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Thread: Invasio Barbarorum:flagellum Dei

  1. #1

    Default Invasio Barbarorum:flagellum Dei

    LATEST VERSION
    INVASIO BARBARORVM v7 (323MB)
    MIRROR 1:
    http://files.filefront.com/IBFD7exe/.../fileinfo.html

    MIRROR 2:
    http://www.megaupload.com/?d=GE53981C

    +UPGRADE:
    IBFD7.03 UPGRADE (77.78MB)
    MIRROR 1:
    http://files.filefront.com/IBFD7_703.../fileinfo.html
    MIRROR 2:
    http://www.megaupload.com/?d=PFBCBMSV

    INSTALL INSTRUCTIONS:
    1. make sure you have a fresh, unmodded install of RTW:BI
    2. make sure you upgrade BI to v1.6
    3. installer will search for the proper folder to install to
    NOTE:
    the installer will execute a batch file creating an 'ibfd' directory onto which all installations will be applied
    4. Run and install the upgrade (v7.03) to the root directory (you can use JSGME if desired).

    NOTE:
    -installer will automatically search for the proper folder so normally you shouldn't have to change anything
    -the v7.0 installer will execute a batch file creating an 'ibfd' directory onto which all installations will be applied
    -no core files will be overwritten, you will come out with a CLEAN, UNMODDED RTW&BI
    -a shortcut will be installed on your desktop, it will have the '-show_err' and a '-mod:ibfd' switch

    MAKE SURE:
    =no mods modify '...\Rome - Total War\bi\data' OR '...\Rome - Total War\data'
    =install v7.0 to the root folder, usually 'C:\Program Files\Activision\Rome - Total War\', anywhere else would cause a faulty install



    This mod is compatible with other mods using a '-mod:' switch


    ***************************************
    =====================================
    ***************************************

    the year is 410AD, the Roman Garrison in Britannia was shipped to Gaul by Constantine III, the usurper. Britannia, beset by raiding Picts and Saxons, asks for help from the Roman Emperor in the West, but was told to fend for themselves.
    The Western half of the Empire is beset by it's own troubles, aside from the Amy of Constantine III which had overrun Gaul, the Vandals and Alans have reached Iberia, the Visigoths are at the gates of Rome, the Burgundii at the borders. These Germans have been driven westward by a great host - the Hunnic hordes, sweeping everything in their path, they now stand outside the gates of the Lombardi capital, and will start inroads into the West Empire and the East Empire very soon.
    The East Roman Empire is beset by the Ostrogoths, also driven west by the Huns, and to the east the great Empire of the Sassanids, with their great cataphract cavalry. But the Sassanids are also being torn apart in the East by the Hephthalites, another great nomad horde.
    No one is safe, the world is in turmoil, there is no knowing how it will end... This is INVASIO BARBARORUM! This is Total War! Get it Now!!!

    *****************************
    INVASIO BARBARORUM has the ff features:

    -all factions playable
    -all factions reskinned - including sprites and unit cards
    -an INTENSE campaign
    -a SIMPLE install just click on the installer, it will do the rest
    -options - u don't like the ui-change it

    *download and/or preview the intro movie here

    available factions:
    Alamanni
    Burgundii
    Langobardi
    Franks
    Saxons
    Visigoths
    Ostrogoths
    Vandals
    Slavs
    Huns
    Hephthalites
    Picts
    Empire East
    Empire West
    Imperium Constantini (Empire West Rebels)
    Romano British
    Sassanids
    Persarmenians
    the Berber Amazigh
    Lakhmid Arabs

    more info in this thread:
    https://forums.totalwar.org/vb/showt...75#post1115875

    ***************************************
    =====================================
    ***************************************

    ALSO!!
    SOUNDMOD for IBFD!
    DOWNLOAD: http://hosted.filefront.com/draek25/
    INFO: http://www.twcenter.net/forums/showthread.php?t=66781

