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Thread: The Anglo-Zulu War: An Interactive History

  1. #31
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: The Anglo-Zulu War: An Interactive History

    Ok, bare with the crappy Paint drawings but they explain how your battle went. and also i've kinda ignored option 2 of the last post just so that the battle is well and truley over and the rest of the campaign can continue

    Overview of the Battle:



    23rd January, 1879
    Chelmsford sat with the surviving officers at a table in a large tent erected in the centre of the camp. He winced as the sound of a screaming wounded soldier passed by outside and to prevent disruptions at the table he stood to propose a toast. "Gentlemen; to a successful battle, and God Save the Queen!"
    "God save the Queen!" the table echoed as all the officers raised their glasses to celebrate.
    Upon sitting down again the commanding officer didn't ask for reports of the wounded or dead, he knew the importance of morale so instead asked Coghill to retell the events of the successful cavalry charge. The young Lieutenant vigourously burst into and account of how he ended up at the front of the galloping mass of horses to impact into the zulu horde that had thus far proved indefeatable.
    Chelmsford used the oppertunity to discuss with the senior officers the next steps in the campaign:

    1. Your forces are severly depleted and there are many wounded.
    a. Call up Brevet-Colonol Durnford (leading the nearest support column) who is currently near Rorke's drift to secure the position at Isandlwana and advance onwards.
    b. Order Durnford to join your army and then advance into zululand with a replenished force.
    c. Order Durnford to take the wounded back into Natal but keep some of his force to reinforce your army.

    2. Your cavalry are currently sweeping the hills for the retreating zulu but it seems that they have come across greater resistance than expected.
    a. Call them back to let them rest.
    b. Reinforce them with a contingent NNC.
    c. Leave them be, you'll hopefully be advancing soon anyway.

    3. You need to inform the northern columns of what's happened and give them their orders.
    a. Have the second column join with yours west of Ulundi. The third, more easterly column, to advance directly to Ulundi.
    b. Have both columns begin sweeping zulu towns and villages to stop them from creating another grouped army.
    c. Have both columns advance forwards, not stopping until they join with you.
    Last edited by GiantMonkeyMan; 11-13-2006 at 20:48.

  2. #32
    Rex Pelasgorum et Valachorum Member Rex_Pelasgorum's Avatar
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    Default Re: The Anglo-Zulu War: An Interactive History

    Is this interactive still alive ?:)

    1. b) :. Order Durnford to join your army and then advance into zululand with a replenished force.

    Forces need to be replenished, strenghetning the numbers is very important.

    2. a) : Call them back to let them rest.

    They need resting, they have done their job. It is not worhty to push them forward into action especially since thei faced resistance

    3. b) : Have both columns begin sweeping zulu towns and villages to stop them from creating another grouped army.

    It is the best option at the current moment. The enemy needs to be attacked, we need to prevent them from regrouping !
    Dogma nemuririi sufletului îi fãcea curajosi fãrã margini, dispretuitori fatã de orice pericol, poftitori de moarte (apetitus morti) luptãtori cu hotarâre si cu o întreprindere de speriat.
    (Metianus Capella)


  3. #33
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: The Anglo-Zulu War: An Interactive History

    sorry rex, i just don't have the time anymore to finish this... besides, it was aaages ago when i posted that last chapter and i've kinda lost interest in it

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