The Sarmatians are HARD.
It seems to be a faction very few people have tried to seriously embark on a campaign with, but if you do, be warned, it is (in my experience) easily the most difficult factions to play with.
I'm playing this in M/M. If anyone can play on VH/M or VH/VH and survive for 20 years then let me know, because personally I'm pretty sure I couldnt do it.
As I begin the campaign I'm faced with a few major difficulties. The first is money. The Sarmatians aren't actually a ridiculously poor faction. For a barbarian faction they start with a decent number of provinces and they're all more than self sufficient once you disband your troops. The problem is that in order to attack neighbouring territories and hope to succeed you're going to need to train a decent force of horse archers (preferably sarmatian noble horse archers, which are available quite early on, just build a warlords court, I think) and bring them to the enemy town. The thing is, if your main troop producing town is Gava-Yazga and you want to attack Gava-Yugra then (to put it bluntly) you're screwed. Cus by the time you train 6 units and transport them all the way to their target, which is actualy a significant distance of the entire map, you're going to be a long way in debt. You have to be prepared therefore to make all your towns decent troop producing centres quite early on in order to save money.
The next problem is the enemies you face. The sarmatians actually have a bit of a buffer in terms of rebel cities. Hayasdan will be occupied with conquering the caucasian rebel states for at least 20 turns and probably longer (incidently I'v found that while it might be common sense to simply leave armenia alone and hope they ignore you, it's good to invest in a little raiding party of 3 or 4 heavy horse archers to go down and mess around with them a bit, block trade roads, pick off small groups of troops, maybe even risk a few larger ones, and just try to survive as long as possible. In my experience something like that really stunts their growth and buys you time before they start sending full stacks against Uspe, which they will, because they never fight the Seleucids, and rarely fight pontus) Anyhow, you have nothing to worry about in the west for probably almost a hundred years, and if parthia attacks you you should be able to fend them off, so don't worry about that too much. The main problem, the REALLY BIG PROBLEM is rebels.
Take a look at this screenshot: https://img76.imageshack.us/img76/9569/260bc3tm.jpg
See that rebel army outside Tanais? that's a full stack. Of horse archers. In a forest. I tried fighting them once, and maybe I would have won if I'd kept my cool and attacked them systematically and methodically. But fighting horse archers in a forest IS SOO DAMN AGGRAVATING. They keep popping out of nowhere and disappearing into nowhere and because of that it seems like theres twice as many as there actually are and you dont seem to be killing any of them. So after they beat me once I left them alone.
Speaking of Tanais actually, the battle for Tanais may have been the hardest RTW battle I'v ever fought. I really wanted it, so I trained about 5 units of heavy horse archers plus a unit of 3 bronze-chevron ordinary horse archers, plus my king and his son, so that's 800 men, and I'm already going into debt, I absolutely cannot afford more than this. So I attack and they have 1400 horse archers, including maybe 500 heavy horse archers. So the town has no walls and the battle mainly involves them sending out 3-4 units at a time, me shooting at them until I run out of ammo then charging them en-masse to break them (which is hard, damn rebel command stars!) so yeah, in the ned I get them down to about 400 men, except that I'v only got about 150, and my king is dead. So I retreat, the son (the new king) takes all the troops home, retrains them, and marches back. It's not a long way between gava Yazga and Tanais so this took maybe 3 turns, when I get back, they ALREADY have 1100 men, and I'm 100 down with the death of my king, so I might them to a stalemate, with me out of ammo and them unwiling to attack me, so they have maybe 600 men and I have about 400.
So I retreat again, and attack again the next turn, this time it's 400 against their 700, but I have full arrows, and I manage to attack them and cause a chain rout, and capture the settlement.
So anyway, the moral of the story is, while it may look easy to capture a steppe town with no walls, the horse archers that guard it can make it a nightmare, and if you leave it too long theres likely to be hundreds and hundreds of them. Also beware getting attacked in the open by bands of rebels. Anywhere else on the map and they'll be relatively harmless infantry, but here they'll almost certainly be horse archers. If you're transferring a family member to another town make sure to plan his route to avoid the rebels.
One final thing is, even though they're more expensive, I now almost exclusively train heavy horse archers, and if I had the option I'd train cataphract horse archers. They don't have the manouverability of ordinary horse archers, but most horse archer/horse archer engagements involve a prolonged arrow exchange, and all you've gotta do is be able to survive their arrows while making yours count, so get heavy horse archers. It also means you know you'll win a 1-1 melée, where you wouldnt know that with normal horse archers. These two factors can allow you to beat a much larger force of horse archers.
The only other thing with the sarmatians is you HAVE TO EXPAND. Without it you'll always be a backwater faction. It's very important that you get lots of money quickly and use it to built a decent infrastructure. Finally, when you're building temples, try to build 'circle of the fire' temples, cus they give more tradeable goods, and if you have them in all towns it can make a big difference to your money making ability.
One nice move you can pull as the sarmatians is raiding. It's quite easy on the big wide open steppe to find a lightly guarded town (armenian, dacian or parthian, it's not going to be lightly guarded if it's rebel) and take it, destroy everything inside and get out of there. There's usually a lot of open ground between their territory and your territory, and you have a fully mounted force whereas they'll usually have some foot soldiers, so they'll be slower and wont catch you.
https://img76.imageshack.us/my.php?image=256bc2cj.jpg
In this picture you can see I just sacked Kiat. Destroyed all the buildings and ran away. Cost me a lot in unit upkeep but I made 15000 just from knocking down the buildings so it does work. Hope this was helpful, I'll try to add more when I'v played a little further.
Bookmarks