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Thread: New Command for M2TW and/or R2TW

  1. #1

    Default New Command for M2TW and/or R2TW

    Fellow Gamers,

    Ave! I believe the following commands would enhance gameplay and would like them to be implemented by CA in the subsequent TW:

    COMMAND DESCRIPTION
    PROTECT when this command is issued, the protector (the one being clicked first) will stay close and position itself between the enemy and the protected (the one being clicked second). Unit that has stealth capability will remain hidden. When the protected unit moves, the protector moves accordingly. Units suitable for this command: triarii, battlefield ninja.

    SCREEN upon issuing this command, the unit will stay ahead of the unit being clicked second. Unlike PROTECT, the SCREEN unit will not come to the rescue of the other unit but it will just stay ahead and perform reconnaissance. Units suitable for this command: Light cavalry

    REGROUP upon issuing this command, the unit will MOVE away from the enemy and toward the friendly units of the map. Units suitable for this command: fatigue units

    SCOUT upon issuing this command, the unit will automatically explore the map and stay close to the enemy's General unit but far enough to be engaging in hand-to-hand combat. Units suitable for this command: light infantry, light cavalry.

    ENVELOP upon issuing this command, the unit will form a big circle around the target. Units suitable for this command: heavy infantry units such as Bastarne)

    FLANK upon issuing this command, the unit will run to the side of the target and then charge into the target's side/rear. Units suitable for this command: heavy Infantry, heavy cavalry

    ROUT upon issuing this command, the unit will RUN away from the enemy and toward the friendly side of the map. Units in ROUT will drop their weapons (resulting in a decrease of attack and defence factors) while increasing speed. Units suitable for this command: all


    GENERAL COMMAND
    (To be issued by the General or a Captain* only)

    RALLY upon issuing this command, all units under the same hot key as the issuing unit will move away from its engaging enemy and REGROUP toward the issuer.

    ADVANCE upon issuing this command, all units under the same hot key as the issuing unit face toward the enemy and move in a walk pace.

    *A General would be the family member/unit that is the overall commander of the troops. A Captain would be the leading unit in an assigned hot key. Say you have 1 Family member, 1 Equite and 4 Hastati and you hot key it so that the both the Family member and the Equite have 2 units of Hastati in its group. The overall General is the family member whereas the Equite would be the Captain.

  2. #2
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: New Command for M2TW and/or R2TW

    Welcome to the org!

    Those commands would require a lot of AI scripting, and you're probably better off commanding them manually.

    I'd be more interested in improved skirmishing behaviour, and maybe an attack mode that will make the unit try to wrap around the flank of another unit (wich would be useful against enemy spearmen)

    It may be interesting to assign a captain to command a specific section of the battle line, a bit like the group AI. In RTW I'd have loved being able to assign the phalanx units to a competent AI whilst I command the cavalry personally.

  3. #3

    Default Re: New Command for M2TW and/or R2TW

    Something odd happened. 10 posts went missing...

    anyway, the full thread can be viewed in the Entrance Hall from where it was copied.

    Abandon all hope.

  4. #4

    Default Re: New Command for M2TW and/or R2TW

    Thanks Mithrandir!

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