Before anyone thinks I'm going to beat on this mod, let me just assure you of one thing: I won't. The mod is so interesting, cool and so creative it still amazes me that someone actually had what it takes to come up with something new. I'm tired of all these historical/realism mods like R:TR, EB, SPQR and C:TW. And best of all: to this day, I had yet to see a fantasy-themed mod/game that doesn't take place in a classic medieval Europe-ish world with all the same run-off-the-mill angry old wizards, gremlins, pixies and glittering knights every other fantasy game has; but places its location in the far east and gives us snake-like Copper Dragons, Fire-Lancers carrying the ancient Asia equivalent of rocket-launchers, towering, masked giants, Samurai, Warrior Monks, Hags, ghostly Geisha -ish ladies and those crazy Basket Ronin.
However, it seems as though this mod suffers from one of the main, most important, overshadowing problems that more than anything made vanilla unspeakably more boring than it had to be: unit morale, or lack thereof.
One thing this mod really does, is (Supposedly.), get the battles much cooler, with bright, colourful, almost cartoony Chinese spearmen, green-skinned, zombiefied Ashigaru and so on. Now, what really breaks the experience more than anything words can describe is watching how thousands of wacky-looking warriors of all kinds charge at each other and... break and run for the hills after the first two seconds of fighting, as soon as some six people had managed to die. In fact, it's so disgusting and fun-breaking that it almost gets me angry at the game. Cool battles aren't all that cool if the sides stop fighting and one of the armies spontaneously goes and recoils an instant after they had collided. All I really want is for the sides to fight longer. More fighting, less... well, let's just say that the way it is now, it actually takes longer marching the sides those few meters at each other than the actual fighting. Boo.
To define this a little deeper, as well as explain stuff and get everything out of the way, I sat up a pitched custom battle between one of the Chinese factions and the demon faction on a flat, featureless map without any hills or forests or any other morale -affecting features just to be sure, and with a fair mix of weak and strong, light and heavy units on both sides. During the course of the "battle", (The term "Battle" used in it's broadest form possible.), I made sure to face my weak units, like the Light Spearmen, off with the enemy weak units like their Zombie Ashigaru, and my heavies with the enemy heavies. On both sides, the fighting it took to rout was minimal. I'd understand that weaker units like Light Spearmen would be more prone to breaking, BUT NOT when fighting someone more or less EQUALLY WEAK! (On an un-related note, I'm surprised to see mindless zombies panicking in the first place, but that's probably related to the game balance.)...
So, well, what can you say about it? Are the units "supposed" to have more upgrades like chevrons and so on before entering battle, (Ala the SPQR -mod.)? Are there any way to manually increase unit morale? I really wish for the actual fighting between the formations to be longer. Firstly, it's cooler and more awe-inspiring, secondly, it gives more time to take screenshots, and lastly, I fail to see how it can be even remotely realistic that two armies of actual warriors would turn tail the moment someone actually got hurt.
Just my two cents. Thanks for hearing me out.
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