There is a difference here: In a 2v2 (and this is even more pronounced in a 1v1) you usually engage over a limited front where most "kills" are indeed kills and not captures, while at the same time you 're more likely to get a less decisive win due to less "outside" factors -eg allied cav- that can affect the various match-ups. Even if the winner gets a clear victory, his "killing potential" will be limited by his ability to not to rout all of his enemies together. Similarly, in a 3v3 or 4v4 in order to get a high killing score you 're counting on the dispersal of the routing enemy forces and your cav superiority. If you can have a dedicated cav to win all those struggler kills, then you can afford to suffer more losses at some point, sooner or later. Eitherway most of the time you can't continue a rout solely with infantry or very few cav forces.
In the case of a "perfect encirclement", where you and your allies will be winning both flanks and pushing them towards the center, it's even more likely that kills will be minimized by a fast rout.
The reason Cain got a good score in the last game was due to it being a more decisive battle, a moment of bad synchronization with Cain (where he commited his left flank forces sooner than the "right time" and was under heavy pressure from Tomi - nearly got routed that is) and my deliberate attempt not to divert to Tomi's rear 2 or so from my 6 flanking cav, so as to prolong the time for captures.
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