Tournament Format
Samurai Warlords is a Contest Map based 1v1 multiplayer Campaign Competition. It requires MTW/VI 2.01 and STW_Mod_BETA5 with samuraiwars_v10b stats, and stwmaps map pack. All Battles played at 10k, all realism settings on, default unit size, with no time limit.
It involves 16 individual Players, 16 game Factions (one used twice), and 16 Provincial map divisions of the islands of Japan.
The object of the Competition is to be reigning Lord of all Japan, with all Provinces subjugated by you or your Retainers.
Each Player chooses their starting Province and representative Faction on a first come first serve basis.
In each Round, Players submit plans to attack another’s Province, to secure it and it’s resident’s services in the quest for complete military control of the Empire. The ensuing single Battle will be played on the game map for that Province.
The majority of these maps provide advantages for the Defender, so the burden is on the Attacker to win against the odds. If the Attacker looses, they go home empty handed, and the Defender’s Province remains secure for another Round. But if they win, they then become the controlling Lord of the Province and it’s former Lord’s ruler.
If a Lord owns two or more Provinces, their original Province receives a Castle to denote their extended ruler-ship. The previous Lord of the conquered Province stays on their land, but is now a Retainer of that property, for the new Lord.
In further Rounds, the Retainers victories in Battle will be brought under the same banner of their Lord, until the end of the Contest. That is unless the Retainers Province is attacked and lost again. They would then be in the service of a new Lord. And if their current Lord is defeated, they will both serve that new master.
The obligation is to have to fight two different Battles in a given Round, with two different opponents. One as Attacker to secure more territory, and one a Defender protecting your Province.
All Provinces are accessible by sea, so there are no geographical limitations as to who you can attack, or who can attack you. And the Contest Map will be updated on Report of Battle results, to keep the record current on who is fighting for who at any given point during the Round.
Plans to Attack are made on a first come first serve basis at the beginning of the Round. Provinces can only be under attack from only one Lord at a time. And you can not counter attack one who has declared attack on your Province in the same Round. If the one you want has already been declared under attack, or the resident is attacking you, you will have to elect to attack another.
If you chose to attack the same Province twice in successive Rounds, and do not succeed, you will then loose your lands and become the Retainer of the Lord that you are attacking. The consideration being that your forces have been spent, and can not resist a walk-in by your opponent.
Your questions and concerns please…
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