of local traditions. Most Hellenic troops can be levied here, so installing a tryannos may allow the fast incorporation of healthy provinces into an expanding empire.\n\nHISTORICAL NOTES: The institution of a Tyrranos Enchorios was one of the most common practices of the ancient Hellenes after a conquest.
    {type3_greek_cities_desc_short}
    The Hellenic Local Tyrant retains most troop types but offers little building selection.

    {type4_greek_cities} Polis Symmache Autonome
    {type4_greek_cities_desc}
    Hellenic Allied Free Polis\n\nAlthough a free city may never be able to reach the glory of other metropoleis, the possibility of immediate financial rewards can be tempting. Only by allowing little immediate change to the province can you expect to achieve this. Fewer troops can be trained and citizens' loyalty is harder to come by, but expect a boom in trade and population. Whether or not the citizens of the polis are able to assemble and make minor decisions should not greatly affect decisions made by the strategoi.\n\nHISTORICAL NOTES: After bribing friendship or conquering rivals by brute force, it was common for the ancient Hellenes to allow a certain degree of autonomy if they saw they could obtain greater economic or strategic benefits.\n\nSTRATEGY: It is better to establish Hellenic Allied Free Polis in regions with large populations and advanced buildings rather than small towns with limited development.
    {type4_greek_cities_desc_short}
    Hellenic Allied Free Polis quickly provide economic benefits but offer minimal troop and building selection.

  20. #20
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Celtic Government Types

    Celtic Governments
    Casse Government Types

    {type1lvl2_britons} Toutabren
    {type1lvl2_britons_desc}
    Casse King's Tribe\n(requires Homeland Government Resource)\n\nTribes under the direct rule of the king or his sub-kings are considered the king's tribe (or king’s clan, if this comprises many tribes). The king’s tribe is most loyal to the king and his direct subjects. These tribes consider themselves subsets of a single, greater clan, and claim personal relations, dedication, or perhaps love for their ruler. Such close collectivity allows for increased trade benefits, a higher morale, and more efficient construction of religious or military structures.
    {type1lvl2_britons_desc_short}
    A Casse King's Tribe is slow to establish in a Casse Homeland province but boasts all building and troop types.

    {type2lvl2_britons} Toutabrehon
    {type2lvl2_britons_desc}
    Judge's Kin - Casse Clerical Administration\n(requires Expansion Government Resource)\n\nThe tribes in this region are led by a clerical administrator, a somewhat rare occurrence in Celtic society. Celts consider many things, such as law and teaching, sacred enough to fall under the auspices of the clerical realm. These leaders are beholden to the king and offer the full strength of their armies to him. They produce little tribute due to their personal accumulation of trade income and donations to temples, schools, or courts. The Celts adore religious leaders, and they are often inspiring to the people and locally trained troops. Though income is scant, living here means great protection, as well as the constant belief that the gods support the local tribes.
    {type2lvl2_britons_desc_short}
    A Casse Clerical Administration allows for most building and troop types in a Casse Expansion province.

    {type3_britons} Toutargo
    {type3_britons_desc}
    Noble's Kin - Casse Allied Tribe\n\nThis province falls under the military protection of the king's tribes. A lesser noble administrates the locals, as appointed by the king or his men. The populace remains free to live their lives as long as they understand that any soldiers raised in the region are beholden to the king’s armies. This loose approach reduces the effectiveness of trade and tribute, but the populace’s relative independence leaves them grateful and content. The ability to retain local laws and customs engenders locals with a sense of duty to the king which is also reflected in the loyalty of local troops. Only the most basic Celtic structures can be constructed here, but a wide selection of troop types are available.
    {type3_britons_desc_short}
    A Casse Allied Tribe retains most troop types but offers little building selection.