    A Major SubMod for IBFD
    RIO IV EXPANDED
    Install as per IBFD 7
    DOWNLOAD:
    http://files.filefront.com/RIO_IVexe.../fileinfo.html


    more info available here: http://ibfd.modnet.info/forums/index.php?showforum=12

    ***************************************
    =====================================
    ***************************************

    previous versions:
    (IBFD 6) (175MB):
    Mirror 1:INVASIO BARBARORUM v6 on Filefront
    Quickfix (v6.05) (2.28MB)
    Mirror 1:QuickFix 6.05 on Filefront
    optional:
    -revert to CA strat models v3 (only install if u experience CTD when scrolling in the world map)-

    NOTE:Quickfix 6.04 will replace 'descr_character.txt', those who have experienced problems with strat map skins pls re-download and install the optional fix below

    (v5.0+) (75MB):
    Invasio Barbarorum:Flagellum Dei v5.0 on FILEFRONT
    fixes (5MB):
    IBFG5 QuickFix5.0.3 on FILEFRONT
    -------------------------------------------------------------------------
    Conditions of use:
    Personal use only - The material in this modification cannot be used in any other public modification without the creator's express permission.

    since the mod uses a lot of elements from other mods/modders permission must be separately acquired from each one,
    -------------------------------------------------------------------------------

    *the credits can also be accessed in-game. go to 'main menu/options/view credits'

    ----------------------------------------------------------
    Credits:
    The current version includes work by the following modders:
    -Ramon Gonzales y Garcia (current head/units/map/stats/...)
    -Atilla Reloaded (originator/units/map/faction symbols...)
    -Mylae (buildings/UI/...)
    -Hans Kloss (redone unit cards, testing, fixed custom battles...)
    -juve (ancilliaries, strat, legion names, map suggestions)
    -DukeofSerbia (strat)
    -Ihatemonday (soundmod-requires separate install)
    -the celt (map)
    -Joar (Slavic, Roman, Berber, Armenian, German names -some names not yet implemented)
    -kambiz (unit stats)
    -Gaiten (research esp on Sassanids and Germans)
    -theSilverKnight (converted historical battles to IBFD7)

    also
    -Galloper (sounds, some sprites)
    -K-PAX (settlement, province names)
    -Koles (research on the Hephthalites, Slavs)
    -onire (radar map)
    -Goth (of Goth's Mod)(map)
    -Gershom Patmos & darkrider (unit stats v5)


    *****************************************
    *Features work from the ff people/mods*
    *****************************************

    Razor 'Fall of Rome:Total War' the Roman units
    http://www.stratcommandcenter.com/fo...p?showforum=36

    Agraes 'Arthurian:Total War' - shield, scabbard, spatha, seax models, several textures,scripting ideas,
    Saxon units,
    Franks
    through 'Arthurian:Total War' I used work by ff people:
    Kscott
    Stuie
    webbird
    Zhuge Liang
    Arbaces
    I would further wish to extend my thanks to Swabian and Hross of ATW for their help in researching the Germans
    http://www.twcenter.net/forums/forumdisplay.php?f=107

    Anyan - Anyan's realistic landscape mod
    http://www.twcenter.net/forums/showthread.php?t=44843

    Arbaces 'Arb's Custom BI' aka 'Ages of Darkness' aka 'Aevum Atrum' - the Guptas the Legio Lanciarii, and the mean langobards
    http://www.twcenter.net/forums/forumdisplay.php?f=112

    Archer 'Archer's SkyMod'

    Warspite & Caius Brittanicus 'Rome:Total Realism' - a lot of the textures are based from theirs
    http://www.twcenter.net/forums/forumdisplay.php?f=26

    Darth Vader 'DarthMod' - Darth's Formations and much, much more
    http://www.twcenter.net/forums/forumdisplay.php?f=71

    Dick & Alxcruel 'PAX BARBARIKA' - Huns skins (through Goth) and Slav skins

    Goth 'Goth's All Factions Mod' and 'Imperium Julianorum' - several shield patterns, part of the map
    through 'Goth's All Factions' I used work by:
    Kali
    http://www.twcenter.net/forums/showthread.php?t=41879

    Khelvan & Alin 'Europa Barbarorum' - animations and cataphracts
    http://www.twcenter.net/forums/forumdisplay.php?f=31

    Lusted 'Lusted's Late Romans v2.0' - Draco, roman general model, parts of other models
    http://www.twcenter.net/downloads/db/?mod=734

