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Thread: v0.73/v0.74 Recruitment issues

  1. #1
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default v0.73/v0.74 Recruitment issues

    Post any recruitment problems in 0.73 here. Please note the temporary recruitment guide here.
    Cogita tute


  2. #2

    Default Re: v0.73 Recruitment issues

    I'll go ahead and say that there are still unit recruitment issues in Sparte. Our unit recruitment guy wasn't available for the last week or so and we still don't have this resolved. So I'll go ahead and warn everyone: MIC5 there probably still won't get you much of anything. It's a serious troublespot and we will get this fixed, it just slipped by here at the end of the patch fixes.

  3. #3
    boy of DESTINY Senior Member Big_John's Avatar
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    Default Re: v0.73 Recruitment issues

    thanks for making this thread khelvan.

    also thanks to everyone who helped me out in the last recruitment issues thread. keep 'em coming guys.
    now i'm here, and history is vindicated.

  4. #4
    Tjabbe Member Djurre's Avatar
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    Default Re: v0.73 Recruitment issues

    I was under the impression that the unit recruitment issues were considered high priority by the developers. will there be a hotfix for all issues not resolved?

  5. #5

    Default Re: v0.73 Recruitment issues

    It is still a beta. Things are not finished. Unit recruitment is one of those things. A lot of unit recruitment has been fixed. Tell us what is still problematic and we will put it at the top of the list to fix. Why complain about unit recruitment not being fixed when not one person outside the mod has yet posted a problem?

  6. #6
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: v0.73 Recruitment issues

    We are only human, and we have only so much time to work on this. As you may or may not have noticed, unit recruitment is just a tad complicated in EB. I am, however, extremely sorry if we haven't lived up to your high standards; we'll endeavor to do better in the future.
    Cogita tute


  7. #7
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: v0.73 Recruitment issues

    Quote Originally Posted by Teleklos Archelaou
    It is still a beta. Things are not finished. Unit recruitment is one of those things. A lot of unit recruitment has been fixed. Tell us what is still problematic and we will put it at the top of the list to fix. Why complain about unit recruitment not being fixed when not one person outside the mod has yet posted a problem?
    So far, playing as the Romans, my only problem with unit recruitment has been the fact that I can't recruit outside of Italy until 106 (or thereabouts). Stupid pesky interesting game features! ;)
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  8. #8
    Bearer of Vilya, Editing Slave Member LordElrond's Avatar
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    Default Re: v0.73 Recruitment issues

    Quote Originally Posted by khelvan
    We are only human, and we have only so much time to work on this. As you may or may not have noticed, unit recruitment is just a tad complicated in EB. I am, however, extremely sorry if we haven't lived up to your high standards; we'll endeavor to do better in the future.

    Khelvan your replies can turn the most demanding persons into appreciative souls (not saying that anyone has been demanding yet). It almost brings a tear to my eye. I can't wait to test out the fixes.

    LE
    Quote Originally Posted by khelvan
    Oh. My. God.

  9. #9
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: v0.73 Recruitment issues

    Pezhetairoi are available in Turdetania/Zeugitana/Venetia is that correct ?

    Also in Sicilia island Pezhetairoi are available in both Elimya/Sicilia but not Trinakrie (that is strange because other Hellenic units are available in Trinakrie/Sicilia and not Elimya).

    Epeiros is the only successor who can't recruit Pezhetairoi in Chersonesos Thraikia.


  10. #10
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: v0.73 Recruitment issues

    Quote Originally Posted by khelvan
    We are only human, and we have only so much time to work on this. As you may or may not have noticed, unit recruitment is just a tad complicated in EB. I am, however, extremely sorry if we haven't lived up to your high standards; we'll endeavor to do better in the future.
    Quote Originally Posted by LordElrond
    Khelvan your replies can turn the most demanding persons into appreciative souls (not saying that anyone has been demanding yet). It almost brings a tear to my eye. I can't wait to test out the fixes.
    Khelvan must be the meanest dad EVAR...

  11. #11
    Shark in training Member Keba's Avatar
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    Default Re: v0.73 Recruitment issues

    I just conquered Rome with Macedon and set up a type II goverment. The Romans already had a MIC 5 in the city, so I decided to make use of that.

    For some reason, there is nothing avaible for recruitment. The display for the MIC building shows Hypaspitai and Hetairoi avaible with a Patris Makedonike ... but nothing else.

    The situation is so very, very confusing.

  12. #12
    EBII Council Senior Member Kull's Avatar
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    Default Re: v0.73 Recruitment issues

    Quote Originally Posted by Keba
    I just conquered Rome with Macedon and set up a type II goverment. The Romans already had a MIC 5 in the city, so I decided to make use of that.

    For some reason, there is nothing avaible for recruitment. The display for the MIC building shows Hypaspitai and Hetairoi avaible with a Patris Makedonike ... but nothing else.