    {type4_britons} Ishwr
    {type4_britons_desc}
    Casse Client Tribes\n\nIn Celtic lands this region consists of independent-minded tribes ruled by a sworn chieftain. If a case of foreign expansion, a noble native to the province pledges allegiance to the king. While governed autonomously by someone foreign to the king’s tribe, such a degree of local sovereignty is allowed only in exchange for a substantial percentage of trade income. This provides incentive for the local governor to favor practices encouraging trade as a way to satisfy the king’s monetary requirements and to increase the size of the local treasury. The king may also levy a limited selection of local troops if needed, taking only the best soldiers as his own. Unfortunately the laws of the king’s tribe are weakened in this province by a populace more beholden to the local leader than a distant 'foreign' king.\n\nHISTORICAL NOTES: This type of government was most noticeably favored by the Galatians, who extorted money from weaker neighbors.\n\nSTRATEGY: It is better to establish Casse Client Tribes in regions with large populations and advanced buildings rather than small towns with limited development.
    {type4_britons_desc_short}
    Casse Client Tribes quickly provide economic benefits but offer minimal troop and building selection.

    Aedui Government Types

    {type1lvl2_gauls} Tuatrix
    {type1lvl2_gauls_desc}
    Aedui King's Tribe\n(requires Homeland Government Resource)\n\nTribes under the direct rule of the king or his sub-kings are considered the king's tribe (or king’s clan, if this comprises many tribes). The king’s tribe is most loyal to the king and his direct subjects. These tribes consider themselves subsets of a single, greater clan, and claim personal relations, dedication, or perhaps love for their ruler. Such close collectivity allows for increased trade benefits, a higher morale, and more efficient construction of religious or military structures.
    {type1lvl2_gauls_desc_short}
    The Aedui King's Tribe is slow to establish in an Aedui Homeland province but boasts all building and troop types.

    {type2lvl2_gauls} Tuatrehon
    {type2lvl2_gauls_desc}
    Teacher's Kin - Aedui Magisterial Administration\n(requires Expansion Government Resource)\n\nThe tribes in this region are led by a clerical administrator, a somewhat rare occurrence in Celtic society. Celts consider many things, such as law and teaching, sacred enough to fall under the auspices of the clerical realm. These leaders are beholden to the king and offer the full strength of their armies to him. They produce little tribute due to their personal accumulation of trade income and donations to temples, schools, or courts. The Celts adore religious leaders, and they are often inspiring to the people and locally trained troops. Though income is scant, living here means great protection, as well as the constant belief that the gods support the local tribes.
    {type2lvl2_gauls_desc_short}
    An Aedui Magisterial Administration allows for most building and troop types in an Aedui Expansion province.

    {type3_gauls} Tuatargo
    {type3_gauls_desc}
    Noble's Kin - Aedui Allied Tribe\n\nThis province falls under the military protection of the king's tribes. A lesser noble administrates the locals, as appointed by the king or his men. The populace remains free to live their lives as long as they understand that any soldiers raised in the region are beholden to the king’s armies. This loose approach reduces the effectiveness of trade and tribute, but the populace’s relative independence leaves them grateful and content. The ability to retain local laws and customs engenders locals with a sense of duty to the king which is also reflected in the loyalty of local troops. Only the most basic Celtic structures can be constructed here, but a wide selection of troop types are available.
    {type3_gauls_desc_short}
    An Aedui Allied Tribe retains most troop types but offers little building selection.

    {type4_gauls} Tuatanda
    {type4_gauls_desc}
    Aedui Client Tribes\n\nIn Celtic lands this region consists of independent-minded tribes ruled by a sworn chieftain. If a case of foreign expansion, a noble native to the province pledges allegiance to the king. While governed autonomously by someone foreign to the king’s tribe, such a degree of local sovereignty is allowed only in exchange for a substantial percentage of trade income. This provides incentive for the local governor to favor practices encouraging trade as a way to satisfy the king’s monetary requirements and to increase the size of the local treasury. The king may also levy a limited selection of local troops if needed, taking only the best soldiers as his own. Unfortunately the laws of the king’s tribe are weakened in this province by a populace more beholden to the local leader than a distant 'foreign' king.\n\nHISTORICAL NOTES: This type of government was most noticeably favored by the Galatians, who extorted money from weaker neighbors.\n\nSTRATEGY: It is better to establish Aedui Client Tribes in regions with large populations and advanced buildings rather than small towns with limited development.
    {type4_gauls_desc_short}
    Aedui Client Tribes quickly provide economic benefits but offer minimal troop and building selection.