    Myrddraal - multiple turns per year script
    https://forums.totalwar.org/vb/showthread.php?t=52168

    Pinarius - Pinarius' Horses

    PROMETHEUS ts - Prometheus' Grass
    http://www.twcenter.net/forums/showthread.php?t=57361

    SigniferOne 'SigniferOne's Animations Pack'
    http://www.twcenter.net/forums/showthread.php?t=27015

    *********************************
    *Also thanks to the ff people:*
    *********************************

    Epistolary Richard - totalwar.org aka 'the guild'
    http://totalwar.org

    Trajan, Asterix -Total War Center (TWC)
    for the subforum
    http://www.twcenter.net

    King Edward - medievaltw.com
    for the forum
    http://medievaltw.com

    Duke John (of the Lordz)
    - he gave me permission to use his trees but I wasn't able to enable it
    https://forums.totalwar.org/vb/showthread.php?t=60901

    and everyone who took the time to post comments

    **********************************************
    *Atilla Reloaded's credits (from IBFD v3.0)*
    **********************************************

    PROMETHEUS for parts of his legionarii model I used.
    IR (Imperia Romana) MOD'S RESEARCH TEAM for making unit list and providng myself with good info.
    WARSPITE for his face textures I used.
    LATE ROMANS for creating armour, weapons, clothes and shields desighn of this mod's units.

    *********************************

    I would also like to thank CA for making such a great product,
    to everyone who takes the time to play this mod,
    to my dearest girlfriend, Keiko, for her understanding;
    and to our new born son, Joshua Hideki.

    *********************************
    the Custom/Historical Battles Credits
    Chalons & Badon Hill - Creative Assembly
    Battles of Taginae, Nechtansmere, Argentoratum, Poitiers, Nineveh, Vouille by Romavictor (RTW Heaven)
    Fridigus, Abrittus, Amida, and Nedao by TomTSims (Wargamer.com)
    Adrianople by MightyMonty (TW Center)
    All battles modded to work with Invasio Barbarorum VII by TheSilverKnight
    if anybody has been left out or misrepresented, please accept my apologies beforehand, and PM me.
    Last edited by Ramon Gonzales y Garcia; 05-07-2007 at 05:49.
    Ramon Gonzales y Garcia

    If we had gone so far, it is because we stand on the shoulders of giants

  2. #2

    Default Re: Invasio Barbarorum:flagellum Dei

    UPDATE!

    NEW MAP for next version!

    the Sassanids are stronger, the White Huns make an appearance. West Roman Rebels will be playable from the start.

    NEW UNITS!
    the Huns

    Sarmatians

    Slav infantry

    RGyG's Visigoths

    Atilla Reloadeds Visigoths will also be available
    Ostrogoths

    Hephthalites

    Steppe Infantry (Bulgar spear, Bosphoran infantry)

    Various cavalry (Alan Nobles, Hun heavy cav, Slav Warlord)
    Ramon Gonzales y Garcia

    If we had gone so far, it is because we stand on the shoulders of giants

  3. #3
    Member Member Helgi's Avatar
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    Default Re: Invasio Barbarorum:flagellum Dei

    Is there another site on could go to other than Badongo or Radidshare?
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


    https://skender.be/supportdenmark/#CS

  4. #4

    Default Re: Invasio Barbarorum:flagellum Dei

    Quote Originally Posted by Helgi
    Is there another site on could go to other than Badongo or Radidshare?
    as of now we have only two mirrors, any other suggestions?
    Ramon Gonzales y Garcia

    If we had gone so far, it is because we stand on the shoulders of giants

  5. #5
    MOΛΩΝ ΛΑΒΕ Member Idomeneas's Avatar
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    Default Re: Invasio Barbarorum:flagellum Dei

    Question. Are the gameplay issues related to costs and stats settled?
    μηνιν αειδε θεα Πηληιαδεω Αχιληοs ουλομενην

  6. #6

    Default Re: Invasio Barbarorum:flagellum Dei

    Quote Originally Posted by Idomeneas
    Question. Are the gameplay issues related to costs and stats settled?
    that's been settled a LOOOOOOONG time ago . I started modding by releasing a fix for that in 4.1 (also available in Gershom Patmos' last version) and its been incorporated into version 5 and up.
    Ramon Gonzales y Garcia

