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Thread: Formations

  1. #1

    Default Formations

    Complete list noted within programme - please test to ensure functionality.

    purpose flags
    attack
    defend
    crossing_block_cavalry
    crossing_defend
    crossing_assault_force
    crossing_assault_buffer
    crossing_assault_cover
    breach_defence_force
    wall_assault_force
    standard_siege_attacker_deployment
    standard_ambush_defence_deployment
    hiding
    anti_cavalry
    anti_infantry
    settlement
    artillery
    plaza
    street

    unit type
    any
    general_unit
    phalanx
    non_phalanx_spear
    shield_wall
    chanting_screeching
    ranged_missile_infantry
    elephants
    light_pilum_infantry
    heavy_pilum_infantry
    spearmen_pilum infantry
    carrying_siege_engine (type of engine)
    swimming

    unit class
    light
    heavy
    spearmen
    skirmish
    missile

    unit category
    infantry
    cavalry
    siege
    Last edited by Epistolary Richard; 12-05-2006 at 02:14.

  2. #2

    Default Re: Formations

    Added list of purpose flags, unit types, classes and categories.
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  3. #3

    Default Re: Formations

    Quote Originally Posted by Epistolary Richard
    Added list of purpose flags, unit types, classes and categories.
    Thanks for the summarising the info from new AI formations. What was one suprising for me during my research of them, is an absence of "march" purpose flag in new AI formations, but I am not sure if it could be used further, to have the formation with this flag doesnt cause the syntax error at least. Sure, it would have to be defined approprietally in config battle ai xml file for functioning ....

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