    Averni Government Types

    {type1lvl2_scythia} Toutarix
    {type1lvl2_scythia_desc}
    Arverni King's Tribe\n(requires Homeland Government Resource)\n\n Tribes under the direct rule of the king or his sub-kings are considered the king's tribe (or king’s clan, if this comprises many tribes). The king’s tribe is most loyal to the king and his direct subjects. These tribes consider themselves subsets of a single, greater clan, and claim personal relations, dedication, or perhaps love for their ruler. Such close collectivity allows for increased trade benefits, a higher morale, and more efficient construction of religious or military structures.
    {type1lvl2_scythia_desc_short}
    An Averni King’s Tribe is slow to establish in an Averni Homeland province but boasts all building and troop types

    {type2lvl2_scythia} "Arverni Aristocratic Government" (TRANSLATE ME PLEASE!)
    {type2lvl2_scythia_desc}
    Arverni Aristocratic Government\n(requires Expansion Government Resource)\n\nThe king installs his relatives in key positions of this region to cultivate a loyal hegemony. The autonomy allowed is tempered substantially by their blood relations to the king, for few Celts are willing to betray their own families. Trade suffers substantially due to limited economic organization, but the population is extremely happy to be lead by those of the king’s blood. Troops levied from this region take similar pride in fighting for the king’s blood.
    {type2lvl2_scythia_desc_short}
    An Averni Aristocratic Government allows for most building and troop types in an Averni Expansion province.

    {type3_scythia} Toutarjo
    {type3_scythia_desc}
    Noble's Kin - Arverni Allied Tribe\n\nThis province falls under the military protection of the king's tribes. A lesser noble administrates the locals, as appointed by the king or his men. The populace remains free to live their lives as long as they understand that any soldiers raised in the region are beholden to the king’s armies. This loose approach reduces the effectiveness of trade and tribute, but the populace’s relative independence leaves them grateful and content. The ability to retain local laws and customs engenders locals with a sense of duty to the king which is also reflected in the loyalty of local troops. Only the most basic Celtic structures can be constructed here, but a wide selection of troop types are available.
    {type3_scythia_desc_short}
    Averni Allied Tribes retain most troop types but offer little building selection.

    {type4_scythia} Toutabanna
    {type4_scythia_desc}
    Arverni Client Tribes\n\nIn Celtic lands this region consists of independent-minded tribes ruled by a sworn chieftain. If a case of foreign expansion, a noble native to the province pledges allegiance to the king. While governed autonomously by someone foreign to the king’s tribe, such a degree of local sovereignty is allowed only in exchange for a substantial percentage of trade income. This provides incentive for the local governor to favor practices encouraging trade as a way to satisfy the king’s monetary requirements and to increase the size of the local treasury. The king may also levy a limited selection of local troops if needed, taking only the best soldiers as his own. Unfortunately the laws of the king’s tribe are weakened in this province by a populace more beholden to the local leader than a distant 'foreign' king.\n\nHISTORICAL NOTES: This type of government was most noticeably favored by the Galatians, who extorted money from weaker neighbors.\n\nSTRATEGY: It is better to establish Averni Client Tribes in regions with large populations and advanced buildings rather than small towns with limited development.
    {type4_scythia_desc_short}
    Arverni Client Tribes quickly provide economic benefits but offer minimal troop and building selection.

