Awesome preview, shifty. Loving this mod already!
Wow. I cant thank you enough for actually replying. I was beginning to think that id been wasting my energy posting the updates on this forum.
I appreciate your support menander.
It's not because there are no replies that nobody is reading your updates. I'm looking forward to playing M2TW and the improvements that MA will bring.
Originally Posted by DroneOriginally Posted by TinCow
I know. I can tell by the number of views that quite a few people have at least skimmed through the update. But at this point we arent posting updates just for the hell of it. We're hoping to get some kind of feedback from the community so we can get an idea of what people are looking for. I know this forum is notorious for lurkers but i guess i was hoping for more feedback than none at all.
I wouldn't worry shifty, I tend to find the Orgt normally gets alot busier on opinions on modifications once the game is released, so not to worry.
Although I'd like to see more myself
RIP TosaInu
Ja Mata
Very nice, Shifty. I like the story and Abu Bakr Ibn 'Umar seem like a cool general (although he may not be included). :)
I think the feedbacks are not there yet because the full M2TW game mechanics are not even known.
Bob Marley | Burning Spear | Robots In Disguise | Esperanza Spalding
Sue Denim (Robots In Disguise) | Sue Denim (2)
"Can you explain why blue looks blue?" - Francis Crick
Nice stuff!
*really hopes graphics card can run M2*
'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg
SERA NIMIS VITA EST CRASTINA VIVE HODIE
The life of tomorrow is too late - live today!
Thanks for the replies guys. I appreciate it.
Just as a heads up, hopefully we'll have our next update out to you in about two weeks or so.
Just a hint. If you want feedback, announce the update on the M2TW forum here at the org like you did before. I bet you'll get a lot more replies.
Originally Posted by DroneOriginally Posted by TinCow
Well I dont want to go overboard and start spamming the forums. But ill do that for the next update.
hey shifty, i noticed on all of your current maps that there is a large empty space on the borders... is this so that the fighting is focused on the center of europe? and also how are you going to achieve this without having an extra province there (perhaps by surrounding the city with impassable terrain?)
GMM
ps good preview
Thanks GMM.
Thats a good question that you have.
I assume youre talking about our three dead regions. These regions (the saharan desert in the lower left, the arabian desert in the lower right, and the russian desert in the upper right) are areas that just cannot be conquered. They possess minimal to no farmable land and combined with harsh living conditions they are only inhabitted by small nomadic tribes. The result is that any imposition of a centralized government on these lands would not only be incredibly unprofitable (these lands truly provide no benefit of any sort) but would also be rather impossible.
To reflect this in the game we have created dead provinces. They are provicnes but their cities will be as far away from civilization as possible and surrounded by impassable terrain. So you can still move your armies around the province if you wish but you will never be able to conquer it (nor would you want to).
Obviously there are gameplay advantages to this as well. As you mentioned it does focus expansion toward the center of the map which is historically accurate and provides for better gameplay. We dont want the AI to have a couple of full stack armies just roaming about the edges of the map in these provinces so by moving the cities out of the AI's sight range and surrounding them the AI should completely ignore them.
However. That doesnt mean the provinces should be ignored. You will be able to recruit exotic mercenaries in these provicnes that you wont find anywhere else. We also have plans to spawn rebel raiding armies on the borders of these provinces forcing you to keep larger than normal garrisons in the area. None of this of course is yet finalized but thye are ideas that we would like to implement.
Last edited by shifty157; 09-12-2006 at 23:14.
thanks for that shifty... i've always wanted something along those lines to be done because you can't simulate the unlikely possability that the faction would have/could have invaded further in those directions if they saw profitable... also, what does it take to get on the team?
Well itd be a good idea to have some skill in modding which you obviously do. Its also expected that members visit the developer forums as often as possible and partake in the discussions going on.
After that you just need to complete our Obstacle Course of Death without dying and steal a priceless work of art from a nearby internationally acclaimed museum.
So really it isnt that difficult to get in.
But really. The first thign youd have to do is go over and register at our forums. Post an introduction about yourself and what you can do. The team will then discuss in private whether or not to let you join (though i doubt letting you join will require much discussion).
Thats it. The entire process generally doesnt take too long depending on how many people are away. Just PM me once you register and ill make sure things go as smoothly as possible.
Now that's more exciting the M2: TW! 0-i
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
This mod looks like it is going to be awesome, good luck...
Looks like it'll be great!
I like the idea of unconquorable 'dead zones' too!
Just one concern is that the sample map seems to be covered with provinces which'll probably mean many more sieges and less actual battles. Do you think this'll be a problem? Just because the limit allows many more provinces doesn't necessarily mean having them is a good idea. I was just wondering what the idea was behind having so many provinces?
Also you as you intend to be the spiritual successor to EB do you plan on rehauling the trait system in the same way EB did?
Cheers
Shifty, you are never wasting your time. Can someone make a signature sized MA imaj?
"Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan
Originally Posted by x-dANGErThanks a ton guys. We really appreciate it. Never underestimate the power of praise on a modder's motivation.Originally Posted by jp26991
Ill answer all your questions as thuroughly as i can.Originally Posted by Numio
Ill answer the second one first because its easier. Yes we do plan on overhauling the trait/ancilliary system extensively. One of our goals with the system to make traits play a much larger role in the game especially with your faction leader. We want extreme behaviors to really make an impact on how you play the game. For example this is just an idea we've thrown around but it shows what i mean when i say that we want traits to have a big effect.
