Just came across this post on the com by CA's current defacto spokesman for M2, Wikiman, on the subject of the AI. Here's what he had to say:
It’s very easy to make the computer beat a human 100% of the time in a game of this complexity. It would not be very sophisticated but it would be a walkover.
Making a game think like a human is currently impossible given the constraints of the household PC and the development time we have. If you all had clusters of uber-PCs and we had another 6 years to develop this game you would be impressed with our work.
I have spoken at length with the programmers as I know AI is a hot topic. Battle AI and campaign AI are both getting a lot of work. I know the vast majority of you out there will be impressed. Some of those old battlefield tricks you used to pull will no longer work. Remember we have hired one of you in order to make sure we know all of these tricks.
The campaign map is [a] much more complicated beast and has gotten a lot of treatment, with much more to come. The fruits of this I have yet to see but it should be pretty tidy.
Gotta run,
-wikiman
The original thread is here.
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