    Iberian Government Types

    {type1lvl2_spain} Groi Touatha
    {type1lvl2_spain_desc}
    Iberian King's Tribe\n(requires Homeland Government Resource)\n\nTribes under the direct rule of the king or his sub-kings are considered the king's tribe (or king’s clan, if this comprises many tribes). The king’s tribe is most loyal to the king and his direct subjects. These tribes consider themselves subsets of a single, greater clan, and claim personal relations, dedication, or perhaps love for their ruler. Such close collectivity allows for increased trade benefits, a higher morale, and more efficient construction of religious or military structures.
    {type1lvl2_spain_desc_short}
    An Iberian King’s Tribe is slow to establish in an Iberian Homeland province but boasts all building and troop types.

    {type2lvl2_spain} "Magistrate Administrator" (TRANSLATE ME PLEASE!)
    {type2lvl2_spain_desc}
    Teacher's Kin - Iberian Magisterial Administration\n(requires Expansion Government Resource)\n\nThe tribes in this region are led by a clerical administrator, a somewhat rare occurrence in Celtic society. Celts consider many things, such as law and teaching, sacred enough to fall under the auspices of the clerical realm. These leaders are beholden to the king and offer the full strength of their armies to him. They produce little tribute due to their personal accumulation of trade income and donations to temples, schools, or courts. The Celts adore religious leaders, and they are often inspiring to the people and locally trained troops. Though income is scant, living here means great protection, as well as the constant belief that the gods support the local tribes.
    {type2lvl2_spain_desc_short}
    Iberian Magisterial Administration allows for most building and troop types in an Iberian Expansion province.

    {type3_spain} Moche Touatha
    {type3_spain_desc}
    Iberian Allied Tribe\n\nThis province falls under the military protection of the king's tribes. A lesser noble administrates the locals, as appointed by the king or his men. The populace remains free to live their lives as long as they understand that any soldiers raised in the region are beholden to the king’s armies. This loose approach reduces the effectiveness of trade and tribute, but the populace’s relative independence leaves them grateful and content. The ability to retain local laws and customs engenders locals with a sense of duty to the king which is also reflected in the loyalty of local troops. Only the most basic Celtic structures can be constructed here, but a wide selection of troop types are available.
    {type3_spain_desc_short}
    Iberian Allied Tribes retain most troop types but offer little building selection.

    {type4_spain} Oidhe Daddune
    {type4_spain_desc}
    Iberian Client Tribes\n\nIn Celtic lands this region consists of independent-minded tribes ruled by a sworn chieftain. If a case of foreign expansion, a noble native to the province pledges allegiance to the king. While governed autonomously by someone foreign to the king’s tribe, such a degree of local sovereignty is allowed only in exchange for a substantial percentage of trade income. This provides incentive for the local governor to favor practices encouraging trade as a way to satisfy the king’s monetary requirements and to increase the size of the local treasury. The king may also levy a limited selection of local troops if needed, taking only the best soldiers as his own. Unfortunately the laws of the king’s tribe are weakened in this province by a populace more beholden to the local leader than a distant 'foreign' king.\n\nHISTORICAL NOTES: This type of government was most noticeably favored by the Galatians, who extorted money from weaker neighbors.\n\nSTRATEGY: It is better to establish Iberian Client Tribes in regions with large populations and advanced buildings rather than small towns with limited development.
    {type4_spain_desc_short}
    Iberian Client Tribes quickly provide economic benefits but offer minimal troop and building selection.
    Last edited by blacksnail; 02-12-2006 at 23:41.