Your faction leader may acquire the trait of having "expensive tastes". This is the first trait in a series of 4 or so traits that progressively get worse. So this trait in itself may not have any effect at all. But if the trait is allowed to progress down to the end of the line to "compulsive spender" you'll find very quickly that your faction leader is draining hundreds of florins per turn from your treasuries to throw his absurdly extravagent parties and such. It wouldnt be the first time that a king sent his country spiraling into debt because he spent too much money on himself.
Of course such extreme traits wont be very common but when they do come around you WILL notice. We plan to have very many of these trait progressions (where a relatively harmless trait can potentially lead to more and more extreme traits).
Currently we are discussing if it would be possible and desirable to implement the title system that MTW2 is so sorely lacking. More news on that probably much much later.
Now for your first question about the number of provinces. I fully realize your concern and i am very concious to it but hopefully i can alleviate your fears a bit.
Firstly. Historically seige battles were much much more prevalent than field battles during medieval times. As a defender you had a choice. You could either go out and meet the attackers on the field where neither side had a significant advantage or you could hole up inside your castle where you had a huge advantage. The decision was obvious and the statistics reflect it. So keep this fact in mind that the majority of your battles should be seige battles and field battles should be rather uncommon.
Now I know this isnt the most fun to only have seige battles. So i can say that our map which although it covers the same geographical area of the MTW2 map (minus the americas) is actually much much bigger than the MTW2 map. Several times bigger in fact. This means that there will be alot more open space in between cities to maneuvre in than it might look. Many people just assume that our map must be the same size as the vanilla map simply because it covers the same area when in fact the dimensions of our map are several times bigger than the vanilla map. I hope i explained that well enough for you to understand what im trying to describe. Its rather difficult without actually seeing it.
If all else fails we have one final step to solve any gameplay problems and thats playtesting. If we're playtesting the mod and find that there are in fact too many provinces then we can easily remove a few without any problems.
Hopefully i answered your questions. Please ask if you have any more. Thats what im here for.
Well NS has a signature that you can use. You are also welcome to use mine if you want. Otherwise i no longer have photoshop so i cant make any more.Originally Posted by IrishArmenian
Cheers for your answers Shifty!
I'm liking the ideas you have for the trait system. Glad to hear about the reasoning behind the increased provinces, especially that the map's larger. Anyway, hopefully siege battles will be much were enjoyable in M2TW than in the long repetative affairs they were in RTW.
At some point I will be making some MA signatures, I can't garuntee when, but for now feel free to use mine.Originally Posted by IrishArmenian
RIP TosaInu
Ja Mata
Originally Posted by Peasant Phill
Roger! This sounds great. With the recent purchase of a new PC (though I still have to build it ) my interest in M2TW increased rather dramatically. I just don't have much to contribute, other than flattery. Now if it were a game regarding bacterial DNA and such, then I'd be your guy...
"Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"
--Fry, Futurama, the show that does not advocate the cool crime of robbery
Well that got me thinking for a few seconds and i think Bacterium TW would be a kickass game. The map is a big petri dish where several different types of bacteria fight it out to be the dominant strain. Obviously youd have to redo the strat map textures to represent a petri dish. Cities become bacteria colonies. You redo the battlefield textures and everything to represent the new microscopic scope. Instead of constructing buildings you develope evolutions.Originally Posted by danfda
Itd be such a sweet game. Id definitly play that.
Anyway.
Thanks for your support.
At first I didn't like MA, I just thought it a bit useless to have two different medieval 'realism' mods.
But seeing some of the work you've done and the stuff you've mentioned in this thread I am a convert!
Love the idea of the deadzones (I've even modded RTR and EB to do this exact same thing!), liking the traits you mentioned, the idea of regional specific units (i.e. European Longbowmen, Asiatic/Arabian Longbowmen) is fantastic and the increased map scale makes me want to smear myself in butter...or something less weird perhaps.
Long live MA!
EDIT: Also, are we going to see anything in the way of new buildings?
Last edited by Chuffy; 09-22-2006 at 11:02.
I am King of Rome, and above grammar.
I support: Long live MA!
PS: Save some butter for me at the release. It's going to be a wild night.
I'm so tempted to steal that for a slogan in a MA sigOriginally Posted by Chuffy
RIP TosaInu
Ja Mata
I thought the exact same thing i thought as soon as i read that.Originally Posted by NagatsukaShumi
Cheers guys. Thanks for the compliments although im sorry to say we wont be including butter with our release. Currently that is sold serperately.
As to your question, Chuffy. Do you mean battlemap buildings or just new buildings in general? Theres a chance you may see new battlemap buildings (assuming its possible, we only learned how to create truly custom battlemap buildings for RTW in the past several months) but battlemap buildings arent very high on our list of priorities considering we're staying in the same period as the game. If you meant new buildings in general then yes. We are planning alot of new buildings including the new government buildings and the cultural assimilation buildings. I dont want to go into too much detail on this topic at the moment because we have quite alot of good ideas and i want to make sure we'll have enough room to include them before i start leaking any information.
Last edited by shifty157; 09-22-2006 at 18:24.
Howre these?
The smaller ones are for use here on the Org. The larger ones are for use on other forums with more lax restrictions on signature size. These are for public use so feel free to use them.
Last edited by shifty157; 09-22-2006 at 18:54.
The famous Russian desert! :DOriginally Posted by shifty
Im pretty sure it is technically considered a desert. By definition a desert is an area that gets very very little rainfall a year. It doesnt have anything to do with hot sand and the like.
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