    The situation is so very, very confusing.
    According to the Government Type "Strategy" hints (in the descriptions), Types 1 & 2 let you build YOUR native units....of which there probably aren't many in Rome. A Type 3 or 4 will let you build NATIVE units, like presumably, Romans and Samnites and such. That said, recruitment still has issues, and may not be working here yet.....but if you can, run a test that involves destroying the type 2 and building a type 4.....and see if that changes your recruitment options. Since it's a test, don't march or fight and if attacked just auto calc...the point is to get that thing built quickly so we can see if it makes a difference.
    "Numidia Delenda Est!"

  13. #13
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: v0.73 Recruitment issues

    A temporary unit recruitment guide was posted, a spreadsheet which will tell you which units you may build where, with what government in place. You may find it here.
    Cogita tute


  14. #14
    Senior Member Senior Member econ21's Avatar
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    Default Re: v0.73 Recruitment issues

    Quote Originally Posted by Keba
    I just conquered Rome with Macedon and set up a type II goverment. The Romans already had a MIC 5 in the city, so I decided to make use of that.
    Incidentally, can someone remind me what we are supposed to do when we conquer cities? I've been demolishing the government style buildings and the troop building (MIC) ones as I have a memory that was what the EB recommended us to do pre-patch (to make us wait to be able to recruit troops in conquered places). Is that right? Or am I confused?

  15. #15
    EBII Mod Leader Member Foot's Avatar
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    Default Re: v0.73 Recruitment issues

    Its not necessary to destroy the MICs as far as I know.

    Foot
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  16. #16
    Senior Member Senior Member econ21's Avatar
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    Default Re: v0.73 Recruitment issues

    But I thought you could train troops straight away with a MIC? Whereas the EB team intended that you should train troops only when you have established a form of government in the province?

    I have a uneasy sensation that I am getting this muddled up with RTR (whose details I also forget...).

  17. #17
    EBII Mod Leader Member Foot's Avatar
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    Default Re: v0.73 Recruitment issues

    You can only gain troops from a MIC if you have your own government. However the MIC, if I remember correctly, does not have to be yours - it resembles the facilities not the style of recruiting.

    Foot
    EBII Mod Leader
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  18. #18
    Senior Member Senior Member econ21's Avatar
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    Default Re: v0.73 Recruitment issues

    OK, thanks for the heads-up! I'll restrain my vandalism.

  19. #19

    Default Re: v0.73 Recruitment issues

    Right. You can use the old MIc buildings - that's ok. Especially if you choose a type3 or type4, obviously they would still use their MIC to train their troops there. If you take the time to build a type2 or 1, it's assumed they've done other things to install their government choice there, not just build one single govt building over 20 turns (), so we think it's ok then to just keep the MIC the same too.

    No one should expect, currently, to be able to train much of anything inside central Italy for now, unless you're roman. Just raze it and move on.

  20. #20
    Somewhere out there Member vizigothe's Avatar
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    Default Re: v0.73/v0.74 Recruitment issues

    Im playing as Iberia and I have built several halls of heros and I still cannot recruit units. I can only recruit 2 different kinds of units in the 2 cities I captured, and 1 unit per city at that.

    Dont know whats wrong, perhaps I missed a memo.
    In Pace Requiescat.

  21. #21
    Shark in training Member Keba's Avatar
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    Default Re: v0.73 Recruitment issues

    Quote Originally Posted by Kull
    According to the Government Type "Strategy" hints (in the descriptions), Types 1 & 2 let you build YOUR native units....of which there probably aren't many in Rome. A Type 3 or 4 will let you build NATIVE units, like presumably, Romans and Samnites and such. That said, recruitment still has issues, and may not be working here yet.....but if you can, run a test that involves destroying the type 2 and building a type 4.....and see if that changes your recruitment options. Since it's a test, don't march or fight and if attacked just auto calc...the point is to get that thing built quickly so we can see if it makes a difference.
    Sorry it took me this long, I forgot to check the thread.

    Right, tried a type 4 in Rome ... same as before, absolutely no troops. Still says I could recruit Catapulta (with the school), hypaspitai and Hetairoi with type 1.

  22. #22
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: v0.73/v0.74 Recruitment issues

    Here is the place where you may find out if this is intended. If you check that data out and it does not match what is in game, there is a problem. If not, it is due to a design decision or the lack of units which will eventually be recruited there; in those cases go ahead and use that unit guide thread as a place to begin a discussion. If it is a problem (mismatch between spreadsheet and game) then note it here and we'll fix it ASAP.

    Thanks!
    Cogita tute


  23. #23
    boy of DESTINY Senior Member Big_John's Avatar
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    Default Re: v0.73/v0.74 Recruitment issues

    Quote Originally Posted by vizigothe
    Im playing as Iberia and I have built several halls of heros and I still cannot recruit units. I can only recruit 2 different kinds of units in the 2 cities I captured, and 1 unit per city at that.

    Dont know whats wrong, perhaps I missed a memo.
    i'll take a look at this, i have had a feeling something was wrong with iberian recruitment, i'll let you know.

    edit: yup, looks like northern iberia got left behind in the recruitment dept. we'll deal with that as soon as possible.
    Last edited by Big_John; 03-20-2006 at 20:31.
    now i'm here, and history is vindicated.