  21. #21
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Parthian Government Types

    Parthian Government Types

    {type1lvl2_parthia} Pahlav Shahwar Zand Shahrab
    {type1lvl2_parthia_desc}
    Parthian Royal Clan Satrapy\n(requires Homeland Government Resource)\n\nThe Parthian king holds vast estates in the royal domain from which he extracts his revenues, and this region is among them. The well-maintained satrapy provides greater trade benefits and a sense of order amongst the populace. The king’s direct influence allowed for economical creation of military structures, which could instruct troops in a variety of warmaking methods.\n\nHISTORICAL NOTES: Without these estates it is unlikely Parthian kings could maintain power, for the Parthians were not overly concerned with exactly who held power as long as he held the Divine Glory. Kinship lies at the root of royal power and those the king could trust and depend on were chiefly composed of the families and kindred of the royal clan. For this reason the king was chiefly concerned with increasing the royal domain and extending his personal authority.\n\nFeudalism emerged in Parthia for much the same reasons as it did elsewhere: for military reasons, the Parthians needed a landed equestrian system. The aristocratic military elite were the effective rulers of Parthia and these warriors were invariably horsemen. This class of warriors required a substantial landed estate to maintain cavalry away from the steppe, particularly the heavily armoured cataphracts for which Parthia was so renowned.\n\n Though founded by a militant and capable people, the feudal and decentralized structure of the kingdom explains why the Parthians rarely took strong offensive action against its enemies. It was easy for a Parthian king to assemble a great host beneath his banner but impossible to hold it together for any meaningful length of time. To maintain such an army would require a bureaucratic infrastructure, a strong economy, a well-maintained transportation system, and regional power holders subjugated to a central government. This simply wasn't possible on the nomadic eastern frontier. Such a concentration of power was not in the best interests of the powerful. Furthermore, local clan aristocracy was often powerful enough to maintain social and political positions against royal encroachments.
    {type1lvl2_parthia_desc_short}
    A Parthian Royal Clan Satrapy is slow to establish in a Parthian Homeland province but boasts all building and troop types.

    {type2lvl2_parthia} Pahlav Vuzurgan Zand
    {type2lvl2_parthia_desc}
    Parthian Great Clan March\n(requires Expansion Government Resource)\n\nThe king is wise to respect the privileges of local magnates who play an important role in the kingdom. The scattered and constantly shifting camps of the steppe nomads are held together by ties of blood and loyalty to their chieftains. Compromise, persuasion, and an understanding of tribal needs are essential to effective rulership. The great clans are satraps with large nomadic confederacies whose loyalty is assured by gifts and favours from the clan lords. It is essentially impossible for the noble rulers to force direct control over the clans. However, the clan lords are capable of acting as sponsors to the great king, providing trade, services, and pastures.\n\nControl of trade routes is essential, and the karwansarai are fortified trade stations with small garrisons to keep the routes strong. The constant need for garrisons produces a stronger sense of purpose and loyalty amongst soldiers from the region. The ubiquity of these garrisons helps reduce the cost of training structures built in the region.\n\nHISTORICAL NOTES: The Parthians established border marches on the eastern frontiers to defend against nomad incursions. It is from these border marches that the great clan marches descend. The lords of these marches enjoy considerable power and autonomy. Some are nearly independent feudal kingdoms, controlled by the despotic satrap from his capital. The heads of the great Parthian feudal families, such as the Suren or Karen clans, were by far the largest property holders in the satrapy. The best example of these great lords is Eranshahr-Spahbed Suren-Pahlav who led the forces of his clan against the Romans at the battle of Carrhae. There he destroyed seven Roman legions and took their standards as war trophies.\n\nSeveral of the eminent noble clans had a vote in the Royal council, and the powerful Suren clan had the right to crown the Parthian king. Every Parthian aristocrat was allowed and expected to field armed retainers of his own. When the throne was occupied by a weakling, the naturally contentious Parthian nobility would vie for power between themselves and the greatest clans hoped to seize the throne itself.\n\nIn less turbulent times usurpers could not hope to seize the reins of government, for there were none to seize. Leadership was relatively informal and largely based on Parthian respect for a strong king. Any imbalance in power between tribes resulted in common tribesmen seeking to place themselves under the authority of a more capable leader. Direct alliances made with the great king’s satrap made those tribes more prominent than their rivals. The influence of a satrap was often immense since he placed members of his own clan in positions of responsibility and cultivated clients within his satrapy.\n\nEven so, tribal allegiance was never secure. The satraps maintained a constant presence to force submission if necessary. The true allegiance of most tribesmen was to extended families, clans, and tribes. These free tribesmen constituted a mobile, ready-made cavalry force who would allow strong leaders to command them. The nomadic groups in turn were dependent on the kingdom and performed military service when called upon to do so.
    {type2lvl2_parthia_desc_short}
    The Parthian Great Clan March allows for most building and troop types in a Parthian Expansion province.

