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Thread: Unit cards

  1. #1

    Default Unit cards

    Basics of Unit Cards
    Basically, they're the same as Rome.



    Last edited by Epistolary Richard; 12-18-2006 at 01:39.

  2. #2

    Default Re: Unit cards

    To get rid of the peasant when adding a unit from faction C to point D. You can go to data/ui/units folder and the unit_info folder.

    Lets say you want to add the Cossack Musketeers from Russia and give them to England. Simply copying the musketeer files from Russia over to England, and ta-da! No more peasant pic. :)

    Still trying to see if getting the units to APPEAR in a battle map will work the same way.

  3. #3

    Default Re: Unit cards

    Added Basics of Unit Cards section from here:
    https://forums.totalwar.org/vb/showthread.php?t=74185
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  4. #4

    Default Re: Unit cards

    Perhaps the wrong thread. If so, I apologise.

    Is there anywhere a step by step walk-through for modding this game?
    Gray Beard
    Byzantium, Forever and Ever

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