I want also "free soldiers" so I can free the poor paesant and non noble soldiers and kill/ransom all the nobles!!!Originally Posted by LegioXXXUlpiaVictrix
I want also "free soldiers" so I can free the poor paesant and non noble soldiers and kill/ransom all the nobles!!!Originally Posted by LegioXXXUlpiaVictrix
Re: Routers and resistance.
People who have decided to flee for their lives drop heavy, clumbersome things like shields, sword and spears. This is especially true if they are already exhausted.
Beyond that, a formation that lost it's cohesion is, literally, in an "every man for himself" situation and unable to fight effectively.
Units are fast in R:TW. Personally, I had an easier time catching all the routers in M:TW, mainly because I spent a time and attention working out methods. I'd have a unit or two of Saharan cavalry or such just for that purpose.
yeah, I meant that too of course it should be possible to let them go. Killing nobles and releasing peasants however sounds like an interesting idea I hadn't thought of...Originally Posted by caio giulio
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
Agreed, but only in smaller battles.Originally Posted by Doug-Thompson
When it was bigger battles where the enemy would have reinforcements the routers generally got well enough away (not that they all survived, not even close). But I must say that I have never in MTW managed to crush 2000 enemies down to 30. That is not even hard in RTW if you get the chance.
You may not care about war, but war cares about you!
Agreed. The "fighting to the death" stance in R:TW was a step in the right direction, but what I would like to see is individual soldiers that keep on fighting for the simple reason running would mean a sword in their back.Originally Posted by Kraxis
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A 'press them into service' option would be nice
.......Orda
If such thing would be implented, they all will just fight. As said eariler, every router is dead..Originally Posted by Ludens
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
Perhaps I should clarify further: a soldiers should not run away if there no space to do so, or if his opponent is ready to strike. In R:TW all soldierw turn their back en masse on the opponent, exposing themselves to the blades while their exit path blocked by the back ranks of their units. I have seen units lose dozens of men in the first second following a rout, albeit this was in patch 1.2. I'd like to see this gone.Originally Posted by x-dANGEr
So I propose that individual soldiers would not run immediatly when in close combat.
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