    {type3_parthia} Pahlav Kumarift
    {type3_parthia_desc}
    Parthian Principality\n\nThis province is far from the steppe and governed by Parthian aristocracy. Noble families rule semi-independent principalities in many parts of the empire with little direct involvement of the royal government back in the capital. They have no tribal host to call upon, so the local population must supply troops. The lands of the region’s recent nobility are distributed to Parthian aristocrats upon conquest, which can cause some unrest amongst the populace. Lordship of a recently conquered and still hostile people gives Parthian lords an incentive to hold together and remain loyal to clan overlords. Strict economic controls maintain order and significantly boost trade, which brings many to the region in search of fortune. Traditional Parthian structures will never find a home in the region, but troops levied are often allowed to retain local fighting styles.\n\nHISTORICAL NOTES: The great lords retained their principalities in a feudal relationship with the Parthian great king. When necessary the aristocracy, clan host, and local commanders brought their mustering levies to the king’s service. The Parthian clans bestowed candidates for top military and administrative positions in the kingdom, such as generals and satrap governors, and they provided supply troops from their large estates.\n\nThough Parthian armies did utilize foot soldiers, their numbers were small and they are much less significant than other armies. This was not so in the principalities. Parthian lords ruled a sedentary people not adapted to the rigour of nomadic life and without the great herds of horses that allowed the formation of most Parthian armies.
    {type3_parthia_desc_short}
    A Parthian Principality retains most troop types but offers little building selection.

    {type4_parthia} Pahlav Shahrdaran
    {type4_parthia_desc}
    Parthian Vassal Kingdom\n\nThe Parthian king has decided to leave local administrations and rulers intact upon the conquest of these lands. Allowing great freedom to our subjects keeps them happy, if not particularly loyal, which increases trade and immigration. The trade-off in allowing the populace to retain its own culture is that few Parthian mores will be incorporated by the locals. Though a variation in troops is limited, they will march beneath the king’s banner when called.\n\nHISTORICAL NOTES: The Parthian kingdom consisted of 18 vassal kingdoms: 11 upper kingdoms and 7 lower kingdoms, the latter of which were situated upon the plains of Mesopotamia (Pliny the Elder, Natural History VI. 112). The foremost of these kingdoms was Babylonia (called Beth Aramaye in Aramaic), and unlike the others it was governed directly by the Parthian king. \n\nThe kingdom was governed by an elite Parthian aristocracy which quickly made use of the social organizations established by the Seleucids. Rulers who submitted to the Parthian great king were often permitted to retain their kingdoms under Parthian suzerainty. The loose ties between the separate parts of the kingdom were in some ways the key to its longevity and survival against Rome. The Parthians were a nomadic people. Unlike the Persians, they were not inclined to set stock in defending any one location. The Romans captured the primary capital Ctesiphon no less than three times in a single century (116 AD, 165 AD and 198 AD), but the kingdom survived because the Parthian center of power was effectively mobile. The Romans never managed to conquer the Iranian plateau. Without it, holding Mesopotamia was a Herculean task.\n\n
    When necessary, local vassal kings would supply contingents of royal cavalry, mercenaries, infantry, or tribal levies as available. As long as the local kings paid tribute to the great king, the Parthian kings did not interfere with vassal kingdoms. The system worked well for 500 years and continued into Sassanid times. Because Hellenism was never proscribed it simply withered away, its influences growing gradually weaker in Parthian lands as time went on.\n\nThe Parthians treated Seleucia much better than the Greeks, and the local Polis retained autonomy. Parthian troops did not occupy Seleucia but remained garrisoned in Ctesiphon, which eventually replaced Seleucia as the Parthian capital. Many cities retained their ancient rights and the civil administration remained more or less undisturbed. For example, coinage continued to employ the Greek alphabet despite the decline in the language’s use.\n\nThe tolerance of the Parthians exceeded even that of the Achaemenid Persians and was particularly evident in their relations with the Jewish people, who regarded Iranian princes as true defenders of their faith. Having been oppressed by Hellenism and the Romans, the Jews believed that Parthia was the only great power capable of delivering them from the foreign yoke.\n\nSTRATEGY: It is better to establish Parthian Vassal Kingdoms in regions with large populations and advanced buildings rather than small towns with limited development.
    {type4_parthia_desc_short}
    Parthian Vassal Kingdoms quickly provide economic benefits but offer minimal troop and building selection.