    If we had gone so far, it is because we stand on the shoulders of giants

  7. #7
    MOΛΩΝ ΛΑΒΕ Member Idomeneas's Avatar
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    Default Re: Invasio Barbarorum:flagellum Dei

    Quote Originally Posted by Ramon_Gonzales_y_Garcia
    that's been settled a LOOOOOOONG time ago . I started modding by releasing a fix for that in 4.1 (also available in Gershom Patmos' last version) and its been incorporated into version 5 and up.
    well thats good news indeed i hated the way that interesting mod was unplayable for practically no reason. Keep up
    μηνιν αειδε θεα Πηληιαδεω Αχιληοs ουλομενην

  8. #8
    Son of a Star Member Bar Kochba's Avatar
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    Default Re: Invasio Barbarorum:flagellum Dei

    is this for 1.6 or is it just for normal if fra normal when i tried to start my campaign i clicked on main campaign and it said please select option from the list
    "It is not so much that we need to be taken out of exile. It is that the exile must be taken out of us."- Lubavitcher Rebbe


    "Its a great mitzva to be happy always" Rebbe Nachman of Breslov

    We want moshiach now!!

  9. #9

    Default Re: Invasio Barbarorum:flagellum Dei

    Hi Ramon,

    Thanks for this cool mod sir & ? team.

    I want the taskbar at the bottom of the page, How do I do this?
    I set minimal ui to TRUE in the pref. text in the RTW folder.

    I also want the green markers, which I set to TRUE also.
    Still the same. How does this get changed?

    Or are these hard coded by you & ? the team?

    Thank you kindly, Hellas 1

    ps. continue the great work!

  10. #10

    Default Re: Invasio Barbarorum:flagellum Dei

    Quote Originally Posted by hellas1
    ...I want the taskbar at the bottom of the page, How do I do this?
    I set minimal ui to TRUE in the pref. text in the RTW folder...
    thanks for the comments.
    You should set it in the preferences.txt in the preferences folder "Activision\Rome - Total War\bi\preferences" otherwise nothing would happen
    Quote Originally Posted by Bar Kochba
    is this for 1.6 or is it just for normal if fra normal when i tried to start my campaign i clicked on main campaign and it said please select option from the list
    most of the time when this happened people installed into "Activision\Rome - Total War\bi" folder instead of "Activision\Rome - Total War" if you're sure u installed properly please inform me again.
    Quote Originally Posted by Idomeneas
    well thats good news indeed i hated the way that interesting mod was unplayable for practically no reason. Keep up
    thanks we do our best.
    Ramon Gonzales y Garcia

    If we had gone so far, it is because we stand on the shoulders of giants

  11. #11
    Son of a Star Member Bar Kochba's Avatar
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    Default Re: Invasio Barbarorum:flagellum Dei

    i installed it wiv 1.6 and now its fine
    "It is not so much that we need to be taken out of exile. It is that the exile must be taken out of us."- Lubavitcher Rebbe


    "Its a great mitzva to be happy always" Rebbe Nachman of Breslov

    We want moshiach now!!

  12. #12
    Member Member Helgi's Avatar
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    Lightbulb Re: Invasio Barbarorum:flagellum Dei

    Quote Originally Posted by Ramon_Gonzales_y_Garcia
    as of now we have only two mirrors, any other suggestions?
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


    https://skender.be/supportdenmark/#CS

  13. #13
    Member Member Helgi's Avatar
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    Lightbulb Re: Invasio Barbarorum:flagellum Dei

    Quote Originally Posted by Ramon_Gonzales_y_Garcia
    as of now we have only two mirrors, any other suggestions?
    How about here at Total War. Org or another TW Site.
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


    https://skender.be/supportdenmark/#CS

  14. #14

    Default Re: Invasio Barbarorum:flagellum Dei

    Quote Originally Posted by Helgi
    How about here at Total War. Org or another TW Site.
    the org as far as I know has a size limit and the mod is more than 70MB, the same with other sites, which is why most mods are available for download through either Badongo or Rapidshare.
    Quote Originally Posted by Bar Kochba
    i installed it wiv 1.6 and now its fine
    sorry misunderstood your previous question ,yes it is for 1.6. installing over lower versions causes CTD.
    Ramon Gonzales y Garcia