  24. #24
    EB Unit Dictator/Administrator Member Urnamma's Avatar
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    Default Re: v0.73/v0.74 Recruitment issues

    Quote Originally Posted by vizigothe
    Im playing as Iberia and I have built several halls of heros and I still cannot recruit units. I can only recruit 2 different kinds of units in the 2 cities I captured, and 1 unit per city at that.

    Dont know whats wrong, perhaps I missed a memo.
    Iberia has a lot of problems currently. With 6 or so new units added to 0.8, you'll see these problems corrected. Sorry for the inconvenience.
    'It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.'
    ~Voltaire
    'People demand freedom of speech to make up for the freedom of thought which they avoid. ' - Soren Kierkegaard
    “A common danger tends to concord. Communism is the exploitation of the strong by the weak. In Communism, inequality comes from placing mediocrity on a level with excellence.” - Pierre-Joseph Proudhon


    EB Unit Coordinator

  25. #25
    EB Unit Dictator/Administrator Member Urnamma's Avatar
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    Default Re: v0.73 Recruitment issues

    Quote Originally Posted by Teleklos Archelaou
    Right. You can use the old MIc buildings - that's ok. Especially if you choose a type3 or type4, obviously they would still use their MIC to train their troops there. If you take the time to build a type2 or 1, it's assumed they've done other things to install their government choice there, not just build one single govt building over 20 turns (), so we think it's ok then to just keep the MIC the same too.

    No one should expect, currently, to be able to train much of anything inside central Italy for now, unless you're roman. Just raze it and move on.
    I'd like to note that we've fixed this for the next release. There will be plenty of italian units for everyone to recruit once they've beaten the stuffing our of the romans.
    'It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.'
    ~Voltaire
    'People demand freedom of speech to make up for the freedom of thought which they avoid. ' - Soren Kierkegaard
    “A common danger tends to concord. Communism is the exploitation of the strong by the weak. In Communism, inequality comes from placing mediocrity on a level with excellence.” - Pierre-Joseph Proudhon


    EB Unit Coordinator

  26. #26

    Default Re: v0.73 Recruitment issues

    Quote Originally Posted by Urnamma
    I'd like to note that we've fixed this for the next release. There will be plenty of italian units for everyone to recruit once they've beaten the stuffing our of the romans.
    You know that's what I've been wanting to hear.

  27. #27
    Shark in training Member Keba's Avatar
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    Default Re: v0.73/v0.74 Recruitment issues

    Quote Originally Posted by khelvan
    Here is the place where you may find out if this is intended. If you check that data out and it does not match what is in game, there is a problem. If not, it is due to a design decision or the lack of units which will eventually be recruited there; in those cases go ahead and use that unit guide thread as a place to begin a discussion. If it is a problem (mismatch between spreadsheet and game) then note it here and we'll fix it ASAP.

    Thanks!
    Right, did the checking. The spreadsheet has Latium2 completely empty, so it's not an error. Sorry about that.

    From now on, I'll check before posting.

  28. #28
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: v0.73 Recruitment issues

    Quote Originally Posted by Teleklos Archelaou
    You know that's what I've been wanting to hear.
    Romani hate :(
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  29. #29

    Default Re: v0.73/v0.74 Recruitment issues

    Version 73a, Casse 247bc, cannot recruit Mori Gaesum in Darioritum, Bibracte, Avaricum, or Cenabum. I have Govt level 3 or 4 in all and MIC level 4+ in all. Checked spreadsheet and it says Govt 3 or 4 and MIC 4+ in all.

    I dont see any other posts saying they have had same problem.

    Struckat

  30. #30
    boy of DESTINY Senior Member Big_John's Avatar
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    Default Re: v0.73 Recruitment issues

    Quote Originally Posted by Spendios
    Pezhetairoi are available in Turdetania/Zeugitana/Venetia is that correct ?

    Also in Sicilia island Pezhetairoi are available in both Elimya/Sicilia but not Trinakrie (that is strange because other Hellenic units are available in Trinakrie/Sicilia and not Elimya).

    Epeiros is the only successor who can't recruit Pezhetairoi in Chersonesos Thraikia.
    thanks for spotting those, we'll fix them asap.


    Quote Originally Posted by struckat
    Version 73a, Casse 247bc, cannot recruit Mori Gaesum in Darioritum, Bibracte, Avaricum, or Cenabum. I have Govt level 3 or 4 in all and MIC level 4+ in all. Checked spreadsheet and it says Govt 3 or 4 and MIC 4+ in all.

    I dont see any other posts saying they have had same problem.

    Struckat
    yup, the spreadsheet is now outdated (it was for v72) mori gaesum are now correctly limited to helvetia.

    when i find the time, i will try to put an updated spreadsheet together.
    Last edited by Big_John; 03-21-2006 at 06:02.
    now i'm here, and history is vindicated.

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