  22. #22
    EBII Council Senior Member Kull's Avatar
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    Default Re: export_buildings.txt edits

    Blacksnail - I updated eb.txt with all your work to this point. Since there were rumblings about a possible patch release, I also completed the Celtic-type factions, adding the Type 4 we got from Ranika and ginning up an Arverni Type2 Aristo-gov. At this point the only Gov type that's missing is Makedonia - I'll see if I can light a fire under that Faction Lead. Worst case I'd almost rather copy the one from Greece or Epeiros, just so we can have SOMETHING there! Gov-types may be the most important structure in the game, and a gaping hole for one faction is unsat.

    Note: If you make changes to any of the text posted above, make a note in a post below mine so I'll be sure to pick up on it. I've got a good new task if you're interested....Wonders?? If you do start work on Wonders, it may be best to start a new thread for them - there's a LOT there!
    "Numidia Delenda Est!"

  23. #23

    Default Re: export_buildings.txt edits

    Ehm, Kull, is possible to have one of those loading screen with all the "wonders" in the western part of world?
    So one know what wonders have in gaul, britain, iberia, karthadastim, italy.
    I mean, those special building that only some provinces have.
    THank and bye.

  24. #24

    Default Re: export_buildings.txt edits

    One issue is that I'm still waiting for final decisions on other possible iberian wonders. And there is a celtic one that is being worked on right now that's no in yet. But yeah, it's possible we could do one of those too.

  25. #25
    EBII Council Senior Member Kull's Avatar
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    Default Re: export_buildings.txt edits

    Quote Originally Posted by Kull
    At this point the only Gov type that's missing is Makedonia - I'll see if I can light a fire under that Faction Lead.
    For what it's worth, I'd forgotten that the acting Faction Lead for Makedonia was Teleklos Archelaou. And if anybody DOES NOT require "lighting fires under 'em", it's THAT guy!! Case in point - he had the new Descripts ready within an hour of the request. It'd be easier to list the jobs he's NOT doing than the ones he is. So as EB fans, anytime you respond to one of his posts you should insert the "bow-down" smilie by default.
    "Numidia Delenda Est!"

  26. #26

    Default Re: export_buildings.txt edits

    I appreciate the kind words, but I'm not the FC.

  27. #27
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: export_buildings.txt edits

    Quote Originally Posted by Teleklos Archelaou
    I appreciate the kind words, but I'm not the FC.
    Regardless, thanks for the Makedonian stuff with such a short turnaround. I'm out of town for a few days but will get to it by the weekend. Kull, consider me interested in the wonders - I'll start a new thread when I get to them.

    BTW, any word yet on this thread and the military building stuff within?