    If we had gone so far, it is because we stand on the shoulders of giants

  15. #15
    MOΛΩΝ ΛΑΒΕ Member Idomeneas's Avatar
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    Default Re: Invasio Barbarorum:flagellum Dei

    so when the next version will be launched?
    μηνιν αειδε θεα Πηληιαδεω Αχιληοs ουλομενην

  16. #16

    Default Re: Invasio Barbarorum:flagellum Dei

    Quote Originally Posted by Idomeneas
    so when the next version will be launched?
    hopefully within a month or two, but right now my PC is in the repair shop, I just hope all my data for IBFG6 isn't gone.
    Ramon Gonzales y Garcia

    If we had gone so far, it is because we stand on the shoulders of giants

  17. #17
    Baron Member Ulfang's Avatar
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    Default Re: Invasio Barbarorum:flagellum Dei

    This is the first version of this mod i've played.....

    First off I didn't find any problem with the host sites you just have to wait about 20-30 secs until its available to download. Ok so its not filefront but its not that much of a problem.

    There's obviously a lot of work gone into the units and I have to say they look very very nice. I started playing the Romano Brits and liked the way the Saxon's had already landed in Britian. I was wondering why you started with so much cash (25 grand) so early on then realised how many troops I was controlling, how low the morale in the settlement is and by turn two I had 2 grand ;)

    This isn't really any sort of negative comment I'd just like to point out before i make it lol. Its just i'm going to have to get used to a few things. First off you can see the entire map and every country's troops right from the start which I found a little strange.

    In battle I noticed you don't get the old fashioned unit highlight when selecting a unit which can be a little confusing. At certain points I wasn't sure who I was controlling and who was under enemy control .... though I suppose that would be quite realistic ;)

    I noticed all the unit orders etc are invisible at the top of the screen until you move your mouse up there. Couse this causes problem when using your mouse to scroll forward because the menu pops up when you don't want it to.

    Saying all that watching battles does look great because there's nothing on the screen to make it look like you're controlling a comp game it just looks like a real battle in progress. Minimal highlighting and none of those huge banners to show who's army is who. Its now more or less down to looking at the units shields or colours to work out who's who. Seems to only way you notice when a unit is broken or not is by hovering your mouse over the unit.

    Overall I've not played very long but was impressed. I've played quite a few mods and by looks this is as good as any i've seen. I've not really played long enough to comment further on gameplay etc.
    Last edited by Ulfang; 04-17-2006 at 22:28.
    Xfire: Ulfang
    TWC: Gavmundo

  18. #18

    Default Re: Invasio Barbarorum:flagellum Dei

    Quote Originally Posted by Ulfang
    This isn't really any sort of negative comment I'd just like to point out before i make it lol. Its just i'm going to have to get used to a few things. First off you can see the entire map and every country's troops right from the start which I found a little strange.
    Typing toggle_fow into the console will restore the fog of war.

    Quote Originally Posted by Ulfang
    In battle I noticed you don't get the old fashioned unit highlight when selecting a unit which can be a little confusing. At certain points I wasn't sure who I was controlling and who was under enemy control .... though I suppose that would be quite realistic ;)
    You'll find that even without green arrows on, the selected unit still appears to glow. That's the way it used to be done in MTW. It can be changed in the preferences file as mentioned above.

    Quote Originally Posted by Ulfang
    I noticed all the unit orders etc are invisible at the top of the screen until you move your mouse up there. Couse this causes problem when using your mouse to scroll forward because the menu pops up when you don't want it to.
    That's all part of the MINIMAL_UI option which again can be altered in the preferences file. If you like these aspects then you can easily have them as part of a regular BI game - if you don't it's easy to change them back to what you're familiar with.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  19. #19
    Baron Member Ulfang's Avatar
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    Default Re: Invasio Barbarorum:flagellum Dei

    Yea I realise they're all editable. I was just pointing out a few thoughts. I still think it looks very good overall and a very nice adaption of the Vanilla.

