Alot has been made of this "turn" issue and whether to base it on season, year, or whatever. Can't this be based on events relative to the player? Be it the arrival of an army at its intended destination, the completion of a city improvement, etc why hasn't this been discussed? It would speed the game up during slow phases, slow it down when things are hectic, and allow for the passage of time (not turns).
I'm only barely familiar with RTW's turn system and I don't agree with the length of time MTW covers, but I think this system is worthy of consideration.
Thoughts?
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