  28. #28
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Baktrian Government Types

    Baktrian Government Types

    {type1lvl2_romans_brutii} Patris Baktria
    {type1lvl2_romans_brutii_desc}
    Baktrian Homeland\n(requires Homeland Government Resource)\n\nThe Baktrian people consider this region their homeland. Its official incorporation is lengthy to employ, but boosts trade substantially in the long run. The varied splendor of Baktrian culture emerges from this province, along with Hellenic, Iranian, and Indian influences. Baktrian troops from the heartlands form an experienced core of the army, and all traditionally Baktrian fighting styles may be taught in this region.
    {type1lvl2_romans_brutii_desc_short}
    The Patris Baktria is slow to establish in a Baktrian Homeland province but boasts all building and troop types.

    {type2lvl2_romans_brutii} Satrapeia Baktria
    {type2lvl2_romans_brutii_desc}
    Baktrian Satrapy\n(requires Expansion Government Resource)\n\nThe Baktrian satrapy is closely modeled upon the efficient Seleukid satrapies and emulates the Baktrian homeland government. The core of Hellenic Baktrian and Iranian citizens are quite content with their growing power throughout the east. Most traditionally Baktrian structures can be built and many Baktrian fighting styles are taught here, but élite troops must be sent here from the homeland.
    {type2lvl2_romans_brutii_desc_short}
    The Baktrian Satrapy allows for most building and troop types in a Baktrian Expansion province.

    {type3_romans_brutii} Satrapeia Hemiautonome
    {type3_romans_brutii_desc}
    Semiautonomous Baktrian Satrapy\n\nThis loosely governed province maintains a presence of Baktrian officials, generals, and troops in the regional capital, but the province is allowed more independence and greater freedom than a fully instituted Baktrian satrapy. Much like the Seleukid predecessors upon which this satrapy is modeled, a loose rein benefits trade but fosters resentment and disloyalty amongst the populace. The limited troops trained here include only the more experienced of local warriors.
    {type3_romans_brutii_desc_short}
    The Semiautonomous Baktrian Satrapy retains most troop types but offers little building selection.

    {type4_romans_brutii} Nomos Symmachos Autonomos
    {type4_romans_brutii_desc}
    Baktrian Allied State\n\nIf Baktria deems this province to be especially advanced or efficient, the region could be a candidate for a strong alliance instead of wholesale governmental replacement. Minimal interruption in established economic activities can bring a vast amount of wealth to the imperial treasury. Quickly relaxing military restrictions brought about by conquest allows much trade to flow through a region, but at the cost of the populace’s assured loyalty.\n\nThe limited troops considered for the Baktrian army are those with proven experience in local conflicts, and are rarely used in anything more than an auxiliary role. Due to its autonomy there should be no expectation of the province benefiting from the prosperity of Baktrian cultural structures.\n\nSTRATEGY: It is better to establish Baktrian Allied States in regions with large populations and advanced buildings rather than small towns with limited development.
    {type4_romans_brutii_desc_short}
    Baktrian Allied States quickly provide economic benefits but offer minimal troop and building selection.

  29. #29
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: export_buildings.txt edits

    Kull, I had an idea for building descriptions in general. Rather than including "TRANSLATE ME PLEASE" as part of the name we can just put "(TMP)" at the end of a necessary translation. That way it's short but unique, which means it's easy for the translators to find with a quick search.

    The issue I'm seeing is overly long building descriptions that break the formatting of the RTW engine when, say, you try to sabotage a building. For that matter, some of the longer building names do the same thing - can you think of a way to fix this without altering the translation? Do \n escape codes work in the building name?

    I know it's a relatively minor issue in the long run, but I figure it's something to bring up in the beta.

  30. #30
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: export_buildings.txt edits

    The "TRANSLATE ME PLEASE" and "EB DESCRIPTION NEEDED" and other various things you see currently were an attempt to get movement among the people with knowledge in those areas. Chances are, if it yet exists, we could use help in that area.

    It won't look like that in our 1.0 release, of course.
    Cogita tute


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