    The only other BI Mod I've tried is the Goth Mod. I really like the total overhaul of the BI units. They look great! So I'd say its a job very well done.
    Xfire: Ulfang
    TWC: Gavmundo

  20. #20

    Default Re: Invasio Barbarorum:flagellum Dei

    Quote Originally Posted by Ulfang
    Yea I realise they're all editable. I was just pointing out a few thoughts. I still think it looks very good overall and a very nice adaption of the Vanilla.
    The only other BI Mod I've tried is the Goth Mod. I really like the total overhaul of the BI units. They look great! So I'd say its a job very well done.
    thank you for the thumbs up
    While most other options are intentional, I simply forgot to enable FOW on (which I left off for testing purposes) when I released IBFG you may notice I also disabled the sound (clumsy, clumsy me), I didn't want to mess with the preferences file anymore so left it as is in the updates.
    I also think the minimal UI is better than the RTW UI making the battles feel more realistic, but will include the preferences file as an optional "recommended" install for the next version.
    you will notice that the next Goths mod (2.4, I think) will be using reskins of my units, I think Goths reskins are actually better than my own !
    I am not 100% satisfied with the new units they were done hastily as a stopgap since I couldn't stand to se AR's units beside vanilla ones. Next version will feature more historically correct (hopefully) unit composition and models, unfortunately I am no AR so my work is slower and I am sure not up to his standard but I think they will do .
    Ramon Gonzales y Garcia

    If we had gone so far, it is because we stand on the shoulders of giants

  21. #21

    Default Re: Invasio Barbarorum:flagellum Dei

    Hello Ramon,

    I've done what you told me in the BI folder to make the minimal ui normal but I also did so in the regular "DATA" folder, now the ui is still the same!

    What did I do wrong?

    Thanks, Hellas1

  22. #22

    Default Re: Invasio Barbarorum:flagellum Dei

    Quote Originally Posted by hellas1
    Hello Ramon,

    I've done what you told me in the BI folder to make the minimal ui normal but I also did so in the regular "DATA" folder, now the ui is still the same!

    What did I do wrong?

    Thanks, Hellas1
    OK, tell me step by step what you did, then maybe I'll see what you're doing wrong.
    also in which folder are you editing the "preferences.txt" ? there shouldn't be one in the regular "DATA" folder
    Ramon Gonzales y Garcia

    If we had gone so far, it is because we stand on the shoulders of giants

  23. #23

    Default Re: Invasio Barbarorum:flagellum Dei

    Thanks,

    I downloaded your mod on to a clean RTW version 1.5.
    Installed as directed, everythings cool.

    I changed settings in the data folder and bi-data folder as well.

    That's it!

    Thanks again Ramon.

    BTW, when's the next version coming up?

  24. #24

    Default Re: Invasio Barbarorum:flagellum Dei

    Quote Originally Posted by hellas1
    Thanks,
    I downloaded your mod on to a clean RTW version 1.5.
    Installed as directed, everythings cool.
    I changed settings in the data folder and bi-data folder as well.
    That's it!
    Thanks again Ramon.
    BTW, when's the next version coming up?
    I checked again,
    -there are two "preferences.txt" files one in the root folder "...Activision\Rome - Total War\" (I'll refer to this as pref1) the other in "...Activision\Rome - Total War\bi\preferences\" (I'll refer to this as pref2).
    pref1 is the setting for RTW imperial campaign, pref2 is for BI,
    -if you find any other "preferences.txt" files anywhere else rename them (or delete them but better make a backup) (other Mods might have placed them there, including older IBFG versions),
    -edit pref2 (once again found in ...bi\preferences\ folder NOT ...bi\data) I'm not sure if there's a preferences.txt in RTW\data but that shouldn't affect BI.
    -hope you get it working soon

    next version not so soon yet, maybe a month or two (just got my new PC, was just able to set up IBFG6 on my machine this AM)
    Last edited by Ramon Gonzales y Garcia; 04-21-2006 at 07:58.
    Ramon Gonzales y Garcia

    If we had gone so far, it is because we stand on the shoulders of giants

  25. #25

    Default Re: Invasio Barbarorum:flagellum Dei

    Senor Ramon,

    Muchas gracias!

    Still not working, but I anticipate your next release.

    Muy excellante mod!
    Gracias senor!

    Hellas1

  26. #26

    Default Re: Invasio Barbarorum:flagellum Dei

    Quote Originally Posted by hellas1
    Senor Ramon,

    Muchas gracias!

    Still not working, but I anticipate your next release.

    Muy excellante mod!
    Gracias senor!

    Hellas1
    sent u a PM
    Last edited by Ramon Gonzales y Garcia; 04-24-2006 at 06:03.
    Ramon Gonzales y Garcia

    If we had gone so far, it is because we stand on the shoulders of giants

  27. #27

    Default Re: Invasio Barbarorum:flagellum Dei

    New Units:
    L-2handed swordsman R 2handed axeman, both availabe in helmeted and unhelmeted variants
    proper 2handed swordsman animation can only be done courtesy of Alin's EB (Europa Barbarorum) animations pack

    L-light swordsman R- medium swordsman (All the germans share the same texture for these previews, final version will have varied textures, of course)

    L-german light spearman(levy) and R-remade ostrogoth spearman (overhand spear animation courtesy of Alin's EB (Europa Barbarorum) animations pack)

    Redone Slavs (L-Slav elite warrior R-Slav warrior)

    L-Slav infantry R-Slav spearman

    I'm pretty sure sooner or later somebody will ask "What's with the track suits?" well, the Slavs actually looked like that!

    NEW MAP!

    the Sarmatians will become the Persarmanians, the Ostrogoths will emerge upon a rebellion by the Huns (not the Goths), and the Slavs will emerge at a later date. Both factions will be playable using Epistolary Richard's Rebel Commander scripts.

    the Hordes:
    the Vandlas are a horde in Iberia, the Visigoths in Northern Italy, the Huns around Sarmatia, the Hephthalites near Bactria.

    =the map is based on Blarge4 by the celt (itself based on Lionskin's work)
    revised by Goth (of Goth's Mod), Mylae, and RGyG

    ALSO!

    NEW ANCILLIARIES by juve:

    office_dux_pannoniae_norici
    office_comes_africanum
    office_praefectus_gallorum
    office_praefectus_italiae
    office_praefectus_romae
    office_dux_valeriae
    office_comes_hispaniarum
    office_dux_raetiae
    office_dux_belgica
    office_dux_mauretaniae
    office_comes_domesticorum_peditum

    New units:
    Slav Berserker

    L- Hsiong nu cavalry (Huns) R- Hionite cavalry (Hephthalites)
    Last edited by Ramon Gonzales y Garcia; 05-11-2006 at 13:18.
    Ramon Gonzales y Garcia

    If we had gone so far, it is because we stand on the shoulders of giants

  28. #28
    Mediæval Auctoriso Member Member TheSilverKnight's Avatar
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    Madrid, España (University)
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    Default Re: Invasio Barbarorum:flagellum Dei

    Dunno if this is the correct place for it, but...

    Y'know how the Eastern Empire has Comitatenses Armatus as their "First Cohort" type unit? Well, what's the Western Empire's equivalent to the Comitatenses Armatus? ~:-) I'd appreciate any input.

    Thanks for the great mod, guys! Attila Reloaded and Ramon Gonzales y Garcia, my hat goes off to you guys!
    "I'm like the Vikings -- I come here, I steal your women, your booze, your dough, and then I go back home." ~ Wiz
    "Play RTW and wait till 1,000 people die and look at them from above. Then tell me it was worth the oil." - Byzantine Prince

  29. #29

    Default Re: Invasio Barbarorum:flagellum Dei

    Quote Originally Posted by TheSilverKnight
    ...Y'know how the Eastern Empire has Comitatenses Armatus as their "First Cohort" type unit? Well, what's the Western Empire's equivalent to the Comitatenses Armatus? ~:-)
    COmitatenses Prima Cohortis or Comitatenses First Cohort.
    Thanks for the great mod, guys! Attila Reloaded and Ramon Gonzales y Garcia, my hat goes off to you guys!
    thanks
    Ramon Gonzales y Garcia

    If we had gone so far, it is because we stand on the shoulders of giants

  30. #30

    Default Re: Invasio Barbarorum:flagellum Dei

    The new units look good and the use of the large map totally increases possibilities!

    Is the time frame for latest version release still as mentioned earlier in the thread - Next month or so?

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